ML Research Hub
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Advancing research in Machine Learning – practical insights, tools, and techniques for researchers.

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LEGO-Eval: Towards Fine-Grained Evaluation on Synthesizing 3D Embodied Environments with Tool Augmentation

📝 Summary:
The paper introduces LEGO-Eval, a tool-augmented framework, and LEGO-Bench, a detailed instruction benchmark, to improve 3D scene evaluation. It shows LEGO-Eval accurately assesses scene-instruction alignment, outperforming VLMs, and current generation methods largely fail to create realistic sce...

🔹 Publication Date: Published on Nov 4

🔹 Paper Links:
• arXiv Page: https://arxiv.org/abs/2511.03001
• PDF: https://arxiv.org/pdf/2511.03001
• Project Page: https://gyeomh.github.io/LEGO-Eval/

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https://t.me/DataScienceT

#EmbodiedAI #3DGeneration #EvaluationMetrics #VLMs #Benchmarking
WorldGen: From Text to Traversable and Interactive 3D Worlds

📝 Summary:
WorldGen transforms text prompts into interactive 3D worlds. It combines LLM reasoning with procedural and diffusion-based 3D generation to efficiently create coherent, navigable environments for gaming and simulation.

🔹 Publication Date: Published on Nov 20

🔹 Paper Links:
• arXiv Page: https://arxiv.org/abs/2511.16825
• PDF: https://arxiv.org/pdf/2511.16825
• Project Page: https://www.meta.com/blog/worldgen-3d-world-generation-reality-labs-generative-ai-research/

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#3DGeneration #GenerativeAI #LLMs #VirtualWorlds #AIResearch
SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis

📝 Summary:
SyncMV4D generates realistic and consistent multi-view 3D Hand-Object Interaction videos and 4D motions. It unifies visual priors, motion dynamics, and multi-view geometry, using a joint diffusion model and a point aligner for robust generation.

🔹 Publication Date: Published on Nov 24

🔹 Paper Links:
• arXiv Page: https://arxiv.org/abs/2511.19319
• PDF: https://arxiv.org/pdf/2511.19319
• Project Page: https://droliven.github.io/SyncMV4D/
• Github: https://droliven.github.io/SyncMV4D/

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#HandObjectInteraction #DiffusionModels #3DGeneration #ComputerVision #GenerativeAI
Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion

📝 Summary:
Yo'City is an agentic framework for personalized, infinitely expandable 3D city scene generation. It leverages large models with hierarchical planning, a self-critic image synthesis loop, and relationship-guided expansion for spatially coherent growth. Yo'City outperforms existing methods.

🔹 Publication Date: Published on Nov 24

🔹 Paper Links:
• arXiv Page: https://arxiv.org/abs/2511.18734
• PDF: https://arxiv.org/pdf/2511.18734

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#3DGeneration #GenerativeAI #CityGeneration #ProceduralGeneration #ComputerGraphics
RAISECity: A Multimodal Agent Framework for Reality-Aligned 3D World Generation at City-Scale

📝 Summary:
RAISECity uses an agentic framework with multimodal tools for reality-aligned, high-quality, city-scale 3D world generation. It iteratively refines scenes, achieving superior precision and fidelity compared to existing methods.

🔹 Publication Date: Published on Nov 22

🔹 Paper Links:
• arXiv Page: https://arxiv.org/abs/2511.18005
• PDF: https://arxiv.org/pdf/2511.18005
• Github: https://github.com/tsinghua-fib-lab/RAISECity

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#3DGeneration #GenerativeAI #MultimodalAI #VirtualWorlds #ComputerGraphics
LATTICE: Democratize High-Fidelity 3D Generation at Scale

📝 Summary:
LATTICE is a framework for high-fidelity 3D generation using VoxSet, a compact semi-structured representation. It employs a two-stage pipeline with a rectified flow transformer, achieving efficient, scalable, and high-quality 3D creation.

🔹 Publication Date: Published on Nov 24

🔹 Paper Links:
• arXiv Page: https://arxiv.org/abs/2512.03052
• PDF: https://arxiv.org/pdf/2512.03052
• Project Page: https://lattice3d.github.io/
• Github: https://github.com/Zeqiang-Lai/LATTICE

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#3DGeneration #AI #DeepLearning #ComputerGraphics #GenerativeAI
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UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric Refinement

📝 Summary:
UltraShape 1.0 is a 3D diffusion framework that generates high-fidelity shapes using a two-stage process: coarse then refined geometry. It includes a novel data pipeline improving dataset quality, enabling strong geometric results on public data.

🔹 Publication Date: Published on Dec 24

🔹 Paper Links:
• arXiv Page: https://arxiv.org/abs/2512.21185
• PDF: https://arxiv.org/pdf/2512.21185
• Project Page: https://pku-yuangroup.github.io/UltraShape-1.0/
• Github: https://pku-yuangroup.github.io/UltraShape-1.0/

🔹 Models citing this paper:
https://huggingface.co/infinith/UltraShape

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For more data science resources:
https://t.me/DataScienceT

#3DGeneration #DiffusionModels #GenerativeAI #ComputerGraphics #DeepLearning
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation

📝 Summary:
DiffusionGS is a novel single-stage 3D diffusion model that directly generates 3D Gaussian point clouds from a single image. It ensures strong view consistency from any prompt view. This method achieves superior quality and is over 5x faster than state-of-the-art techniques.

🔹 Publication Date: Published on Nov 21, 2024

🔹 Paper Links:
• arXiv Page: https://arxiv.org/abs/2411.14384
• PDF: https://arxiv.org/pdf/2411.14384
• Project Page: https://caiyuanhao1998.github.io/project/DiffusionGS/
• Github: https://github.com/caiyuanhao1998/Open-DiffusionGS

🔹 Models citing this paper:
https://huggingface.co/CaiYuanhao/DiffusionGS

Datasets citing this paper:
https://huggingface.co/datasets/CaiYuanhao/DiffusionGS

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For more data science resources:
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#3DGeneration #DiffusionModels #GaussianSplatting #ComputerVision #AIResearch