GameDev Pulse
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If you missed the whole show, Epic Games is trying to be AI first and only company. That sounds delusional at best. Tim is doing his casual Twitter shitposting to explain the situation (and make it worse).

“No more hand-written code,” one of the game’s directors told staff in an internal message reviewed by Bloomberg. The director added that all art for the game would be “generated with full AI workflows.”


#EpicGames@GameDEV
#AI@GameDEV
#WTF@GameDEV
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No one:

Sorting algorithm in my code:
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So you start taking now when MS Office was replicated overnight?

#Microsoft@GameDEV
#AI@GameDEV
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Holy feck...

#Steam@GameDEV
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See, CyberLeek made them

#GTA@GameDEV
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Do the error handling!

#meme@GameDEV
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Richard Gray (The Levelord) passed away. The legendary level designer of Duke Nukem 3D was 68. During the recent years he lived in Moscow, consulted but tried not to work much.

Back in 2017 we've had a chance to make the interview with him (the video is in Russian). Spoke about the difference between curiosity in game industry and readiness to work.
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GameDev Pulse
Do the error handling! #meme@GameDEV
Soulslike games have such a deep narrative! The narrative...

#Soulslike@GameDEV
#meme@GameDEV
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In the meantime, the least popular live-service by Valve is dominating the market (despite it's not even released yet)

#Valve@GameDEV
#multiplayer@GameDEV
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Pretty accurate

#meme@GameDEV
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The new Total War remaster has tons of poorly AI upscaling and no AI disclosure on Steam. Reviews are bad which is both expected and justified.

SEGA used to have strict no AI policy last year, then allowed AI just a few months ago. Were they that desperate? Was the game updated in such a short term?

What's funny though is that a lot of people are mad not because it is AI, but because of how bad of AI it is: wrong number of fingers, mashed up joints, loss of details, and such. That's literally "Will Smith eating pasta" level of AI.

#SEGA@GameDEV
#AI@GameDEV
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Funny enough, people rage-bating Valve over it, but the issue is purely legal: the new law in Japan forced them to do this.

#Valve@GameDEV
#Steam@GameDEV
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Forwarded from /v/ do Brasil (Koopa)
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Gamepires is over
(shrinked down significantly)

If you missed the drama over SCUM game: a small team with passion for their project was unable to grow into a healthy mainstream. Years in early access, no clear goals, missed deadlines.

#LayOffs@GameDEV
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Steam Playtest insights:

- About 1/3 forgot they signed up
- 20% shared their feedback but:
(Only because the form was short)
- 11% played on Steam Deck 🫪
- Some ran the game at 3000 FPS
- And finally: if you spent money or time on a feature, that doesn't mean you need to overuse it. Devs had to cut tons of voice lines to make them shorter...

https://steamcommunity.com/games/4018980/announcements/detail/678511862081392058
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