No point in pretending there's water and grass when there's no atmospheric scattering effect.
Tweaked the materials to make one a mudball with glassy holes. It even exercises engine's PBR pipeline.
Tweaked the materials to make one a mudball with glassy holes. It even exercises engine's PBR pipeline.
Icosphere generator upstreamed to
Now you can make your own fractal planets without getting into too many details:
https://gitlab.com/dpwiz/orboros/-/blob/main/src/Stage/Main/Resource/Model/Planet.hs#L35
keid-geometry-0.1.0.1
. Now you can make your own fractal planets without getting into too many details:
https://gitlab.com/dpwiz/orboros/-/blob/main/src/Stage/Main/Resource/Model/Planet.hs#L35
The rewrite is finally complete feature-wise and builds on windows.
https://icrbow.itch.io/orboros/devlog/276358/a-new-engine-to-move-the-worlds
https://icrbow.itch.io/orboros/devlog/276358/a-new-engine-to-move-the-worlds
itch.io
A new engine to move the worlds
Started as a silly one-shot jam entry, the game yielded itself well to being a lab case for a new engine. Somewhere after the Ludum Dare 48 I took a commitment to refine and maintain an engine derived...
That means the engine is jam-ready, with 27 days left to pick the dangling threads.
https://keid.haskell-game.dev/
https://keid.haskell-game.dev/
> Today is September 26th, Petrov Day, celebrated to honor the deed of Stanislav Yevgrafovich Petrov on September 26th, 1983.
> Wherever you are, whatever you're doing, take a minute to not destroy the world.
I happen to have a classic remake* about not destroying the world: https://icrbow.itch.io/foom
* Arguably, a demake.
> Wherever you are, whatever you're doing, take a minute to not destroy the world.
I happen to have a classic remake* about not destroying the world: https://icrbow.itch.io/foom
* Arguably, a demake.
itch.io
Field Operations Ordnance Management by IC Rainbow
FOOM. Available for Windows, Linux
There's no much activity going on due to the shit state of the world.
Meanwhile, you can dig into my Rendering Linkdump: https://t.me/LinearSpaceRendering
Meanwhile, you can dig into my Rendering Linkdump: https://t.me/LinearSpaceRendering