Azazel News
28.5K subscribers
99.6K photos
82.3K videos
303 files
103K links
Azazel: appears as a fallen angel responsible for introducing humanity to forbidden knowledge. This channel is dedicated to sharing actionable intelligence/knowledge regarding COVID19/Coronavirus/Protest/Riots. Azazel & Doomsday are Apolitical Org
Download Telegram
Forwarded from Mythic
Core Electronics Behind Advanced Directed-Energy & Electromagnetic Systems

Most of these technologies rely on the same electrical foundation:
1. Energy generation
2. Energy storage
3. Pulse-power electronics
4. Power conversion
5. Control electronics
6. Cooling systems
3🔥1
Forwarded from Mythic
Railgun Electronics

Railguns require some of the highest instantaneous electrical currents ever produced in engineered systems.

Key Electronic Systems

Pulse Power Supply

Usually provided by:
• large capacitor banks
compulsators (pulse generators)
• flywheel generators

These store energy and release it in a short burst.



High-Current Switching

To release the stored energy, extremely powerful switches are needed.

Examples include:
• spark-gap switches
• thyristors
• triggered vacuum switches

These switches control when the pulse is released.



Power Bus Systems

Because currents can reach millions of amps, railguns require:
• copper bus bars
• laminated current paths
• heavy conductors

These distribute the pulse energy safely.



Control Electronics

Railguns also require:
• timing controllers
• current monitoring systems
• safety interlocks

These systems coordinate pulse timing and system safety.
🔥1
Forwarded from Mythic
Coilgun (Gauss Launcher) Electronics

Coilguns rely more on precision timing electronics than extreme current.

Core Systems

Capacitor Banks

Like railguns, coilguns store energy in capacitor banks.

Each coil is powered by a capacitor discharge.



Coil Drivers

Each electromagnetic coil requires its own switching circuit.

Common electronics used:
• MOSFET drivers
• IGBT modules
• high-current switching transistors

These allow coils to activate at the correct moment.



Position Sensors

To activate coils at the correct time, sensors track the projectile.

Typical sensors:
• optical sensors
• Hall-effect sensors
• inductive sensors



Timing Controller

A microcontroller or timing system coordinates:
• coil activation
• energy discharge
• synchronization

This is critical for efficiency.
🔥1
Forwarded from Mythic
High-Power Microwave (HPM) Systems

Microwave weapons depend on radio-frequency electronics.

Core Electronic Components

RF Power Generators

High-power microwaves are produced by specialized devices such as:
• magnetrons
• klystrons
• gyrotrons

These convert electrical power into microwave radiation.



Pulse Power Supply

Microwave generators require large electrical pulses.

These are produced by:
• capacitor banks
• pulsed transformers
• pulse-forming networks



Waveguides

Microwave energy must be directed through metal structures called waveguides.

Waveguides transport electromagnetic waves from generator to antenna.



Antenna Systems

Microwave energy is emitted through antennas.

Examples include:
• horn antennas
• phased arrays
• directional emitters

These control the direction of the microwave beam.
🔥1
Forwarded from Mythic
Laser System Electronics

High-energy laser systems depend on optical and electrical systems working together.

Power Supply Systems

Lasers require extremely stable power.

Common components:
• high-voltage power supplies
• capacitor banks
• power conditioning electronics



Laser Gain Medium

The gain medium produces the laser light.

Examples include:
• fiber lasers
• solid-state crystals
• gas lasers

These materials amplify light energy.



Optical Pump Systems

To excite the gain medium, pump sources are required.

Typical pump technologies:
• diode laser arrays
• flashlamps

These convert electrical energy into optical energy.



Beam Control Electronics

To direct the laser beam, systems include:
• beam steering mirrors
• adaptive optics
• targeting sensors

Control electronics adjust the beam in real time.
🔥1
Forwarded from Mythic
1. Power Supply
High-voltage source: Both coilguns and plasma devices need a source of extremely high voltage. This could be a compact battery combined with a DC-DC boost converter to raise the voltage to tens or hundreds of kilovolts.
Energy storage: Because batteries can’t deliver such sudden power directly, energy is typically stored in capacitor banks. Capacitors can release large currents almost instantaneously, which is critical for accelerating projectiles or generating plasma.



2. Switching Systems
High-speed switches: To release stored energy from capacitors at the right moment, you need switches capable of handling very high currents and voltages.
Examples include:
Solid-state switches (like IGBTs or MOSFETs, sometimes in series/parallel arrays)
Spark gaps (for extremely high voltage pulses, older tech, but conceptually relevant)
Trigger circuits: These detect when to fire and activate the switches with microsecond or even nanosecond precision.



3. Control Electronics
Timing circuits: For a coilgun, multiple coils need to fire in sequence as the projectile moves. This requires:
Microcontrollers or FPGAs for precise timing
Position sensors (optical, magnetic, or Hall-effect) to track the projectile’s speed and location
Pulse shaping: Electronics often shape the current pulse to optimize acceleration. This can involve RC or LC circuits to control rise/fall times.



4. Magnetic/Electromagnetic Systems
Coil drivers: In a coilgun, each coil is an inductor that must be energized with a precisely-timed current pulse. The driver electronics handle:
• Delivering high current quickly
• Controlling pulse duration
• Ensuring coils don’t back-feed current (which could damage circuits)
Plasma generation: Plasma rifles need high voltage across a gap to ionize gas. That requires:
• High-voltage pulse circuits
• Possibly resonant LC circuits to maximize energy transfer into the plasma arc



5. Safety and Feedback
Overcurrent/overvoltage protection: To prevent catastrophic failure of the electronics.
Thermal management: High currents generate heat; electronics often include sensors and active cooling systems.
Feedback loops: Especially in experimental systems, to monitor capacitor voltage, coil current, and firing success.



6. Optional Advanced Systems
Pulse-forming networks (PFNs): Used to tailor the energy waveform to improve efficiency.
Supercapacitors or ultracapacitors: For repeated rapid fire without waiting for batteries to recharge.
Magnetic energy recovery circuits: To reclaim some of the energy left in coils after a shot.
🔥1
Forwarded from Mythic
At a high level, a handheld “electrical weapon” needs three core subsystems:
1. Energy storage and delivery → capacitors, batteries, high-voltage DC-DC converters
2. Switching and timing control → MOSFETs/IGBTs, triggers, sensors, microcontrollers/FPGAs
3. Electromagnetic conversion → coils or electrodes with pulse-shaping, feedback, and safety circuits

Everything else; cooling, safety interlocks, efficiency tweaks
🔥1
Forwarded from Mythic
Forwarded from Mythic
Watch/Read these ^
All some really good information on the systems and future potential
🔥1
Forwarded from Mythic
Naval Railguns — How They Actually Work
🔥1
Forwarded from Mythic
The big ship-mounted railguns—like those tested by the United States Navy—are essentially giant electromagnetic launchers designed to fire projectiles at hypersonic speeds without using explosives. But under the hood, they’re brutally simple and insanely demanding.



1. The Core Principle (Lorentz Force)

At the heart of a railgun is a physics concept called the Lorentz force.

Basic setup:
• Two long conductive rails
• A projectile (armature) that bridges them
• A massive electrical current flows through the system

What happens:
1. Current flows up one rail → through the projectile → back down the other rail
2. This creates a powerful magnetic field
3. The interaction between current + magnetic field produces a force
4. That force launches the projectile forward at extreme speed

👉 No gunpowder. Just electricity doing the pushing.



🔋 2. Where the Power Comes From

These things are energy monsters.
• A single shot can require tens of megajoules (comparable to a small power plant burst)
• Ships store this energy in:
Capacitor banks
Pulse power systems

Modern electric-drive ships (like USS Zumwalt) were attractive platforms because:
• They generate huge electrical power
• They can route it into weapons instead of propulsion temporarily

💡 The key idea:
The railgun doesn’t need constant power—it needs a massive burst all at once.



🔥 3. The Projectile (No Explosives Needed)

Instead of explosive shells, railguns fire:
• Solid metal projectiles (often tungsten)
• Sometimes called kinetic energy penetrators

Why this works:
• Speeds can exceed Mach 6–7
• The damage comes from:
Kinetic energy
Impact heat

👉 At those speeds, the projectile alone hits like a bomb.



💥 4. The Armature (Hidden but Crucial)

The armature is what connects the projectile to the rails electrically.

Types:
Solid conductive armature
Plasma armature (forms from vaporized material at extreme heat)

This part:
• Completes the circuit
• Transfers energy into motion

💡 Problem:
It often vaporizes during firing, which contributes to wear and sparks/plasma arcs.



🧱 5. Why the Rails Wear Out So Fast

This is one of the biggest real-world limitations.

Each shot:
• Sends millions of amps through the rails
• Generates extreme heat and friction
• Causes:
• Metal erosion
• Surface pitting
• Plasma damage

👉 Early railguns could only fire a few dozen shots before needing replacement parts.



❄️ 6. Heat & Cooling Problems

Railguns generate enormous heat:
• Electrical resistance heating
• Friction from the projectile
• Plasma arcs

Cooling methods include:
• Heavy-duty heat sinks
• Thermal mass (just absorbing heat)
• Limited active cooling

Unlike sci-fi:
They can’t just rapid-fire
1🔥1
Forwarded from Mythic
So, its difficult to find actual sources telling me how to make these kinds of weapons 😔 reasonably so
However, I did find a loophole 😏
Its still OSINT
🔥1
Forwarded from Mythic
you definitely shouldnt try to make this at home, or ever….
You could have some people show up to your door 🧍‍♂️🧍
Forwarded from Mythic
😏
🔥1
Forwarded from Mythic
1. Power Cell

A high-density energy source that supplies massive bursts of electricity.

Possible fictional forms:
• Compact fusion battery
• Advanced lithium super-cell
• Micro-reactor power pack

Purpose:
• Provide very high current needed for electromagnetic acceleration.



2. Energy Core / Capacitor Bank

This stores energy before firing.

Conceptually similar to:
• Supercapacitors
• Pulse-power systems

Function:
• Charge up quickly
• Release energy in extremely short pulses



🧲 3. Magnetic Accelerator Rails / Coils

The main propulsion mechanism.

In sci-fi:
• Electromagnets generate a magnetic field
• The projectile is accelerated down the barrel by magnetic force

Concept inspiration:
Lorentz Force



❄️ 4. Cooling System

Electromagnetic systems produce huge heat.

A fictional device might use:
• Cryogenic coolant loops
• Phase-change heat sinks
• Micro-radiators

Purpose:
• Prevent overheating after firing.



🧠 5. Control Computer

A small onboard computer that manages:
• Energy timing
• Magnetic field sequencing
• Safety systems
• Diagnostics

In sci-fi this might also assist targeting.



🎯 6. Sensor Array

Used for:
• Targeting
• Distance measurement
• Environmental diagnostics

Possible components:
• LIDAR
• optical sensors
• electromagnetic field monitors



🧲 7. Magnetic Containment / Field Stabilizers

In fictional energy weapons, this helps:
• Keep energy pulses stable
• Prevent magnetic interference
• Control projectile alignment



⚙️ 8. Structural Frame

The chassis that holds everything together.

Needs to be:
• Strong
• Heat resistant
• Electromagnetically shielded
🔥1