GameDev Pulse
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Forwarded from /v/ do Brasil (DOOM GUY)
Isn't it funny that thanks to Sony we have protection for emulators? 26 years ago, they literally sued Connectix over an emulator and helped establish that making one isn't inherently copyright infringement.

https://en.wikipedia.org/wiki/Sony_Computer_Entertainment,_Inc._v._Connectix_Corp.
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Good night chat 😴
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Let's not make a Netflix joke?

#Bugs@GameDEV
#AMD@GameDEV
#TheWitcher@GameDEV
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Disable bloom in TW3 remastered edition, especially with RT and Path Tracing lighting, it's not working properly
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Finally, enough USBs

#Hardware@GameDEV
#meme@GameDEV
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We have a meme for ya

#Fail@GameDEV
#NVIDIA@GameDEV
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⭐ Hey, I'm once again asking you to support our fellow studio, WISHLIST or even request preview access!

https://store.steampowered.com/app/4018980/Faraway_Galaxy/

#IndieGames@GameDEV
#Roguelike@GameDEV
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We now know the exact numbers on Mindseye and Build a Rocket Boy and it's much worse than Concord, for example:

1. Over the years, the company has spent nearly £300 million (approximately $400 million) of investor funds while appointing representatives from major investors to its board of directors. They called back reps in 2025 and over £80 million are now the official debt.

2. Total revenue from the *Mindseye* project was less than £4 million, yet documents explicitly list a figure of only around £3 million. In other words, the game recouped just 1% of its budget.

3. In the most recent year, payments to the small board of directors still totaled £1.9 million; of this amount, approximately £800,000 went to an unnamed board member (most likely Leslie Benzies). This occurred after the game itself had clearly failed.

4. Documents indicate that the company "planned and was required to launch a successful new product in 2026 to remain profitable." The only releases were expansions for *Mindseye*.

https://www.youtube.com/watch?v=ENAqorXElbw
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