War Thunder
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Tanks ingredients!!!
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Meet the MPK Pr.11451!
The Pr.11451 will be added in the Seek & Destroy major update as a new top tier Coastal fleet boat for the USSR. This amazing hydrofoil combines excellent weapons and very high speed and will be a good addition to the top Soviet naval lineups. Let’s have a look.
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https://youtu.be/JxAjYSpZC2o

Dear players!

On June 19th, from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the “Seek & Destroy” major update. While your client is being downloaded, read the devblogs.

We apologize for any inconvenience experienced.
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Custom Sound Mods Temporarily Unavailable (Server Update 19.06.2024)

We’ve disabled the use of custom sound mods for the time being due to conflicts with the current version of the game. If you’ve encountered a game client crash due to the use of sound mods, please submit a report on the CBR platform indicating the sound mod used and the crashID that you can get when sending a crash report. This will greatly help us restore the functionality of sound mods for all players as soon as possible.
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Decals on other vehicles vs... You need to try it out!
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It’s the summer time! Get a boost of good humor by replenishing your hangar with amazing high-ranking vehicles at great prices. Visit the Gaijin.net Store and choose packs that fit your taste, or make your friends happy with a gift!
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How to Evade FOX-3 Radar Missiles🏆🔫

In this video we’d like to tell you how you can dodge the new active radar-homing missiles, also known as the FOX-3.

Your main tool in defending against radar-guided missiles is your RWR, or radar warning receiver. Depending on the aircraft, it can provide you with various details, such as detected radar signal and its direction, threat type, target lock, and missile launch. To make sure the pilot notices the danger, each source type is identified with its own unpleasant sound.
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We’ve got some good news to share! Sound mods are now back. You can find out more on how to use them in War Thunder on our Wiki.

Thank you for all of your reports and feedback that helped us solve issues surrounding sound mods.
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We're getting ready for the weekend, we just need to get some grapes and dried meat🧐
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Update 😎

Aircraft
·EC-665 Tiger HAD, Tiger HAD Block 2, ECC-665 Tiger HAP, EC-665 Tiger UHT — the default seeker position of the ATAS missiles has been corrected to match the sight in the cockpit. (Report).
·A-129 International (p), A129CBT, AH-129D, T129 — a bug that caused the aiming circle to be missing has been fixed. (Report).

Ground Vehicles
A bug that caused the additional propellant charges (the part of the charge that is located around the APFSDS itself and is coupled with it) of two-piece APFSDS to not catch fire has been fixed.

Naval Vessels
IJN Haguro — a bug that caused the additional camouflages to not apply has been fixed. (Report).

Other
The destruction of vegetation decorators has received a new visual effect.
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New Update

Naval Vessels
·USS Flagstaff — the physics behavior interaction with water has been fixed.

Interface
·A bug that caused the “Your research has been completed” window to not close automatically after purchasing the vehicle and not putting it into a crewslot has been fixed.
·A bug that caused the temporary connection text between two vehicles in the tech tree (this appears when a new vehicle is introduced between two connected vehicles) to sometimes mention other random vehicles has been fixed.
·A bug where the selection could skip and not select some elements of the crewslot on the vehicle selection screen in battle when using a gamepad has been fixed.

Other
·A bug where depth charges did not have sound and visual effects when exploding has been fixed. (Report).
·A bug that caused severely damaged enemies that were destroyed by allies to not count towards the Service Record of the player who dealt severe damage, counting only to the in-battle scoreboard, has been fixed. (Report).
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