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What one group farmed using the div scarab of plenty exploit
https://redd.it/1eev4cb
@GGPoE
I literally started crying, shaking, and throwing up when I saw this. Cant believe my luck. Thank you RNGgesus!
https://redd.it/1eeunvo
@GGPoE
GGG punish exploiters or you were unfair to Empy's group in ultimatum. The economy is ruined.

If they don't then they were unfair to empy's group in ultimatum. They set a precedent. Now follow it. Except maybe the guy that let everyone know. He seemed to only have like 24 divines which is still a lot but he let it be know. There is apparently a guild with every mirror in the market.

https://redd.it/1eexefa
@GGPoE
When you have to compete in the Olympics but Boat League just dropped
https://redd.it/1eev7k9
@GGPoE
Build sucks, burned all my mats, but…
https://redd.it/1eezfdw
@GGPoE
That's one way to lose a crew member I suppose. Best of luck to him.
https://redd.it/1ef40kb
@GGPoE
1m shipment and they didn't even send back a full stack of cha-
https://redd.it/1ef8b09
@GGPoE
Questions Thread - July 30, 2024

Questions Thread

This is a general question thread on. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE:

New player questions
Mechanics
Build Advice
League related questions
Trading
Endgame
Price checks
Etc.

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.

https://redd.it/1effwph
@GGPoE
[Suggestion] Show the amount of resources next to the shipment thing
https://redd.it/1efd4dy
@GGPoE
Ultimate Kingsmarch Shipping Guide

(well, Ultimate for day 3)

Hi ya’ll.  OldManRookz here.  (I know, my reddit name is different than my poe name).  I’ve been doing a lot of testing on the Kingsmarch shipping mechanic and I think there is a LOT of confusion about how it works, resulting in a lot of dissatisfaction from players who aren’t using the mechanic correctly.  I still have a lot of testing to do, but I’d like to share some of my early findings in the hopes that it will help you all get better results from your shipments.

If you have any additional tips/information about the mechanic, please comment below and I’ll try to confirm it then add it to this guide.

\~FAVORED RESOURCES:\~ 

Favored Resources work as a quantity multiplier.  (Possibly also rarity.  Still testing.)  You receive a multiplier for shipping that resource (up to the amount specified).  Completing all favored resources gives you a new favored resource list (on your next shipment) with higher multiplier amounts.  It also increased the number items which will receive this multiplier.    This means that repeatedly sending shipments to the same port (while completing the favored resource lists) will slowly increase the Favor (unofficial term) you have with that port, increasing the total rewards available.

Your early focus should be completing the favored resources requirements to continuously up those amounts/multipliers.  THIS is the primary way to get more rewards from the mechanic.

People keep sending 1 million shipment value from mixed goods to places with very low favor (and therefore very low favored resource multipliers) and complain about getting no returns.  Don’t do that.  Focus on advancing your favor with a port for a while before sending higher Shipment Values.

Side Note, to send the exact amount of a required resource, you can click in the box to the right of the resource and type the amount.  (scrollbars suck.)  Also, if you’re sending bars, they count as 5 ore each (more on this later), so you only have to send 1/5 the amount of bars to meet the ore requirement.

\~SHIPMENT VALUES:\~

In fact, sending non-favored resources might end up being somewhat of a waste, as it appears that Total Shipment values do not work as a multiplier on your returns. Still testing, but I’m pretty confident in this.  I’ve sent 500 bars of crimson ore on a 10k shipment and got roughly the same amount of armor with roughly the same socket/link quantity as I did sending 1000 bars of crimson on a 500k shipment (both shipments had the same amount of dust as a control).

The Total Shipment Value is a calculator for risk.  That appears to be it.

Individual Item Shipment Value appears to be a semi-useful tool for determining the relative returns of each type of food.  More on this later.

\~DUST:\~

I sent 500 crimson bars and 100 dust at a shipment value of 17,167.  I then sent (to the same port) 500 crimson bars and 2000 dust at a shipment value of 22,055.  And again 500 at 20,000 dust at a value of 25,175.  You can see that the shipment value increases fall off quickly even as you 10-20x the amount of dust. 

The first shipment had five 4 links, one 5 link, and no uniques.  The second shipment had four 4 links, two 5 links, and one unique.  It also seemed to have slightly higher tier rolls (though I eye-balled this.)  The third shipment had one 6l, two 5l, three 4 links and 2 uniques.  It DEFINITELY had higher tier rolls. 

Translation:  Dust is likely a rarity multiplier.  More dust is more rarity.

It’s hard to tell how much this is scaling exactly.  It’s obvious that dust increases have a significantly diminishing impact on the shipment values.  But again, shipment value isn’t reward value.  My feeling (I need way more testing to be 100% sure here), is that there are probably small diminishing returns on dust’s value as you send more dust.  But it definitely doesn’t fall off as much as it’s shipment value impact does. 

\~RISK PERCENTAGE:\~

Purely based on Shipment Value vs. Level of Crew.  (There were talks
that favored resources reduced risk or didn't have a rusk value.  This has been tested and is untrue.)

FOOD:

Food gives currency as a return. 

I’ve sent every kind of food by itself to the same port.  I adjusted the quantity of each type so the shipment value was the same.  (E.G. I sent more wheat than corn, more corn than pumpkin, etc., but sent specific amounts so the shipment values were very close to equal. 

I received nearly identical currency from each shipment.  This likely means that, in the absence of favored resource multipliers, higher tier foods will net you more currency per item. I know the higher tier foods are produced at a slower rate, however. I haven’t done enough testing to tell yet if there is goldilocks food that has the best returns per time investment.  I hope to update the guide soon with that info.  But you’re probably always better off focusing on foods that are Favored Resources.

\~ORE:\~

Bars are worth 5 ore.  If a port has 1000 amber as the favored resource, you can complete this with only 200 bars.  It’s hard to test exactly but it also appears to give 5x the rewards.  Also, ore is made into bars at a 1 to 1 rate. In short, never ship ore if you can help it.  Always convert it to bars first.

Each ore correlates to a different type of reward:

Crimson Iron = Armor

Orichalcum = Weapons

Petrified Amber = Jewelry

Bismoth = Gems / flasks / jewels / ward armor

Verisium = scarabs / stacked decks / Fossils & rogue markers / Unique Items / Splinters

 

\~PORTS:\~

Riben Fel
Crimson - Random Armor
Orichalcum - Random Weapons
Petrified Amber - Rings
Bismuth - Quality/Vaal Skill Gems
Verisium - Scarabs
Ngakanu
Crimson - Str Armor
Orichalcum - Str Weapons
Petrified Amber - Belts
Bismuth - Quality Support Gems
Verisium - Stacked Decks
Pondium
Crimson - Int Armor
Orichalcum - Int Weapons
Petrified Amber - Amulets
Bismuth - Flasks
Verisium - Fossils / Rogue markers
Te Onui
Crimson - Dex Armor
Orichalcum - Dex Weapons
Petrified Amber - Jewelry (with Quality)
Bismuth - Jewels (can be double corrupted)
Verisium - Unique Items
Kalguur
Crimson - Random Armor
Orichalcum - Random Weapons
Petrified Amber - Rings / Belts
Bismuth - Ward Armor
Verisium - Splinters (breach, timeless, simulacrum, ritual)

(SOURCE for list: Poewiki.net)

^((Random untested thought: I haven't shipped to Kalguur yet as I'm focusing on the shorter shipments. The "random" rewards seem weak for the 4 hour turn time. I wonder if there's enchants on the armor or quality on the belts/rings to make it worth something? Could be total copium.))

I haven’t been able to identify a big difference with distance yet.  It does not seem to be a multiplier of rewards (I could be wrong about this, but it just doesn’t seem like it so far).  I’m guessing the longer distance ones probably have more valuable biases for each ore.  But this needs more testing.

Kalguri Ports give Runes and Karui Ports give Tattoos.  I can’t tell yet how the quantity/type of runes/tattoos scale.  Could be with total amount of goods sent, could be multiplied by the favored resources mechanic, could be affected by dust.  I just don’t have enough data yet to be sure, as I wasn’t tracking this until recently. 

I don’t see a rune preference from any particular port yet.  I’ve gotten nearly every rune from Riben Fell already.  But it’s possible the very high end runes might have a limited port location.  I haven’t gotten my favor really up with enough ports to tell just yet. 

 

\~TLDR/Early strategy:\~

Total Shipment Value likely has little relationship to reward value.

To start out, only ship the goods they’re asking for, and only the exact amounts requested (again, you can click on the number to the right of each good to enter an exact quantity, because sliders suck).  We do this to raise favor with the port (which increases both the rewards multiplier and the quantity of rewards being multiplied). Getting
the favor up is the main way we scale rewards over time.

Pick just 2 ports to start, so you can raise favor more quickly.  Don’t send both boats to the same port at the same time as only one will get the favor multiplier if it caps out the requested amount. When shipping metals, only ship bars, not ore.

EDIT: I was just watching youtube videos to see if anyone had any good tips that I could add and I came across this video from Joker Khrono: https://www.youtube.com/watch?v=R\_Sfm4KbwM8&t=52s . I didn't watch that before I made the guide, but he comes to the same conclusion I do about "favor" and he did it a day ago. (Though many of my other conclusions aren't in the video, I did want to give him credit for telling us about Favor first.)

EDIT 2: Updated the shipping info by port.

https://redd.it/1effp3q
@GGPoE
Turns out fishing rods are also 2 million dust
https://redd.it/1effmo4
@GGPoE
So, we all agree to riot if the Currency Exchange doesn't go core, right?

One of the best QoL changes since lockstep.

While the functionality of it is fantastic, there are some small useability changes I'd love to see. Really wish I could ctrl + click, shift + click, something... on an item in my inventory to fill in the "I Have" field.

Honestly, it's removal would probably cause me to quit the game. I don't think I could play again without it.

https://redd.it/1efiuuq
@GGPoE
I decrypted a hidden message in the gold prices of the fishing buildings (Info in comments)
https://redd.it/1efncv6
@GGPoE