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GGGPlz, for 3.10, could you reverse engineer those nice mayan automatic doors they had back in the days?

I felt like that this was an improvement on gameplay to not have to click on doors in incursions. Would be nice if we had that everywhere in the game!

https://redd.it/f9e66v
@GGPoE
[3.10] Delirium League Info Megathread

######Latest Info (updated daily)

* I just posted this! I’ll update this section as new things come in.

######Official announcements list

* Trailer: [Announcing Path of Exile: Delirium](https://youtu.be/fapKac1eA6Y)
* Info Page: [Delirium League](https://www.pathofexile.com/delirium?official=true)

######New League Breakdown

* League Mechanic: [Mirror of Delirium](https://i.imgur.com/i4Oq9Kn.png) - Activatable encounters with additional modifiers possible through items. This seems to affect the entire instance and have a [loot ‘streak’](https://i.imgur.com/JbLDmZ8.png) mechanic, similar to legion battles. Once activated current mobs in instance will become more deadly and new, delirium specific mobs will also be generated. You *can* use other encounters (i.e. open a breach) while under the effect of delirium.

* League currency: [Orbs of Delirium](https://i.imgur.com/F2FVt8E.png) - adds weighted delirium map modifiers. Up to five can be applied [per map](https://i.imgur.com/TObbD97.png).

* League specific ‘endgame’: [The Simalcrum](https://i.imgur.com/iigmBGB.png) - Splinter based map. 10 Splinters per map.

* New jewel type: [Cluster Jewels](https://i.imgur.com/I18SOYO.png) - add to outer edge jewel sockets to generate [new passive clusters](https://i.imgur.com/fQEL3Bu.png). New clusters can include another socket for additional chaining. Bonus: The jewels say what the notables/keystones it generates do in the item description.


######New Skill gems

* Active Skill: [Bladeblast](https://web.poecdn.com/image/delirium/Panel9/Screenshot1.jpg)
* Active Skill: [Kinetic Bolt](https://web.poecdn.com/image/delirium/Panel9/Screenshot2.jpg)
* Active Skill: [Stormbind](https://web.poecdn.com/image/delirium/Panel9/Screenshot3.jpg)

######New Uniques

* Cluster Jewel: [Voices](https://i.imgur.com/1uNK3br.png)
* Cluster Jewel: [One With Nothing](https://i.imgur.com/j78GESx.png)
* Prismatic Jewel: [Split Personality](https://i.imgur.com/ce76wO0.png)
* Cluster Jewel: [Kitava’s Teachings](https://i.imgur.com/UnfAX8g.png)
* Carnal Mits: [Algor Mortis](https://i.imgur.com/UnfAX8g.png)
* Glorious Plate: [Perfidy](https://i.imgur.com/sc8WsCa.png)

######New Div Cards

* [The Tinkerer’s Table](https://i.imgur.com/hT5a9tW.png) - (5) 5x Fossil
* [The Progeny of Lunaris](https://i.imgur.com/g3CeujW.png) - (2) Dying Sun

######New Keystones (Cluster Jewel Generated)

* [Nature’s Patience](https://i.imgur.com/HeUpAim.png)

######Misc

* Conqueror spawning will be deterministic, aka not purely rng based.
* Sextant recipes (3:1) are back.
* ‘Additional incentives’ for high awakening levels. (No additional info yet)
* Vaal side area buffs. (No additional info yet)
* Temple of Atzoatl buffs. (No additional info yet)

^(If you find anything else I haven't gotten to yet please feel free to comment here or DM me with the source! I will add it asap.)

https://redd.it/f9hgxs
@GGPoE
LocalIdentity's Path of Building v1.4.157.5 Fork - Can now Search Dropdown Boxes

https://i.redd.it/c9flr8qdj4j41.gif

A new update is out, changes are as follows:

* Add full search capability to all dropdown lists ( [Fish013](https://github.com/Fish013) )
* Items copied into PoB now retain their quality if above 20%
* Add support for Infernal Legion with Skitterbots ( [PJacek](https://github.com/PJacek) )
* Add support for shotgunning with Shattering Steel ( [meatballing](https://github.com/meatballing) )
* Add support for the timed buff granted by Chieftain's "Ngamahu, Flame's Advance" notable ( [Peter Pölzl](https://github.com/ppoelzl) )
* Add support for a mod on Chieftain's "Valako, Storm's Embrace" notable ( [Peter Pölzl](https://github.com/ppoelzl) )
* Add support for a mod on Chieftain's "Tasalio, Cleansing Water" notable ( [Peter Pölzl](https://github.com/ppoelzl) )
* Add support for a mod on Berserker's "War Bringer" notable ( [Peter Pölzl](https://github.com/ppoelzl) )
* Add support for a mod on Assassin's "Opportunistic" notable ( [quote\_a](https://github.com/Quotae) )
* Add support for "per minion" modifiers on Necromancer's Bone Barrier notable ( [meatballing](https://github.com/meatballing) )
* Add Energy Shield to the sidebar for minion skills
* Add support for "Enemies Frozen by you take X% increased Damage" mod on Taryn's Shiver ( [Peter Pölzl](https://github.com/ppoelzl) )
* Add support for "if you've stopped taking Damage Over Time Recently" pantheon mod ( [Peter Pölzl](https://github.com/ppoelzl) )
* Add support for Fire DoT Multiplier on Awakened Burning Damage, Burning Arrow and Vaal Burning Arrow
* Add support for Shockwave Support's quality stats ( [meatballing](https://github.com/meatballing) )
* Add Pride to list of auras on Aul's Uprising
* Change resistance colours in the sidebar ( [Trun Do](https://github.com/chinhodado) )
* Update text on some uniques ( [Peter Pölzl](https://github.com/ppoelzl) )
* Fix Sporeguard Fungal Ground mod parsing ( [Peter Pölzl](https://github.com/ppoelzl) )
* Fix a bug where the source name of skills for ailments could be incorrect ( [Fish013](https://github.com/Fish013) )
* Fix chill calculations when using Elemental Focus ( [Quote\_a](https://github.com/Quotae) )
* Fix "Socketed Skill Gems get a X% Mana Multiplier" modifier not working on skills which reserve mana ( [meatballing](https://github.com/meatballing) )
* Fix chance to deal Double Damage on Paradoxica and Frostbreath
* Fix default gem level for gems with a max level below 20 ( [Quote\_a](https://github.com/Quotae) )
* Fix Close Combat weapon checks
* Fix Sanctuary node not being able to be anointed ( [meatballing](https://github.com/meatballing) )
* Fix Nightblade weapon checks
* Fix Elusive mod persisting if the checkbox was ticked and the source to generate Elusive was taken away
* Fix incorrect calculations of Active Totem Limit ( [meatballing](https://github.com/meatballing) )
* Fix many configuration options that didn't work for minion granted effects ( [PJacek](https://github.com/PJacek) )
* Blade count for spectres' Blade Vortex
* Spectres' curses
* Ursa's Rallying Cry
* Holy Relic's Aura
* Lightning Golem's Aura
* Fix Ensnaring Arrow's damage debuff incorrectly stacking 3 times
* Fix incorrect calculation of auras and curses granted by minions ( [PJacek](https://github.com/PJacek) )

​

Here's a link to see most of the visual changes in this update: [https://imgur.com/a/o26DcRg](https://imgur.com/a/o26DcRg)

To use the search bar you just have to start typing when you've selected a dropdown box, refer to [here](https://github.com/LocalIdentity/PathOfBuilding/pull/182) if you want to see more pictures and how the search works.

​

If you're interested in contributing to the fork, head here:[https://github.com/LocalIdentity/PathOfBuilding/blob/master/CONTRIBUTING.md](https://github.com/LocalIdentity/PathOfBuilding/blob/master/CONTRIBUTING.md)

If you want to download my fork, head here: [https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-th
Questions Thread - February 26, 2020

Questions Thread - February 26, 2020

This is a general question thread on February 26, 2020. You can find the previous question threads [here](https://www.reddit.com/r/pathofexile/search?q=Questions+Thread+author%3AAutoModerator&restrict_sr=on&sort=new&t=all).

Remember to check [the Wiki](http://pathofexile.gamepedia.com/Path_of_Exile_Wiki) first.

You can also ask questions in the #any-question channel in [our official Discord.](https://discord.gg/pathofexile)

The idea is for anyone to be able to ask anything related to PoE:

* New player questions
* Mechanics
* Build Advice
* League related questions
* Trading
* Endgame
* Price checks
* Etc.

**No question is too big or too small!**

We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.

https://redd.it/f9k14o
@GGPoE
My 3.10 passive skill tree, taking input.
https://redd.it/f9goh7
@GGPoE
Players: GGG, please fix visual clarity in POE, we’re tired of “Green on Green on Green”(insert league color) leagues. GGG: Hey guys, check out our new Grey on Grey on Grey league!

P.s. Everything else in Delirium looks awesome!

https://redd.it/f9g6j0
@GGPoE
Since we have even more different currency items now, it's time for a currency tab overhaul dear GGG!

Title.

https://redd.it/f9gwor
@GGPoE
It's this time of year again
https://redd.it/f9ibod
@GGPoE
You have to zoom out to see all the reply's (50%) . This is what a Community Manager(CM) should look like. Just thankful we have such a dedicated CM that dedicates and gives such effort. Thanks Bex for all you do and welcome back!
https://redd.it/f9me92
@GGPoE
Speculation on the identity of the Delirium final boss (source: lore compilation pdf)
https://redd.it/f9h0g2
@GGPoE
League name wasn't on the top 100 metal band name list!
https://redd.it/f9joaj
@GGPoE
Please don't make Delirium a Headhunter issue like Legion Timeless Conflict

From what I understand with the informations we got so far about the upcoming league, there's gonna be a lot of rare monsters in maps and a reward system tied to the kill count.

What strikes me here is how similar this sounds to the situation with Headhunter in Legion league, which still holds true to this day (yet less dramatically) and sparked quite enough debates and negative feedback from the community.

Please don't gate the rewards with a time constraint. Anyone would then be able to take all the time they need to clear the map and get as much rewards as a HH character would have for the same map.

​

​

Quick idea 1 : Make the Delirium dimension divide the Rare mods efficiency on players by their number (Efficiency = Efficiency / Mods number).

Quick idea 2 : Make a Rare monster that steals all your Rare mods (HH+IL) on death and revives with half of them (you could then steal them back).

Quick idea 3 : Mods from League-related monsters are not obtainable. This would include Legion, Breach, Abyss, Essence... probably not Delve ?

https://redd.it/f9og8z
@GGPoE
Story behind my designed div card "The Progeny of Lunaris"

In 3.10 Delirium, my designed divination card "The Progeny of Lunaris" for the unique flask "Dying Sun" will be added to the game. Some people might feel this degrades the Shaper fight and the chase for one of his better rewards and I totally understand their point of view, but this has been a big deal for me and I want to share some of it's backstory for those who might be interested.

In 2015, my father died from cancer after a long fought battle with it for years. It was hard for our entire family, and I couldn't imagine how much harder it was for him. Till the end, he kept his smile and positive attitude and tried the best he could to protect and hide all the horrors he had to go through for us around him.

Whether or not it's healthy, gaming has always been my escape from reality and a way to distance myself from my problems so I can look at them from a broader perspective later on. PoE has helped me immensely with that, and from the moment I learned that I could design a div card, I knew I wanted to try to honor my father in one when I had the money to do so.

As a fairly new player, the Dying Sun flask has been a chase item for most of my builds. When I learned the Shaper and Elder was going to be downgraded to side content, I knew I wanted to be able to have it in my future builds regardless of how rare the Shaper would be post Conqueror of the Atlas. At the same time, I learned that div cards could be designed for boss drops by "Succor of the Sinless" for the "Bottled Faith" flask, and that marked the beginning of the idea.

My father was born on 20 July 1969, the same day as Apollo 11 got to the moon and Neil Armstrong took the first steps on it. I instantly connected the dots, and saw the potential for a Solaris/Lunaris theme where my father would be projected as someone strong from the Lunaris side fighting with all his might sacrificing himself for his comrades. With some help from the devs at GGG, we came up with the flavour text that I felt captured the essence of my story beautifully.

You fought bravely, but in the end the darkness was too strong. Rest in peace <3

&#x200B;

https://preview.redd.it/ngeofohom8j41.png?width=249&format=png&auto=webp&s=57f2ce53f05c2650992f4312a7eb7729fcdadf97

https://redd.it/f9qsx3
@GGPoE
Hey GGG, this grinds my gears
https://redd.it/f9q32l
@GGPoE
280 additional passive skills
https://redd.it/f9rh7w
@GGPoE
The PoB devs right now...
https://redd.it/f9sm11
@GGPoE
The REAL Final Boss of Delirium League
https://redd.it/f9r8hj
@GGPoE