Berndnaut Smilde creates fluffy clouds in locations where nature never would place them. The Dutch artist’s sculptures last five seconds—10 seconds tops—before they disappear.
Smilde’s ongoing project, called “Nimbus,” explores the visual effects of clouds. A church or museum interior looks different behind a cloud, and an everyday cloud is peculiar in a castle or a canyon. Each scene is made more intense by lasting only moments.
The ingredients for Smilde’s clouds: just smoke and water vapor. He requires a cold and damp space with no air circulation, lest the clouds never form or fall straight to the ground. He mists an area with a spray bottle to put water vapor into the air. Then he turns on fog machines that spout tiny particles, and the vapor condenses around them. The artist created them in the middle of the room by balancing tempreature, humidity and lightning.
Showing us its not only easy to achieve thermal comfort in a room but also create clouds by altering room conditions.
Via: NG
@unityarch
Smilde’s ongoing project, called “Nimbus,” explores the visual effects of clouds. A church or museum interior looks different behind a cloud, and an everyday cloud is peculiar in a castle or a canyon. Each scene is made more intense by lasting only moments.
The ingredients for Smilde’s clouds: just smoke and water vapor. He requires a cold and damp space with no air circulation, lest the clouds never form or fall straight to the ground. He mists an area with a spray bottle to put water vapor into the air. Then he turns on fog machines that spout tiny particles, and the vapor condenses around them. The artist created them in the middle of the room by balancing tempreature, humidity and lightning.
Showing us its not only easy to achieve thermal comfort in a room but also create clouds by altering room conditions.
Via: NG
@unityarch
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A Roman rectangular temples stood on a?
Anonymous Quiz
10%
Crepidoma
17%
Stylobate
45%
Podium
27%
Pedestal
"House Door", the house of the future located in the Metaverse, will be based on experience and the need to explore spaces and situations that we do not have in real life, in this case the house connects two environments between the lake and the mountainous forest through a transition well marked by clean elements and well-defined forms, a sensual architecture that seizes the forms of the human body and reinterprets them, interior elements make the walls move and are in charge of regulating the spaces and their interior light. Casa Puerta invites us to enter and exit without the need for physical elements like the ones we are used to having in reality, the furniture will be recreated based on the tastes and needs of each client achieved and programmed through integrated spatial module technology, everything will be possible in the future, the habitable space will connect us with the dimensions that we imagine, like a door that is responsible for delimiting two spaces in the same place.
By: veliz
@unityarch
By: veliz
@unityarch
Forwarded from Ar Muhyuddin
Forwarded from Architecure design 🙂 (Ar Muhyuddin)
Time-Saver Standards for Landscape Architecture.pdf
125.2 MB
Here I Share All Time Saver Standard books for Architects and Designers
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Need Your Support Guyz to Make the Architecture Channel on top of the line By Subscribe.
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