This rare ground attack variant of the Fw 189 will be joining the German air tree in the next major update!
At a glance:
โช๏ธHeavily armored cockpit
โช๏ธPowerful frontal armament
โช๏ธStrong defensive gunner
โช๏ธLow speed overall
This collectible attacker will arrive at rank I for Germany, costing a very small amount of Golden Eagles. Itโs well armed and very well armored, but the fairly weak engines lead to poor flight performance across the board. Historically, the aircraft was designed to operate in environments where air superiority had already been achieved, so armor and firepower were the only vital considerations. In the contested skies of War Thunder, however, youโll rarely have such a luxury!
โ๏ธ This fantastic Fw 189 modification was a collaborative effort, and weโd like to thank War Thunder players Vitaliy โNovA29โ Vostokov who worked on the exterior model, and Daniil โJoy_Division__โ Zaytsev who made the cockpit. Thanks a lot fellas!
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๐งโ๐ฌRegarding the Hull Armor of the M1A2 SEP V3
Hey everyone, today weโll be going into detail on the hull protection of the new Abrams models, armed with scales, a ruler, and all the available data we have.
Weโll start with clarifying the data we used to create the version of the tank we have in game. We know the hull armor of the Abrams is a topic of heated debate, so we want to be as thorough as possible.
Very briefly, our conclusion is that there is evidence to suggest that changes were made to the frontal armor of the hull, so letโs get started!
๐กThe Hull Front: Projects, Myths, and Facts
โ๏ธ On the Scales
๐Front Torsion Bars
๐คฉ Weight Budget
โ๏ธ Conclusion
Hey everyone, today weโll be going into detail on the hull protection of the new Abrams models, armed with scales, a ruler, and all the available data we have.
Weโll start with clarifying the data we used to create the version of the tank we have in game. We know the hull armor of the Abrams is a topic of heated debate, so we want to be as thorough as possible.
Very briefly, our conclusion is that there is evidence to suggest that changes were made to the frontal armor of the hull, so letโs get started!
๐กThe Hull Front: Projects, Myths, and Facts
๐Front Torsion Bars
There is no confirmed data on the specific hull armor properties of the M1A2 SEP V3, the only thing thatโs provable is that some modification was made to the armor array in the frontal hull. The hull armor of the SEP V3 will be strengthened in game, in relation to the only reasonable assumption weโre able to make based on the known change in weight. In the game, the tankโs hull will be better protected when compared to previous variants of the Abrams. This improvement is in line with what the engineers would be able to achieve without redesigning the entire vehicle from scratch.
In addition, and perhaps more importantly, we are currently working on the hull and turret armor of all tanks in the Abrams family. Part of this work includes converting sections of the armor to the volumetric model, which will improve survivability universally. This improves protection around the upper hull area and the turret ring, which we consider to be more impactful in game than the lower plate itself.
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๐ฐHimmel the SPG
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We continue exploring the summer additions. Today itโs time for a long-awaited World War II SPG: the German Hummel, which means โbumblebee.โ Letโs see how hard this one can sting.
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Hummel: A Bumblebee with a Sledgehammer
We continue exploring the summer additions. Today itโs time for a long-awaited World War II SPG: the German Hummel, which means โbumblebee.โ Letโs see how hard this one can sting.
This video is available with voiceovers and subtitles in multiple languages.โฆ
This video is available with voiceovers and subtitles in multiple languages.โฆ
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The Battle of 73 Easting, fought on the 26th of February, 1991, during the Gulf War, is often called the last great tank battle of the 20th century. It was there that next-generation technology collided with outdated ideas about warfare, and in conditions that seemed almost unsuitable for modern combat.
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The Battle of 73 Easting: The Moment Tank Warfare Changed
The Battle of 73 Easting, fought on the 26th of February, 1991, during the Gulf War, is often called the last great tank battle of the 20th century. It was there that next-generation technology collided with outdated ideas about warfare, and in conditionsโฆ
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Japan is getting an Indonesian Leopard 2RI with additional armor and a high-end round!
At a glance:
โช๏ธAdd-on armor package
โช๏ธDM53 APFSDS
โช๏ธHigh mobility
Today weโre taking a look at a main new addition to the Japanese Ground Forces tree in the Heavy Cavalry major update. Meet the Leopard 2RI, featuring additional armor and high-end ammunition, all while retaining good mobility and a modern fire control system. Letโs see what itโs all about!
๐นType 90B "Fuji" Pack
๐นSenrai Maidens: Usagi
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The Russian T-90 is one of the best examples of iterative tank design done right. The story starts in the mid-1980s, with a push to modernize the T-72. The army needed to refresh its fleet and had a few ways to go about it: commit to an entirely new main battle tank, develop something new on existing foundations, or simply upgrade what was already in service.
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ะข-90: The Ever Evolving MBT
The Russian T-90 is one of the best examples of iterative tank design done right. The story starts in the mid-1980s, with a push to modernize the T-72. The army needed to refresh its fleet and had a few ways to go about it: commit to an entirely new mainโฆ
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Weโre constantly refining many vehicle and weapon parameters, and the Heavy Cavalry major update is no exception. While tuning missile flight models to better match their real-world counterparts, weโve introduced new missile mechanics, and weโre excited to share them with you!
โ๏ธ As a reminder, helicopter ammunition will not have man-in-the-loop capabilities in this update. We plan to add it in the next major update once most nations have helicopters with suitable armament.
This update will introduce the technical ability to change lift coefficient based on Mach number. It increases at subsonic speeds, drops sharply at transonic speeds, and gradually decreases at supersonic speeds. The first missiles to be simulated with this physics feature will be the AIM-7 and R-27 series missiles. Weโre currently working on refining their flight models to bring their drag, thrust, and maneuverability data closer to real-world counterparts, and plan to release these changes after the Heavy Cavalry major update.
Mechanics for changing lift coefficient based on speed will be added to all missiles in the game in the future, and we will keep updating the flight models of various bombs and missiles based on your reports and emerging data, while simultaneously implementing various new mechanics for older missiles.
Thatโs all for today! The Heavy Cavalry major update is coming soon, and youโll be able to try out the updated missiles for yourself.
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Hey everyone, on June 24th from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the Heavy Cavalry major update!
So that players with login streaks donโt miss out, the resetting of the daily login counter after not logging in for some time has been been temporarily disabled. The counter will resume operating under normal rules after June 26th at 08:00 GMT.
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'Heavy Cavalry' Update Trailer / War Thunder
The next major update for War Thunder โ 'Heavy Cavalry'!
Music - "Hysteria" by The Baltic House ft. Kerensa
Written by Matthew J Bellamy
Published by BMG Rights Management (UK) Ltd., a BMG Company (C) 2003
Used with permission. All rights reserved.
๐ Site:โฆ
Music - "Hysteria" by The Baltic House ft. Kerensa
Written by Matthew J Bellamy
Published by BMG Rights Management (UK) Ltd., a BMG Company (C) 2003
Used with permission. All rights reserved.
๐ Site:โฆ
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The Heavy Cavalry major update brings a variety of vehicles for all nations, from the Welkin and IA.58A Pucara to the new Abrams variants and USS North Carolina! For ground locations, weโve improved the visuals of Ash River and Winter Ardennes, all while retaining their familiar layouts. Rewards for aircraft crashing near your vicinity without taking damage, new damage models and MFD screens, man-in-the-loop, and aiming points for salvo firing are some of the features that weโve worked on in this update to help improve several quality of life aspects of the game.
โ๏ธ Please note that this update requires more data to be downloaded than usual. About 20 GB more for the standard client and 35 GB more for clients with ultra-high quality for ground vehicle textures. This is because we have changed the compression format of all ground vehicle textures, helping to improve their quality without virtually any increase in the total size of the textures.
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'HEAVY CAVALRY' UPDATE / WAR THUNDER
https://wt.link/Heavy_Cavalry
The Heavy Cavalry major update brings a variety of vehicles for all nations, from the Welkin and IA.58A Pucara to the new Abrams variants and USS North Carolina! For ground locations, weโve improved the visuals of Ash Riverโฆ
The Heavy Cavalry major update brings a variety of vehicles for all nations, from the Welkin and IA.58A Pucara to the new Abrams variants and USS North Carolina! For ground locations, weโve improved the visuals of Ash Riverโฆ
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Whatever the weather and whatever the time of year, the Gaijin store delights you with new discounts and offers. Check out what we have to offer you at great prices this hot summer!
๐ When: From June 25th (11:00 GMT) until July 2nd (11:00 GMT), get standalone packs with a 50% discount!
โ๏ธ Note! The following packs will be removed from sale on all platforms:
โช๏ธPzH 2000 Pack
โช๏ธJH-7A Prototype Pack
โช๏ธType 74 Red Star Pack
Note! The offer is available to PC users only.
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Hey everyone! Today weโd like to come to you with our perspective on duplicate vehicles. We know this post is fairly long but weโd rather say too much than too little, as we know this has become an important topic for many players.
Duplicate vehicles are vehicles that are added to research trees to help bolster lineups and fill large gaps in a particular nation. An example of this is the inclusion of Indonesia in the Japanese tree, or Hungary in the Italian tree.
There are two main reasons for these additions. The first reason is that a real life country may have a set of interesting vehicles but not enough to form their own independent research tree. The second, and primary reason, is to help improve lineups in a particular nation. Here, weโre killing โtwo birds with one stoneโ, as a nation that may have not otherwise made it into the game can be added, while helping to improve an already existing tree. Our aim with these sorts of additions are a means to be as positive as possible; we want a nation to be enjoyable to play with full, varied lineups and fun vehicles.
Below we will explain our decision process for Premium vehicles and Researchable vehicles that are โclonesโ and explain why we go about adding them.
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