GameDev Pulse
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And to remind you about bipolar nature of my mind, here are my notes on local LLMs:

1. 99% of them are horrible, just outright barely usable even for low-risk applications. Qwen 3.6 derivatives passed some benchmarks but SUX ARSE (Prism 27B included). Nvidia's own stuff is trash too.

2. The exact model is more important than the family. The size (8B, 12-14B, 27B, etc) maters less than how tuned and mixed it is. Quants also matter (Q4+ are usable, Q1-3 are falling apart — it's like a compression level)

3. For my goals I ended up with two very capable models, both are from Gemma 4 family:

https://huggingface.co/Brunobkr/OFFELLIA_Gemma-4-E4B-8b-Claude-4.6-Opus-Reasoning-MTP - a tiny 7.5B model but very well tuned for tech stuff. Makes some mistakes, so ask wisely. Can run on a laptop. Loves emojis when writing you guides. Good in small technical stuff, bad in everything else (like it knows nothing of exact games or movies, it was mostly cut).

https://huggingface.co/mudler/gemma-4-26B-A4B-it-Claude-Opus-Distill-APEX-GGUF - fairly big MoE for all sorts of stuff. Eats tons of RAM, but Mix of Experts with APEX allows it to still be very fast. But it is still hard to run even on a GPU, hunt for higher quants (like at least APEX I Compact), prefer I over non-I.

And I run it via LM Studio on RTX 5070 and on a Ryzen 6800U laptop. LLMs will not do stuff for ya (they can — there are agentic options and tool usage access, but that's rarely a good application), just keep them in mind as local Google on steroids.

#AI@GameDEV
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It's 2026, don't make invisible walls, use Snorlax instead! (via)

#GameDesign@GameDEV
#LevelDesign@GameDEV
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If you know, you know

#meme@GameDEV
#Movies@GameDEV
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Forwarded from /v/ do Brasil (Koopa)
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Godot Engine 4.8 will finally address the issue of fast mouse polling rate (which cursed Unreal Engine, Source 2, and many others). It could either spike CPU usage, freeze the game, or both.

GH-109639 made a separate (from Windows) mouse input tracking. So, the games will no longer feel stuttery on Windows machines with gaming peripherals.

#GodotEngine@GameDEV
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He's definitely pumping iron

#RetroGames@GameDEV
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Microslop shoots itself again by installing an unwanted OneDrive AI Photos app on Windows 11 machines even if they have local accounts and removed OneDrive

The app tries to force-install itself on all devices, including enterprise, government, and business machines (where uploading images to the unpredictable cloud is against the rules and regulations).

#Windows@GameDEV
#Microsoft@GameDEV
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Everyday essential in 2026...

#Hardware@GameDEV
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DARK (2017) is still one of the best series ever. Instead of making it endless or shifting the tone, they maintained the same madness for three seasons and ended them up exactly as they planned from the day one.

#Movies@GameDEV
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Noclip (by Eva Figueroa López) a 2013 fake trailer, for a movie that is not going to be made, about the incredible power of its characters to defy the physics of the world they live in, almost as if they were cheating a videogame

She is now known for Gumball (since season 3), Animaniacs reboot, and such.

#Animation@GameDEV
#2DArt@GameDEV
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Forwarded from /v/ do Brasil (Рaulo)
Man...
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The new fighting game by Marvel, Arc System Works, and PlayStation, is so ultimately broken on PC that you are not allowed to participate in tournaments unless you're on PS5.

The reviews shifted to mostly negative... yeah, that game also enforces PSN accounts on PC (80% of the world is banned) and has enormous timings issues on all platforms.

#PlayStation@GameDEV
#Disney@GameDEV
#Fighting@GameDEV
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Epic Games just sold ArtStation and Sketchfab to KitBash. This move was not on my list, fairly curious one, no doubt!

#EpicGames@GameDEV
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Got Possessors a few weeks ago and it looks perfect for handhelds at first glance. But the bitch is made on Unreal Engine 5 so na uh — enjoy low FPS and stutters.

Even on 5090 it ain't running that well and can't reach 60 on handhelds regardless of the settings. Yeah, a 2.5D game with stylized visuals and painted characters.

#UnrealEngine@GameDEV
#Optimization@GameDEV
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