Linear Space Program
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Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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Making stuff out of multidimensional noise.
No point in pretending there's water and grass when there's no atmospheric scattering effect.

Tweaked the materials to make one a mudball with glassy holes. It even exercises engine's PBR pipeline.
Done:
Procedural surface
HUD
Message log

To do:
🐍 Player pods tail
🚀 New orbiter spawning
🔇 Audio

Bugs:
👾 Shadow acne
🔝 Surface normals
Icosphere generator upstreamed to keid-geometry-0.1.0.1.

Now you can make your own fractal planets without getting into too many details:

https://gitlab.com/dpwiz/orboros/-/blob/main/src/Stage/Main/Resource/Model/Planet.hs#L35
A new demo is cooking
That means the engine is jam-ready, with 27 days left to pick the dangling threads.

https://keid.haskell-game.dev/
Got offscreen rendering working 😤
> Today is September 26th, Petrov Day, celebrated to honor the deed of Stanislav Yevgrafovich Petrov on September 26th, 1983.
> Wherever you are, whatever you're doing, take a minute to not destroy the world.

I happen to have a classic remake* about not destroying the world: https://icrbow.itch.io/foom

* Arguably, a demake.
The air there is T H I C C
Some SNAFU-art
Clouds are just a bunch of water molecules, right?
2 years of staggered progress