The history of the unified German navy dates back to June 14th 1848, when the short-lived “Reichsflotte” was founded. Formed in 1871, the naval forces of the German Empire quickly grew in numbers and power, and were able to compete on equal terms with Great Britain, the mistress of the seas, at the Battle of Jutland. Today, the German Navy serves as a permanent member of NATO’s naval forces.
When: From June 12th (11:00 GMT) until June 15th (11:00).
Where: Germany > Bluewater fleet > Premium vehicles.
▪️T31 (Rank III) — 3528 Golden Eagles
T31 took part in the battles of Vyborg Bay in 1944. This lightly protected but well-armed ship has eight 37 mm anti-aircraft guns, eight 20 mm secondary autocannons, and four main caliber turrets housing 105 mm guns.
▪️Z20 Karl Galster (Rank III) — 4263 Golden Eagles
Named after First World War hero Kapitänleutnant Karl Galster, the destroyer Z20 Karl Galster is one of the few German ships to survive the Second World War. It is featured in the game in a late modification, so in addition to its 128 mm main guns and 37 mm turrets, it now also boasts an excellent additional anti-aircraft battery.
▪️Prinz Eugen (Rank IV) — 5614 Golden Eagles
Prinz Eugen participated in the Battle of the Denmark Strait, broke through the English Channel during Operation Cerberus, and bombarded the Baltic coast at the end of the war. Its speed of up to 60 km/h, 203 mm main guns, and excellent anti-aircraft protection will delight any fan of the German navy!
When: From June 12th (11:00 GMT) until June 15th (11:00 GMT)
Task: Earn 3,000 mission points in battles where you used German ships at rank III or higher to receive the “German Navy Day” trophy!
Inside this trophy, you’ll receive one of three decals
The decals are located in the vehicle appearance section “Germany → Navy”.
If you already have all three decals, you’ll receive a trophy containing one of the following items:
▪️20-50% Research Point booster for 3-10 battles
▪️20-50% Silver Lion booster for 3-10 battles
▪️3-5 universal backups
▪️1 day of Premium account
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The Vickers-designed Wellington bomber first flew on June 15th 1936. It was Britain’s primary night bomber during the early years of the Second World War, serving in attacks on Germany, North Africa, and the Mediterranean.
The Wellington Mk Ic (Germany) is available at a 30% discount for 700 Golden Eagles!
When: From June 15th (11:00 GMT) until June 18th (11:00 GMT).
Where: Germany > Aviation > Premium vehicles.❗️ The Wellington Mk Ic (Germany) is only available during the promotional period.
▪️The Germans captured Wellingtons as war trophies, after crash landings and splashdowns in Germany and occupied territories. The Wellington Mk Ic is a slow but durable aircraft, protected only by machine guns, but these have a wide field of fire. The bomb bay can carry one of two loads of bombs: eighteen 250 lb bombs or nine 500 lb bombs.
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War Thunder
📅 Dev server testing extended until June 18, 07:00 UTC. Thanks for the reports — let's keep testing "Heavy Cavalry" together!
To update you all we’ll be removing the TV-command guidance mode (MITL) for TV and IR seekers on helicopter weapons for the current Major Update.
We want to add this type of weaponry to helicopters for as many nations as possible in the next Major major update and then enable this mode for helicopter weapons at this stage.
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On June 15th 1955, the MiG-21, one of the most recognizable and mass-produced supersonic fighters in history, took to the skies for the first time. Nearly 11,500 of these aircraft were made. Relatively inexpensive to produce, it was also fast, survivable, and durable, ensuring its popularity worldwide and participation in numerous conflicts. The Chinese J-7 fighter family traces its lineage to the MiG-21.
30% Discount on MiG-21 variants!
When: From June 16th (11:00 GMT) until June 19th (11:00 GMT)
Where: Germany / Great Britain / China > Aviation > Premium Vehicles.
▪️MiG-21 SPS-K (Germany, Rank VI) — 6,489 Golden Eagles
▪️MiG-21 Bison (Great Britain, Rank VIII) — 6,986 Golden Eagles
▪️J-7D (China, Rank VII) — 6,489 Golden Eagles
▪️MiG-21bis "Lazur-M" (Germany, Rank VII)
▪️Premium account for 20 days
▪️2500 Golden Eagles
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You’ve asked for them, you’ve waited for them, and here they are! In the Heavy Cavalry major update, you’ll have new tools at your disposal for countering anti-aircraft systems: anti-radiation missiles (ARMs) and electronic support measures (ESM) capabilities. As the game continues to add new threats, this type of weaponry is becoming increasingly relevant. New SAM systems have been added, and taking them out requires new tools for the job. Plus, you simply can’t do without anti-radiation missiles in Nuclear Escalation! Let’s dive into what they are and how they work.
Right, first off let’s start with the Anti-Radiation Missiles (ARMs). These missiles are equipped with a passive radar homing head. This means the enemy radar sends signals, your missile detects that radar signal, and goes to chase the source of it. The source of the radio waves can be either the radar of an SPAA or a ship, or the airborne radar of another aircraft, but this is more of an exception.
Speaking of exceptions, during Operation Desert Storm, an AGM-88 HARM missile struck a low-flying allied B-52G bomber that had its tail radar (used to guide the gun turret) turned on. The aircraft successfully returned to base and was later named “In HARM’s Way”.
What do you need to know about the specifics of using these missiles? First and foremost, it’s important to remember that their seekers are tuned to detect specific radar bands, designated by letters in the game. The missile simply won’t see a target if it emits radiation of a different wavelength (band). Therefore, you need to “know your enemy” and select missiles based on the range of potential opponents. To help you, the missile stat cards list the wavelengths (radar bands), and on cursor hover, a list of vehicles emitting signals in that range is displayed.
❗️ In the “Heavy Cavalry” update, ARM aircraft from all nations will receive new missiles. Among the new additions are:
▪️The US AGM-88 HARM (versions A and C), the AGM-122 (based on the AIM-9C)
▪️The Anglo-French AS-37 ARMAT
▪️The British ALARM
▪️The Chinese YJ-91, CM-102, and LD-10
▪️The Soviet Kh-27PS, several versions of the Kh-58, and the Kh-31 family — the first missiles in the game to feature a ramjet engine.
So we’ve covered the missiles themselves, but how do you launch them? You can simply turn on the seeker and fire a missile at the first target you see, but that’s not always effective. This is where the electronic support measures functionality comes in handy.
To begin with, we’ve decided to only add more advanced missiles that can be guided by electronic support sensors and, if possible, those with wide-range seekers. However, we don’t rule out the possibility of adding older missiles, such as the AGM-45 Shrike, in the future. Everything depends on how the anti-radiation missiles introduced in this update perform in-game.
Please note that some of the missiles shown here actually have a lock-on-after-launch mode, but due to the fact that in-game, especially in combined battles, both allied and enemy radio sources are often concentrated in a small area, we will limit the missiles to launching at a known signal.
That’s it for this one, the Heavy Cavalry update is coming very soon. See you soon in the next dev blogs!
Please note that missile features and mechanics may be subject to refinement and change before being added to the game.
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Today we’re taking a look at the IA 58A Pucará, quite a special plane as it’s the first domestically designed and produced Argentine aircraft coming to the game!
At a glance:
▪️20 mm cannons and machine guns
▪️Various bombs and rockets. And a torpedo!
▪️Small, nimble but slow
Meet the IA 58A Pucará, Argentina’s first aircraft coming to War Thunder as a pack premium in the Heavy Cavalry major update! Being powered by two Turbomeca Astazou turboprop engines (similar to the ones found on the Alouette helicopter) and having a plethora of weapon options, including 20 mm cannons, 7.62 mm machine guns and bombs and rockets, the Pucará is sure to be a fun nimble ground attack aircraft. Let’s take a closer look!
❗️ Interesting: “Pucará” comes from the Quechua language found in Argentina, meaning “Fortress” in English.
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▪️The compression format of all ground vehicles textures has been changed from DXT5 to BC7 to improve their quality. The visual texture compression artifacts have become way less noticeable, including the blocky and color banding artifacts. The GPU load when unpacking the textures and the total file size have remained virtually the same, but this switch to another compression method requires a one-time download of about 20 GB of changed textures for the standard client and 35 GB for clients with ultra-high quality for ground vehicles textures.
▪️The ambient occlusion (AO) maps of all ground vehicles have been updated to be more physically-correctly rendered in the game. The changes are more noticeable in low-light environments: previously many areas on tanks became too dark under such conditions.
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Today we’re diving into the details of an iconic American jet fighter from the Cold War era!
At a glance:
▪️High speed and rate of climb
▪️Radar and RWR
▪️20 mm cannons
▪️No air-to-air missiles
In the Heavy Cavalry major update, we’ll be adding the F-101C Voodoo to the American interceptor line! We hinted at this aircraft in the Community Update No.11 post, and we’re glad so many of you guessed it. Great job! Enough of that for now, let’s take a look at how the Voodoo will perform in the game, and our reasoning for adding it.
❗️ Interesting: A modified version of the F-101A with experimental engines set an absolute world speed record in 1957, reaching 1,943.5 km/h!
🔹F-5C Pack
🔹F-4S Phantom II Pack
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YouTube
'Heavy Cavalry' Update Trailer / War Thunder
The next major update for War Thunder — 'Heavy Cavalry'!
Music - "Hysteria" by The Baltic House ft. Kerensa
Written by Matthew J Bellamy
Published by BMG Rights Management (UK) Ltd., a BMG Company (C) 2003
Used with permission. All rights reserved.
🔘 Site:…
Music - "Hysteria" by The Baltic House ft. Kerensa
Written by Matthew J Bellamy
Published by BMG Rights Management (UK) Ltd., a BMG Company (C) 2003
Used with permission. All rights reserved.
🔘 Site:…
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