Linear Space Program
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Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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No game is really complete without a proper intro.

The beta is near, I need just a few more fixes to finish the scene transitions.
The scene loop is complete. Too tired to make a release. 😩
Linear Space Program
The scene loop is complete. Too tired to make a release. 😩
A sound decision! Looks like there's (at least) one callback cleanup bug lurking between transitions.
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A stateful concurrent salute to celebrate (somewhat) stable async actions with iterations and cancellation.

This should provide a foundation for all kinds of FX, animations and actors. 🔊🎆🤖
Steam Remote Play makes for a decent Portable testbed.
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New control component testing in progress. All personell advised to hide in a secure location.
Experimental sdl2-ttf to gloss bytewrangling.
Meanwhile, on the UI side...
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Mouse/touch controls for direction and thrust. Where to click to buy/sell stuff? 🤔
As much as I like procgen, the times call for a limited number of custom designs.
Come to the dark side!

(It's much less GL overdraw there)
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After reading some KSP autopilot manuals they can even achieve circular-ish orbits! 💫
Linear Space Program
Mouse/touch controls for direction and thrust. Where to click to buy/sell stuff? 🤔
The bots are using the same Orientation component as the mouse-controlled player ships. No need to fuss with turn and thrust, just point and burn.
Using mwc-probability goodies is much more straightforward than messing with uniforms-only randomRIO.

The extra simplicity budget, however, all went into much, much more fancy models.