Good news, #Unity fans!
https://blog.unity.com/technology/serializereference-improvements-in-unity-2021-lts
https://blog.unity.com/technology/serializereference-improvements-in-unity-2021-lts
๐4
This can be useful! #SpartanEngine livestream about #FSR 2.0 integration:
https://youtu.be/QhyMal6RY7M
#GameEngines #Tutorials
https://youtu.be/QhyMal6RY7M
#GameEngines #Tutorials
YouTube
Spartan Engine Livestream #2: FSR 2.0 Integration
If you liked this video, click the like button and subscribe.
Twitter: https://twitter.com/panoskarabelas1
Discord: https://discord.gg/TG5r2BS
GitHub : https://github.com/PanosK92/SpartanEngine
Timestamps
0:00 - Start
0:33 - Introduction
2:02 - Test sceneโฆ
Twitter: https://twitter.com/panoskarabelas1
Discord: https://discord.gg/TG5r2BS
GitHub : https://github.com/PanosK92/SpartanEngine
Timestamps
0:00 - Start
0:33 - Introduction
2:02 - Test sceneโฆ
As Win Max (2020) user, I can say that it's finally worth to upgrade: GPD launched Indiegogo campaign for the Win Max 2. Up to Ryzen 6800, 32GB DDR5 and 1TB SSD.
For a couple of years the original Max is my only laptop, that helped me to travel with ease and work from the couch, when I need to switch the environment. And gaming on it was extremely cosy ๐
https://www.indiegogo.com/projects/gpd-win-max-2-handheld-gaming-pc-4g-lte-amd-6800u#/
For a couple of years the original Max is my only laptop, that helped me to travel with ease and work from the couch, when I need to switch the environment. And gaming on it was extremely cosy ๐
https://www.indiegogo.com/projects/gpd-win-max-2-handheld-gaming-pc-4g-lte-amd-6800u#/
Indiegogo
GPD WIN Max 2 Handheld Gaming PC 8840U 64GB RAM
10.1-inch bezel-less display, R7 8840U / R5 8640U Processor, 64GB/32GB/16GB RAM, 1TB/2TB NVMe SSD
Nina was amazing level designer when we worked together and now she makes outstanding materials:
https://80.lv/articles/creating-a-traditional-ornament-mosaic-material-in-substance-3d-designer-marmoset
#Substance #Marmoset #LevelArt #GameArt
https://80.lv/articles/creating-a-traditional-ornament-mosaic-material-in-substance-3d-designer-marmoset
#Substance #Marmoset #LevelArt #GameArt
80LV
Creating a Traditional Ornament Mosaic Material in Substance 3D Designer & Marmoset
Nina Popovych talked about the process of creating the Folk Ornament Mosaic material, shared the original patterns' symbolism, and showed the workflow in Substance 3D Designer.
Don't waste your weekend! Go grab some #GodotEngine demo projects from GDquest team to learn Godot:
https://gdquest.itch.io/godot-demos-2022-edition
https://gdquest.itch.io/godot-demos-2022-edition
itch.io
Godot demos, 2022 edition by GDQuest, Xananax
A collection of Free and Open-Source Godot demos created for learning purposes
๐7๐คฉ3
This media is not supported in your browser
VIEW IN TELEGRAM
Physics-based #IndieGame โ simulated kicks and ragdoll enemies will make battles unscripted.
https://mobile.twitter.com/sixthorns
https://mobile.twitter.com/sixthorns
๐13๐ฅ1
Google Docs now supports Dropdown Lists (Insert > Dropdown), so you can define the status for each section, for example. Can be reused across the whole document and edited in all instances.
#Tutorial #Google #GoogleDocs #Tips
#Tutorial #Google #GoogleDocs #Tips
๐ฅ9๐2๐ค1
#Stride game engine has been updated, meet 4.1:
โ .NET 6 support and VS 2022 plugin
โ Stride 4.1 leverages the power of .NET 6
โ Support for C# 10
โ Dithered shadows for semi-transparent materials
โ Physics constraints
โ Bullet constraints wrapped around in easy to use functionality
โ Editor gizmos for physics constraints
โ Physics performance optimization
โ ACES tonemaping
โ Fog image effect
โ Outline image effect
โ Improved editor gizmos
http://stride3d.net/blog/release-stride-4-1
#gameengines #stride3d #xenko
โ .NET 6 support and VS 2022 plugin
โ Stride 4.1 leverages the power of .NET 6
โ Support for C# 10
โ Dithered shadows for semi-transparent materials
โ Physics constraints
โ Bullet constraints wrapped around in easy to use functionality
โ Editor gizmos for physics constraints
โ Physics performance optimization
โ ACES tonemaping
โ Fog image effect
โ Outline image effect
โ Improved editor gizmos
http://stride3d.net/blog/release-stride-4-1
#gameengines #stride3d #xenko
โค1๐1
Very good criticism of #GodotEngine usability issues!
#GameEngines #Godot
https://alfredbaudisch.com/blog/gamedev/godot-engine/godots-3d-confusing-workflow-inconsistencies-conflicting-behaviours-and-annoyances/
#GameEngines #Godot
https://alfredbaudisch.com/blog/gamedev/godot-engine/godots-3d-confusing-workflow-inconsistencies-conflicting-behaviours-and-annoyances/
Alfred Reinold Baudisch
Godot's 3D Workflow Issues, Inconsistencies, and Confusion - Alfred Reinold Baudisch
This page lists issues and inconsistencies Iโve found with Godotโs 3D Workflow and 3D Features (some of them apply toโฆ Continue reading Godotโs 3D Workflow Issues, Inconsistencies, and Confusion
Surprisingly, PC market is growing, same as Mobile, but Consoles profits are declining due to lack of new exclusives.
#Analytics #PC #Consoles #Finance
#Analytics #PC #Consoles #Finance
๐คฉ2
Dragon Age Inquisition scenes recreated in #UnrealEngine 5:
https://www.youtube.com/watch?v=UzC3wQoVcWc
https://www.youtube.com/watch?v=UzC3wQoVcWc
YouTube
A Walking Tour of Thedas: Dragon Age Inquisition in UNREAL ENGINE 5!
Given that I started this series last year wayyy back in Unreal Engine 5 Early Access โ thought Iโd take the chance to go back and re-render out some scenes with the full release of UE5.
So much has changed and a lot of the bugs and issues that I facedโฆ
So much has changed and a lot of the bugs and issues that I facedโฆ
๐ฅ4
FZA3Zn_XgAApRWf.jpeg
586 KB
#AntiAliasing explained, but the role of DLSS and FSR is described poorly.
AI upscale isn't purely the Anti-Aliasing technique.
AI upscale isn't purely the Anti-Aliasing technique.
๐1
Finally, #GodotEngine 3.5 is now a Stable release! It has so many updates and fixes, some of them were backported from G4.
New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!
https://github.com/godotengine/godot/releases/tag/3.5-stable
#Godot #GameEngines
New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!
https://github.com/godotengine/godot/releases/tag/3.5-stable
#Godot #GameEngines
GitHub
Release 3.5-stable ยท godotengine/godot
Godot 3.5 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It is absolutely feature-pa...
๐ฅ11๐4โค2๐2
This is the funniest comparison so far: #Godot vs #Unity vs #UnrealEngine
https://www.youtube.com/watch?v=dphuMHYH_VY
https://www.youtube.com/watch?v=dphuMHYH_VY
YouTube
I Made The SAME GAME in 3 Game Engines
Making the same game in Godot, Unity and Unreal.
Cowboys, bottles and ragdolls yay
Link to Discord:
https://discord.gg/DkFmfGMws4
Links to me:
https://www.fabianvelander.com/
https://twitter.com/FabianVelander
Cowboys, bottles and ragdolls yay
Link to Discord:
https://discord.gg/DkFmfGMws4
Links to me:
https://www.fabianvelander.com/
https://twitter.com/FabianVelander
๐1
Radeon GPUopen team is working on a better realtime Global Illumination
More details will be explained on SIGGRAPH:
https://twitter.com/GPUOpen/status/1555581376593858561
More details will be explained on SIGGRAPH:
https://twitter.com/GPUOpen/status/1555581376593858561
X (formerly Twitter)
AMD GPUOpen (@GPUOpen) on X
#AMD Advanced #Rendering Research Group will be demonstrating our real-time global illumination research at SIGGRAPH exhibition! #ARR #raytracing (1/2)
๐1
Nice terrain tool for Unity became Free and OpenSource!
https://github.com/emrecancubukcu/Terrain-Decorator
#Unity #opensource
https://github.com/emrecancubukcu/Terrain-Decorator
#Unity #opensource
๐ฅ7๐2
This media is not supported in your browser
VIEW IN TELEGRAM
#CSGO recreated with #Source2
A new engine by #Valve allowed modders to make much better materials, lighting, particles, and so on: https:// https://www.youtube.com/watch?v=O0367Fa3i_o
A new engine by #Valve allowed modders to make much better materials, lighting, particles, and so on: https:// https://www.youtube.com/watch?v=O0367Fa3i_o
๐ฅ3
SMAA sucks in #Unity, but #TAA is only supported in HDRP. But there's MIT-licensed library to use #TAA in URP
https://github.com/sienaiwun/TAA_Unity_URP
https://github.com/sienaiwun/TAA_Unity_URP
๐6