GameDev Pulse
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First of all, it's obvious that the volume of these games will increase. Their success will in most cases be limited though. From 80% of games making no money we will shift to 92-96% of games making no money.

Eventually players will agree to some AI. Investors will try to push for too much AI and fail. Cheap generated assets will not make it through, except maybe adult visual novels. A certain balance will be achieved in a decade or so.

#AI@GameDEV
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SPOILER: Well, AC Shadows did this in the final update! He has been found by templars and is canonically gone now.

#AssassinsCreed@GameDEV
#Ubisoft@GameDEV
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Europe just refused to stop killing games. Despite several months of visible support, active group of dozens of EU parliament members support, and 1.3m signatures from EU citizens.

Instead they suggest to kinda talk to managers and slightly adjust existing consumer laws.

What the hell is this?

Stop Killing Games expected this and will continue to push more than just empty promises from the EU.

#Europe@GameDEV
#Laws@GameDEV
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The team behind Luna Abyss was laid off from Kwalee without a warning. Hollie Emery, the CEO of Kwalee Labs announced it on her LN.

The game has been released less than a month ago and got positive reception from players and media. It sold OK-ish since there was almost no marketing (and I have never heard of it before).

https://store.steampowered.com/app/1933000/Luna_Abyss/
#Horror@GameDEV
#Kwalee@GameDEV
#LayOffs@GameDEV
Forwarded from /v/ do Brasil (DOOM GUY)
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Forwarded from /v/ do Brasil (DOOM GUY)
>one interesting thing to note is that the single-core score is about twice that of the PlayStation 5 CPU (2334 vs 1218), indicating how the Steam Machine should fare better than Sony's current generation in CPU-intensive scenarios, although it's the GPU that will determine how Valve's system will truly compare.

https://wccftech.com/steam-machine-benchmarks/
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Honestly, using Wallpaper Engine always seemed like a dumb idea. But yeah, now it's slightly worse!

#Hackers@GameDEV
#Security@GameDEV
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IDK, math ain't mathing... which one is discontinued and which one is the future of PlayStation?

#Bungie@GameDEV
#PlayStation@GameDEV
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The team behind Vampire Survivors will reconsider the collaboration with Fortnite after Epic Games announced generative AI as the main new feature of the Unreal Engine 6.

Previously Epic Games made a whole video about using cringe models inside Unreal Engine "to make art", pretending it's what concept artists always wanted. The video was mocked and disliked. Go drop your dislike too!

#EpicGames@GameDEV
#AI@GameDEV
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Nintendo has been slightly hacked and refused to pay a ransom. Apparently, there's mostly HR data, not engineering.

#Nintendo@GameDEV
#Hackers@GameDEV
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We Happy Few
(Lightbearer DLC)

You play as a rockstar investigating last night events after something went terribly wrong right before the world tour. The character also exists in the main story as the optional side quests line.

Also tried the survival arcade mode where you can explore the procedurally generated and fairly big city as one of two main characters (Arthur or Sally). Somehow they hid a lot of great stuff in there, like homes secretly populated by downers or infected (who took down the owners). Arcade supports three map sizes, permanent death, etc.

#ArtDirection@GameDEV
#Screenshots@GameDEV
#ImmersiveSim@GameDEV
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