the animation is a bit older than the pupil/eye shader itself.
this is why it looks a bit differently.
this is why it looks a bit differently.
We Fixed the issue.
Now the respawn tracker doesn't get fooled no more. :3
Now the respawn tracker doesn't get fooled no more. :3
Cause of The current news of a runtime few by Unity per Installation I am concerned if we should stay with Unity. What also would mean we would lose the little progress we already made with this engine.
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