There's no much activity going on due to the shit state of the world.
Meanwhile, you can dig into my Rendering Linkdump: https://t.me/LinearSpaceRendering
Meanwhile, you can dig into my Rendering Linkdump: https://t.me/LinearSpaceRendering
Been digging into my backlog and this one got me interested enough: https://t.me/LinearSpaceRendering/13
While I haven't managed to reproduce it exactly, my hacks ended up even more flexible, with per-point width and color.
While I haven't managed to reproduce it exactly, my hacks ended up even more flexible, with per-point width and color.
Linear Space Program
I'm about to fail my LD50 submission, but here's some FRP map with autotiling borders.
LD52 is about tiles again
(not really, it is about syncing CPU arrays to GPU textures)
(not really, it is about syncing CPU arrays to GPU textures)
Screenshot from 2023-02-17 22-49-33.png
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All the pieces so far:
- Dynamic tilemap.
- A minimap view synced to it (using 1px tile atlas for colors).
- Draggable viewport.
- Some animated sprites in world-space.
- Screen-space (yellow) and tile-space (blue) selection boxes.
- Status frames for sprites caught in selection.
- The window is still resizable (tilemap re-center appropriately and minimap sticks to its corner with a small padding).
- Dynamic tilemap.
- A minimap view synced to it (using 1px tile atlas for colors).
- Draggable viewport.
- Some animated sprites in world-space.
- Screen-space (yellow) and tile-space (blue) selection boxes.
- Status frames for sprites caught in selection.
- The window is still resizable (tilemap re-center appropriately and minimap sticks to its corner with a small padding).
Screenshot from 2023-02-18 22-49-28.png
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Implemented a 9-patch sprite slicer to make fancy viewport frames.
Screenshot from 2023-02-24 12-11-59.png
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Having fun with my new composition renderpass and postprocessing shader.
Left-to-right, tone mapping functions (with "default" parameters): none, reinhard, reinhard2, lottes, uchimura.
Left-to-right, tone mapping functions (with "default" parameters): none, reinhard, reinhard2, lottes, uchimura.
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