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The Penance of Mercy

ATK: 462.50
ATK%: 18.23
Weapon Type: Broadblade
Rarity: 4star

When dealing damage to monsters with [Abnormal Effect], your own attack increases by 4%/5%/6%/7%/8% for 10/10/10/10/10 seconds. This can trigger once per second and can stack up to 4/4/4/4/4 layers.
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Carlotta's Signature Weapon (Death and Dance)

ATK: 500.00
Crit. DMG: 72.00%
Weapon Type: Pistols

Attack increases by 12%/15%/18%/21%/24%. When casting a Intro skill or Resonance Liberation, the damage bonus of one's own Resonance skills increases by 48%/60%/72%/84%/96%, lasting for 5/5/5/5/5 seconds. Repeated acquisition refreshes the duration.
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Roccia's Signature Weapon (Tragicomedy)

ATK: 587.50
Crit. Rate: 24.30%
Weapon Type: Gauntlets

Attack increases by 12%/15%/18%/21%/24%. When casting a basic attack or Intro skill, the damage bonus from the resonance skill increases by 48%/60%/72%/84%/96%, lasting for 3/3/3/3/3 seconds. If obtained again, the duration is refreshed.
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new skin jinshi's dragon
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[WW 2.0Beta]

New Event
Claw Battle Unmatched III
Claw Battle Unmatched IV

【Event Overview】
A mysterious simulated combat program has become popular on the Institute's Jinya Forum.Some time ago, the surfing expert Liju entrusted you with her precious forum account so she could focus on her research.It seems that in order for Liju's project to come to a smooth conclusion, I will have to keep it for her a little longer...


【Participation Conditions】
Unlocks after reaching Union level 35


Event Rules
1. In the "Dual Wielding Battle Royale" version, players will use two squads to enter the upper and lower halves of the simulated battlefield, challenging multiple waves of powerful enemies with the support of enhancement attributes.
2. In the program-simulated battlefield, there are both globally effective buffs and buffs exclusive to different teams.
3. The level zones are divided into limited and unlimited stages based on the number of enemy waves:
i. In limited levels, you can only enter the second half after the first half times out or all waves are eliminated.
ii. In the infinite level, you can only enter the second half when the time for the first half runs out.
4. The challenge score for finite levels is the sum of monster points and time points, while the challenge score for infinite levels is only the monster points:
i. Monster points are earned by players for defeating enemies in the challenge, with points awarded after completing each wave.
ii. Time points are calculated based on the remaining time a player has after completing the challenge.
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More 2.0 QoL Updates

Synthesis Module
A portable synthesis module integrated into the Pangu terminal, developed under the leadership of the Huaxu Research Institute, can be quickly accessed from the item details in the backpack.


Immersion Mode
After activating Immersion Mode, the UI icons and battle information on the main interface will be hidden, allowing you to enjoy an absolutely immersive gaming experience.
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Sanhua Skin Free Confirmed

Source: Zani Oppai
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