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๐Ÿฆ‰Fw 189 ะก: The Ugliest Duckling

This rare ground attack variant of the Fw 189 will be joining the German air tree in the next major update!

๐Ÿ‡ฉ๐Ÿ‡ชFw 189 ะก: A Premium Attacker for Germany at Rank I

At a glance:
โ–ช๏ธHeavily armored cockpit
โ–ช๏ธPowerful frontal armament
โ–ช๏ธStrong defensive gunner
โ–ช๏ธLow speed overall


๐Ÿ‘‹Introducing the Fw 189 ะก!
This collectible attacker will arrive at rank I for Germany, costing a very small amount of Golden Eagles. Itโ€™s well armed and very well armored, but the fairly weak engines lead to poor flight performance across the board. Historically, the aircraft was designed to operate in environments where air superiority had already been achieved, so armor and firepower were the only vital considerations. In the contested skies of War Thunder, however, youโ€™ll rarely have such a luxury!

โ—๏ธThis fantastic Fw 189 modification was a collaborative effort, and weโ€™d like to thank War Thunder players Vitaliy โ€œNovA29โ€ Vostokov who worked on the exterior model, and Daniil โ€œJoy_Division__โ€ Zaytsev who made the cockpit. Thanks a lot fellas!
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๐Ÿง‘โ€๐Ÿ”ฌRegarding the Hull Armor of the M1A2 SEP V3

Hey everyone, today weโ€™ll be going into detail on the hull protection of the new Abrams models, armed with scales, a ruler, and all the available data we have.

Weโ€™ll start with clarifying the data we used to create the version of the tank we have in game. We know the hull armor of the Abrams is a topic of heated debate, so we want to be as thorough as possible.

Very briefly, our conclusion is that there is evidence to suggest that changes were made to the frontal armor of the hull, so letโ€™s get started!

๐Ÿ›กThe Hull Front: Projects, Myths, and Facts
โš–๏ธOn the Scales
๐Ÿ›ž
Front Torsion Bars
๐ŸคฉWeight Budget

โ—๏ธConclusion
There is no confirmed data on the specific hull armor properties of the M1A2 SEP V3, the only thing thatโ€™s provable is that some modification was made to the armor array in the frontal hull. The hull armor of the SEP V3 will be strengthened in game, in relation to the only reasonable assumption weโ€™re able to make based on the known change in weight. In the game, the tankโ€™s hull will be better protected when compared to previous variants of the Abrams. This improvement is in line with what the engineers would be able to achieve without redesigning the entire vehicle from scratch.

In addition, and perhaps more importantly, we are currently working on the hull and turret armor of all tanks in the Abrams family. Part of this work includes converting sections of the armor to the volumetric model, which will improve survivability universally. This improves protection around the upper hull area and the turret ring, which we consider to be more impactful in game than the lower plate itself.
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๐ŸฐHimmel the SPG
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โ–ถ๏ธHummel: A Bumblebee with a Sledgehammer

We continue exploring the summer additions. Today itโ€™s time for a long-awaited World War II SPG: the German Hummel, which means โ€œbumblebee.โ€ Letโ€™s see how hard this one can sting.
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โ–ถ๏ธThe Battle of 73 Easting: The Moment Tank Warfare Changed

The Battle of 73 Easting, fought on the 26th of February, 1991, during the Gulf War, is often called the last great tank battle of the 20th century. It was there that next-generation technology collided with outdated ideas about warfare, and in conditions that seemed almost unsuitable for modern combat.
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๐ŸŒดLeopard 2RI: In the Indonesian Jungle

Japan is getting an Indonesian Leopard 2RI with additional armor and a high-end round!

๐Ÿ‡ฎ๐Ÿ‡ฉ๐Ÿ‡ฏ๐Ÿ‡ตLeopard 2RI: An MBT for Japan at Rank VIII

At a glance:
โ–ช๏ธAdd-on armor package
โ–ช๏ธDM53 APFSDS
โ–ช๏ธHigh mobility


๐Ÿ‘‹Introducing the Leopard 2RI!
Today weโ€™re taking a look at a main new addition to the Japanese Ground Forces tree in the Heavy Cavalry major update. Meet the Leopard 2RI, featuring additional armor and high-end ammunition, all while retaining good mobility and a modern fire control system. Letโ€™s see what itโ€™s all about!

๐Ÿ”ผYou can greatly speed up the research of the Leopard 2RI with these packs:
๐Ÿ”นType 90B "Fuji" Pack
๐Ÿ”นSenrai Maidens: Usagi
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โ–ถ๏ธะข-90: The Ever Evolving MBT

The Russian T-90 is one of the best examples of iterative tank design done right. The story starts in the mid-1980s, with a push to modernize the T-72. The army needed to refresh its fleet and had a few ways to go about it: commit to an entirely new main battle tank, develop something new on existing foundations, or simply upgrade what was already in service.
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๐Ÿš€Flight Model and Missile Autopilot Improvements

Weโ€™re constantly refining many vehicle and weapon parameters, and the Heavy Cavalry major update is no exception. While tuning missile flight models to better match their real-world counterparts, weโ€™ve introduced new missile mechanics, and weโ€™re excited to share them with you!

๐Ÿ’จThe Effect of Pressure on Rocket Engine Thrust
๐Ÿš€AIM-54
๐Ÿš€Missile Air-breathing Engine Improvements
โš™๏ธAutopilot Engine Activation
๐Ÿ”ผAltitude Hold
โ—๏ธAs a reminder, helicopter ammunition will not have man-in-the-loop capabilities in this update. We plan to add it in the next major update once most nations have helicopters with suitable armament.


โ“Our Future Plans

This update will introduce the technical ability to change lift coefficient based on Mach number. It increases at subsonic speeds, drops sharply at transonic speeds, and gradually decreases at supersonic speeds. The first missiles to be simulated with this physics feature will be the AIM-7 and R-27 series missiles. Weโ€™re currently working on refining their flight models to bring their drag, thrust, and maneuverability data closer to real-world counterparts, and plan to release these changes after the Heavy Cavalry major update.

Mechanics for changing lift coefficient based on speed will be added to all missiles in the game in the future, and we will keep updating the flight models of various bombs and missiles based on your reports and emerging data, while simultaneously implementing various new mechanics for older missiles.

Thatโ€™s all for today! The Heavy Cavalry major update is coming soon, and youโ€™ll be able to try out the updated missiles for yourself.
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โ—๏ธPlanned Technical Works on 24.06.2026

Hey everyone, on June 24th from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the Heavy Cavalry major update!


โ€ผ๏ธPlayers with a Premium Account have been given an extra 12 hours of premium time!

So that players with login streaks donโ€™t miss out, the resetting of the daily login counter after not logging in for some time has been been temporarily disabled. The counter will resume operating under normal rules after June 26th at 08:00 GMT.
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๐Ÿด๐Ÿด๐ŸดMeet the โ€œHeavy Cavalryโ€ Major Update!

The Heavy Cavalry major update brings a variety of vehicles for all nations, from the Welkin and IA.58A Pucara to the new Abrams variants and USS North Carolina! For ground locations, weโ€™ve improved the visuals of Ash River and Winter Ardennes, all while retaining their familiar layouts. Rewards for aircraft crashing near your vicinity without taking damage, new damage models and MFD screens, man-in-the-loop, and aiming points for salvo firing are some of the features that weโ€™ve worked on in this update to help improve several quality of life aspects of the game.

๐Ÿ†•Be sure to check out the changelog to see all the improvements, vehicles and other features that weโ€™ve included in this major update.

โ—๏ธPlease note that this update requires more data to be downloaded than usual. About 20 GB more for the standard client and 35 GB more for clients with ultra-high quality for ground vehicle textures. This is because we have changed the compression format of all ground vehicle textures, helping to improve their quality without virtually any increase in the total size of the textures.
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๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅThe Summer Sale in the Gaijin Store!

Whatever the weather and whatever the time of year, the Gaijin store delights you with new discounts and offers. Check out what we have to offer you at great prices this hot summer!

๐Ÿ“†When: From June 25th (11:00 GMT) until July 2nd (11:00 GMT), get standalone packs with a 50% discount!


๐Ÿ›F/A-18C Hornet (Swiss) Pack - 50%
๐Ÿ›F-2A ADTW Pack - 50%
๐Ÿ›T58 Pack - 50%
๐Ÿ›Leopard 2 (OTCo) Pack - 50%
๐Ÿ›BMPT-72 "Terminator-2" Pack -50%
๐Ÿ›Su-30MKK (China) Pack -50%

โžก๏ธAnd over 30 more offers with a 50% discount!

โ—๏ธNote! The following packs will be removed from sale on all platforms:

โ–ช๏ธPzH 2000 Pack
โ–ช๏ธJH-7A Prototype Pack
โ–ช๏ธType 74 Red Star Pack

Note! The offer is available to PC users only.
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๐Ÿ“•Duplicate Vehicles: Why We Add Them

Hey everyone! Today weโ€™d like to come to you with our perspective on duplicate vehicles. We know this post is fairly long but weโ€™d rather say too much than too little, as we know this has become an important topic for many players.

Duplicate vehicles are vehicles that are added to research trees to help bolster lineups and fill large gaps in a particular nation. An example of this is the inclusion of Indonesia in the Japanese tree, or Hungary in the Italian tree.

There are two main reasons for these additions. The first reason is that a real life country may have a set of interesting vehicles but not enough to form their own independent research tree. The second, and primary reason, is to help improve lineups in a particular nation. Here, weโ€™re killing โ€œtwo birds with one stoneโ€, as a nation that may have not otherwise made it into the game can be added, while helping to improve an already existing tree. Our aim with these sorts of additions are a means to be as positive as possible; we want a nation to be enjoyable to play with full, varied lineups and fun vehicles.

Below we will explain our decision process for Premium vehicles and Researchable vehicles that are โ€œclonesโ€ and explain why we go about adding them.

โžก๏ธLEARN MORE
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