Forwarded from Negede Abreha
For those of you who are into making your own thread, these are for you.
Forwarded from Negede Abreha
Patternmaking for Fashion Design, Fifth Edition.pdf
78.6 MB
Forwarded from Negede Abreha
Hello guys👋🏽👋🏽 Its History and theory tuesdays🤔
Forwarded from Negede Abreha
Today we are going to be discussing an urban design theory that is expermiental but yet very exciting also....stay tuned😀
Forwarded from Negede Abreha
Before we start expalining what the urbanism is, lets start with the design part...... what is parametric design???
Forwarded from Negede Abreha
Parametric design is a process based on algorithmic thinking that enables the expression of parameters and rules that, together, define, encode and clarify the relationship between design intent and design response..........Sounds too technical?? Lets try again.....😁😁
Forwarded from Negede Abreha
Parametric design is a design driven by parameters.
This doesn’t mean it is created by numbers and algorithms. That’s “generative design”. Lately ,the two are getting mixed pretty easily and yes, there is a lot of common ground.
Parametric design can start with a conventional design - drawing or a model. The dimensions of design are then then turned into parameters - they are made variable. By changing the parameters other designs emerge, which are similar to the starting design but can diverge a long way and be quickly adapted to the some need. A lot of times there will be a combination of parameter values that give nonsensical designs and then we need to make the parameters maybe dependent on each other, or make some simple or complicated checks and start using algorithms to constrain the design.
In example, let’s say a table. You sketch a design of a table making length , width and maybe height variable. By changing three numbers you will get infinite number of designs that share the same design intent. A lot of those tables will be nonfunctional and you will either have to constrain your design or add some logic ( algorithms , procedures ) so that the design adapts to the parameters by changing its starting design slightly , lets say by thickening of the sections or changing the material properties.
This doesn’t mean it is created by numbers and algorithms. That’s “generative design”. Lately ,the two are getting mixed pretty easily and yes, there is a lot of common ground.
Parametric design can start with a conventional design - drawing or a model. The dimensions of design are then then turned into parameters - they are made variable. By changing the parameters other designs emerge, which are similar to the starting design but can diverge a long way and be quickly adapted to the some need. A lot of times there will be a combination of parameter values that give nonsensical designs and then we need to make the parameters maybe dependent on each other, or make some simple or complicated checks and start using algorithms to constrain the design.
In example, let’s say a table. You sketch a design of a table making length , width and maybe height variable. By changing three numbers you will get infinite number of designs that share the same design intent. A lot of those tables will be nonfunctional and you will either have to constrain your design or add some logic ( algorithms , procedures ) so that the design adapts to the parameters by changing its starting design slightly , lets say by thickening of the sections or changing the material properties.
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