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🔫Nuclear Escalation: The Fight Continues!

We’re starting to test the updated Nuclear Escalation Mode!

The Nuclear Escalation event has launched in the Heavy Cavalry major update’s dev server! We’ve refined and improved the large-scale nuclear conflict that you experienced back in April. We’ve made numerous changes, but the main ones include:

Players can now fly their own aircraft from any nation
An AI-controlled fleet has been added to the mission
The overall front line has been increased
There’s also changes to game mechanics, various tweaks, improvements and new features. Let’s take a look at them below!


⚡️The Tension is Mounting!
All in-game nations can now participate in this version of Nuclear Escalation! Battle Ratings now range from 13.0 to 14.7, and the matchmaking system utilizes Battle Rating brackets within this range as needed, ensuring balanced encounters in every battle.

We’ve also expanded the front line: the line of contact has been extended to the mountains, increasing the map’s tactical depth. Carrier strike groups, supported by missile ships, have been added to control the coastal zone. More modern AI-controlled ground vehicles have been introduced for higher-rank battles in the mode as well.

🆕New Opportunities
We’ve made some major changes to the general event mechanics. The escalation system has been reworked, removing the need for strategic bombers with megaton bombs. Nuclear strikes will now be carried out with bombs of 5 and 30 kiloton yields, carried by the same aircraft that carry nuclear bombs in Ground Battles, depending on the Battle Rating bracket. The behemoths from the April event, the B-52H and Tu-95M bombers, may return as a separate Nuclear Escalation event in the future.

The match completion conditions have also changed. The main base is now easier to destroy, but destroying it no longer grants instant victory. Victory is now determined by the total number of points earned for destroying any target: enemy aircraft, AI-controlled vehicles, and airfields.

In addition, the marker system has been improved when viewing from an aircraft. Markers for ground and surface targets are now displayed depending on the angular size of the target, meaning that markers for buildings are visible 3-5 times further than markers for ground vehicles.

A new respawn mechanic has been introduced. Aircraft are now temporarily locked from respawing on the airfields from which they departed from. Respawning with the same aircraft from other airfields is possible immediately. This change is intended to prevent players from instantly returning to combat in the same position and encourage more cautious, tactical behavior.

And finally, the minimap now features tooltips for respawn bases. Hovering over them provides information about the airfield’s status. This new feature simplifies navigation and improves situational awareness for the team.

The fire control system for air defense vehicles has undergone significant changes here too. Target filters have been implemented, meaning that air defense systems will now engage guided missiles (especially air-to-air missiles and surface-to-air missiles) significantly less frequently. This will only occur if there are no aircraft in the firing range and the air defense system considers the missile an immediate threat.


Testing of the updated Nuclear Escalation mode has begun on the dev server! Please be sure to give it a try, and report any issues that you encounter. We’d also like to hear your suggestions for improving the mode. We’re planning to launch Nuclear Escalation on the main War Thunder servers as a game event soon. Until then, have fun!
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🐝Hummel: A lot of Buzz!

Today we’re pleased to present the long awaited Hummel! This powerful SPG will be joining the lower ranks of the German research tree in the next major update.

s.FH 18/1 (Sf.) auf III/IV Hummel: An SPG for Germany at Rank II

At a glance:
▪️Various shell types, including HE, SAP, and AP-TS
▪️Powerful 150 mm cannon!
▪️Poor protection
▪️Average mobility


👋Introducing the Hummel!
It’s been a long time coming, but we’re very pleased to finally be adding the Hummel to War Thunder! Germany is already well stocked when it comes to high-caliber ground vehicles, so what makes the Hummel different? Well, quite a bit actually! Let’s have a look.

❗️Did you know? Hummel means “Bumblebee”, following the insect-based names of other German artillery, like Wespe (Wasp) and Grille (Cricket).

🔼You can kick-start and greatly speed up the research of the Hummel with these packs:
🔹German Beginner's Pack
🔹Two Fronts Pack
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🎉Discounts on the I-153 and I-16 Type 28 for Nikolai Polikarpov’s Birthday!

On June 9th 1892, Nikolai Nikolaevich Polikarpov was born. He was one of the founders of the Soviet fighter aircraft design school in the 1930s. His design bureau developed the I-16 (the world’s first mass-produced monoplane fighter with retractable landing gear), the I-15 and I-153 “Chaika” (the most mass-produced biplane fighters in the USSR in the second half of the 1930s), and the U-2 (an extremely popular multirole aircraft). After the designer’s death in 1944, the U-2 was renamed the Po-2 in his honor.

🏪30% discount on Soviet fighters!

When: From June 9th (11:00 GMT) until June 12th (11:00 GMT)
Where: USSR / Aviation > Premium Vehicles.

▪️I-16 type 28 (USSR, Rank II) 945 Golden Eagles
▪️I-153P (USSR, Rank II) 665 Golden Eagles
▪️Zhukovsky's I-153-M62 (USSR, Rank I) 280 Golden Eagles
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‼️Server Maintenance Notice

Hi everyone, some of our game services are currently experiencing instability. You may run into issues signing in to your account, connecting to matches, and viewing in-game purchases. Our team is already working on resolving the problem.

Thanks for your patience, we apologize for any inconvenience!


❗️Completion of the “Mark of Distinction for Pilots 4” achievement of Wings Over Water Event, as well as active Premium Accounts, has been extended by 3 hours.
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🦅Pre-order: J-22M1A — Serbian Eagle

The J-22M1A “Orao” is a Serbian jet attack aircraft with good armament, a radar warning receiver and countermeasures for missile defense!

🛍Pre-order – J-22M1A Pack
▪️J-22M1A (Rank VI, USSR)
▪️Premium account for 15 days
▪️2000 Golden Eagles
▪️Pre-order bonus: unique title "Balkan Attack Wing"
▪️Pre-order bonus: unique "Emblem of the 241st Fighter-Bomber Squadron of the Serbian Air Force " decal
▪️Pre-order bonus: unique demonstrational camouflage "Orao"


🇷🇸🚩J-22M1A: A Premium USSR/Russian Attack Aircraft at Rank VI

At a glance:
▪️Speed over 1,100 km/h and good controllability
▪️Several types of air-to-surface guided missiles, including the advanced GROM-B
▪️Missiles, bombs, and a ballistic computer
▪️RWR
▪️A lot of countermeasures


👋Introducing the J-22M1A
The Romanian IAR-93 recently appeared in the game, becoming the reward for in a vehicle event at the end of 2024. We couldn’t ignore its counterpart, the Yugoslav J-22. This aircraft is featured in one of its later modifications, with advanced armament, RWR, and countermeasures, so the Orao experience will be completely different: its weapon range against ground targets is greatly increased, while in air combat it can only play defensive. At rank VI, the aircraft will fit perfectly into several very interesting vehicle lineups for combined battles, and in air battles it will be a comfortable and profitable aircraft.

❗️Interesting: The J-22M1A attack aircraft model was created in collaboration with player Vitaliy “NovA29” Vostokov!
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🐸Yak-130 and M-346FA: A Common Beginning

The Russian Yak-130 and the Italian Aermacchi M-346 are two combat-trainer aircraft that emerged from the same project.

🇷🇺Yak-130: An Attack Aircraft for the USSR at Rank VI
🇮🇹M-346FA: An Attack Aircraft for Italy at Rank VIII

At a glance:
▪️Subsonic
▪️Radar, HMD, countermeasures and air-to-air missiles (on M-346FA)
▪️Compact dimensions
▪️Impressive arsenal
▪️Excellent controllability and high thrust-to-weight ratio


👋Introducing the Yak-130 and M-346FA!
In the Heavy Cavalry major update, we’ll be introducing two combat-trainer aircraft, created through a collaboration between Russian and Italian aircraft manufacturers. Meet the Yak-130 and M-346FA!

❗️The Yak-130 is featured in the game in its early production variant, which lacked countermeasures. Because of this, we’ve decided not to add the R-73 missiles that this aircraft could actually use to avoid placing it at an excessively high Battle Rating. We do plan to add a more advanced Yak modification in future updates, but for now at rank VI, the Yak-130 acts as a pure attack aircraft, without air-to-air missiles and countermeasures, which is why its Battle Rating is lower than the M-346FA.

On the other hand, the M-346FA features all of the bells and whistles needed for full-fledged air combat (including longe-range!). Together with a wide arsenal of air-to-surface guided weapons, the M-346FA is set to become a very versatile force at rank VIII for Italy.


🔼You can greatly speed up the research of the Yak-130 and M-346FA with these packs:
🔹Su-25K Pack
🔹MiG-29 Sniper Pack
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📸USS North Carolina: The Showboat

Today we’re pleased to present USS North Carolina, one of the most iconic American battleships of the mid-20th century!

🇺🇸USS North Carolina: A Battleship for the USA at Rank VII

At a glance:
▪️Nine 406 mm guns!
▪️Extensive secondary armament
▪️Effective radar array
▪️Decent mobility


👋Introducing the USS North Carolina
North Carolina is another well-armed addition to the US ranks, a truly classic American battleship with a devastating 406 mm broadside, a reasonably sturdy belt, but a relatively vulnerable deck. North Carolina will excel the most in long range engagements. Here, her own armor will be more effective, and her powerful guns will still be able to punch through most enemy battleships.

❗️Interesting: Being the US Navy’s first modern battleship in nearly 20 years, USS North Carolina drew extensive media attention at the time, enough to earn her the nickname “Showboat”.


🔼You can greatly speed up the research of the USS North Carolina with this pack: USS Maryland Pack
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⭐️Monthly Decals for June!

Hey again everyone! We’re happy to be back with some new unlockable decals for June! We have a handful of new inscriptions this time around, all three of which were suggested by you! So as always keep the suggestions coming, if the decal is fitting and interesting we try and work them into future plans where possible.

We’re happy to reintroduce Foxy Few and the Finnish bat which were previous monthly favorites, and we hope you like the new La Surprise emblem as well. We’ll add a few more French ship badges to the game permanently in the next major update, so look out for those too!

🏪The following decals are available from June 11th (11:00 GMT) until July 9th (09:00 GMT).


❗️All tasks can be completed using vehicles that are rank III or higher.

All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.

That’s all from us today, thanks for your interest as always, and make sure to keep leaving your own decal suggestions on the forum! We’re closing in on the major update now, so hopefully these monthly side-quests will keep you occupied in the meantime. Have fun and see you soon!
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🏆The Pro League Major II has Concluded — The Challenger League Awaits!

Last weekend marked the conclusion of the WTCS Pro League Major II, the second pro major event of the War Thunder Championships Series.
In the end, Team Invictus secured first place and strengthened their position in the standings with 130 points. Close behind, Team Fivesticks claimed second place with 87 points, while Team LEGION completed the podium in third place with 82 points.
This second Major has further shaped the race for the championship, with Invictus delivering a dominant performance, taking 1st place on the overall leaderboard, and Fivesticks and LEGION proving they remain strong contenders as the season progresses, getting respectively 3rd and 7th place on the overall standings.

🥇Congratulations to Team Invictus on their victory in Major II!

A huge congratulations to Leozander from Invictus for being named MVP of the WTCS Pro League Major II!
With a standout performance throughout the tournament, Leozander left a lasting impression on fans and competitors alike. His most memorable moment came during the final weekend, when he secured a spectacular kill using an air-to-ground Kh-38MT missile fired from his Su-30SM, a decisive play that helped secure victory for Invictus and cemented his place as the tournament’s MVP.

A special shoutout also goes to OpsBan65_ from FiveSticks, who finished 2nd in the MVP voting after consistently delivering strong performances throughout the event.

Rounding out the Top 3 is C0COJAMBO, also representing FiveSticks, whose impact and reliability across the Major earned him 3rd place in the MVP rankings.
The WTCS Pro League Major II showcased some exceptional individual talent, and these three players undoubtedly stood out as some of the competition’s brightest stars.

📝Register Now For The Qualification Stage of WTCS Challenger League Major II!

As the season moves forward, with the Pro League now behind us, it’s time to shift our focus to this year’s new format: the Challenger League.

After each Open Qualifier, four teams will advance to the Playoff stage. For full details about the competitive structure and what to expect this season, make sure to read the War Thunder Championship Series 2026 Plans news, which breaks everything down.

Open Qualifier I: June 20th to 21st
Open Qualifier II: June 27th to 28th
Playoffs: July 4th to 5th and July 11th to 12th

Open Qualifier I Stream: June 20th to 21st
Open Qualifier II Stream: June 27th to 28th


Matches will be broadcast in multiple languages to ensure the best viewing experience, including EnglishRussian Channel
All matches will be broadcast live also on YouTube, so make sure to tune in and follow the action in real time!

🌐🌐💬Stay Connected

Make sure to follow us on our social media channels to stay updated with match schedules, highlights, exclusive content, and future events on X and Instagram.

Join the Discord community, participate in some giveways, support your favorite team, and be part of the action throughout the entire 2026 season!

🛍Esports Bundle - 2026 Season
▪️Esports Veteran Pack - Season 2026
▪️Winter Warrior Esports Pack - Season 2026
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Dev Server Feedback Update - Heavy Cavalry

Today we wanted to go over your feedback from the dev server and the latest Nuclear Escalation test.

🛍The F-16AM premium Rank VIII for France
Based on your feedback, we’ll be changing the Belgian premium F-16AM to a Dutch example. We’ve heard your suggestions regarding a change to diversify the available examples away from the existing Belgian ones, so the premium will now reflect a variant from the Royal Netherlands Air Force (RNLAF). This changes a few things about the aircraft, for example it will have a different radar and electronics and the inclusion of a LITENING pod. The aircraft will retain its AIM-120 AMRAAMs.


🚀F-14D weaponry
You may have already noticed on the dev server that both the F-14B and D have received AIM-9M missiles to replace the previous AIM-9L. The F-14D also had its AIM-54A/C replaced with the AIM-54C+. The previous variant was removed from the options, the new version will be functionally identical in performance to the existing C model, just with different cooling methods.


🆕M-346FA position change
We saw your feedback regarding the position of the M-346FA , and have moved this aircraft to the Tornado line, as a logical progression from both it and the AMX.


🔫PUMA
While working with the suggestions and reports on the PUMA IFV and studying additional sources and materials, we came to a conclusion that the current Damage Model and armor can be revised. And some changes will already be made in the Heavy Cavalry update. In the future, we plan a more through revision of the Damage Model (including armor), which will eliminate current inaccuracies and improve clarity, as well as an addition of spall liner and correcting the placement of internal modules.


🔫Nuclear Escalation
We’re closely following the game mode and are aware of the balance problems at hand. To help improve balance, we have weakened the AA of the “Red” team by replacing the grouped Pantsirs with 1x Pantsir + 2x Tunguskas. We’ll also improve the efficiency of the “Blue” team by improving the Aster missiles autopilot, which currently struggles with intercepting the Kh-31 missiles. Apart from that, all short-range SPAA including the ItO 90M now use their search radars as well when firing, which allows for a broader range of ARMs to be used against them.
We also plan to fix some SAMs like the HQ11 and SPYDER not using their capability to launch missiles at multiple targets at once. Ships will also be developed to be able to engage incoming missiles and fight back.


❗️Next week, we’ll cover the Abrams, so please keep an eye out on the forum for another post.
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👕New Camouflage Management Features and New Decals!

Today we’re taking a look at new unlockable decals, updated logic for automatic tank camouflage application, and a “Favorites” category for decals and decorations!

🌟Camouflage Management
🌟Add to Favorites!
🌟Decals and Decorations on Composite SAM Systems
🌟New Decals!
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🖼New Camouflage Management Features and New Decals!

Today we’re taking a look at new unlockable decals, updated logic for automatic tank camouflage application, and a “Favorites” category for decals and decorations!

💅Camouflage Management
Recently we’ve been working on refining the process of automatic camouflage selection in battle, and these changes have come right from your suggestions. You suggested that we account for marketplace camouflages, to be able to edit the auto-selection list, and to exclude unwanted skins from it entirely.

Today we’d like to cover another improvement. We’re sure that each of you have your favorite camouflages, whether they were earned from in-game events or tournament streams and drops. Everyone wants to see it in battle as much as possible (without turning into a brightly-colored target on winter maps though!). Previously you could switch to a different camouflage by selecting it before spawning, but in the heat of battle, this was easy to forget.

At your request, we’ve refined the automatic camouflage system: you can now designate any available camouflage as your default. Let’s go through a quick example. Let’s say you have 3 camouflages, “Forest 1” is the regular default, but you also have “Forest 2” and “Winter 1”. If you change your default to Forest 2, whenever you load into a forest map, Forest 2 will be automatically applied each time. But, if you load into a winter map, Winter 1 will be automatically applied instead.

So effectively, if your new default is a suitable camouflage for any given map, it will always be applied, but if it is not suitable and you have a more suitable alternative, this alternative will instead be used. No more losing precious seconds swapping around camouflages! Thank you for this suggestion, keep sending in more and we’ll keep working on improving your favorite features.


⭐️Add to Favorites!
Over the years, a truly enormous number of decals have been added into the game. Around a thousand are available at any given time, and we routinely add more through Monthly Historical Decal events and various specials. Understandably, you’ve probably amassed quite the collection of decals too, and likely have favorites that you like to use more than the rest. You’ve asked us for a way to separate your favorite decals and decorations, and in the Heavy Cavalry update we’ll add this as a feature! There will be a new “Favorites” menu for both decals and decorations, simply click the favorite icon and build your own personal list of special markings and 3D decorators.


🔫Decals and Decorations on Composite SAM Systems
Composite SAM systems are an integral part of high-rank ground battles, and as such you’ll want to be able to customize them too. Previously you could only apply decals and decorations to the main vehicle, the auxiliary vehicle would mirror your camouflage but nothing else. In the major update, you’ll be able to fully customize these additional vehicles! Give them a fresh coat of paint and your favorite markings, and thank you for suggesting this feature!


🆕New Decals!

It’s been a while since we’ve routinely added new decals to the game on a permanent basis, but in the Heavy Cavalry major update we’ll start to add decals for nations that currently don’t have any, or have very few. Below are some examples of what we’ve been working on.

French Navy
Japanese Navy
Hungarian Aircraft


That’s not all though, among examples listed above, the update will include more decals for the Italian Army and Navy, the Chinese Army and Air Forces, and the Indonesian Air Forces! In future major updates we’ll steadily add more decals for nations that are missing some options as well.

That’s all from us for today, customization is an integral part of War Thunder, so we hope you like these new features and be sure to check out all the new decals when the Heavy Cavalry update releases!
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🏄🏻‍♂️The “Floats” Event is Back, Now with the Spitfire Mk Vb (Float)!

Summer skies, cool sea breeze and the roar of engines over the surface of the water. The Floats event is back!

When: From June 12th (09:00 GMT) until June 16th (09:00 GMT), capture points on the surface of the water while controlling seaplanes and flying boats!


This time around, you’ll be able to use the new Spitfire Mk Vb (Float) plane when it becomes available with Task 6 in the Wings Over Water event on June 13th. The Floats event will run for one day more after the Wings Over Water ends, so you’ll be able to take your newly obtained float plane and have some fun in it!

❗️To play in this event, find it in the “Events & Tournaments” tab from the in-game hangar.


This unique legendary British Spitfire has floats instead of wheels, allowing it to take off and land on water. It can be obtained in the Wings Over Water event that ends on June 15th and makes its first appearance in the Floats event once it becomes available!

Vehicles that can be used in the event (new vehicles in bold):
OS2U-1, OS2U-3, PBY-5, PBY-5A, PBM-1, PBM-3, PBM-5A “Mariner”, He 51B-2/H, He 115 C-1, A6M2-N, Arado 196A-3, BV 138C-1, Po-2M, MBR-2, PBY-5A (USSR), Catalina Mk IIIa (Britain), Spitfire Mk Vb (Float), Sunderland Mk IIIa, Sunderland Mk V, F1M2, H6K4, H8K2, H8K3, Ro.44, PBY-5A Late (France), Late 298D, S17BS, T 2, Arado 196A-5 (Sweden).


See you on the waves folks!
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