Linear Space Program
Transparency Report It kinda works. You can see background and every opaque thing, but transparent-behind-transparent things can be overdrawn.
That can be solved with splitting scene further into non-overlapping nodes and sorting, but the texture-induced blending/cutouts would still be problematic.
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One thing led to another and then...
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Abusing atmospheric scattering shader with cubemaps
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Ǣsthetical $ky from tweaked atmosphere composition
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Avoided diving into PBR (oh my god, it's full of maths!) for half a year. Actual implementation took 1.5 evenings.
> I am an alien spaceship, sitting in orbit around a planet. A small probe of a different alien race approaches, and I feel a sense of curiosity. I open my communication channels and offer to share information on my planet's inhabitants, and my race's goals.
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✅ PBR material with all the fancy textures.
✅ Multiple materials collected from different models.
✅ Multiple materials collected from different models.
A few word on the current Ludum Dare
https://icrbow.itch.io/time-to-think/devlog/247211/ld48-retrospective
https://icrbow.itch.io/time-to-think/devlog/247211/ld48-retrospective
itch.io
LD48 Retrospective
The Jam I liked the tempo and amount of new stuff I now have to polish and upstream. Alas, lots of it turned up unrelated to the game. Unlike the previous jams, the idea struck me the instant I saw th...
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Porting an old game to a new engine.
The final result is not that spectacular as I hoped for, but it is working correctly.