Velozetetic VFX
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Effect of Force on particles with a shift in Time.
01. The @grad attribute is set so that you can influence the properties of movement along the Y axis (if necessary)
02. The @class attribute in order to be able to influence in the DOP on each object separately.
3. 2 “anim” and “delay” channels are added.
3. The “anim” channel have animation from 0 to 1.
4. VEX Expression with @grad and @amp:

float anim = chf(“anim”,@Time-@class*ch(“delay”));
float grad = clamp(@grad+anim,0,1);
force=fit01(anim,0, force)*pow(grad,3);
amp = fit01(anim,0, amp);

5. 4. VEX Expression without @grad and @amp:

float anim = chf(“anim”,@Time-@class*ch(“delay”));
force=fit01(anim,0, force);
#houdini #animation #dynamics #vex

https://www.velozetetic.com/files/Hip/02_Particles_Ani_Delay.rar
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Random Shift Animation Sequences.

This Asset allows you to add an infinite number of animation sequences that will be distributed to input points, shift animations randomly, run in loop or not, randomly resize and play in real time.
#animation #dop #vex #hda #asset
https://velozetetic.gumroad.com/l/aPtIl