有消息称 Unity Technologies 计划在2020年上市
https://cheddar.com/media/unity-technologies-targeting-2020-ipo-sources
#Unity
https://cheddar.com/media/unity-technologies-targeting-2020-ipo-sources
#Unity
Cheddar
Unity Technologies Targeting 2020 IPO: Sources
Video game development platform Unity Technologies is gearing up to go public, according to people familiar with the matter. The company, which was valued at a little more than $3 billion as of its last funding round in June 2018, is aiming to do its initial…
Unity 2021.2版将原生支持NVIDIA DLSS
https://developer.nvidia.com/blog/nvidia-dlss-natively-supported-in-unity-2021-2/
#Unity #Nvidia
https://developer.nvidia.com/blog/nvidia-dlss-natively-supported-in-unity-2021-2/
#Unity #Nvidia
NVIDIA Technical Blog
NVIDIA DLSS Natively Supported in Unity 2021.2
Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS. Before the end of 2021, NVIDIA DLSS will be natively supported for HDRP in Unity 2021.2.
Unity CEO对自己早先向部分游戏开发者说出的侮辱性言论发表道歉声明
https://twitter.com/johnriccitiello/status/1548326529217679365
#Unity
https://twitter.com/johnriccitiello/status/1548326529217679365
#Unity
AppLovin 宣布,将以每股 58.85 美元,总计 175.4 亿美元的价格收购 Unity。收购后 AppLovin 将与 Unity 合并,Unity 将拥有合并后的公司的 55% 的流通股和 49% 的投票权。作为收购条件,Unity 将终止此前和 ironSource 的合并计划
https://investors.applovin.com/news/news-details/2022/AppLovin-Submits-a-Compelling-Non-Binding-Proposal-to-Combine-with-Unity/default.aspx
#Unity
https://investors.applovin.com/news/news-details/2022/AppLovin-Submits-a-Compelling-Non-Binding-Proposal-to-Combine-with-Unity/default.aspx
#Unity
Applovin
AppLovin Submits a Compelling Non-Binding Proposal to Combine with Unity
Combination of industry’s leading platforms would deliver optimal shareholder value and create an unprecedented full stack solution for developers to create, monetize, measure and grow games Comprehensive full-stack set of integrated industry-leading solutions…
Unity 董事会宣布将继续 ironSource 的收购并拒绝 AppLovin 的并购请求
https://www.businesswire.com/news/home/20220815005220/en/Unity-Board-of-Directors-Reaffirms-Commitment-to-ironSource-Transaction-and-Rejects-Unsolicited-Proposal-from-AppLovin
#Unity
https://www.businesswire.com/news/home/20220815005220/en/Unity-Board-of-Directors-Reaffirms-Commitment-to-ironSource-Transaction-and-Rejects-Unsolicited-Proposal-from-AppLovin
#Unity
BusinessWire
Unity Board of Directors Reaffirms Commitment to ironSource Transaction and Rejects Unsolicited Proposal from AppLovin
Unity (NYSE: U) (the “Company”) today announced that its Board of Directors (the “Board”) has completed a thorough financial and strategic evaluation
DGN
Unity将于2024年起实施新收费计划 https://blog.unity.com/news/plan-pricing-and-packaging-updates #Unity
Unity在遭遇死亡威胁后关闭了两处办公室
https://www.bloomberg.com/news/articles/2023-09-14/video-game-company-unity-closes-offices-following-death-threat
#Unity
https://www.bloomberg.com/news/articles/2023-09-14/video-game-company-unity-closes-offices-following-death-threat
#Unity
Bloomberg.com
Video-Game Company Unity Closes Offices Following Death Threat
Management announced a controversial pricing decision two days ago
DGN
Unity将于2024年起实施新收费计划 https://blog.unity.com/news/plan-pricing-and-packaging-updates #Unity
Unity对公布的2024新收费计划所引起的困惑和焦虑道歉, 表示正在接受反馈并将于几天后更新收费计划
https://x.com/unity/status/1703547752205218265
#Unity
https://x.com/unity/status/1703547752205218265
#Unity
DGN
Unity将于2024年起实施新收费计划 https://blog.unity.com/news/plan-pricing-and-packaging-updates #Unity
Unity Create 总监 Marc Whitten 发表公开致歉信,宣布调整此前发布的 Runtime Fee 政策:
- 对于订阅 Unity Personal 的用户,收费门槛从先前的12月利润10万美元上调至20万美元
- 新的 Runtime Fee 政策仅对 Unity 将在 2024 年发布的长期支持版及后续版本生效,所有使用此前版本制作的游戏均不受影响
- 对于符合 Runtime Fee 收费标准的游戏,开发者可以选择支付 2.5% 的利润或根据每月玩家新增数量计算的一个额度。这些数据(利润,每月新增玩家数量等)需要开发者自行上报,Unity 最终会征收金额较小的一项
https://blog.unity.com/news/open-letter-on-runtime-fee
https://unity.com/pricing-updates
#Unity
- 对于订阅 Unity Personal 的用户,收费门槛从先前的12月利润10万美元上调至20万美元
- 新的 Runtime Fee 政策仅对 Unity 将在 2024 年发布的长期支持版及后续版本生效,所有使用此前版本制作的游戏均不受影响
- 对于符合 Runtime Fee 收费标准的游戏,开发者可以选择支付 2.5% 的利润或根据每月玩家新增数量计算的一个额度。这些数据(利润,每月新增玩家数量等)需要开发者自行上报,Unity 最终会征收金额较小的一项
https://blog.unity.com/news/open-letter-on-runtime-fee
https://unity.com/pricing-updates
#Unity
Unity
Unity is Canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.
DGN
Unity将于2024年起实施新收费计划 https://blog.unity.com/news/plan-pricing-and-packaging-updates #Unity
Unity CEO John Riccitiello宣布退休
https://www.businesswire.com/news/home/20231009494331/en/Unity-Announces-Leadership-Transition
#Unity
https://www.businesswire.com/news/home/20231009494331/en/Unity-Announces-Leadership-Transition
#Unity
BusinessWire
Unity Announces Leadership Transition
Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitie
Unity将裁员25%
https://www.reuters.com/technology/unity-software-cutting-25-staff-company-reset-continuation-2024-01-08
#Unity
https://www.reuters.com/technology/unity-software-cutting-25-staff-company-reset-continuation-2024-01-08
#Unity
Reuters
Exclusive: Unity Software to cut 25% of staff in ‘company reset’ continuation
Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.
DGN
Unity Create 总监 Marc Whitten 发表公开致歉信,宣布调整此前发布的 Runtime Fee 政策: - 对于订阅 Unity Personal 的用户,收费门槛从先前的12月利润10万美元上调至20万美元 - 新的 Runtime Fee 政策仅对 Unity 将在 2024 年发布的长期支持版及后续版本生效,所有使用此前版本制作的游戏均不受影响 - 对于符合 Runtime Fee 收费标准的游戏,开发者可以选择支付 2.5% 的利润或根据每月玩家新增数量计算的一个额度。这些数…
Unity宣布取消Runtime Fee政策并恢复订阅制, 订阅费用将从2025年起上涨
https://unity.com/blog/unity-is-canceling-the-runtime-fee
#Unity
https://unity.com/blog/unity-is-canceling-the-runtime-fee
#Unity
Unity
Unity is Canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.