Azazel News
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Azazel: appears as a fallen angel responsible for introducing humanity to forbidden knowledge. This channel is dedicated to sharing actionable intelligence/knowledge regarding COVID19/Coronavirus/Protest/Riots. Azazel & Doomsday are Apolitical Org
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Forwarded from Mythic
1. Power Supply
High-voltage source: Both coilguns and plasma devices need a source of extremely high voltage. This could be a compact battery combined with a DC-DC boost converter to raise the voltage to tens or hundreds of kilovolts.
Energy storage: Because batteries can’t deliver such sudden power directly, energy is typically stored in capacitor banks. Capacitors can release large currents almost instantaneously, which is critical for accelerating projectiles or generating plasma.



2. Switching Systems
High-speed switches: To release stored energy from capacitors at the right moment, you need switches capable of handling very high currents and voltages.
Examples include:
Solid-state switches (like IGBTs or MOSFETs, sometimes in series/parallel arrays)
Spark gaps (for extremely high voltage pulses, older tech, but conceptually relevant)
Trigger circuits: These detect when to fire and activate the switches with microsecond or even nanosecond precision.



3. Control Electronics
Timing circuits: For a coilgun, multiple coils need to fire in sequence as the projectile moves. This requires:
Microcontrollers or FPGAs for precise timing
Position sensors (optical, magnetic, or Hall-effect) to track the projectile’s speed and location
Pulse shaping: Electronics often shape the current pulse to optimize acceleration. This can involve RC or LC circuits to control rise/fall times.



4. Magnetic/Electromagnetic Systems
Coil drivers: In a coilgun, each coil is an inductor that must be energized with a precisely-timed current pulse. The driver electronics handle:
• Delivering high current quickly
• Controlling pulse duration
• Ensuring coils don’t back-feed current (which could damage circuits)
Plasma generation: Plasma rifles need high voltage across a gap to ionize gas. That requires:
• High-voltage pulse circuits
• Possibly resonant LC circuits to maximize energy transfer into the plasma arc



5. Safety and Feedback
Overcurrent/overvoltage protection: To prevent catastrophic failure of the electronics.
Thermal management: High currents generate heat; electronics often include sensors and active cooling systems.
Feedback loops: Especially in experimental systems, to monitor capacitor voltage, coil current, and firing success.



6. Optional Advanced Systems
Pulse-forming networks (PFNs): Used to tailor the energy waveform to improve efficiency.
Supercapacitors or ultracapacitors: For repeated rapid fire without waiting for batteries to recharge.
Magnetic energy recovery circuits: To reclaim some of the energy left in coils after a shot.
Forwarded from Mythic
At a high level, a handheld “electrical weapon” needs three core subsystems:
1. Energy storage and delivery → capacitors, batteries, high-voltage DC-DC converters
2. Switching and timing control → MOSFETs/IGBTs, triggers, sensors, microcontrollers/FPGAs
3. Electromagnetic conversion → coils or electrodes with pulse-shaping, feedback, and safety circuits

Everything else; cooling, safety interlocks, efficiency tweaks
Forwarded from Mythic
Forwarded from Mythic
Watch/Read these ^
All some really good information on the systems and future potential
Forwarded from Mythic
Naval Railguns — How They Actually Work
Forwarded from Mythic
The big ship-mounted railguns—like those tested by the United States Navy—are essentially giant electromagnetic launchers designed to fire projectiles at hypersonic speeds without using explosives. But under the hood, they’re brutally simple and insanely demanding.



1. The Core Principle (Lorentz Force)

At the heart of a railgun is a physics concept called the Lorentz force.

Basic setup:
• Two long conductive rails
• A projectile (armature) that bridges them
• A massive electrical current flows through the system

What happens:
1. Current flows up one rail → through the projectile → back down the other rail
2. This creates a powerful magnetic field
3. The interaction between current + magnetic field produces a force
4. That force launches the projectile forward at extreme speed

👉 No gunpowder. Just electricity doing the pushing.



🔋 2. Where the Power Comes From

These things are energy monsters.
• A single shot can require tens of megajoules (comparable to a small power plant burst)
• Ships store this energy in:
Capacitor banks
Pulse power systems

Modern electric-drive ships (like USS Zumwalt) were attractive platforms because:
• They generate huge electrical power
• They can route it into weapons instead of propulsion temporarily

💡 The key idea:
The railgun doesn’t need constant power—it needs a massive burst all at once.



🔥 3. The Projectile (No Explosives Needed)

Instead of explosive shells, railguns fire:
• Solid metal projectiles (often tungsten)
• Sometimes called kinetic energy penetrators

Why this works:
• Speeds can exceed Mach 6–7
• The damage comes from:
Kinetic energy
Impact heat

👉 At those speeds, the projectile alone hits like a bomb.



💥 4. The Armature (Hidden but Crucial)

The armature is what connects the projectile to the rails electrically.

Types:
Solid conductive armature
Plasma armature (forms from vaporized material at extreme heat)

This part:
• Completes the circuit
• Transfers energy into motion

💡 Problem:
It often vaporizes during firing, which contributes to wear and sparks/plasma arcs.



🧱 5. Why the Rails Wear Out So Fast

This is one of the biggest real-world limitations.

Each shot:
• Sends millions of amps through the rails
• Generates extreme heat and friction
• Causes:
• Metal erosion
• Surface pitting
• Plasma damage

👉 Early railguns could only fire a few dozen shots before needing replacement parts.



❄️ 6. Heat & Cooling Problems

Railguns generate enormous heat:
• Electrical resistance heating
• Friction from the projectile
• Plasma arcs

Cooling methods include:
• Heavy-duty heat sinks
• Thermal mass (just absorbing heat)
• Limited active cooling

Unlike sci-fi:
They can’t just rapid-fire
1
Forwarded from Mythic
So, its difficult to find actual sources telling me how to make these kinds of weapons 😔 reasonably so
However, I did find a loophole 😏
Its still OSINT
Forwarded from Mythic
you definitely shouldnt try to make this at home, or ever….
You could have some people show up to your door 🧍‍♂️🧍
Forwarded from Mythic
😏
Forwarded from Mythic
1. Power Cell

A high-density energy source that supplies massive bursts of electricity.

Possible fictional forms:
• Compact fusion battery
• Advanced lithium super-cell
• Micro-reactor power pack

Purpose:
• Provide very high current needed for electromagnetic acceleration.



2. Energy Core / Capacitor Bank

This stores energy before firing.

Conceptually similar to:
• Supercapacitors
• Pulse-power systems

Function:
• Charge up quickly
• Release energy in extremely short pulses



🧲 3. Magnetic Accelerator Rails / Coils

The main propulsion mechanism.

In sci-fi:
• Electromagnets generate a magnetic field
• The projectile is accelerated down the barrel by magnetic force

Concept inspiration:
Lorentz Force



❄️ 4. Cooling System

Electromagnetic systems produce huge heat.

A fictional device might use:
• Cryogenic coolant loops
• Phase-change heat sinks
• Micro-radiators

Purpose:
• Prevent overheating after firing.



🧠 5. Control Computer

A small onboard computer that manages:
• Energy timing
• Magnetic field sequencing
• Safety systems
• Diagnostics

In sci-fi this might also assist targeting.



🎯 6. Sensor Array

Used for:
• Targeting
• Distance measurement
• Environmental diagnostics

Possible components:
• LIDAR
• optical sensors
• electromagnetic field monitors



🧲 7. Magnetic Containment / Field Stabilizers

In fictional energy weapons, this helps:
• Keep energy pulses stable
• Prevent magnetic interference
• Control projectile alignment



⚙️ 8. Structural Frame

The chassis that holds everything together.

Needs to be:
• Strong
• Heat resistant
• Electromagnetically shielded
Forwarded from Mythic
Forwarded from Mythic
🟢Electromagnetic / Rail / Coil rifle

Energy converts to magnetic acceleration.

Core concept related to:
Lorentz Force

Extra modules:
• magnetic coils or rails
• projectile feed system



🔴 Laser rifle

Energy converts to coherent light.

Related concept:
Laser

Extra modules:
• laser gain medium
• optical cavity
• focusing lenses
• beam collimator



🔵 Plasma rifle

Energy converts to ionized plasma.

Extra modules:
• plasma chamber
• magnetic containment
• particle injector



A typical fictional laser rifle layout

Example internal layout:
1. Power Cell (stock)
2. Capacitor Bank (mid-body)
3. Fire Control Computer
4. Cooling System
5. Laser Generation Chamber
6. Beam Focusing Optics
7. Sensor / targeting array
Forwarded from Mythic
Electromagnetism
• Studies how electric currents and magnetic fields interact
• Core idea: moving charges create magnetic fields, and fields exert forces on charges
• Described by laws like Lorentz Force
• Used to move, guide, or energize particles and fields



🔋 Energy Storage & Transfer
• How energy is stored, then released when needed
• Storage forms: electrical (capacitors), chemical (batteries), etc.
• Transfer focuses on efficiency and speed (delivering energy without major losses)
• Key challenge: balancing power (speed) vs capacity (total energy)



🌡️ Heat Management
• Any energy system produces waste heat
• Too much heat causes damage, inefficiency, or failure
• Requires methods like:
• conduction (moving heat through materials)
• convection (cooling with fluids/air)
• radiation (emitting heat as infrared energy)
• Goal: keep systems within safe temperature limits



🎯 Precision Control Systems
• Coordinates timing, power, and operation of components
• Uses sensors + feedback to adjust behavior in real time
• Often involves algorithms and embedded computing
• Goal: accuracy, stability, and repeatability

Core Scientific Knowledge

Electromagnetism (fields, forces, induction)
Thermodynamics (energy flow, heat limits)
Optics / photonics (for light-based systems)
Plasma physics (for ionized gases)
• Heavy use of math, especially differential equations



🧠 Engineering Disciplines
Electrical engineering → power systems, circuits, pulsed energy
Mechanical engineering → structure, stress, cooling hardware
Control systems engineering → sensors, feedback, automation
Materials science → heat-resistant and high-performance materials



🔧 Technology Foundations
Power sources & energy storage (stable and high output)
Conversion systems (turn stored energy into the desired form)
Thermal management systems (cooling and heat dissipation)
Precision control electronics (timing, safety, regulation)
Forwarded from Mythic
Im sure we all know, that regular batteries would probably not power these kind of systems

We would need something like:
•ultra-dense lithium battery
•micro fusion cell
•antimatter or exotic energy cell

Most energy weapons would use stored electrical pulses instead of firing directly from the battery.

Components:
• high-voltage capacitors
• pulse discharge switches
• energy monitoring circuits

Purpose:
• charge up quickly
• release extremely fast bursts of electricity

This is necessary for things like:
• lasers
• electromagnetic accelerators
• plasma emitters
Forwarded from Mythic
The best course of action, in order to be able to have enough energy to fire these systems, a power system like this would be needed