GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Hold up: giving away free stuff isn't making you money?! Who would've guessed!

#EpicStore@GameDEV
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YouTube team decided that banning 12 million people in a few months and generally ruining search was not bad enough. So a few days ago they removed search by date from the UI!

This sketch is getting more and more relevant:

https://www.youtube.com/watch?v=vUncEiyXIT4
#YouTube@GameDEV
#Google@GameDEV
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So, I finished Dead Island 2 (both the main game, Haus DLC, and most of the SOLA, but left it for later). It's a memorable game, not a circus, as many were saying — it has humor and dorky moments, but most of it is indeed about drama and survival.

There were no bugs during my playtime, just very uneven performance on fast mouse movement. And in this game fast mouse movement IS 90% of the game. And then you have co-op — generally nice, but with 2 people you have a bit of network lag and with 3 people it turns into a teleportation show.

The main concept is from "that era" with no open world and instead you have linked hubs, each with their respective quests and features. So eventually it will be very noticeable that you've been there already for the third time during the sidequest. Youngblood was very similar in this regard, but it got annoying in like a 3 hours.

Get only the Ultimate Edition and only on sale (which ends up in 22 hours). DLCs are amazing and add up a lot to the main game.
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Fun fact: I played this game back in 2014 and it was oddly close to the final product that has been released a fuckin decade later!

(Not my video, but still)

Also, it wasn't that laggy during my try as it is on the video. Just a small map with several weapons and respawning waves of zombies. But even the visuals were fairly close, not a generational leap.

https://www.youtube.com/watch?v=2tTaoWBxC7A
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Good news, everyone!

Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go nuts if your mouse is not 250Hz. At 500+ it does some odd compensation and it makes the input inconsistent.

This adds up to extra computation of camera culling, LOD, and lighting that the engine must show and hide when you look around. And it feels as stuttering.

For some mice the setting can be found in apps, for some it's literally a button underneath. You need faster rate for competitive multiplayer, but almost no engine can really work with 2000Hz, for example. Unreal sets no limiter on the input and every USB command make it stop to receive it and review. Now imagine it has 2000 of them when the CPU is already overloaded.

#UnrealEngine@GameDEV
#Hardware@GameDEV
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Here's what happens if someone kills you in PvE lobby in Arc Raiders

#Multiplayer@GameDEV
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GameDev Pulse
Good news, everyone! Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go…
If anyone curious:

500Hz or 1000Hz should be fine in most cases, 500Hz is safer for 99% of the audience.

250Hz can be used as the last optimization measure, but it's not saving every game. It will fell choppy, but consistently choppy.

2000Hz and above should not be used as it adds up inconsistency in almost any game engine.

The sweet spot of DPI is about 1600-3200, but always lower the pointer speed to compensate and disable Enhanced Pointer Precision. Do not use DPI higher than 3200 even on super-mega pro mice, it will add up to failures.

Have I wasted the evening researching and testing this? YES! 😎
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Average Asian game lore
Nothing to worry about

#meme@GameDEV
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Will it flop? (yes)

The TGA announcement spot costs $3m by the way. The whole launch marketing for Apex Legends was $36m for about one month. And it was only due to very impressive internal testing metrics.
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For about an hour this ass was published on Aseprite subreddit and quite a lot of people thought it's a real pixel art.

- Every single pixel sized differently
- Random blur and sharpening
- Shadows between bands

And it took people over an hour to get that it was all fake. The author tried to pretend it wasn't, just scaling artifacts.

What a garbage...

#AI@GameDEV
#PixelArt@GameDEV
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