April 9th is traditionally observed in the Philippines as a national memorial day known as Araw ng Kagitingan (Day of Valor). This day commemorates the fall of the Bataan Peninsula to Japanese forces in 1942. For nearly four months, the defenders of the peninsula held off enemy attacks despite being starved, short of ammunition and low on manpower. For Filipinos, their feat is a shining symbol of valor and selflessness.
In honor of this day, we’ve prepared a special video from the Moments of Valor series, as well as an exclusive bundle with premium vehicles and unique camouflages created by the War Thunder Live community.
This bundle is available at a 50% discount in the Gaijin.net store until April 16th (6:00 GMT).
Vehicle owners can purchase camouflages separately for Golden Eagles.
During the same time period, the F-86F-35 Sabre Skyblazers and Stuart VI (5th CAD) are available to purchase for Golden Eagles on all platforms.
The Bundle Includes:
🔹Sabre Skyblazers Pack + Philippine Air Force Sabre “468” camouflage by RenaiCirculation
🔹F-5C Pack + Philippine Air Force Blue Diamonds Aerobatic Team camouflage by Wilk28
🔹Stuart VI (5th CAD) Pack + No.108, Armed Forces of the Philippines camouflage by Filipino_Komrad
🔹Unique decal: “Philippine Eagle”
🔹Unique title: “Protector of the People”
Additionally, all three packs are available separately with a 30% discount from April 9th until 16th (6:00 GMT) in the Gaijin.net store.
You can also get the decal and title if you already have all the vehicles in the pack and play 3 battles with each of them from April 9th to 16th (6:00 GMT).
The following camouflages created by War Thunder Live players have been permanently added to the game for Golden Eagles:
▪️Sabre Skyblazers (USA, Rank V) + Philippine Air Force Sabre “468” camouflage by RenaiCirculation
▪️F-5C (USA, Rank VII) + Philippine Air Force Blue Diamonds Aerobatic Team camouflage by Wilk28
▪️M113A1 (TOW) (Italy, Rank VI) + Philippine Civic Action Group camouflage by Filipino_Komrad
▪️M41A1 (USA, Rank IV) + 10th Battalion Combat Team, Armed Forces of the Philippines camouflage by Filipino_Komrad
▪️Scimitar (UK, Rank V) + “Scorpion” camouflage by Badass_Jellykin
▪️Sherman I Composito (Rank 3, Italy) + “Always Ready” camouflage by TonyTheJackal
▪️Stuart VI (5th CAD) (USA, Rank II) + No.108, Armed Forces of the Philippines camouflage by Filipino_Komrad
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YouTube
Moments of Valor: Philippines / War Thunder
https://wt.link/MoV_Philippines
April 9th is traditionally observed in the Philippines as a national memorial day known as Araw ng Kagitingan (Day of Valor). This day commemorates the fall of the Bataan Peninsula to Japanese forces in 1942. For nearly four…
April 9th is traditionally observed in the Philippines as a national memorial day known as Araw ng Kagitingan (Day of Valor). This day commemorates the fall of the Bataan Peninsula to Japanese forces in 1942. For nearly four…
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Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.
You know how in action movies, cars usually blow up for any reason after a collision, even when there is nothing that could cause them to explode? Tanks definitely have ammunition that can explode, however due to a bug the ammunition, that wasn’t protected or inert, in some vehicles sometimes failed to explode or ignite when it was completely destroyed.
Ammunition not exploding once it was completely destroyed has been fixed for the following vehicles: T20, M4A4 (SA50), P.7.T (AA), Lorraine 37L, Flakpanzer 38, Flakpanzer I, Kugelblitz, Wirbelwind, Zerstorer 45, Panzerjager I, Sd.Kfz.140/1, Pz.II F, Sd.Kfz.221 (s.Pz.B.41), Pvkv III, Pvlvv fm/42, AEC AA, M2A2, GAZ-MM (72-K), T-60, ZiS-12 (94-KM) and any variant of the M51.
Recently, a bug was discovered in the game that affected camouflages, in particular Market and custom ones. This bug caused camouflages to look excessively battle-scarred despite the settings and in some cases they were displayed completely incorrectly. This bug has now been fixed, so you can enjoy the beauty of your camouflages again!
Ray Tracing was added to War Thunder quite recently, and we continue to work to ensure that this technology is implemented as fully and correctly as possible. In particular, we’ve fixed all inaccuracies and roughness associated with it. For example, players using Ray Tracing would notice yellow highlights on the walls of buildings, and bright pink flashes on glass when they fired, as if they were shooting some kind of laser instead of regular ammo. We’ve fixed these issues now, as well as another one not related to Ray Tracing, where objects could sometimes flicker just after they were destroyed.
Several radar-related issues have also been fixed and tweaks have been made in recent weeks. For example, the maximum radial speeds of targets have been increased for search and track modes of aircraft pulse-Doppler radars, allowing for the detection and acquisition of, for example, missiles flying towards the radar carrier. It’s useful to know where exactly the threat is coming from!
Here are some other radar bug fixes: Firstly, a bug where it was impossible to move the radar scanning area horizontally or vertically in the track-while-scan mode. Secondly, a number of bugs with the radar getting stuck in memory tracking modes after dropping the target track. Thirdly, the Kopyo-25 radar on the Su-39 no longer locks onto “empty space” when trying to lock on ground targets. And lastly, there was a lack of indication of the player’s own ARH air-to-air missiles on the radar indicator for all AN/APG-65Q radar carriers.
A bug was discovered on a number of Soviet aircraft (Su-25, Su-25K, Su-17M2, Su-17M4, Su-22M3, MiG-21S). When looking at a target from the cockpit through the sight glass and through the cockpit glazing, vehicles were displayed at different distances. For example, it was possible to spot an enemy somewhere off to the side, start to approach it to aim, and see nothing through the sight glass as vehicles were displayed at a much shorter distance.
This bug has now been fixed. Vehicles will display correctly at the same distances, regardless of which part of the cockpit you see them through.
That’s not all
You’ll find the full list of improvements in separate update notes. For example, vehicles no longer appear wet, spectators in Air Realistic Battles can see allies and enemies again, and bugs in the new weapon stat cards have been fixed.
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Each month we share information about accounts that have been banned for cheating or for violating the TOS. We thank you for actively reporting players who aren’t playing by the rules: it really helps us! You can use the battle replay function on our website to report players who you suspect have violated the game’s Terms of Service and the License Agreement. Instructions on how to do this can be found here.
Since our last fair play, we’ve banned 4,268 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.
499 more accounts have been banned for a week or more for intentional teamkills.
📜For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.
We recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.
We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.
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This article goes over some points from the VFX team about the improvements made to Ray Tracing technologies in the Hornet’s Sting update.
As promised at the end of last year, work on making Ray Tracing better doesn’t stop! First up, Ray Tracing is now enabled on all PCs, regardless of GPU Vendor. AMD Radeon and Intel Arc users can now enjoy all RT features. We’re still working to make RT available on Xbox Series and PlayStation 5 consoles.
By making several changes in the code, we’ve significantly improved RT performance.
▪️We have reworked the way rays go through foliage, which helps when going through a forest.
▪️We have updated the denoiser we use to process the RT results. The new version has a bigger improvement in speed, while maintaining the same quality.
▪️We have a new Shadow Quality setting. This is a big one. Low allows us to shoot half as many rays as before, while medium is contextual, but usually removes 30-50% of the rays in fully lighted or shadowed areas. This is a serious improvement, and you should be aware that even on the Low setting, the difference from the High setting is very small if you are using one of the advanced Temporal anti-aliasing methods, like TSR, DLSS, XeSS of FSR. They are for sure more demanding than less advanced methods, but surpass them in image quality in both native resolution and when doing upscaling. The Low setting is also less prone to performance drops in heavily loaded scenes.
Don’t see much of a difference? Exactly. And as said before, Low demands two times less resources than High (which was used before the update).
All of these improvements can result in an overall 20-25% reduction of the GPU cost of the RT effects.
We’ve worked on the windows of buildings with Ray Tracing enabled. At launch they were way too mirror-like, but after some love they now look much more natural and physically correct.
We’ve also identified several code paths where RT became unstable, which lead to GPU or even game crashes. These are now greatly reduced, and RT is much more stable now.
That’s it for now! We’ve got even more great improvements ahead, so stay tuned.
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🎒 The Infantry Backpack!
The sounds of the first tanks and aircraft engines from The Great War gradually fade away now, but even after the end of this large-scale war, the need for resources and support on the battlefield has not gone away! The infantry backpack, an essential attribute to any infantryman, is filled with valuable rewards from past War Thunder events and handy consumables.
The “Infantry Backpack” can only be purchased by players who have bought at least one researchable vehicle at Rank II or higher.
What’s in the Infantry Backpack?
A large number of prizes from past War Thunder events! From the spring and autumn crafting events, to the April Fools events, football competitions, Friday the 13th event and the new vehicle events that have been running from January to April inclusive.
The Infantry Backpack costs 60,000 Silver Lions.
In total there are more than a hundred different rewards
▪️47 vehicles, including the legendary Object 279 and interesting VT1-2
▪️14 camouflages
▪️31 decorations
▪️65 decals
▪️13 player icons
▪️8 loading screens
▪️2 ship flags
All prizes are immediately credited to your account. However, there’s a chance of receiving some of them in the form of a coupon unless otherwise stated.
➡️ LEARN MORE
The sounds of the first tanks and aircraft engines from The Great War gradually fade away now, but even after the end of this large-scale war, the need for resources and support on the battlefield has not gone away! The infantry backpack, an essential attribute to any infantryman, is filled with valuable rewards from past War Thunder events and handy consumables.
🏪 When: From April 10th (11:00 GMT) until May 7th (11:00 GMT), the “Infantry Backpack” is available in the in-game Item Shop for Silver Lions.
The “Infantry Backpack” can only be purchased by players who have bought at least one researchable vehicle at Rank II or higher.
What’s in the Infantry Backpack?
A large number of prizes from past War Thunder events! From the spring and autumn crafting events, to the April Fools events, football competitions, Friday the 13th event and the new vehicle events that have been running from January to April inclusive.
The Infantry Backpack costs 60,000 Silver Lions.
In total there are more than a hundred different rewards
▪️47 vehicles, including the legendary Object 279 and interesting VT1-2
▪️14 camouflages
▪️31 decorations
▪️65 decals
▪️13 player icons
▪️8 loading screens
▪️2 ship flags
All prizes are immediately credited to your account. However, there’s a chance of receiving some of them in the form of a coupon unless otherwise stated.
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Vehicles from many countries have been in the spotlight for our events, and now it’s Israel’s turn! For playing in air battles, you can get the Israeli Meteor FR Mk.9 jet fighter as well as themed decals and other rewards.
🏪 From April 16th (11:00 GMT) until April 30th (11:00 GMT), earn mission points in Air Battles, unlock stages and receive rewards!
British Meteor FR Mk.9 reconnaissance fighters were supplied to Israel in the mid-1950s. This aircraft became the first jet fighter in the Israeli Air Force to achieve an aerial victory. In the game, this jet is a good early fighter with powerful guns, a good rate of climb and the ability to carry rockets.
The Meteor FR Mk.9 is a modification of the famous Meteor and will be of interest to collectors and those who have just started to get acquainted with jet fighters. You can get this aircraft without having to research any of the Israeli Aviation tree.
▪️For 1 stage: trophy with random reward
▪️For 2 stages: one of the decal rewards
▪️For 3 stages: the “Infantry Backpack” silver chest
▪️For 4 stages: one of the decal rewards
▪️For 5 stages: the “Infantry Backpack” silver chest
▪️For 6 stages: "Emblem of the Nevatim Airbase" decal
▪️For 7 stages: a non-tradable coupon for the Meteor FR Mk.9
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April 12th, 1961 was a historical date. On this day, humans made the first space flight. In honor of Yuri Gagarin’s flight, April 12th was already established as Cosmonautics Day in the USSR in 1961, and in 2011 the UN called for this date to be celebrated as International Day of Human Space flight.
You can get this themed decal for this day!
When: From April 11th (10:00 GMT) until April 14th (10:00 GMT).
Task: Play 3 battles using USSR aircraft at rank III or higher to receive the “Cosmonautics Day 2025” decal!
Additional details:
▪️Your activity must not be below 70%.
▪️You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
▪️Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Aviation and Cosmonautics Day.
▪️You can find the decal in the “Holidays” tab in the customization menu.
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Vasily Matsievich was born on April 13th, 1913. He fought in the Second World War as a squadron commander and shot down 16 enemy aircraft and won another 6 aerial victories as part of a group. For his exemplary performance, he was awarded the title of the Hero of the Soviet Union.
Towards the end of the war on February 20th 1945, Matsievich received the Spitfire Mk IX and participated in Soviet testing for it.
This Spitfire is available for 6,090 Golden Eagles.
When: From April 11th (13:00 GMT) until April 14th (13:00 GMT).
Where: USSR > Aviation > Premium vehicles.
About this aircraft
▪️The Spitfire Mk IXc (Rank IV, USSR) features a good rate of climb and is excellent in turn fighting. This aircraft has two 20 mm Hispano Mk.II cannons and four 7.7 mm Browning machine guns in the wings, making it great for shooting down other aircraft.
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Aircraft
▪️Tornado GR.4 — a bug where text keys were displayed on the HUD in the cockpit when selecting AIM-9 missiles and BOL countermeasures has been fixed.
▪️F/A-18C Early — a bug where target acquisition of any target by the targeting pod prevented seeker activation of AIM-7P missiles has been fixed.
Ground Vehicles
▪️A bug that led to desynchronization of the position of moving ground vehicles has been fixed.
▪️The following changes will, among other things, result in the sound on ground vehicles becoming more consistent, stable and predictable overall, in particular, it should no longer be the case that ground vehicles at distances of up to 215 meters, which are behind obstacles, do not make engine and track sounds:
▪️The principle of absolute detection of enemies in ground vehicles has been changed. The "absolute detection" parameter no longer depends on the level of the vehicle crew's "Keen Vision" skill and is equal to the value that was previously the maximum for a fully upgraded “Ace” crew — 215 meters (for vehicles with the "Improved Optics" modification, this parameter is 280 meters). This parameter is responsible for the range at which information about enemy vehicles is transmitted by the server to the client, regardless of whether the player sees the vehicle or whether the terrain or objects in the location interfere with this. The change has been made for transparency — despite the fact that the parameter was described in the crew's “Keen Vision” parameters, its presence, its impact on the game, and connection with sound in cases where the vehicle is out of direct line of sight were not obvious.
▪️A bug where the sound of the engine and tracks of a scouted target might sound from greater distances than the engine and tracks of a target detected in other ways has been fixed.
▪️The theoretical radius of audibility of the engine and tracks of ground vehicles has been reduced from 400 to 215 meters. In fact, this did not noticeably affect audibility in combat since previously, due to volume settings, vehicles further than 215 meters could only be heard in ideal conditions (in silence) along the line of sight, while behind obstacles, vehicles could be heard at a distance of more than 215 meters only due to a bug with the increased range of sound playback for scouted targets.
▪️These changes, among other things, will lead to the fact that now information about enemy ground vehicles will appear on the client either at a distance at which the sounds of the engine and tracks are just beginning to be played (with minimum volume), or even at a greater distance (in the case of vehicles with the "Improved Optics" modification), which will eliminate abruptly appearing sounds of engines and tracks of ground vehicles.
▪️The ranges of the sounds of gun shots have not undergone any changes and are still always reproduced if the shot occurred within a radius of 2 kilometers.
▪️A bug where enemy engine sound could disappear behind obstacles, leaving only the sound of the tracks, has been fixed.
Naval Vessels
▪️A bug that caused the turrets to not adjust fire to the crosshair in Naval Arcade Battles and instead fire at the same location on the enemy ship has been fixed.
▪️A bug that caused modules in the X-ray on coastal fleet vessels to sometimes disappear in test sail has been fixed.
Sounds
▪️The volume of sound of a critical angle of attack has been reduced for all modifications of the F/A-18, as it could have been too frequent, hence annoying.
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Today we’ll be taking a look at the main reward in the Eye in the Sky vehicle event that started today: the Israeli Meteor FR Mk.9!
At a glance:
▪️Four 20 mm cannons.
▪️Large ammunition capacity.
▪️Good rate of climb.
▪️Ability to fire rockets.
The Israeli Air Force Meteor FR Mk.9 is a compact jet fighter distinguished by powerful 20 mm cannons, good acceleration and the ability to carry rockets. This jet aircraft, along with decals and decorations can be obtained in the Eye in the Sky aircraft event that started today — check it out in the link below! Let’s take a closer look at what this aircraft has to offer.
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🎯Planned Battle Rating changes for April 2025
Welcome to our Battle Rating change proposals for the month of April
We’ve got several Battle Rating changes for aircraft, helicopters, ground vehicles and naval vessels.
➡️ Click here to see the table of planned changes
Welcome to our Battle Rating change proposals for the month of April
We’ve got several Battle Rating changes for aircraft, helicopters, ground vehicles and naval vessels.
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Ground Vehicles
▪️A bug that caused ground vehicles to sometimes ‘bump’ upwards when driving over small destructible objects has been fixed.
Naval Vessels
▪️A bug in Naval Arcade Battles that caused the guns to compensate for range incorrectly if no target was selected has been fixed. This bug, among other things, made firing behind obstacles harder.
Graphics
▪️A bug that caused vehicles to not get wet during rain has been fixed.
▪️A bug that caused the decals in replays to dissappear or change when changing graphics settings has been fixed.
▪️A bug that caused the image in the right eye to be black in VR when DLSS was enabled, has been fixed.
Sound
▪️The sound of the GSh-6-30 aircraft cannon has been adjusted to emphasize the fact that it’s a rotary cannon.
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Easter is the main holiday in the Christian calender, celebrating the resurrection of Jesus Christ. It is observed on different dates in both Catholic and Orthodox traditions, but this year those dates coincide on April 20th.
Until April 23rd (7:00 GMT) activate the code "HAPPYEASTER" on the special webpage and receive the decal “Easter Egg” next time you log into War Thunder.
After activating the code play 3 battles in any vehicle of Rank II and up to receive the “Easter Bunny” decal.
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Season 19 celebrates the first T-44 tank and some of the first examples of the most popular types of Soviet weaponry. This includes the AK-46 decoration which was the first sample of a legendary AR, plus the RPG-2 decoration — the first mass-produced rocket-propelled grenade launcher! There are warbonds, decals, boosters, Silver Lions, premium account time, wagers, decorations and vehicles. Don’t forget about the Warbond shop, running in parallel with this Battle Pass season. We’ve added Random Camouflage trophies for naval vessels thanks to your requests, so you can now decorate your ships with camouflages bought with Warbonds! All details below!
A Premium Medium Tank for the USSR at Rank IV
🇫🇷Amiens (France)
A Premium Sub-chaser for France at Rank III
Battle Trophy with Past Vehicles
Missed out on previous Battle Pass vehicles? The Battle Trophy has you covered, featuring four vehicles from past Battle Passes or events. Opening this trophy will give you one vehicle from the list. If you have them all, you’ll instead receive Silver Lions and the special “Golden Battles Wager”, allowing you to earn up to 1,000 Golden Eagles.
🔹ORP Garland (Great Britain)
🔹USS Detroit (USA)
🔹Matilda Hedgehog (Great Britain)
🔹Tandem MAI (USSR)
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On April 22nd at 07:00 GMT, we plan to conduct a brief update of the matchmaking infrastructure. As a result, the game servers may be unavailable for about 10 minutes.
The rules for calculating the average Battle Rating in Air Arcade Battles have been simplified. Previously, the rounding of the rating could depend on the number of aircraft in the crewslots when a player used fewer than three aircraft. For more details on matchmaking based on average Battle Rating, please check out the article on the Wiki.
Thank you for your understanding!
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