GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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As Win Max (2020) user, I can say that it's finally worth to upgrade: GPD launched Indiegogo campaign for the Win Max 2. Up to Ryzen 6800, 32GB DDR5 and 1TB SSD.

For a couple of years the original Max is my only laptop, that helped me to travel with ease and work from the couch, when I need to switch the environment. And gaming on it was extremely cosy ๐Ÿ˜Š

https://www.indiegogo.com/projects/gpd-win-max-2-handheld-gaming-pc-4g-lte-amd-6800u#/
#Unity users hated the new partnership with IronSource (the company behind spyware and adware installer, called InstallCore).

So, they decided to give a hint about their next choice by saying #GODOT with Discord reactions.
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Physics-based #IndieGame โ€“ simulated kicks and ragdoll enemies will make battles unscripted.

https://mobile.twitter.com/sixthorns
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Google Docs now supports Dropdown Lists (Insert > Dropdown), so you can define the status for each section, for example. Can be reused across the whole document and edited in all instances.

#Tutorial #Google #GoogleDocs #Tips
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#Stride game engine has been updated, meet 4.1:

โ€“ .NET 6 support and VS 2022 plugin
โ€“ Stride 4.1 leverages the power of .NET 6
โ€“ Support for C# 10
โ€“ Dithered shadows for semi-transparent materials
โ€“ Physics constraints
โ€“ Bullet constraints wrapped around in easy to use functionality
โ€“ Editor gizmos for physics constraints
โ€“ Physics performance optimization
โ€“ ACES tonemaping
โ€“ Fog image effect
โ€“ Outline image effect
โ€“ Improved editor gizmos

http://stride3d.net/blog/release-stride-4-1

#gameengines #stride3d #xenko
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Friday Meme: new Professional Logo for #Godot by Neural Networks
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Recruiters are still doing THIS
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Surprisingly, PC market is growing, same as Mobile, but Consoles profits are declining due to lack of new exclusives.

#Analytics #PC #Consoles #Finance
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#AntiAliasing explained, but the role of DLSS and FSR is described poorly.

AI upscale isn't purely the Anti-Aliasing technique.
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Finally, #GodotEngine 3.5 is now a Stable release! It has so many updates and fixes, some of them were backported from G4.

New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!

https://github.com/godotengine/godot/releases/tag/3.5-stable

#Godot #GameEngines
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Nice terrain tool for Unity became Free and OpenSource!

https://github.com/emrecancubukcu/Terrain-Decorator

#Unity #opensource
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#CSGO recreated with #Source2

A new engine by #Valve allowed modders to make much better materials, lighting, particles, and so on: https:// https://www.youtube.com/watch?v=O0367Fa3i_o
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SMAA sucks in #Unity, but #TAA is only supported in HDRP. But there's MIT-licensed library to use #TAA in URP

https://github.com/sienaiwun/TAA_Unity_URP
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