What They Are
Laser weapons fire high-energy beams of concentrated light that heat and damage targets.
Instead of explosive force, they cause:
• structural failure
• sensor damage
• overheating of electronics
Laser weapons operate at the speed of light.
⸻
How Laser Weapons Work
Main components:
1️⃣ power generation
2️⃣ beam generator
3️⃣ cooling system
4️⃣ targeting system
The laser focuses energy on a very small spot, creating intense heat.
This heat can:
• melt metal
• burn drone components
• destroy sensors
⸻
Real Systems
HELIOS Laser Weapon System
Developed by
Lockheed Martin
Used by the
United States Navy
Power level:
~60+ kW laser
Purpose:
• shoot down drones
• disable small boats
More info:
https://www.lockheedmartin.com/en-us/news/features/2021/more-than-a-laser-helios-is-an-integrated-weapon-system.html
⸻
DragonFire Laser Weapon
Developed by the
UK Ministry of Defence
Purpose:
• air defense
• drone interception
Website:
https://www.gov.uk/government/news/boost-for-armed-forces-as-new-laser-weapon-takes-down-high-speed-drones
⸻
Sizes of Laser Weapons
Portable (experimental)
• suitcase sized
• limited power
Vehicle mounted
• several hundred kilograms
Naval systems
• multi-ton installations
Power output ranges:
• 10 kW (small)
• 50–100 kW (military)
• experimental systems >300 kW
⸻
Advantages
• speed of light engagement
• extremely precise
• unlimited “ammo” (only power required)
⸻
Limitations
• atmospheric interference (fog, dust)
• cooling requirements
• large power demand
Laser weapons fire high-energy beams of concentrated light that heat and damage targets.
Instead of explosive force, they cause:
• structural failure
• sensor damage
• overheating of electronics
Laser weapons operate at the speed of light.
⸻
How Laser Weapons Work
Main components:
1️⃣ power generation
2️⃣ beam generator
3️⃣ cooling system
4️⃣ targeting system
The laser focuses energy on a very small spot, creating intense heat.
This heat can:
• melt metal
• burn drone components
• destroy sensors
⸻
Real Systems
HELIOS Laser Weapon System
Developed by
Lockheed Martin
Used by the
United States Navy
Power level:
~60+ kW laser
Purpose:
• shoot down drones
• disable small boats
More info:
https://www.lockheedmartin.com/en-us/news/features/2021/more-than-a-laser-helios-is-an-integrated-weapon-system.html
⸻
DragonFire Laser Weapon
Developed by the
UK Ministry of Defence
Purpose:
• air defense
• drone interception
Website:
https://www.gov.uk/government/news/boost-for-armed-forces-as-new-laser-weapon-takes-down-high-speed-drones
⸻
Sizes of Laser Weapons
Portable (experimental)
• suitcase sized
• limited power
Vehicle mounted
• several hundred kilograms
Naval systems
• multi-ton installations
Power output ranges:
• 10 kW (small)
• 50–100 kW (military)
• experimental systems >300 kW
⸻
Advantages
• speed of light engagement
• extremely precise
• unlimited “ammo” (only power required)
⸻
Limitations
• atmospheric interference (fog, dust)
• cooling requirements
• large power demand
Lockheed Martin
More Than a Laser, HELIOS is an Integrated Weapon System
The High Energy Laser with Integrated Optical-dazzler and Surveillance, or HELIOS, provides the U.S. Navy with game-changing directed energy capability through integration of high energy laser and optical dazzler technology into the ship and combat system.
❤5
Forwarded from Mythic
Core Electronics Behind Advanced Directed-Energy & Electromagnetic Systems
Most of these technologies rely on the same electrical foundation:
1. Energy generation
2. Energy storage
3. Pulse-power electronics
4. Power conversion
5. Control electronics
6. Cooling systems
Most of these technologies rely on the same electrical foundation:
1. Energy generation
2. Energy storage
3. Pulse-power electronics
4. Power conversion
5. Control electronics
6. Cooling systems
✍3
Forwarded from Mythic
Railgun Electronics
Railguns require some of the highest instantaneous electrical currents ever produced in engineered systems.
Key Electronic Systems
Pulse Power Supply
Usually provided by:
• large capacitor banks
• compulsators (pulse generators)
• flywheel generators
These store energy and release it in a short burst.
⸻
High-Current Switching
To release the stored energy, extremely powerful switches are needed.
Examples include:
• spark-gap switches
• thyristors
• triggered vacuum switches
These switches control when the pulse is released.
⸻
Power Bus Systems
Because currents can reach millions of amps, railguns require:
• copper bus bars
• laminated current paths
• heavy conductors
These distribute the pulse energy safely.
⸻
Control Electronics
Railguns also require:
• timing controllers
• current monitoring systems
• safety interlocks
These systems coordinate pulse timing and system safety.
Railguns require some of the highest instantaneous electrical currents ever produced in engineered systems.
Key Electronic Systems
Pulse Power Supply
Usually provided by:
• large capacitor banks
• compulsators (pulse generators)
• flywheel generators
These store energy and release it in a short burst.
⸻
High-Current Switching
To release the stored energy, extremely powerful switches are needed.
Examples include:
• spark-gap switches
• thyristors
• triggered vacuum switches
These switches control when the pulse is released.
⸻
Power Bus Systems
Because currents can reach millions of amps, railguns require:
• copper bus bars
• laminated current paths
• heavy conductors
These distribute the pulse energy safely.
⸻
Control Electronics
Railguns also require:
• timing controllers
• current monitoring systems
• safety interlocks
These systems coordinate pulse timing and system safety.
Forwarded from Mythic
Coilgun (Gauss Launcher) Electronics
Coilguns rely more on precision timing electronics than extreme current.
Core Systems
Capacitor Banks
Like railguns, coilguns store energy in capacitor banks.
Each coil is powered by a capacitor discharge.
⸻
Coil Drivers
Each electromagnetic coil requires its own switching circuit.
Common electronics used:
• MOSFET drivers
• IGBT modules
• high-current switching transistors
These allow coils to activate at the correct moment.
⸻
Position Sensors
To activate coils at the correct time, sensors track the projectile.
Typical sensors:
• optical sensors
• Hall-effect sensors
• inductive sensors
⸻
Timing Controller
A microcontroller or timing system coordinates:
• coil activation
• energy discharge
• synchronization
This is critical for efficiency.
Coilguns rely more on precision timing electronics than extreme current.
Core Systems
Capacitor Banks
Like railguns, coilguns store energy in capacitor banks.
Each coil is powered by a capacitor discharge.
⸻
Coil Drivers
Each electromagnetic coil requires its own switching circuit.
Common electronics used:
• MOSFET drivers
• IGBT modules
• high-current switching transistors
These allow coils to activate at the correct moment.
⸻
Position Sensors
To activate coils at the correct time, sensors track the projectile.
Typical sensors:
• optical sensors
• Hall-effect sensors
• inductive sensors
⸻
Timing Controller
A microcontroller or timing system coordinates:
• coil activation
• energy discharge
• synchronization
This is critical for efficiency.
Forwarded from Mythic
High-Power Microwave (HPM) Systems
Microwave weapons depend on radio-frequency electronics.
Core Electronic Components
RF Power Generators
High-power microwaves are produced by specialized devices such as:
• magnetrons
• klystrons
• gyrotrons
These convert electrical power into microwave radiation.
⸻
Pulse Power Supply
Microwave generators require large electrical pulses.
These are produced by:
• capacitor banks
• pulsed transformers
• pulse-forming networks
⸻
Waveguides
Microwave energy must be directed through metal structures called waveguides.
Waveguides transport electromagnetic waves from generator to antenna.
⸻
Antenna Systems
Microwave energy is emitted through antennas.
Examples include:
• horn antennas
• phased arrays
• directional emitters
These control the direction of the microwave beam.
Microwave weapons depend on radio-frequency electronics.
Core Electronic Components
RF Power Generators
High-power microwaves are produced by specialized devices such as:
• magnetrons
• klystrons
• gyrotrons
These convert electrical power into microwave radiation.
⸻
Pulse Power Supply
Microwave generators require large electrical pulses.
These are produced by:
• capacitor banks
• pulsed transformers
• pulse-forming networks
⸻
Waveguides
Microwave energy must be directed through metal structures called waveguides.
Waveguides transport electromagnetic waves from generator to antenna.
⸻
Antenna Systems
Microwave energy is emitted through antennas.
Examples include:
• horn antennas
• phased arrays
• directional emitters
These control the direction of the microwave beam.
Forwarded from Mythic
Laser System Electronics
High-energy laser systems depend on optical and electrical systems working together.
Power Supply Systems
Lasers require extremely stable power.
Common components:
• high-voltage power supplies
• capacitor banks
• power conditioning electronics
⸻
Laser Gain Medium
The gain medium produces the laser light.
Examples include:
• fiber lasers
• solid-state crystals
• gas lasers
These materials amplify light energy.
⸻
Optical Pump Systems
To excite the gain medium, pump sources are required.
Typical pump technologies:
• diode laser arrays
• flashlamps
These convert electrical energy into optical energy.
⸻
Beam Control Electronics
To direct the laser beam, systems include:
• beam steering mirrors
• adaptive optics
• targeting sensors
Control electronics adjust the beam in real time.
High-energy laser systems depend on optical and electrical systems working together.
Power Supply Systems
Lasers require extremely stable power.
Common components:
• high-voltage power supplies
• capacitor banks
• power conditioning electronics
⸻
Laser Gain Medium
The gain medium produces the laser light.
Examples include:
• fiber lasers
• solid-state crystals
• gas lasers
These materials amplify light energy.
⸻
Optical Pump Systems
To excite the gain medium, pump sources are required.
Typical pump technologies:
• diode laser arrays
• flashlamps
These convert electrical energy into optical energy.
⸻
Beam Control Electronics
To direct the laser beam, systems include:
• beam steering mirrors
• adaptive optics
• targeting sensors
Control electronics adjust the beam in real time.
Forwarded from Mythic
1. Power Supply
• High-voltage source: Both coilguns and plasma devices need a source of extremely high voltage. This could be a compact battery combined with a DC-DC boost converter to raise the voltage to tens or hundreds of kilovolts.
• Energy storage: Because batteries can’t deliver such sudden power directly, energy is typically stored in capacitor banks. Capacitors can release large currents almost instantaneously, which is critical for accelerating projectiles or generating plasma.
⸻
2. Switching Systems
• High-speed switches: To release stored energy from capacitors at the right moment, you need switches capable of handling very high currents and voltages.
Examples include:
• Solid-state switches (like IGBTs or MOSFETs, sometimes in series/parallel arrays)
• Spark gaps (for extremely high voltage pulses, older tech, but conceptually relevant)
• Trigger circuits: These detect when to fire and activate the switches with microsecond or even nanosecond precision.
⸻
3. Control Electronics
• Timing circuits: For a coilgun, multiple coils need to fire in sequence as the projectile moves. This requires:
• Microcontrollers or FPGAs for precise timing
• Position sensors (optical, magnetic, or Hall-effect) to track the projectile’s speed and location
• Pulse shaping: Electronics often shape the current pulse to optimize acceleration. This can involve RC or LC circuits to control rise/fall times.
⸻
4. Magnetic/Electromagnetic Systems
• Coil drivers: In a coilgun, each coil is an inductor that must be energized with a precisely-timed current pulse. The driver electronics handle:
• Delivering high current quickly
• Controlling pulse duration
• Ensuring coils don’t back-feed current (which could damage circuits)
• Plasma generation: Plasma rifles need high voltage across a gap to ionize gas. That requires:
• High-voltage pulse circuits
• Possibly resonant LC circuits to maximize energy transfer into the plasma arc
⸻
5. Safety and Feedback
• Overcurrent/overvoltage protection: To prevent catastrophic failure of the electronics.
• Thermal management: High currents generate heat; electronics often include sensors and active cooling systems.
• Feedback loops: Especially in experimental systems, to monitor capacitor voltage, coil current, and firing success.
⸻
6. Optional Advanced Systems
• Pulse-forming networks (PFNs): Used to tailor the energy waveform to improve efficiency.
• Supercapacitors or ultracapacitors: For repeated rapid fire without waiting for batteries to recharge.
• Magnetic energy recovery circuits: To reclaim some of the energy left in coils after a shot.
• High-voltage source: Both coilguns and plasma devices need a source of extremely high voltage. This could be a compact battery combined with a DC-DC boost converter to raise the voltage to tens or hundreds of kilovolts.
• Energy storage: Because batteries can’t deliver such sudden power directly, energy is typically stored in capacitor banks. Capacitors can release large currents almost instantaneously, which is critical for accelerating projectiles or generating plasma.
⸻
2. Switching Systems
• High-speed switches: To release stored energy from capacitors at the right moment, you need switches capable of handling very high currents and voltages.
Examples include:
• Solid-state switches (like IGBTs or MOSFETs, sometimes in series/parallel arrays)
• Spark gaps (for extremely high voltage pulses, older tech, but conceptually relevant)
• Trigger circuits: These detect when to fire and activate the switches with microsecond or even nanosecond precision.
⸻
3. Control Electronics
• Timing circuits: For a coilgun, multiple coils need to fire in sequence as the projectile moves. This requires:
• Microcontrollers or FPGAs for precise timing
• Position sensors (optical, magnetic, or Hall-effect) to track the projectile’s speed and location
• Pulse shaping: Electronics often shape the current pulse to optimize acceleration. This can involve RC or LC circuits to control rise/fall times.
⸻
4. Magnetic/Electromagnetic Systems
• Coil drivers: In a coilgun, each coil is an inductor that must be energized with a precisely-timed current pulse. The driver electronics handle:
• Delivering high current quickly
• Controlling pulse duration
• Ensuring coils don’t back-feed current (which could damage circuits)
• Plasma generation: Plasma rifles need high voltage across a gap to ionize gas. That requires:
• High-voltage pulse circuits
• Possibly resonant LC circuits to maximize energy transfer into the plasma arc
⸻
5. Safety and Feedback
• Overcurrent/overvoltage protection: To prevent catastrophic failure of the electronics.
• Thermal management: High currents generate heat; electronics often include sensors and active cooling systems.
• Feedback loops: Especially in experimental systems, to monitor capacitor voltage, coil current, and firing success.
⸻
6. Optional Advanced Systems
• Pulse-forming networks (PFNs): Used to tailor the energy waveform to improve efficiency.
• Supercapacitors or ultracapacitors: For repeated rapid fire without waiting for batteries to recharge.
• Magnetic energy recovery circuits: To reclaim some of the energy left in coils after a shot.
Forwarded from Mythic
At a high level, a handheld “electrical weapon” needs three core subsystems:
1. Energy storage and delivery → capacitors, batteries, high-voltage DC-DC converters
2. Switching and timing control → MOSFETs/IGBTs, triggers, sensors, microcontrollers/FPGAs
3. Electromagnetic conversion → coils or electrodes with pulse-shaping, feedback, and safety circuits
Everything else; cooling, safety interlocks, efficiency tweaks
1. Energy storage and delivery → capacitors, batteries, high-voltage DC-DC converters
2. Switching and timing control → MOSFETs/IGBTs, triggers, sensors, microcontrollers/FPGAs
3. Electromagnetic conversion → coils or electrodes with pulse-shaping, feedback, and safety circuits
Everything else; cooling, safety interlocks, efficiency tweaks
Forwarded from Mythic
Watch/Read these ^
All some really good information on the systems and future potential
All some really good information on the systems and future potential
Forwarded from Mythic
The big ship-mounted railguns—like those tested by the United States Navy—are essentially giant electromagnetic launchers designed to fire projectiles at hypersonic speeds without using explosives. But under the hood, they’re brutally simple and insanely demanding.
⸻
⚡ 1. The Core Principle (Lorentz Force)
At the heart of a railgun is a physics concept called the Lorentz force.
Basic setup:
• Two long conductive rails
• A projectile (armature) that bridges them
• A massive electrical current flows through the system
What happens:
1. Current flows up one rail → through the projectile → back down the other rail
2. This creates a powerful magnetic field
3. The interaction between current + magnetic field produces a force
4. That force launches the projectile forward at extreme speed
👉 No gunpowder. Just electricity doing the pushing.
⸻
🔋 2. Where the Power Comes From
These things are energy monsters.
• A single shot can require tens of megajoules (comparable to a small power plant burst)
• Ships store this energy in:
• Capacitor banks
• Pulse power systems
Modern electric-drive ships (like USS Zumwalt) were attractive platforms because:
• They generate huge electrical power
• They can route it into weapons instead of propulsion temporarily
💡 The key idea:
The railgun doesn’t need constant power—it needs a massive burst all at once.
⸻
🔥 3. The Projectile (No Explosives Needed)
Instead of explosive shells, railguns fire:
• Solid metal projectiles (often tungsten)
• Sometimes called kinetic energy penetrators
Why this works:
• Speeds can exceed Mach 6–7
• The damage comes from:
• Kinetic energy
• Impact heat
👉 At those speeds, the projectile alone hits like a bomb.
⸻
💥 4. The Armature (Hidden but Crucial)
The armature is what connects the projectile to the rails electrically.
Types:
• Solid conductive armature
• Plasma armature (forms from vaporized material at extreme heat)
This part:
• Completes the circuit
• Transfers energy into motion
💡 Problem:
It often vaporizes during firing, which contributes to wear and sparks/plasma arcs.
⸻
🧱 5. Why the Rails Wear Out So Fast
This is one of the biggest real-world limitations.
Each shot:
• Sends millions of amps through the rails
• Generates extreme heat and friction
• Causes:
• Metal erosion
• Surface pitting
• Plasma damage
👉 Early railguns could only fire a few dozen shots before needing replacement parts.
⸻
❄️ 6. Heat & Cooling Problems
Railguns generate enormous heat:
• Electrical resistance heating
• Friction from the projectile
• Plasma arcs
Cooling methods include:
• Heavy-duty heat sinks
• Thermal mass (just absorbing heat)
• Limited active cooling
Unlike sci-fi:
They can’t just rapid-fire
⸻
⚡ 1. The Core Principle (Lorentz Force)
At the heart of a railgun is a physics concept called the Lorentz force.
Basic setup:
• Two long conductive rails
• A projectile (armature) that bridges them
• A massive electrical current flows through the system
What happens:
1. Current flows up one rail → through the projectile → back down the other rail
2. This creates a powerful magnetic field
3. The interaction between current + magnetic field produces a force
4. That force launches the projectile forward at extreme speed
👉 No gunpowder. Just electricity doing the pushing.
⸻
🔋 2. Where the Power Comes From
These things are energy monsters.
• A single shot can require tens of megajoules (comparable to a small power plant burst)
• Ships store this energy in:
• Capacitor banks
• Pulse power systems
Modern electric-drive ships (like USS Zumwalt) were attractive platforms because:
• They generate huge electrical power
• They can route it into weapons instead of propulsion temporarily
💡 The key idea:
The railgun doesn’t need constant power—it needs a massive burst all at once.
⸻
🔥 3. The Projectile (No Explosives Needed)
Instead of explosive shells, railguns fire:
• Solid metal projectiles (often tungsten)
• Sometimes called kinetic energy penetrators
Why this works:
• Speeds can exceed Mach 6–7
• The damage comes from:
• Kinetic energy
• Impact heat
👉 At those speeds, the projectile alone hits like a bomb.
⸻
💥 4. The Armature (Hidden but Crucial)
The armature is what connects the projectile to the rails electrically.
Types:
• Solid conductive armature
• Plasma armature (forms from vaporized material at extreme heat)
This part:
• Completes the circuit
• Transfers energy into motion
💡 Problem:
It often vaporizes during firing, which contributes to wear and sparks/plasma arcs.
⸻
🧱 5. Why the Rails Wear Out So Fast
This is one of the biggest real-world limitations.
Each shot:
• Sends millions of amps through the rails
• Generates extreme heat and friction
• Causes:
• Metal erosion
• Surface pitting
• Plasma damage
👉 Early railguns could only fire a few dozen shots before needing replacement parts.
⸻
❄️ 6. Heat & Cooling Problems
Railguns generate enormous heat:
• Electrical resistance heating
• Friction from the projectile
• Plasma arcs
Cooling methods include:
• Heavy-duty heat sinks
• Thermal mass (just absorbing heat)
• Limited active cooling
Unlike sci-fi:
They can’t just rapid-fire
❤1
Forwarded from Mythic
So, its difficult to find actual sources telling me how to make these kinds of weapons 😔 reasonably so
However, I did find a loophole 😏
Its still OSINT
However, I did find a loophole 😏
Its still OSINT
Forwarded from Mythic
you definitely shouldnt try to make this at home, or ever….
You could have some people show up to your door 🧍♂️🧍
You could have some people show up to your door 🧍♂️🧍