You can now send stickers, memes, and voice notes directly through Jarvis.
Make your conversations smarter and more fun.
Stay tuned—more features coming soon!
@Jarvisai01_bot
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[[ You can get free and premium apps from here !! ]]
@ChickenDinnerPro_bot
The free access doesn't requires any key !!
Note *
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⚠️ THE KEY IS NOT FREE IT COSTS MONEY !!!!!!!!
⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️
NO safety is guaranteed in free version of app .
🛡 PREMIUM VERSION Guarantees safety for using on main accounts !!
⚠️ Donot come asking for key for free or trial or whatever . ⚠️
@ChickenDinnerPro_bot
The free access doesn't requires any key !!
Note *
NO safety is guaranteed in free version of app .
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GName_Offest =
0x7B137B0
GEngine_Offset =
0xE370A98
ActorArray_Offest =
0x9C3EA88
GUObject_Offset =
0xE0242E0
FatalDamage_Offset =
0x5B4DBB8
For external sock
GWorld =
0xe34b570
GName =
0xd2189c0
Want full SDK , sock or anything ??
Dm :
@Uchiha_Obit0o
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You can download the app from the bot
@ChickenDinnerPro_bot
GName_Offest = 0x7B137B0
GEngine_Offset = 0xE370A98
ActorArray_Offest = 0x9C3EA88
GUObject_Offset = 0xE0242E0
FatalDamage_Offset = 0x5B4DBB8
GName_Offest = 0x78A0AF8
GEngine_Offset = 0xDA8DC18
ActorArray_Offest = 0x99CA838
GUObject_Offset = 0xD601C40
FatalDamage_Offset = 0x58F4DD4
Want full SDK , sock or anything ??
Dm :
@Uchiha_Obit0o
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If you have any questions about the services we provide or any other kind of query you can contact our bot :
@ChickenDinnerPro_bot
If you want to buy a premium key you can contact @Uchiha_Obit0o
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@ChickenDinnerPro_bot
💯 New update of bot !!
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Important Announcement !
We will be temporarily unavailable for a few days due to internal commitments. During this period, you can still purchase keys @Uchiha_Obit0o and continue enjoying both the free and paid versions of our app without any interruptions.
We appreciate your understanding and continued support!
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3.8_SDK_DUMP-BGMI (1).zip
4 MB
3.8_SDK_DUMP-BGMI- [64bit]
•
•
GName_Offest=0x78A0AF8
•GEngine_Offset=0xDA8DC18
•ActorArray_Offest=0x99CA838
•GUObject_Offset=0xD741460
•FatalDamage_Offset=0x58F4DD4
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Forwarded from Chicken Dinner ™
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uintptr_t AntiCheatRandValue0 = 0x270;
// ----->
uintptr_t BulletHitInfoUploadComponent = 0xe68;
uintptr_t bEnableTssSdkAntiData = 0x17c;
uintptr_t bEnableTssSdkAntiDataFilter = 0x17d;
uintptr_t bEnableTssSdkAntiDataFilterNew = 0x17e;
uintptr_t bDisableDsTick = 0x17f;
uintptr_t bDisableDsAntiDataReport = 0x180;
uintptr_t bEnableAddSPCShootData = 0x181;
// ----->
uintptr_t WeaponAntiCheatComp = 0x11b8;
uintptr_t ShootRateCheckTag = 0x19C;
uintptr_t bVerifyTimeLineSync = 0x21C;
uintptr_t bVerifyStartFireTime = 0x22C;
uintptr_t ShootRateCheckMulCoff = 0x1A0;
uintptr_t ShootHitTargetIntervalMulCoff = 0x1A4;
uintptr_t ShootTimeConnectionDeltaThres = 0x228;
void AnticheatComponent(uintptr_t pBase) {
using namespace Cmem;
auto FromBase = ptr(pBase + WeaponManagerComponent);
auto Base = ptr(FromBase + CurrWeapon);
auto bhit = ptr(Base + BulletHitInfoUploadComponent);
auto WeaponAntiCheatCompo = ptr(Base + WeaponAntiCheatComp);
auto rootcomp = getA(playerController + RootComponent);
//----- ROOT COMPONENT
for (int i = 0; i < 8; i++) {
writeData<int>(rootcomp + AntiCheatRandValue0+ i * 8, 0);
}
//----- bullethit COMPONENT
if(Cmem::isValid64(bhit)){
writeData<bool>(bhit + bEnableTssSdkAntiData, false);
writeData<bool>(bhit + bEnableTssSdkAntiDataFilter, false);
writeData<bool>(bhit + bDisableDsTick, false);
writeData<bool>(bhit + bDisableDsAntiDataReport, true);
}
//----- WeaponAntiCheatComp
if(Cmem::isValid64(WeaponAntiCheatCompo)){
writeData<bool>(WeaponAntiCheatCompo + ShootRateCheckTag, false);
writeData<bool>(WeaponAntiCheatCompo + bVerifyTimeLineSync, false);
writeData<bool>(WeaponAntiCheatCompo + bVerifyStartFireTime, false);
writeData<float>(WeaponAntiCheatCompo + ShootRateCheckMulCoff, 9999.0f);
writeData<float>(WeaponAntiCheatCompo + ShootHitTargetIntervalMulCoff, 9999.0f);
writeData<float>(WeaponAntiCheatCompo + ShootTimeConnectionDeltaThres, 9999.0f);
}
}
Just a simple SDK based anticheat bypass that was used many seasons ago !!
Need to update offsets !!
[ External ]
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