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12.1 MB
[WW 2.2Beta]
HQ New map
Source: Seele Leaks (WW)
HQ New map
Source: Seele Leaks (WW)
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Cantarella Animated Splash Art
Source: Wuwa Land
Source: Wuwa Land
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we will be able to pre download on mobile
Source: zani
Source: zani
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Babel Tower Debuffs
> Each time a character sprints, the monster gains 1 layer of effect: Attack increases by 10%, which can be stacked 50 times. Each time a character successfully dodges, the monster loses 3 layers of the above effect.
> All abilities of the Burning Knight have been greatly enhanced.
> When a monster dies, it will leave behind a burning trap that lasts for 20 seconds. When the character is in the trap, a layer of [Impulse Effect] will be added every 0.5 seconds. (When [Impulse Effect] reaches 10 layers, it will explode, causing damage to the character).
> Every 10 seconds, a meteorite will fall, causing 10%/25%/50% damage to the character's upper limit of health, and leaving a burning trap that lasts for 20 seconds. When the character is in the trap, 1 layer of [Impulse Effect] will be added every 1 second. (After 10 layers of [Impulse Effect] are stacked, it will explode and cause damage to the character).
> The character will take 1%/3%/5% of his maximum health as damage per second, and will recover 50% of their maximum health when killing a monster.
> When casting a resonance skill, consume 10%/20% of your maximum health and restore 5 resonance energy.
> When a monster dies, it will cause 20%/40% of the character's maximum health damage to surrounding characters after a certain period of time.
> Monster attack increases by 15%. Each time a monster hits a character, it will add 1/2 layer of [Impulse Effect] to the character, which will take effect once every 1 second. When a character causes damage to a monster with [Light Noise Effect] or [Wind Erosion Effect], it will clear 1 layer of [Impulse Effect] from itself, which will take effect once every 0.5 seconds.
> Each time a character sprints, the monster gains 1 layer of effect: Attack increases by 10%, which can be stacked 50 times. Each time a character successfully dodges, the monster loses 3 layers of the above effect.
> All abilities of the Burning Knight have been greatly enhanced.
> When a monster dies, it will leave behind a burning trap that lasts for 20 seconds. When the character is in the trap, a layer of [Impulse Effect] will be added every 0.5 seconds. (When [Impulse Effect] reaches 10 layers, it will explode, causing damage to the character).
> Every 10 seconds, a meteorite will fall, causing 10%/25%/50% damage to the character's upper limit of health, and leaving a burning trap that lasts for 20 seconds. When the character is in the trap, 1 layer of [Impulse Effect] will be added every 1 second. (After 10 layers of [Impulse Effect] are stacked, it will explode and cause damage to the character).
> The character will take 1%/3%/5% of his maximum health as damage per second, and will recover 50% of their maximum health when killing a monster.
> When casting a resonance skill, consume 10%/20% of your maximum health and restore 5 resonance energy.
> When a monster dies, it will cause 20%/40% of the character's maximum health damage to surrounding characters after a certain period of time.
> Monster attack increases by 15%. Each time a monster hits a character, it will add 1/2 layer of [Impulse Effect] to the character, which will take effect once every 1 second. When a character causes damage to a monster with [Light Noise Effect] or [Wind Erosion Effect], it will clear 1 layer of [Impulse Effect] from itself, which will take effect once every 0.5 seconds.
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Cantarella Gameplay [Incomplete]
Via: Ranny
Source: Fractured Shores
Via: Ranny
Source: Fractured Shores
Add combat motion Sheathing to Idle animation
All characters
All characters
c3613e9e06653aff8cbe0caea14037a4.png
16.5 MB
Source: Team Gemberry78
d4f0ea0921b0f10d97526b42228a16b8.png
547.6 KB
Via: Team Gemberry78
source:yense
source:yense
New Elite Enemies in 2.2
Source: WuWa Land
Source: WuWa Land