PoE
50 subscribers
14.9K photos
837 videos
8 files
30.2K links
Download Telegram
Honnestly, this is the currency stash tab I would like to have right now.
https://redd.it/fgy35g
@GGPoE
Government just shut down Universities in Hungary, I hope every everyone gets better soon
https://redd.it/fgy6ag
@GGPoE
As the league ends, it's time to update the Grotto collection. Which map series is your favourite?
https://redd.it/fgyon4
@GGPoE
PoE Planner - Passive tree updated for 3.10!

Hello Exiles!

We've updated the passive tree for the 3.10! The new jewel cluster mechanic is disabled for now, we will implement this later when the overhauled version of the website releases.

[Poeplanner](https://poeplanner.com/)

Good luck!

https://redd.it/fgxtu7
@GGPoE
I updated Betrayal Tabel 3.10 (New Aisling pretty good :))
https://redd.it/fh10mv
@GGPoE
Witch in Elder Darkseer Set
https://redd.it/fh2ra6
@GGPoE
We want to make designing amazing hideouts even easier in Path of Exile: Delirium
https://redd.it/fh3ph4
@GGPoE
In Path of Exile: Delirium, your stash tab layout is automatically copied from the parent league!
https://redd.it/fh59hh
@GGPoE
You've been through worse
https://redd.it/fh38no
@GGPoE
Questions Thread - March 12, 2020

Questions Thread - March 12, 2020

This is a general question thread on March 12, 2020. You can find the previous question threads [here](https://www.reddit.com/r/pathofexile/search?q=Questions+Thread+author%3AAutoModerator&restrict_sr=on&sort=new&t=all).

Remember to check [the Wiki](http://pathofexile.gamepedia.com/Path_of_Exile_Wiki) first.

You can also ask questions in the #any-question channel in [our official Discord.](https://discord.gg/pathofexile)

The idea is for anyone to be able to ask anything related to PoE:

* New player questions
* Mechanics
* Build Advice
* League related questions
* Trading
* Endgame
* Price checks
* Etc.

**No question is too big or too small!**

We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.

https://redd.it/fh75zo
@GGPoE
LocalIdentity's Path of Building Fork v1.4.158.1 : 3.10 Passive Tree

Update for the 3.10 passive tree is out. Should have another update out in the next 24 hours with support for the new notables and a bunch of other stuff. Also, I moved the Ascendancy nodes to not overlap and be perfectly in line. Time to sleep now

Edit. Big thanks to Openarl as the majority of this update is his handiwork

https://redd.it/fh7dyj
@GGPoE
Denmark just closed down for 14 days this Friday to contain Corona, I'm told to stay at home.

I'm gonna play this league so hard.

https://redd.it/fh3gbs
@GGPoE
700 enchants later, I present you Spirit Ward Pyroclast Mine Helmet
https://redd.it/fh4jwa
@GGPoE
Spellslinger Cooldown Thresholds (and all other triggers)

Update: I actually forgot Asenath's Chant in the first version, very embarrassing. It's added now.

# Introduction

With Spellslinger added to the game, we have another trigger that depends on the interactions of server ticks, cooldowns, and cooldown recovery scaling. This guide is meant to inform of the mechanic and the relevant numerics to properly build around these triggers and use them to their full potential.

# Premises

Technical premises:

* Servers do not calculate the game in real time, but divide it into chunks that are calculated at once. One of these server calculation steps is called a tick.
* A server tick has a duration of 33 milliseconds.
* The status of cooldowns is only updated once on each server tick.

There has been ample testing done to confirm these, and several statements from GGG on the matter as well. I don't keep an index of these statements, but two of the relevant posts are linked in the references. I want to take this opportunity (that I missed when I made a post like this the last time) to thank /u/aggixx, /u/Gaardean, and /u/SpiritKidPoE, who have been major contributors to the community's knowledge in this area.

Gameplay premises:

* Spells supported by multiple triggers are disabled and will not function at all. Just don't do that.
* Cooldowns are tracked on spells, not the triggers themselves.
* Spells with the same name linked to the same triggers will share their cooldown. Spells with the same name but different triggers (regardless of their trigger condition being similar) will not share cooldowns.
* Increased cooldown recovery scales cooldowns linearly as opposed to the common asymptotic scaling of cooldown reduction that is seen in many other games.
* The maximum available cooldown recovery on equipment is 35% (20% on belts, 15% on boots)

The final cooldown is calculated by dividing the base cooldown by a recovery modifier.

base cd / (100% + (sum of increased and reduced recovery speed)) = final cd

Due to the limitation to server ticks, cooldowns are effectively always rounded up to multiples of 33ms.

If what you use to trigger your spells is just slightly too fast and your spells are still on cooldown, you can lose up to almost half your dps. The thresholds I will be describing are meant to be upper limits. If you stay below them, you do not necessarily need to increase your trigger rate, although it usually is an efficient dps upgrade, but going above them is something you must not do.

# Triggers

Spellslinger:

Has a cooldown of 500ms. The effective cooldown is 528ms (16 \* 33ms). It gains cooldown recovery as it levels, so the total amount of cooldown recovery you can obtain is higher than the base line.

All spells trigger simultaneously, so no further adjustment for the calculation on the side of APS is required, regardless of the setup.

Its cooldown thresholds are as follows:

|level|icrs (increased cooldown recovery speed)|effective cooldown|APS equivalent|
|:-|:-|:-|:-|
|1|0%|528ms|1.89|
|3|2%|495ms|2.02|
|10|9%|462ms|2.16|
|18|17%|429ms|2.33|
|20|27%+ (8% from gear, can be done with either belt or boots)|396ms|2.52|
|20|38%+ (19% from gear, requires belt)|363ms|2.75|
|20|52%+ (33% from gear, requires both belt and boots)|330ms|3.03|

Gaardean also made a [spreadsheet](https://docs.google.com/spreadsheets/d/1fSkCkAWCo7-XcjYWQQGs5P9Jlb4BZtkKoxmgRlC65OA/) showing this effect for each percentage that you can copy and linked it in a comment.

​

Cast on Critical Strike / Cast on Melee Kill / Cospri's Malice / Mjölner / Poet's Pen

These have a base cooldown of 150ms. The effective cooldown is 165ms. It's important to note that only Cast on Critical Strike has an awakened version that lets it scale further than the others. While Cast on Melee Kill is technically not as intuitive to synchronise with the cooldown, doing so will still prevent casts from being skipped because the spells were on cooldown.

These triggers can only cast one spell at a time. Linking them with several (or socketing several
spells in these weapons) means you can multiply the APS equivalent threshold with the number of linked spells. The trigger in the weapons is local to an attack / hit / crit with that weapon, so if you dual wield, you can multiply the APS equivalent threshold by 2.

When dual wielding, because attacks will alternate between main and offhand, the attack time of the faster weapon determines the effective APS for the purpose of determining missed casts of CoC or CoMK if they're linked to a single spell. If two spells are linked, they will alternate, and the time between two triggers of the same spell will be the same time as the sum of both attack times, so the APS to check against the threshold is the same as the displayed APS ingame or in PoB. If three spells are linked, the determining attack time is 2 \* faster attack time + 1 \* slower attack time, and so on.

The thresholds are as follows:

|icrs|effective cooldown|APS equivalent|
|:-|:-|:-|
|0%|165ms|6.06|
|14%+|132ms|7.57|
|52%+ (only Awakened CoC with belt and boots)|99ms|10.10|

​

Cast when Damage Taken / Cast when Stunned

I am unaware of any way to cause regular stuns to yourself in order to trigger skills, but I have mentioned CwS anyway because it has the same cooldown as CwDT.

For CwDT builds, it is important to determine the exact damage you're taking on each of your trigger events so that you can make sure that it exceeds the required damage even with all buffs in combat, such as endurance charges.

Like Spellslinger, these triggers do not depend on a specific skill to trigger them, so even if several spells are linked to the same gem, they act as if they were not linked and are triggered simultaneously.

The thresholds are as follows:

|icrs|effective cooldown|APS equivalent|
|:-|:-|:-|
|0%|264ms|3.78|
|9%+|231ms|4.32|
|27%+|198ms|5.05|

​

Asenath's Chant

The item has a base cooldown of 300ms, which is an effective cooldown of 330ms. It's mostly used in bow based CoC builds for supporting skills such as Frostbolt with CoC Ice Nova. Because bow skills (especially Rain of Arrows and Blast Rain) don't necessarily scale their hit frequencies with attack speed as Cyclone does, it can be worth optimising your APS to Asenath's Chant's cooldown instead.

The thresholds are as follows:

|icrs|effective cooldown|APS equivalent|
|:-|:-|:-|
|0%|330ms|3.03|
|2%+|297ms|3.36|
|14%+|264ms|3.78|
|30%+|231ms|4.32|

# References

[https://www.reddit.com/r/pathofexile/comments/8z83tk/poets\_pen\_aps\_breakpoints/](https://www.reddit.com/r/pathofexile/comments/8z83tk/poets_pen_aps_breakpoints/)

[https://www.reddit.com/r/pathofexile/comments/9intc4/poets\_pens\_cooldowns\_and\_server\_tick\_rates/](https://www.reddit.com/r/pathofexile/comments/9intc4/poets_pens_cooldowns_and_server_tick_rates/)

[https://pathofexile.gamepedia.com/Cooldown](https://pathofexile.gamepedia.com/Cooldown)

Good guide on CoC in particular:

[https://www.reddit.com/r/pathofexile/comments/e5pyr8/the\_cyclone\_cast\_on\_critical\_strike\_cooldown/](https://www.reddit.com/r/pathofexile/comments/e5pyr8/the_cyclone_cast_on_critical_strike_cooldown/)

​

If there is anything important I have forgotten, let me know and I will add it.

https://redd.it/fh8bnh
@GGPoE
When you read patch notes and your necro build is fine
https://redd.it/fhc5r6
@GGPoE
Korean PoE homepage shows cyclone under changed gems

​

https://preview.redd.it/zj4zp8knz6m41.png?width=443&format=png&auto=webp&s=50c0fb59d8db23aa0f8a8f789d0b03af29f90c48

Is this mistake from Kakao games or GGG?

The gem now has no text referring to stun immunity. Only knockback immunity exists in this new version and at lvl 20 you lose stage every 0.3 sec instead of 0.33 sec.

https://redd.it/fhcg4n
@GGPoE