radv-xclipse-26.3.0-devel-313870e.zip
4.2 MB
RADV Xclipse v1.5.0 (Mesa 26.3.0-devel) by JimVulkan
✅️ Xclipse GPU Driver (Samsung)
━━━━━━━━━━━━━━━━━━━
✅️ Ray tracing works on Xclipse 920
✅️ Fixed shaders that froze GPU for seconds
✅️ UI stays responsive with vsync off
New:
✅️ Ray tracing on 920 (3-4 fps, slow but works)
✅️ Scratch memory shaders no longer freeze GPU
✅️ UI responsive with vsync off (max 2 game jobs waiting)
✅️ Disable pacing: debug.radv_xclipse_pace 0
Supported:
✅️ Xclipse 920 (S22 Ultra), Xclipse 530 (A55 — RT broken)
Install:
✅️ Download zip → Remove old entry → Install → Clear shader cache
If Crashes:
✅️ Reboot phone, clear cache, retry
✅️ Switch to system driver, report with log
Known Issues:
✅️ Ray tracing slow
✅️ Black/flickering textures — disable DCC
✅️ Phone can still reboot after GPU hang
Download:
✅️ radv-xclipse-26.3.0-devel-313870e.zip (4.4 MB)
━━━━━━━━━━━━━━━━━━━
✅️ Source: JimVulkan
✅️ Xclipse GPU Driver (Samsung)
━━━━━━━━━━━━━━━━━━━
✅️ Ray tracing works on Xclipse 920
✅️ Fixed shaders that froze GPU for seconds
✅️ UI stays responsive with vsync off
New:
✅️ Ray tracing on 920 (3-4 fps, slow but works)
✅️ Scratch memory shaders no longer freeze GPU
✅️ UI responsive with vsync off (max 2 game jobs waiting)
✅️ Disable pacing: debug.radv_xclipse_pace 0
Supported:
✅️ Xclipse 920 (S22 Ultra), Xclipse 530 (A55 — RT broken)
Install:
✅️ Download zip → Remove old entry → Install → Clear shader cache
If Crashes:
✅️ Reboot phone, clear cache, retry
✅️ Switch to system driver, report with log
Known Issues:
✅️ Ray tracing slow
✅️ Black/flickering textures — disable DCC
✅️ Phone can still reboot after GPU hang
Download:
✅️ radv-xclipse-26.3.0-devel-313870e.zip (4.4 MB)
━━━━━━━━━━━━━━━━━━━
✅️ Source: JimVulkan
❤4
merged-1.zip
8.2 MB
panDXVK v1.10.3-panVK.9-1 (Measurement) — by isygold
━━━━━━━━━━━━━━━━━━━
✅️ Measurement build, not a fix
✅️ Texture colour fix + pipeline re-bind counter
Key Features:
✅️ ASTC blocks fit colours along real colour axis
✅️ Bind counter writes stats to d3d11.log
✅️ Only works with DXVK_LOG_LEVEL=debug
Installation:
✅️ WCP: Container Settings → Content → Install
✅️ Manual: Replace DLLs (system32/syswow64)
Configuration:
✅️ DXVK_LOG_LEVEL=debug required
Fixed:
✅️ ASTC colours rewritten (74.5% of BC1 blocks off by 32+)
✅️ Encoder keeps lower worst texel candidate
Notes:
✅️ Don't use for general play
✅️ Version line: 1.10.3.v9 (698b9086)
✅️ Send whole log folder from ~2 min gameplay
How to Read:
✅️ skippable close to total → write bind-skip
✅️ skippable near zero → drop idea
All v9 Guidance Applies:
✅️ D3D11 only, blob driver
━━━━━━━━━━━━━━━━━━━
✅️ Source: isygold
━━━━━━━━━━━━━━━━━━━
✅️ Measurement build, not a fix
✅️ Texture colour fix + pipeline re-bind counter
Key Features:
✅️ ASTC blocks fit colours along real colour axis
✅️ Bind counter writes stats to d3d11.log
✅️ Only works with DXVK_LOG_LEVEL=debug
Installation:
✅️ WCP: Container Settings → Content → Install
✅️ Manual: Replace DLLs (system32/syswow64)
Configuration:
✅️ DXVK_LOG_LEVEL=debug required
Fixed:
✅️ ASTC colours rewritten (74.5% of BC1 blocks off by 32+)
✅️ Encoder keeps lower worst texel candidate
Notes:
✅️ Don't use for general play
✅️ Version line: 1.10.3.v9 (698b9086)
✅️ Send whole log folder from ~2 min gameplay
How to Read:
✅️ skippable close to total → write bind-skip
✅️ skippable near zero → drop idea
All v9 Guidance Applies:
✅️ D3D11 only, blob driver
━━━━━━━━━━━━━━━━━━━
✅️ Source: isygold
❤2🕊1
Xendroid-Fork.apk
32.5 MB
XenDroid Fork v1.4 (Xbox 360 Emulator) by Eugengtt
━━━━━━━━━━━━━━━━━━━
✅️ New main menu UI
✅️ Visual and navigation improvements across the app
✅️ Bug fixes
✅️ Fixed fullscreen — previously sometimes failed to engage properly
✅️ Fixed leftover bugs from v1.3
✅️ Various small stability fixes
━━━━━━━━━━━━━━━━━━━
✅️ Source: Eugengtt
━━━━━━━━━━━━━━━━━━━
✅️ New main menu UI
✅️ Visual and navigation improvements across the app
✅️ Bug fixes
✅️ Fixed fullscreen — previously sometimes failed to engage properly
✅️ Fixed leftover bugs from v1.3
✅️ Various small stability fixes
━━━━━━━━━━━━━━━━━━━
✅️ Source: Eugengtt
😢2❤1
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app-mainline-release (normal version).apk
53.4 MB
Update!!! Nyushu Emulator 0.0.6 normal version
✅️ Switch Emulator
Chagelog:
✅ A loading screen displays progress, estimated time, and a live log
✅ Vulkan is supported on its own thread, and the GPU clock speed is optional, incorporating ideas from Suyu Team (Thanks)
✅ In Crash Bandicoot, the frame rate increased from around 40 FPS to a stable 60 FPS
✅ Memory mapping cache, necessary for Sparking Zero: cache flushing is done in the background, preventing stuttering; Fixes for Qualcomm GPUs: BC6H/BC7 textures; No dropouts or stuttering: adaptive buffering, and the speaker doesn't mute between sounds
✅ Game volume separate from phone volume
✅ Fixing 0 FPS Issue In Hades 2 Game When Entering Gameplay Place (If While Playing Still Experience Sudden 0 FPS Restart The Game And The Game Will No Longer Experience 0 FPS When Coming Back From The Dead And Entering The Place)
✅️ Switch Emulator
Chagelog:
✅ A loading screen displays progress, estimated time, and a live log
✅ Vulkan is supported on its own thread, and the GPU clock speed is optional, incorporating ideas from Suyu Team (Thanks)
✅ In Crash Bandicoot, the frame rate increased from around 40 FPS to a stable 60 FPS
✅ Memory mapping cache, necessary for Sparking Zero: cache flushing is done in the background, preventing stuttering; Fixes for Qualcomm GPUs: BC6H/BC7 textures; No dropouts or stuttering: adaptive buffering, and the speaker doesn't mute between sounds
✅ Game volume separate from phone volume
✅ Fixing 0 FPS Issue In Hades 2 Game When Entering Gameplay Place (If While Playing Still Experience Sudden 0 FPS Restart The Game And The Game Will No Longer Experience 0 FPS When Coming Back From The Dead And Entering The Place)
app-mainline-release (antutu version).apk
53.4 MB
Update!!! Nyushu Emulator 0.0.6 antutu version
✅️ Switch Emulator
Chagelog:
✅ A loading screen displays progress, estimated time, and a live log
✅ Vulkan is supported on its own thread, and the GPU clock speed is optional, incorporating ideas from Suyu Team (Thanks)
✅ In Crash Bandicoot, the frame rate increased from around 40 FPS to a stable 60 FPS
✅ Memory mapping cache, necessary for Sparking Zero: cache flushing is done in the background, preventing stuttering; Fixes for Qualcomm GPUs: BC6H/BC7 textures; No dropouts or stuttering: adaptive buffering, and the speaker doesn't mute between sounds
✅ Game volume separate from phone volume
✅ Fixing 0 FPS Issue In Hades 2 Game When Entering Gameplay Place (If While Playing Still Experience Sudden 0 FPS Restart The Game And The Game Will No Longer Experience 0 FPS When Coming Back From The Dead And Entering The Place)
✅️ Switch Emulator
Chagelog:
✅ A loading screen displays progress, estimated time, and a live log
✅ Vulkan is supported on its own thread, and the GPU clock speed is optional, incorporating ideas from Suyu Team (Thanks)
✅ In Crash Bandicoot, the frame rate increased from around 40 FPS to a stable 60 FPS
✅ Memory mapping cache, necessary for Sparking Zero: cache flushing is done in the background, preventing stuttering; Fixes for Qualcomm GPUs: BC6H/BC7 textures; No dropouts or stuttering: adaptive buffering, and the speaker doesn't mute between sounds
✅ Game volume separate from phone volume
✅ Fixing 0 FPS Issue In Hades 2 Game When Entering Gameplay Place (If While Playing Still Experience Sudden 0 FPS Restart The Game And The Game Will No Longer Experience 0 FPS When Coming Back From The Dead And Entering The Place)
app-mainline-release (overclock version).apk
53.4 MB
Update!!! Nyushu Emulator 0.0.6 overclock version
✅️ Switch Emulator
Chagelog:
✅ A loading screen displays progress, estimated time, and a live log
✅ Vulkan is supported on its own thread, and the GPU clock speed is optional, incorporating ideas from Suyu Team (Thanks)
✅ In Crash Bandicoot, the frame rate increased from around 40 FPS to a stable 60 FPS
✅ Memory mapping cache, necessary for Sparking Zero: cache flushing is done in the background, preventing stuttering; Fixes for Qualcomm GPUs: BC6H/BC7 textures; No dropouts or stuttering: adaptive buffering, and the speaker doesn't mute between sounds
✅ Game volume separate from phone volume
✅ Fixing 0 FPS Issue In Hades 2 Game When Entering Gameplay Place (If While Playing Still Experience Sudden 0 FPS Restart The Game And The Game Will No Longer Experience 0 FPS When Coming Back From The Dead And Entering The Place)
✅️ Get Games Here & Firmware
✅️ Switch Emulator
Chagelog:
✅ A loading screen displays progress, estimated time, and a live log
✅ Vulkan is supported on its own thread, and the GPU clock speed is optional, incorporating ideas from Suyu Team (Thanks)
✅ In Crash Bandicoot, the frame rate increased from around 40 FPS to a stable 60 FPS
✅ Memory mapping cache, necessary for Sparking Zero: cache flushing is done in the background, preventing stuttering; Fixes for Qualcomm GPUs: BC6H/BC7 textures; No dropouts or stuttering: adaptive buffering, and the speaker doesn't mute between sounds
✅ Game volume separate from phone volume
✅ Fixing 0 FPS Issue In Hades 2 Game When Entering Gameplay Place (If While Playing Still Experience Sudden 0 FPS Restart The Game And The Game Will No Longer Experience 0 FPS When Coming Back From The Dead And Entering The Place)
✅️ Get Games Here & Firmware
❤2
libvulkan_panfrost-android-aarch64.so
29.7 MB
PanVK Kbase g615-v11-csf-v0.1.0-beta.17 — by zenithblue-oss
━━━━━━━━━━━━━━━━━━━
✅️ Pre-release — correctness, not performance
✅️ Poco X6 Pro, Mali-G615 MC6, PanProbe 36/36
Changes:
✅️ GS primitive restart no longer faults GPU
✅️ Zero depth-range viewports, depth bounds fixes
✅️ gl_PrimitiveID across viewport runs
✅️ variableMultisampleRate secondaries
✅️ X11 software present over MIT-SHM
Universal (untested):
✅️ BC emulation for G610, v12+ viewport depth
✅️ gralloc mapper discovery for stock ROMs
Validation:
✅️ CTS: 32339 pass / 115 fail
Known issues:
✅️ 4 dEQP depth cases fail since 121
✅️ Mali v9 experimental/broken
✅️ 16 KiB-page kernels untested
Testers needed (v9, v10, v12, v13, v14):
✅️ Run PanProbe 1.2.3, send logs
Install:
✅️ PanPlay Drivers tab (.adpkg.zip)
━━━━━━━━━━━━━━━━━━━
✅️ Source: zenithblue-oss
━━━━━━━━━━━━━━━━━━━
✅️ Pre-release — correctness, not performance
✅️ Poco X6 Pro, Mali-G615 MC6, PanProbe 36/36
Changes:
✅️ GS primitive restart no longer faults GPU
✅️ Zero depth-range viewports, depth bounds fixes
✅️ gl_PrimitiveID across viewport runs
✅️ variableMultisampleRate secondaries
✅️ X11 software present over MIT-SHM
Universal (untested):
✅️ BC emulation for G610, v12+ viewport depth
✅️ gralloc mapper discovery for stock ROMs
Validation:
✅️ CTS: 32339 pass / 115 fail
Known issues:
✅️ 4 dEQP depth cases fail since 121
✅️ Mali v9 experimental/broken
✅️ 16 KiB-page kernels untested
Testers needed (v9, v10, v12, v13, v14):
✅️ Run PanProbe 1.2.3, send logs
Install:
✅️ PanPlay Drivers tab (.adpkg.zip)
━━━━━━━━━━━━━━━━━━━
✅️ Source: zenithblue-oss
❤2
Strato Mali 0.0.2.apk
30.4 MB
Strato Mali 0.0.2 (Nintendo Switch Emulator) — Update!
━━━━━━━━━━━━━━━━━━━
✅️ New Strato Mali setup interface
✅️ Improved NVDEC/VIC video handling
✅️ Stability and compatibility fixes
✅️ Donkey Kong Country HD compatibility improvements
✅️ Mali-focused optimizations and bug fixes
Early development build — more improvements coming
━━━━━━━━━━━━━━━━━━━
✅️ Skyline is back for Mali users
✅️ Strato Mali - Mali-focused Strato fork with PanVK support
━━━━━━━━━━━━━━━━━━━
✅️ New Strato Mali setup interface
✅️ Improved NVDEC/VIC video handling
✅️ Stability and compatibility fixes
✅️ Donkey Kong Country HD compatibility improvements
✅️ Mali-focused optimizations and bug fixes
Early development build — more improvements coming
━━━━━━━━━━━━━━━━━━━
✅️ Skyline is back for Mali users
✅️ Strato Mali - Mali-focused Strato fork with PanVK support
🥰2🎉2
Strato Mali 0.0.3 RC1.apk
30.4 MB
Strato Mali 0.0.3 RC1 (Nintendo Switch Emulator) Update! by LukeValen
━━━━━━━━━━━━━━━━━━━
✅️ Fixed frame pacing for 120Hz devices
✅️ Minor improvements for the Mali G720
Early development build more improvements are coming
━━━━━━━━━━━━━━━━━━━
✅️ Source: LukeValen
━━━━━━━━━━━━━━━━━━━
✅️ Fixed frame pacing for 120Hz devices
✅️ Minor improvements for the Mali G720
Early development build more improvements are coming
━━━━━━━━━━━━━━━━━━━
✅️ Source: LukeValen
❤3
Turnip-A810-V38-AUTOTUNER.zip
3.3 MB
Turnip A810 V38 AUTOTUNER — by Frane12
━━━━━━━━━━━━━━━━━━━
✅️ Experimental branch on V38 GMEM-SEARCH
✅️ Context-aware PROFILED histories split coarse draw/tile/depth-bandwidth workloads
✅️ Two-probe ≥20% phase-change detector recenters stale strong preferences
✅️ A/B control: TU_A810_V38_CONTEXT_AUTOTUNER=0 for exact V38 autotuner behavior
━━━━━━━━━━━━━━━━━━━
✅️ Source: Frane12
━━━━━━━━━━━━━━━━━━━
✅️ Experimental branch on V38 GMEM-SEARCH
✅️ Context-aware PROFILED histories split coarse draw/tile/depth-bandwidth workloads
✅️ Two-probe ≥20% phase-change detector recenters stale strong preferences
✅️ A/B control: TU_A810_V38_CONTEXT_AUTOTUNER=0 for exact V38 autotuner behavior
━━━━━━━━━━━━━━━━━━━
✅️ Source: Frane12
🥰1
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merged-2.zip
8.5 MB
panDXVK v1.10.3-panVK.10 (Telemetry) — by isygold
━━━━━━━━━━━━━━━━━━━
✅️ Instrumentation build, not rendering change
✅️ Session reports + crash detection, off by default
Key Features:
✅️ PANDXVK_TELEMETRY switch, default off
✅️ report.json — build, device, driver, frames, bind totals
✅️ Crash marker + issue.md on unclean exit
✅️ attachments.txt log manifest
✅️ HAAE replay (observational only)
Installation:
✅️ WCP: Container Settings → Content → Install
✅️ Manual: Replace DLLs
Configuration:
✅️ PANDXVK_TELEMETRY=1
✅️ DXVK_LOG_LEVEL=debug for bind totals
Notes:
✅️ Version line: 1.10.3.v10 (694fefac)
✅️ Want back: ~2 min gameplay + pandxvk-reports/ + logs
✅️ Use blob driver, not PanVK
✅️ D3D11 only
━━━━━━━━━━━━━━━━━━━
✅️ Source: isygold
━━━━━━━━━━━━━━━━━━━
✅️ Instrumentation build, not rendering change
✅️ Session reports + crash detection, off by default
Key Features:
✅️ PANDXVK_TELEMETRY switch, default off
✅️ report.json — build, device, driver, frames, bind totals
✅️ Crash marker + issue.md on unclean exit
✅️ attachments.txt log manifest
✅️ HAAE replay (observational only)
Installation:
✅️ WCP: Container Settings → Content → Install
✅️ Manual: Replace DLLs
Configuration:
✅️ PANDXVK_TELEMETRY=1
✅️ DXVK_LOG_LEVEL=debug for bind totals
Notes:
✅️ Version line: 1.10.3.v10 (694fefac)
✅️ Want back: ~2 min gameplay + pandxvk-reports/ + logs
✅️ Use blob driver, not PanVK
✅️ D3D11 only
━━━━━━━━━━━━━━━━━━━
✅️ Source: isygold
❤2
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