The Russian T-90 is one of the best examples of iterative tank design done right. The story starts in the mid-1980s, with a push to modernize the T-72. The army needed to refresh its fleet and had a few ways to go about it: commit to an entirely new main battle tank, develop something new on existing foundations, or simply upgrade what was already in service.
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Т-90: The Ever Evolving MBT
The Russian T-90 is one of the best examples of iterative tank design done right. The story starts in the mid-1980s, with a push to modernize the T-72. The army needed to refresh its fleet and had a few ways to go about it: commit to an entirely new main…
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We’re constantly refining many vehicle and weapon parameters, and the Heavy Cavalry major update is no exception. While tuning missile flight models to better match their real-world counterparts, we’ve introduced new missile mechanics, and we’re excited to share them with you!
❗️ As a reminder, helicopter ammunition will not have man-in-the-loop capabilities in this update. We plan to add it in the next major update once most nations have helicopters with suitable armament.
This update will introduce the technical ability to change lift coefficient based on Mach number. It increases at subsonic speeds, drops sharply at transonic speeds, and gradually decreases at supersonic speeds. The first missiles to be simulated with this physics feature will be the AIM-7 and R-27 series missiles. We’re currently working on refining their flight models to bring their drag, thrust, and maneuverability data closer to real-world counterparts, and plan to release these changes after the Heavy Cavalry major update.
Mechanics for changing lift coefficient based on speed will be added to all missiles in the game in the future, and we will keep updating the flight models of various bombs and missiles based on your reports and emerging data, while simultaneously implementing various new mechanics for older missiles.
That’s all for today! The Heavy Cavalry major update is coming soon, and you’ll be able to try out the updated missiles for yourself.
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Hey everyone, on June 24th from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the Heavy Cavalry major update!
So that players with login streaks don’t miss out, the resetting of the daily login counter after not logging in for some time has been been temporarily disabled. The counter will resume operating under normal rules after June 26th at 08:00 GMT.
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'Heavy Cavalry' Update Trailer / War Thunder
The next major update for War Thunder — 'Heavy Cavalry'!
Music - "Hysteria" by The Baltic House ft. Kerensa
Written by Matthew J Bellamy
Published by BMG Rights Management (UK) Ltd., a BMG Company (C) 2003
Used with permission. All rights reserved.
🔘 Site:…
Music - "Hysteria" by The Baltic House ft. Kerensa
Written by Matthew J Bellamy
Published by BMG Rights Management (UK) Ltd., a BMG Company (C) 2003
Used with permission. All rights reserved.
🔘 Site:…
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The Heavy Cavalry major update brings a variety of vehicles for all nations, from the Welkin and IA.58A Pucara to the new Abrams variants and USS North Carolina! For ground locations, we’ve improved the visuals of Ash River and Winter Ardennes, all while retaining their familiar layouts. Rewards for aircraft crashing near your vicinity without taking damage, new damage models and MFD screens, man-in-the-loop, and aiming points for salvo firing are some of the features that we’ve worked on in this update to help improve several quality of life aspects of the game.
❗️ Please note that this update requires more data to be downloaded than usual. About 20 GB more for the standard client and 35 GB more for clients with ultra-high quality for ground vehicle textures. This is because we have changed the compression format of all ground vehicle textures, helping to improve their quality without virtually any increase in the total size of the textures.
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'HEAVY CAVALRY' UPDATE / WAR THUNDER
https://wt.link/Heavy_Cavalry
The Heavy Cavalry major update brings a variety of vehicles for all nations, from the Welkin and IA.58A Pucara to the new Abrams variants and USS North Carolina! For ground locations, we’ve improved the visuals of Ash River…
The Heavy Cavalry major update brings a variety of vehicles for all nations, from the Welkin and IA.58A Pucara to the new Abrams variants and USS North Carolina! For ground locations, we’ve improved the visuals of Ash River…
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Whatever the weather and whatever the time of year, the Gaijin store delights you with new discounts and offers. Check out what we have to offer you at great prices this hot summer!
📆 When: From June 25th (11:00 GMT) until July 2nd (11:00 GMT), get standalone packs with a 50% discount!
❗️ Note! The following packs will be removed from sale on all platforms:
▪️PzH 2000 Pack
▪️JH-7A Prototype Pack
▪️Type 74 Red Star Pack
Note! The offer is available to PC users only.
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Hey everyone! Today we’d like to come to you with our perspective on duplicate vehicles. We know this post is fairly long but we’d rather say too much than too little, as we know this has become an important topic for many players.
Duplicate vehicles are vehicles that are added to research trees to help bolster lineups and fill large gaps in a particular nation. An example of this is the inclusion of Indonesia in the Japanese tree, or Hungary in the Italian tree.
There are two main reasons for these additions. The first reason is that a real life country may have a set of interesting vehicles but not enough to form their own independent research tree. The second, and primary reason, is to help improve lineups in a particular nation. Here, we’re killing “two birds with one stone”, as a nation that may have not otherwise made it into the game can be added, while helping to improve an already existing tree. Our aim with these sorts of additions are a means to be as positive as possible; we want a nation to be enjoyable to play with full, varied lineups and fun vehicles.
Below we will explain our decision process for Premium vehicles and Researchable vehicles that are “clones” and explain why we go about adding them.
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The Heavy Cavalry update has brought plenty of new tools for high-rank aviation. Today we’ll talk about man-in-the-loop guidance and the new functionality for aircraft target points.
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New Features for Aircraft
The Heavy Cavalry update has brought plenty of new tools for high-rank aviation. Today we’ll talk about man-in-the-loop guidance and the new functionality for aircraft target points.
This video is available with voiceovers and subtitles in multiple languages.…
This video is available with voiceovers and subtitles in multiple languages.…
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The first Victoria Cross ceremony took place on June 26th 1857. In 2009, the last Saturday in June was designated British Armed Forces Day. The British Army distinguished itself most prominently during the Second World War, when following the surrender of France, Britain and the Commonwealth remained Germany’s only adversaries for a full year. After the Second World War, Britain primarily fought as part of coalition forces, but the Falklands War vividly demonstrated its military effectiveness.
When: From June 26th (11:00 GMT) until June 29th (11:00 GMT)
Task: Earn 3,000 mission points in battles where you used British vehicles at rank III or higher to receive the “British Armed Forces Day” trophy!
Inside this trophy, you’ll receive one of three decals
The “British Armed Forces Day” decal is located in the “Holidays” vehicle customization section. The “UK Ministry of Defence Emblem” and “UK Armed Forces Day 2025” decals are located in the “Great Britain → Tanks” vehicle customization section.
If you already have all three decals, you’ll receive a trophy containing one of the following items:
▪️20-50% Research Point booster for 3-10 battles
▪️20-50% Silver Lion booster for 3-10 battles
▪️3-5 universal backups
▪️1 day of Premium account
Please note: After finishing the task, you need to collect the reward manually.
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After players tested Nuclear Escalation on the Heavy Cavalry dev server, we’re ready to launch the mode on the main servers again!
📆 When: From June 26th (12:00 GMT) until July 6st (11:00 GMT).
Nuclear Escalation will run in the same format as it did on the dev server. Check out the changes since April below!
We’ve refined and improved the large-scale nuclear conflict that you experienced back in April and made numerous changes, but the main ones include:
▪️Players can now fly their own aircraft from any nation
▪️An AI-controlled fleet has been added to the mission
▪️The overall front line has been increased
There’s also changes to game mechanics, various tweaks, improvements and new features. Let’s take a look at them below!
All in-game nations can now participate in this version of Nuclear Escalation! Battle Ratings now range from 13.0 to 14.7, and the matchmaking system utilizes Battle Rating brackets within this range as needed, ensuring balanced encounters in every battle.
We’ve also expanded the front line: the line of contact has been extended to the mountains, increasing the map’s tactical depth. Carrier strike groups, supported by missile ships, have been added to control the coastal zone. More modern AI-controlled ground vehicles have been introduced for higher-rank battles in the mode as well.
We’ve made some major changes to the general event mechanics. The escalation system has been reworked, removing the need for strategic bombers with megaton bombs. Nuclear strikes will now be carried out with bombs of 5 and 30 kiloton yields, carried by the same aircraft that carry nuclear bombs in Ground Battles, depending on the Battle Rating bracket. The behemoths from the April event, the B-52H and Tu-95M bombers, may return as a separate Nuclear Escalation event in the future.
The match completion conditions have also changed. The main base is now easier to destroy, but destroying it no longer grants instant victory. Victory is now determined by the total number of points earned for destroying any target: enemy aircraft, AI-controlled vehicles, and airfields.
In addition, the marker system has been improved when viewing from an aircraft. Markers for ground and surface targets are now displayed depending on the angular size of the target, meaning that markers for buildings are visible 3-5 times further than markers for ground vehicles.
A new respawn mechanic has been introduced. Aircraft are now temporarily locked from respawing on the airfields from which they departed from. Respawning with the same aircraft from other airfields is possible immediately. This change is intended to prevent players from instantly returning to combat in the same position and encourage more cautious, tactical behavior.
And finally, the minimap now features tooltips for respawn bases. Hovering over them provides information about the airfield’s status. This new feature simplifies navigation and improves situational awareness for the team.
The fire control system for air defense vehicles has undergone significant changes here too. Target filters have been implemented, meaning that air defense systems will now engage guided missiles (especially air-to-air missiles and surface-to-air missiles) significantly less frequently. This will only occur if there are no aircraft in the firing range and the air defense system considers the missile an immediate threat.
The event is already live, so buckle up and give ‘em hell!
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Welcome to Thunder Show and the most mesmerizing moments of the past week!
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Thunder Show: SKY STRONGHOLD
We’re making the show together with you, our players!
How to get on Thunder Show — https://youtu.be/t4VMkbcFc2c
Welcome to Thunder Show and the most mesmerizing moments of the past week!
WT Live — https://live.warthunder.com/post/1161395
This video is…
How to get on Thunder Show — https://youtu.be/t4VMkbcFc2c
Welcome to Thunder Show and the most mesmerizing moments of the past week!
WT Live — https://live.warthunder.com/post/1161395
This video is…
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The Albatros combat trainer is already familiar to War Thunder players thanks to its premium Czech version. But the summer update adds another modification: the Thai L-39ZA/ART, available to research in the Japanese tech tree. At first glance, it barely differs from the basic L-39. But in reality, the Thai modernization received several very welcome upgrades that make it noticeably more interesting to play.
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L-39ZA/ART: The Albatros’ New Groove
The Albatros combat trainer is already familiar to War Thunder players thanks to its premium Czech version. But the summer update adds another modification: the Thai L-39ZA/ART, available to research in the Japanese tech tree. At first glance, it barely differs…
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The F-14 Tomcat, an American carrier-based fighter, was rightly considered one of the most advanced aircraft of the Cold War. Even its early variants boasted a powerful radar and long-range Phoenix missiles. At high speeds, the Tomcat’s engines retained tremendous thrust, and combined with its variable-sweep wing, this gave the aircraft outstanding flight performance by the standards of carrier aviation.
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F-14D Super Tomcat: Never Got Its Shot
The F-14 Tomcat, an American carrier-based fighter, was rightly considered one of the most advanced aircraft of the Cold War. Even its early variants boasted a powerful radar and long-range Phoenix missiles. At high speeds, the Tomcat’s engines retained tremendous…
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The World Cup is in full swing, teams are playing their best, fans are fired up, and emotions are running high! Unleash your inner footballer in War Thunder, as we’re bringing back Tank Football with a new set of rewards, a league system, and a new player profile showcase so seasoned players can show off their football achievements.
To help you remember how to jump and dash, warm up and prepare for matches properly, training events are available for you from June 30th (11:00 GMT) until July 1st (10:45 GMT). In these training events, achievement progression is switched off.
From July 1st (11:00 GMT) until July 20th (05:00 GMT), daily football matches are available at the following times: from 11:00-14:00 GMT, 16:00-22:00 GMT and 00:00-05:00 GMT.
Join other players in a 3v3 event (for solo players), or gather a team together and show off your skills and tactics in a 4v4 event (for squads).
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