Vinlanx Dev
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Here I’ll be posting all sorts of fun little things related to mod development, hehe:]

https://linktr.ee/Vinlanx
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Curse forge, one second
Eng:

Ladies and gentlemen, as 2025 comes to an end, I want to wish you a Happy New Year 2026!
May your dreams and wishes come true in 2026. Hold on, keep moving step by step — and you’ll get there. As the saying goes: those who seek will find, and to those who knock, the door will be opened.

And sorry for the long silence with Explosion Overhaul: A new level of destruction — I’m currently working on some pretty complex mod mechanics, so expect updates. And… between us, the secret feature is concussion;]

And here are my links, in case anyone needs them hehe:

My social networks

Rus:

Леди и джентльмены, так как 2025 год подходит к концу, хочу поздравить вас с наступающим 2026!
Пусть в 2026 году сбудутся ваши мечты и желания. Держитесь, идите шаг за шагом — и всё обязательно получится. Как говорится: кто ищет — тот найдёт, и кто стучит — тому откроют.

И простите, что так долго нет обновлений Explosion Overhaul: A new level of destruction — я сейчас работаю над довольно сложной механикой мода, так что обновления будут, ждите. И… по секрету, фича — это контузия;]

И вот мои ссылки, если кому-то надо, хихи:

Мои соц-сети
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Eng:

Hey everyone, good evening!
I forgot to mention that I’ve released a new simple mod called Velocity Blur.

The functionality is very straightforward — during acceleration the screen gets distorted around the edges: while flying, falling, and more.
There is a config included, so you can fully customize the effect to your liking or disable it if needed.

The mod is lightweight, performance-friendly, and adds a more dynamic and cinematic feel to the gameplay.


My social networks

Rus:

Ребятки, добрый вечер!
Забыл упомянуть, что я выпустил новый простой мод Velocity Blur.
Функционал максимально понятный — во время ускорения появляется искажение экрана по краям: при полёте, падении и т.д.

В моде есть конфиг, так что вы можете гибко настроить эффект под себя или вовсе его отключить.
Мод лёгкий, не нагружает систему и отлично подходит для более кинематографичного геймплея.



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Vinlanx Dev
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Forwarded from Vinlanx Dev Chat
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Eng:

Hi guys,

I’m excited to finally release Explosion Overhaul v0.2.3.0 - The Concussion Update

This update introduces a completely new mechanic - Concussion. It’s a dynamic shock system that changes how explosions feel and affect the player. This is not just a visual or sound effect, but a fully developed system with multiple stages, adaptive intensity, and realistic reactions depending on distance, environment, and player state. Explosions should now feel heavier, more immersive, and more physical than ever before.

But that’s not all this update also brings major improvements and fixes across the entire mod.

Update 0.2.3.0 – Added / Changed:

• The mod has been ported to Fabric. The Forge and Fabric versions are now identical.
• The vanilla explosion sound is no longer completely disabled; instead, it now plays at a volume lower than 1.
• Added a cluster mechanic for creepers and TNT minecarts (please be careful with millions of TNT minecarts on a single block).
• Fixed a bug where blocks could break outside of protected areas (bedrock box).
• Added a blacklist for blocks that must NOT be destroyed by explosions (i.e., behave like bedrock).
• Added a blacklist for blocks that must NOT explode (like TNT).
• Configuration files have been moved to the config/explosionoverhaul folder. All your configuration data will be migrated automatically on the first launch with the new mod version.
• Reduced the mod size from 150 MB to approximately 50 MB.
• Added a new mechanic: Concussion.
• Added concussion compatibility with Sound Physics and Simple Voice Chat.
• Added localization files: French, Ukrainian, Russian.
• Fixed gunpowder from Supplementaries and completely reworked the explosion logic.
• Fixed crashes on older devices caused by outdated OpenGL versions. Explosion textures are now fully loaded into video memory and are no longer packed into the vanilla game atlas.
• Added a GUI menu for all blacklists (glass breaking, block destruction, blocks that must NOT explode like TNT).
• Added the ability to change key bindings for buttons used in the scanning mechanic.
• Improved chunk scanning; added direct access to chunk NBT data with asynchronous and multithreaded indexing.
• And many other fixes and improvements.

The video already exists: https://youtu.be/tUbYOKSuycw

My social networks
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