TIL: IPv4 allows omissions of octets, converting them to zeroes in the middle:
Sooo, you can
(otherwise it's not that useful, but it's curious seeing as how it works basically the same in IPv6:
127.1 -> 127.0.0.1Sooo, you can
ping 1.1, saving a few keystrokes(otherwise it's not that useful, but it's curious seeing as how it works basically the same in IPv6:
2001:4860:4860::8888 -> 2001:4860:4860:0:0:0:0:8888)🤯8🥰1
Ура ура патчим переводим (not me pls)
(aka я сделал тулзу для патчинга текстов вн на движке shin, hopefully оно будет поддерживать больше одной игры)
https://github.com/DCNick3/shin-translation-tools
(aka я сделал тулзу для патчинга текстов вн на движке shin, hopefully оно будет поддерживать больше одной игры)
https://github.com/DCNick3/shin-translation-tools
❤6
(Reversing the engine of Higurashi Matsuri release for PS2)
Huh, Itanium ABI didn't exist forever? Can't figure out how to parse this C++ RTTI??
So, apparently GCC 2.95 used a a _very_ different ABI for RTTI and your `dynamic_cast`s would compare class names by strings? Weird stuff..
Huh, Itanium ABI didn't exist forever? Can't figure out how to parse this C++ RTTI??
So, apparently GCC 2.95 used a a _very_ different ABI for RTTI and your `dynamic_cast`s would compare class names by strings? Weird stuff..
🤩5