On June 15th 1955, the MiG-21, one of the most recognizable and mass-produced supersonic fighters in history, took to the skies for the first time. Nearly 11,500 of these aircraft were made. Relatively inexpensive to produce, it was also fast, survivable, and durable, ensuring its popularity worldwide and participation in numerous conflicts. The Chinese J-7 fighter family traces its lineage to the MiG-21.
30% Discount on MiG-21 variants!
When: From June 16th (11:00 GMT) until June 19th (11:00 GMT)
Where: Germany / Great Britain / China > Aviation > Premium Vehicles.
▪️MiG-21 SPS-K (Germany, Rank VI) — 6,489 Golden Eagles
▪️MiG-21 Bison (Great Britain, Rank VIII) — 6,986 Golden Eagles
▪️J-7D (China, Rank VII) — 6,489 Golden Eagles
▪️MiG-21bis "Lazur-M" (Germany, Rank VII)
▪️Premium account for 20 days
▪️2500 Golden Eagles
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You’ve asked for them, you’ve waited for them, and here they are! In the Heavy Cavalry major update, you’ll have new tools at your disposal for countering anti-aircraft systems: anti-radiation missiles (ARMs) and electronic support measures (ESM) capabilities. As the game continues to add new threats, this type of weaponry is becoming increasingly relevant. New SAM systems have been added, and taking them out requires new tools for the job. Plus, you simply can’t do without anti-radiation missiles in Nuclear Escalation! Let’s dive into what they are and how they work.
Right, first off let’s start with the Anti-Radiation Missiles (ARMs). These missiles are equipped with a passive radar homing head. This means the enemy radar sends signals, your missile detects that radar signal, and goes to chase the source of it. The source of the radio waves can be either the radar of an SPAA or a ship, or the airborne radar of another aircraft, but this is more of an exception.
Speaking of exceptions, during Operation Desert Storm, an AGM-88 HARM missile struck a low-flying allied B-52G bomber that had its tail radar (used to guide the gun turret) turned on. The aircraft successfully returned to base and was later named “In HARM’s Way”.
What do you need to know about the specifics of using these missiles? First and foremost, it’s important to remember that their seekers are tuned to detect specific radar bands, designated by letters in the game. The missile simply won’t see a target if it emits radiation of a different wavelength (band). Therefore, you need to “know your enemy” and select missiles based on the range of potential opponents. To help you, the missile stat cards list the wavelengths (radar bands), and on cursor hover, a list of vehicles emitting signals in that range is displayed.
❗️ In the “Heavy Cavalry” update, ARM aircraft from all nations will receive new missiles. Among the new additions are:
▪️The US AGM-88 HARM (versions A and C), the AGM-122 (based on the AIM-9C)
▪️The Anglo-French AS-37 ARMAT
▪️The British ALARM
▪️The Chinese YJ-91, CM-102, and LD-10
▪️The Soviet Kh-27PS, several versions of the Kh-58, and the Kh-31 family — the first missiles in the game to feature a ramjet engine.
So we’ve covered the missiles themselves, but how do you launch them? You can simply turn on the seeker and fire a missile at the first target you see, but that’s not always effective. This is where the electronic support measures functionality comes in handy.
To begin with, we’ve decided to only add more advanced missiles that can be guided by electronic support sensors and, if possible, those with wide-range seekers. However, we don’t rule out the possibility of adding older missiles, such as the AGM-45 Shrike, in the future. Everything depends on how the anti-radiation missiles introduced in this update perform in-game.
Please note that some of the missiles shown here actually have a lock-on-after-launch mode, but due to the fact that in-game, especially in combined battles, both allied and enemy radio sources are often concentrated in a small area, we will limit the missiles to launching at a known signal.
That’s it for this one, the Heavy Cavalry update is coming very soon. See you soon in the next dev blogs!
Please note that missile features and mechanics may be subject to refinement and change before being added to the game.
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Today we’re taking a look at the IA 58A Pucará, quite a special plane as it’s the first domestically designed and produced Argentine aircraft coming to the game!
At a glance:
▪️20 mm cannons and machine guns
▪️Various bombs and rockets. And a torpedo!
▪️Small, nimble but slow
Meet the IA 58A Pucará, Argentina’s first aircraft coming to War Thunder as a pack premium in the Heavy Cavalry major update! Being powered by two Turbomeca Astazou turboprop engines (similar to the ones found on the Alouette helicopter) and having a plethora of weapon options, including 20 mm cannons, 7.62 mm machine guns and bombs and rockets, the Pucará is sure to be a fun nimble ground attack aircraft. Let’s take a closer look!
❗️ Interesting: “Pucará” comes from the Quechua language found in Argentina, meaning “Fortress” in English.
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▪️The compression format of all ground vehicles textures has been changed from DXT5 to BC7 to improve their quality. The visual texture compression artifacts have become way less noticeable, including the blocky and color banding artifacts. The GPU load when unpacking the textures and the total file size have remained virtually the same, but this switch to another compression method requires a one-time download of about 20 GB of changed textures for the standard client and 35 GB for clients with ultra-high quality for ground vehicles textures.
▪️The ambient occlusion (AO) maps of all ground vehicles have been updated to be more physically-correctly rendered in the game. The changes are more noticeable in low-light environments: previously many areas on tanks became too dark under such conditions.
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Today we’re diving into the details of an iconic American jet fighter from the Cold War era!
At a glance:
▪️High speed and rate of climb
▪️Radar and RWR
▪️20 mm cannons
▪️No air-to-air missiles
In the Heavy Cavalry major update, we’ll be adding the F-101C Voodoo to the American interceptor line! We hinted at this aircraft in the Community Update No.11 post, and we’re glad so many of you guessed it. Great job! Enough of that for now, let’s take a look at how the Voodoo will perform in the game, and our reasoning for adding it.
❗️ Interesting: A modified version of the F-101A with experimental engines set an absolute world speed record in 1957, reaching 1,943.5 km/h!
🔹F-5C Pack
🔹F-4S Phantom II Pack
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'Heavy Cavalry' Update Trailer / War Thunder
The next major update for War Thunder — 'Heavy Cavalry'!
Music - "Hysteria" by The Baltic House ft. Kerensa
Written by Matthew J Bellamy
Published by BMG Rights Management (UK) Ltd., a BMG Company (C) 2003
Used with permission. All rights reserved.
🔘 Site:…
Music - "Hysteria" by The Baltic House ft. Kerensa
Written by Matthew J Bellamy
Published by BMG Rights Management (UK) Ltd., a BMG Company (C) 2003
Used with permission. All rights reserved.
🔘 Site:…
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This rare ground attack variant of the Fw 189 will be joining the German air tree in the next major update!
At a glance:
▪️Heavily armored cockpit
▪️Powerful frontal armament
▪️Strong defensive gunner
▪️Low speed overall
This collectible attacker will arrive at rank I for Germany, costing a very small amount of Golden Eagles. It’s well armed and very well armored, but the fairly weak engines lead to poor flight performance across the board. Historically, the aircraft was designed to operate in environments where air superiority had already been achieved, so armor and firepower were the only vital considerations. In the contested skies of War Thunder, however, you’ll rarely have such a luxury!
❗️ This fantastic Fw 189 modification was a collaborative effort, and we’d like to thank War Thunder players Vitaliy “NovA29” Vostokov who worked on the exterior model, and Daniil “Joy_Division__” Zaytsev who made the cockpit. Thanks a lot fellas!
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🧑🔬Regarding the Hull Armor of the M1A2 SEP V3
Hey everyone, today we’ll be going into detail on the hull protection of the new Abrams models, armed with scales, a ruler, and all the available data we have.
We’ll start with clarifying the data we used to create the version of the tank we have in game. We know the hull armor of the Abrams is a topic of heated debate, so we want to be as thorough as possible.
Very briefly, our conclusion is that there is evidence to suggest that changes were made to the frontal armor of the hull, so let’s get started!
🛡The Hull Front: Projects, Myths, and Facts
⚖️ On the Scales
🛞Front Torsion Bars
🤩 Weight Budget
❗️ Conclusion
Hey everyone, today we’ll be going into detail on the hull protection of the new Abrams models, armed with scales, a ruler, and all the available data we have.
We’ll start with clarifying the data we used to create the version of the tank we have in game. We know the hull armor of the Abrams is a topic of heated debate, so we want to be as thorough as possible.
Very briefly, our conclusion is that there is evidence to suggest that changes were made to the frontal armor of the hull, so let’s get started!
🛡The Hull Front: Projects, Myths, and Facts
🛞Front Torsion Bars
There is no confirmed data on the specific hull armor properties of the M1A2 SEP V3, the only thing that’s provable is that some modification was made to the armor array in the frontal hull. The hull armor of the SEP V3 will be strengthened in game, in relation to the only reasonable assumption we’re able to make based on the known change in weight. In the game, the tank’s hull will be better protected when compared to previous variants of the Abrams. This improvement is in line with what the engineers would be able to achieve without redesigning the entire vehicle from scratch.
In addition, and perhaps more importantly, we are currently working on the hull and turret armor of all tanks in the Abrams family. Part of this work includes converting sections of the armor to the volumetric model, which will improve survivability universally. This improves protection around the upper hull area and the turret ring, which we consider to be more impactful in game than the lower plate itself.
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We continue exploring the summer additions. Today it’s time for a long-awaited World War II SPG: the German Hummel, which means “bumblebee.” Let’s see how hard this one can sting.
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Hummel: A Bumblebee with a Sledgehammer
We continue exploring the summer additions. Today it’s time for a long-awaited World War II SPG: the German Hummel, which means “bumblebee.” Let’s see how hard this one can sting.
This video is available with voiceovers and subtitles in multiple languages.…
This video is available with voiceovers and subtitles in multiple languages.…
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The Battle of 73 Easting, fought on the 26th of February, 1991, during the Gulf War, is often called the last great tank battle of the 20th century. It was there that next-generation technology collided with outdated ideas about warfare, and in conditions that seemed almost unsuitable for modern combat.
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The Battle of 73 Easting: The Moment Tank Warfare Changed
The Battle of 73 Easting, fought on the 26th of February, 1991, during the Gulf War, is often called the last great tank battle of the 20th century. It was there that next-generation technology collided with outdated ideas about warfare, and in conditions…
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Japan is getting an Indonesian Leopard 2RI with additional armor and a high-end round!
At a glance:
▪️Add-on armor package
▪️DM53 APFSDS
▪️High mobility
Today we’re taking a look at a main new addition to the Japanese Ground Forces tree in the Heavy Cavalry major update. Meet the Leopard 2RI, featuring additional armor and high-end ammunition, all while retaining good mobility and a modern fire control system. Let’s see what it’s all about!
🔹Type 90B "Fuji" Pack
🔹Senrai Maidens: Usagi
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