Forget Unreal Megalights, the guy made Gigalights for Unity:
https://www.youtube.com/watch?v=MHtYAUEK8lc
#Unity@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=MHtYAUEK8lc
#Unity@GameDEV
#Rendering@GameDEV
YouTube
GigaLights - Infinite Lights for Unity - Release Trailer
How do you use infinite lights in Unity? For years, Unity projects have had to work around light limits, but not anymore. Weβre proud to introduce GigaLights - Infinite Lights for Unity!
β‘Light your world with GigaLights - Infinite Lights for Unity!β‘
Releasedate:β¦
β‘Light your world with GigaLights - Infinite Lights for Unity!β‘
Releasedate:β¦
β€6π₯2
Richard Gray (The Levelord) passed away. The legendary level designer of Duke Nukem 3D was 68. During the recent years he lived in Moscow, consulted but tried not to work much.
Back in 2017 we've had a chance to make the interview with him (the video is in Russian). Spoke about the difference between curiosity in game industry and readiness to work.
Back in 2017 we've had a chance to make the interview with him (the video is in Russian). Spoke about the difference between curiosity in game industry and readiness to work.
π«‘33
In the meantime, the least popular live-service by Valve is dominating the market (despite it's not even released yet)
#Valve@GameDEV
#multiplayer@GameDEV
#Valve@GameDEV
#multiplayer@GameDEV
π10π₯7π2
The new Total War remaster has tons of poorly AI upscaling and no AI disclosure on Steam. Reviews are bad which is both expected and justified.
SEGA used to have strict no AI policy last year, then allowed AI just a few months ago. Were they that desperate? Was the game updated in such a short term?
What's funny though is that a lot of people are mad not because it is AI, but because of how bad of AI it is: wrong number of fingers, mashed up joints, loss of details, and such. That's literally "Will Smith eating pasta" level of AI.
#SEGA@GameDEV
#AI@GameDEV
SEGA used to have strict no AI policy last year, then allowed AI just a few months ago. Were they that desperate? Was the game updated in such a short term?
What's funny though is that a lot of people are mad not because it is AI, but because of how bad of AI it is: wrong number of fingers, mashed up joints, loss of details, and such. That's literally "Will Smith eating pasta" level of AI.
#SEGA@GameDEV
#AI@GameDEV
π11π1
GameDev Pulse
The new Total War remaster has tons of poorly AI upscaling and no AI disclosure on Steam. Reviews are bad which is both expected and justified. SEGA used to have strict no AI policy last year, then allowed AI just a few months ago. Were they that desperate?β¦
Fans be like: it could be at least a good AI upscaling π
π13
Funny enough, people rage-bating Valve over it, but the issue is purely legal: the new law in Japan forced them to do this.
#Valve@GameDEV
#Steam@GameDEV
#Valve@GameDEV
#Steam@GameDEV
π’12π3
Gamepires is over
(shrinked down significantly)
If you missed the drama over SCUM game: a small team with passion for their project was unable to grow into a healthy mainstream. Years in early access, no clear goals, missed deadlines.
#LayOffs@GameDEV
(shrinked down significantly)
If you missed the drama over SCUM game: a small team with passion for their project was unable to grow into a healthy mainstream. Years in early access, no clear goals, missed deadlines.
#LayOffs@GameDEV
π’10
Steam Playtest insights:
- About 1/3 forgot they signed up
- 20% shared their feedback but:
(Only because the form was short)
- 11% played on Steam Deck π«ͺ
- Some ran the game at 3000 FPS
- And finally: if you spent money or time on a feature, that doesn't mean you need to overuse it. Devs had to cut tons of voice lines to make them shorter...
https://steamcommunity.com/games/4018980/announcements/detail/678511862081392058
- About 1/3 forgot they signed up
- 20% shared their feedback but:
(Only because the form was short)
- 11% played on Steam Deck π«ͺ
- Some ran the game at 3000 FPS
- And finally: if you spent money or time on a feature, that doesn't mean you need to overuse it. Devs had to cut tons of voice lines to make them shorter...
https://steamcommunity.com/games/4018980/announcements/detail/678511862081392058
Steamcommunity
Steam :: Faraway Galaxy :: Playtest: making Faraway Galaxy better, faster, and stronger
We have launched the playtest of Faraway Galaxy to make sure it's ready for the Next Fest. Thanks to everyone who joined us, and special thanks to those who shared their feedback!
β6β€1
GameDev Pulse
You would never believe that Bowie used to be among the first internet providers... but also he bundled it with extra services: - email address - personal website - music advice services - and so on
YouTube
David Bowie - Space Oddity
Official video for Space Oddity by David Bowie.
Subscribe now: http://bit.ly/2lO9yQo
On 2 February 1969, David Bowie went in to Willesdenβs Morgan Studios to cut a new song, βSpace Oddityβ, with colleague John βHutchβ Hutchinson (who sings the βground controlββ¦
Subscribe now: http://bit.ly/2lO9yQo
On 2 February 1969, David Bowie went in to Willesdenβs Morgan Studios to cut a new song, βSpace Oddityβ, with colleague John βHutchβ Hutchinson (who sings the βground controlββ¦
β€3