Linear Space Program
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Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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That means the engine is jam-ready, with 27 days left to pick the dangling threads.

https://keid.haskell-game.dev/
Got offscreen rendering working 😤
> Today is September 26th, Petrov Day, celebrated to honor the deed of Stanislav Yevgrafovich Petrov on September 26th, 1983.
> Wherever you are, whatever you're doing, take a minute to not destroy the world.

I happen to have a classic remake* about not destroying the world: https://icrbow.itch.io/foom

* Arguably, a demake.
The air there is T H I C C
Some SNAFU-art
Clouds are just a bunch of water molecules, right?
2 years of staggered progress
and a Telescope Day
There's no much activity going on due to the shit state of the world.

Meanwhile, you can dig into my Rendering Linkdump: https://t.me/LinearSpaceRendering
I'm about to fail my LD50 submission, but here's some FRP map with autotiling borders.
FRP demo advanced to a stage where bullets are getting hit by asteroids
Just one more generic combinator to remove code duplication...
Been digging into my backlog and this one got me interested enough: https://t.me/LinearSpaceRendering/13

While I haven't managed to reproduce it exactly, my hacks ended up even more flexible, with per-point width and color.
Linear Space Program
I'm about to fail my LD50 submission, but here's some FRP map with autotiling borders.
LD52 is about tiles again

(not really, it is about syncing CPU arrays to GPU textures)
10k sprites and a bunch of tiles jumping up and down at 200 fps on iGPU while on battery
Screenshot from 2023-02-17 22-49-33.png
31.7 KB
All the pieces so far:
- Dynamic tilemap.
- A minimap view synced to it (using 1px tile atlas for colors).
- Draggable viewport.
- Some animated sprites in world-space.
- Screen-space (yellow) and tile-space (blue) selection boxes.
- Status frames for sprites caught in selection.
- The window is still resizable (tilemap re-center appropriately and minimap sticks to its corner with a small padding).