The rewrite is finally complete feature-wise and builds on windows.
https://icrbow.itch.io/orboros/devlog/276358/a-new-engine-to-move-the-worlds
https://icrbow.itch.io/orboros/devlog/276358/a-new-engine-to-move-the-worlds
itch.io
A new engine to move the worlds
Started as a silly one-shot jam entry, the game yielded itself well to being a lab case for a new engine. Somewhere after the Ludum Dare 48 I took a commitment to refine and maintain an engine derived...
That means the engine is jam-ready, with 27 days left to pick the dangling threads.
https://keid.haskell-game.dev/
https://keid.haskell-game.dev/
> Today is September 26th, Petrov Day, celebrated to honor the deed of Stanislav Yevgrafovich Petrov on September 26th, 1983.
> Wherever you are, whatever you're doing, take a minute to not destroy the world.
I happen to have a classic remake* about not destroying the world: https://icrbow.itch.io/foom
* Arguably, a demake.
> Wherever you are, whatever you're doing, take a minute to not destroy the world.
I happen to have a classic remake* about not destroying the world: https://icrbow.itch.io/foom
* Arguably, a demake.
itch.io
Field Operations Ordnance Management by IC Rainbow
FOOM. Available for Windows, Linux
There's no much activity going on due to the shit state of the world.
Meanwhile, you can dig into my Rendering Linkdump: https://t.me/LinearSpaceRendering
Meanwhile, you can dig into my Rendering Linkdump: https://t.me/LinearSpaceRendering
Been digging into my backlog and this one got me interested enough: https://t.me/LinearSpaceRendering/13
While I haven't managed to reproduce it exactly, my hacks ended up even more flexible, with per-point width and color.
While I haven't managed to reproduce it exactly, my hacks ended up even more flexible, with per-point width and color.
Linear Space Program
I'm about to fail my LD50 submission, but here's some FRP map with autotiling borders.
LD52 is about tiles again
(not really, it is about syncing CPU arrays to GPU textures)
(not really, it is about syncing CPU arrays to GPU textures)
Screenshot from 2023-02-17 22-49-33.png
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All the pieces so far:
- Dynamic tilemap.
- A minimap view synced to it (using 1px tile atlas for colors).
- Draggable viewport.
- Some animated sprites in world-space.
- Screen-space (yellow) and tile-space (blue) selection boxes.
- Status frames for sprites caught in selection.
- The window is still resizable (tilemap re-center appropriately and minimap sticks to its corner with a small padding).
- Dynamic tilemap.
- A minimap view synced to it (using 1px tile atlas for colors).
- Draggable viewport.
- Some animated sprites in world-space.
- Screen-space (yellow) and tile-space (blue) selection boxes.
- Status frames for sprites caught in selection.
- The window is still resizable (tilemap re-center appropriately and minimap sticks to its corner with a small padding).