Got some updates on the browser streaming project 😁
* The server now can be acessed over the internet trough ngrok forwarding. Tutorial on this when launching the server.
* Experimental text input. This is still a work in progress, currently researching the best way to do this, will not yet work on sites that block javascript textfill or embeded browsers (mostly social media sites).
* Much less latency when interacting with webpages.
* Rendering resolution automatically adjusts to your device’s screen (landscape and size changes should also work)
* UDP multicast discovery on local networks. If your server and phone are on the same network they’ll automatically find eachother, you don’t need to enter a server address.
* Added back and forward navigation buttons.
* The client now auto saves the last connected server address.
Download it here:
https://github.com/PreyK/Windows-Mobile-Browser-Streaming/releases/tag/test2
Feel free to open issues on GitHub if you encounter problems.
* The server now can be acessed over the internet trough ngrok forwarding. Tutorial on this when launching the server.
* Experimental text input. This is still a work in progress, currently researching the best way to do this, will not yet work on sites that block javascript textfill or embeded browsers (mostly social media sites).
* Much less latency when interacting with webpages.
* Rendering resolution automatically adjusts to your device’s screen (landscape and size changes should also work)
* UDP multicast discovery on local networks. If your server and phone are on the same network they’ll automatically find eachother, you don’t need to enter a server address.
* Added back and forward navigation buttons.
* The client now auto saves the last connected server address.
Download it here:
https://github.com/PreyK/Windows-Mobile-Browser-Streaming/releases/tag/test2
Feel free to open issues on GitHub if you encounter problems.