Date Picker Pro - Calendar for Unity (NEW Asset)
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● Full source code included
● 3 Selection modes : single date , date range, multiple date
● Editor preview
● 8 Ready made designs
● Size Adjustable
● Use UI.Text or TextMeshPro interchangeably.
● Supports both standard and popup date picker
● Full control over date formats using standard C# conventions
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● Full source code included
● 3 Selection modes : single date , date range, multiple date
● Editor preview
● 8 Ready made designs
● Size Adjustable
● Use UI.Text or TextMeshPro interchangeably.
● Supports both standard and popup date picker
● Full control over date formats using standard C# conventions
AnyPortrait (Latest version)
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AnyPortrait is an effective tool for producing 2D character animation and is used to create various works such as Live Illustrations, Avatar Characters, and Games.
Complete the entire process of "open an image, create morphable meshes, add bones, create animations, and control them with parameters and scripts" in AnyPortrait!
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AnyPortrait is an effective tool for producing 2D character animation and is used to create various works such as Live Illustrations, Avatar Characters, and Games.
Complete the entire process of "open an image, create morphable meshes, add bones, create animations, and control them with parameters and scripts" in AnyPortrait!
City Builder: Urban 2 Japan (NEW Asset)
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City Builder: Urban 2 Japan Is a high-quality asset pack designed for quick Japan-style city building, compatible with all render pipelines.
Assets
109 High-Quality prefabs
Interior mapping shader
See technical details for fall list
includes sample scene with day and night switch for all three render pipelines
Trailer created with the HDRP pipeline. Visuals quality will differ between pipelines.
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City Builder: Urban 2 Japan Is a high-quality asset pack designed for quick Japan-style city building, compatible with all render pipelines.
Assets
109 High-Quality prefabs
Interior mapping shader
See technical details for fall list
includes sample scene with day and night switch for all three render pipelines
Trailer created with the HDRP pipeline. Visuals quality will differ between pipelines.
Playmaker (Latest version)
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The top-rated visual scripting tool for Unity used in Hearthstone, INSIDE, Hollow Knight, The First Tree, Observation, Dreamfall Chapters and more: Project Showcase
Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity.
Programmers: Add a powerful visual state machine editor to your toolbox. Interface with scripts or extend Playmaker with Custom Actions.
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The top-rated visual scripting tool for Unity used in Hearthstone, INSIDE, Hollow Knight, The First Tree, Observation, Dreamfall Chapters and more: Project Showcase
Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity.
Programmers: Add a powerful visual state machine editor to your toolbox. Interface with scripts or extend Playmaker with Custom Actions.
NGUI: Next-Gen UI (Latest version)
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NGUI is a very powerful UI system and event notification framework.
Features
- Editor integration, WYSIWYG
- Localization, data binding, delegates, events
- Supports all platforms
- Make UIs that take 1 draw call
- Comes with full C# source code
- Extensively optimized
- Dedicated support
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NGUI is a very powerful UI system and event notification framework.
Features
- Editor integration, WYSIWYG
- Localization, data binding, delegates, events
- Supports all platforms
- Make UIs that take 1 draw call
- Comes with full C# source code
- Extensively optimized
- Dedicated support
Unity Asset Collection (Daily Update)
Advanced FPS Counter (Latest version) ------------------------------ 📌 FPS Counter Frames per second, obviously ;D Frame time in milliseconds. Average FPS with customizable samples. Minimum and maximum FPS with prewarm. Approximate Render Time. Custom colors…
We continue to update this package to the latest version.
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Check it out now! 😄
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Check it out now! 😄
Futuristic Low Poly Pack (NEW Asset)
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The pack contains a lot of assets – each with assembling colliders: Buildings, Rocks, Mountains, Roads, Walls, Particle Effects and much more.
Features:
The package contains 150 Models
Package available in HDRP, URP, and Built-in render pipeline
This pack comes with an extended commercial license, which means you can use these effects, again and again, to create stunning designs
for yourself and for your clients!
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The pack contains a lot of assets – each with assembling colliders: Buildings, Rocks, Mountains, Roads, Walls, Particle Effects and much more.
Features:
The package contains 150 Models
Package available in HDRP, URP, and Built-in render pipeline
This pack comes with an extended commercial license, which means you can use these effects, again and again, to create stunning designs
for yourself and for your clients!
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STORY - Stone Pack (NEW Asset)
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The handpainted assets are compatible with Unity Terrain, which makes it easy for you to efficiently create what you envision. All the trees are customizable regarding colors and wind movement - from a mild breeze in spring to a windy autumn day.
3D Assets:
9 birch trees
13 pine trees
6 maple trees
6 maple trees with snow
3 tree stumps
All trees have a custom lightmap in the second UV channel, 3 LODs and colliders.
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The handpainted assets are compatible with Unity Terrain, which makes it easy for you to efficiently create what you envision. All the trees are customizable regarding colors and wind movement - from a mild breeze in spring to a windy autumn day.
3D Assets:
9 birch trees
13 pine trees
6 maple trees
6 maple trees with snow
3 tree stumps
All trees have a custom lightmap in the second UV channel, 3 LODs and colliders.
STORY - Tree Pack (NEW Asset)
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The handpainted assets are compatible with Unity Terrain, which makes it easy for you to efficiently create what you envision. All the trees are customizable regarding colors and wind movement - from a mild breeze in spring to a windy autumn day.
3D Assets:
9 birch trees
13 pine trees
6 maple trees
6 maple trees with snow
3 tree stumps
All trees have a custom lightmap in the second UV channel, 3 LODs and colliders.
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The handpainted assets are compatible with Unity Terrain, which makes it easy for you to efficiently create what you envision. All the trees are customizable regarding colors and wind movement - from a mild breeze in spring to a windy autumn day.
3D Assets:
9 birch trees
13 pine trees
6 maple trees
6 maple trees with snow
3 tree stumps
All trees have a custom lightmap in the second UV channel, 3 LODs and colliders.
Easy Trail - Built-in (NEW Asset)
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Main Features:
1. Very easy to integrate into your project, no need to write any shader or code.
2. Only supports Built-in Renderer Pipeline.
3. You can modify the attributes exposed by the shader: trail color, trail account, trail disappear time, etc.
4. Support SkinnedMeshRenderer.
5. Support Android, IOS, Windows and other platforms.
6. Complete documentation, clear demo.
7. Good support.
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Main Features:
1. Very easy to integrate into your project, no need to write any shader or code.
2. Only supports Built-in Renderer Pipeline.
3. You can modify the attributes exposed by the shader: trail color, trail account, trail disappear time, etc.
4. Support SkinnedMeshRenderer.
5. Support Android, IOS, Windows and other platforms.
6. Complete documentation, clear demo.
7. Good support.
SionKun_Japanese Anime Style 3D Charactor (NEW Asset)
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These are Japanese anime style characters that can be used for games, video streaming, VR, etc.
It is set up as a Unity humanoid.
There are several blendshapes for facial expressions: cheek rouge, eyebrows, eyes, and mouth.
The glasses and cheek blush are separate objects that can be shown or hidden as needed.
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These are Japanese anime style characters that can be used for games, video streaming, VR, etc.
It is set up as a Unity humanoid.
There are several blendshapes for facial expressions: cheek rouge, eyebrows, eyes, and mouth.
The glasses and cheek blush are separate objects that can be shown or hidden as needed.
Stylized Clouds Pack (NEW Asset)
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Clean Dynamic Clouds for Every Sky
This pack includes 20 cloud meshes and a custom cloud shader to quickly change the look and feel of your assets.
All clouds have AO and thickness baked in the vertex colours. The shader features 'Fuzzy shading', object space gradient and 3D Simplex noise vertex offset.
Contents:
- 20 meshes
- 1 shadergraph shader, 6 subgraphs, 2 custom shader functions
- 20 prefabs
- 5 material pres
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Clean Dynamic Clouds for Every Sky
This pack includes 20 cloud meshes and a custom cloud shader to quickly change the look and feel of your assets.
All clouds have AO and thickness baked in the vertex colours. The shader features 'Fuzzy shading', object space gradient and 3D Simplex noise vertex offset.
Contents:
- 20 meshes
- 1 shadergraph shader, 6 subgraphs, 2 custom shader functions
- 20 prefabs
- 5 material pres
OmniShade PBR - Physically Based Uber Shader (Latest version)
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OmniShade PBR is a physically-based uber shader, able to achieve realistic lighting in a way that non-PBR shaders cannot. It is a highly extended version of the Unity Standard Lit shader, carrying over many of the great features from OmniShade, including rim light, reflections, blended layers, texture painting support, and more.
It also offers blazing performance due to an automatic system of detecting the minimum calculations needed for any given feature set
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OmniShade PBR is a physically-based uber shader, able to achieve realistic lighting in a way that non-PBR shaders cannot. It is a highly extended version of the Unity Standard Lit shader, carrying over many of the great features from OmniShade, including rim light, reflections, blended layers, texture painting support, and more.
It also offers blazing performance due to an automatic system of detecting the minimum calculations needed for any given feature set
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UMA for RPG Builder (Latest version)
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Features:
Character Customization: By utilizing the power of Unity Multipurpose Avatar, bring character customization to your RPG Builder game with ease.
User friendly: Configure your Unity Multipurpose Avatar armors in an easy to use, familiar editor.
Easy to use: Simply drag and drop your character prefabs, configure your armors, and hit play! Need to convert an RPG Builder configured controller to use Unity Multipurpose Avatar 2? No problem!
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Features:
Character Customization: By utilizing the power of Unity Multipurpose Avatar, bring character customization to your RPG Builder game with ease.
User friendly: Configure your Unity Multipurpose Avatar armors in an easy to use, familiar editor.
Easy to use: Simply drag and drop your character prefabs, configure your armors, and hit play! Need to convert an RPG Builder configured controller to use Unity Multipurpose Avatar 2? No problem!
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Ambient Sounds - Interactive Soundscapes (Latest version)
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Ambient Sounds allow you to:
Organize your audio clips into Sequences with combined playback settings
Play Sequences either globally or locally in a certain area of your game world
Pair multiple Sequences of background noises and music to create a unique soundscape for each location in your game
Blend seamlessly between soundscapes in different regions
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Ambient Sounds allow you to:
Organize your audio clips into Sequences with combined playback settings
Play Sequences either globally or locally in a certain area of your game world
Pair multiple Sequences of background noises and music to create a unique soundscape for each location in your game
Blend seamlessly between soundscapes in different regions
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Unity Asset Collection (Daily Update)
Broccoli Tree Creator (Latest version) ------------------------------ Broccoli Tree Creator is a Procedural Vegetation System to create highly customizable assets for your project, in real-time or by Prefabs. It uses a node-based system that provides randomization…
We continue to update this package to the latest version.
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Check it out now! 😄
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Check it out now! 😄
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Unity Asset Collection (Daily Update)
File Browser PRO (Latest version) ------------------------------ Features: Filesystem operations • Open file/folder, save file dialogs supported • Multiple file selection • Multiple folder selection on macOS and Linux • Load and save file data (incl. built…
We continue to update this package to the latest version.
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Check it out now! 😄
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Check it out now! 😄
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Unity Asset Collection (Daily Update)
AutoLOD - Impostors (Latest version) ------------------------------ AutoLOD - Impostors is a simple tool that provide full impostors management, from baking to rendering, with automatic LODGroup setup. You can use your own baking scene for any specific lighting…
We continue to update this package to the latest version.
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Check it out now! 😄
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Check it out now! 😄
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VR Throw Lab (NEW Asset)
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Getting throwing mechanics to feel just right in VR can be tricky, especially if you’re asking the user to throw far and/or accurately. What feels right to the user is going to depend on tasks you’re asking them to perform, the hardware they’re physically holding, and their expectation of how thrown objects should behave in your virtual world.
VR Throw Lab is a collection of tools that can be used to create the throwing..
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Getting throwing mechanics to feel just right in VR can be tricky, especially if you’re asking the user to throw far and/or accurately. What feels right to the user is going to depend on tasks you’re asking them to perform, the hardware they’re physically holding, and their expectation of how thrown objects should behave in your virtual world.
VR Throw Lab is a collection of tools that can be used to create the throwing..
Transition Blocks (NEW Asset)
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Transition Blocks is an easy to use, and beautiful way to transition between scenes in your game. At its simplest all you need to do is drag a prefab into your first scene and call: Transitioner.Instance.TransitionToScene("SceneName");
Its power comes from the options you have to customize each transition. Transitions are made out of two basic parts: the transition block and the transition order. The transition block has an animation that tells it..
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Transition Blocks is an easy to use, and beautiful way to transition between scenes in your game. At its simplest all you need to do is drag a prefab into your first scene and call: Transitioner.Instance.TransitionToScene("SceneName");
Its power comes from the options you have to customize each transition. Transitions are made out of two basic parts: the transition block and the transition order. The transition block has an animation that tells it..