Unity Asset Collection (Daily Update)
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Sci-Fi Sword (NEW Asset)
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A low-poly sci-fi sword 3d model.

Technical description:

-818 tris
-1 diffuse map
-1 specular map
-emission map
-normal map
-custom shader
uNature - GPU Grass and Interactable Trees (Latest version)
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uNature handles the grass very differently than the other systems on the asset store at the moment and has a lot of features, such as:

• Very powerful, procedural grass mechanics (Draw anywhere you want on your scene, whether its a terrain or any kind of a surface without it affecting your performance. Note that multiple stacked surfaces aren't supported as of yet [Multiple layers are planned])
Ambulance with Interior (NEW Asset)
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Features:

- 1 Map 8k Texture
- Easy to change the color
- Poly 13625, Tris: 27701 Verts:15443
- Model is correctly divided into main part and wheels.
- Steering Separated
- All Light Separated
- All Door are Separated
- Included interior separated.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
ScriptableObject Database (NEW Asset)
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-Switch between different Database Types

-Enable/Disable different Types when many different Database Types clutter your view.

-Select, Create, and Delete Databases and ScriptableObjects

-Create any Sub classes of a ScriptableObjects Type with 2 button clicks.

-Rearrange the order of assets in the list.

-View and modify any Serializable data the ScriptableObjects contain right in the editor window.
Heroic Swimming (NEW Asset)
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Mecanim compatible

Includes state machine templates to help you create your own controller

Blended transitions for fluidly pivoting underwater, and transitioning above and below the water surface

Includes root motion and InPlace animation

PDF MoveList

PDF Instructions

This asset includes swimming and diving animation only. On ground locomotion is sold separately in Heroic Traversal
Swords Pack Cute Series (NEW Asset)
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This pack is an expansion pack for Cute series modular character packs. It contains 10 swords x 4 color variations (Total 40 prefabs). See preview images and videos for more info.

Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. Materials are using Unity standard shader.

Each weapon is about 300 to 1000 tris.
MMORPG KIT (2D/3D/Survival) (Latest version)
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Features
- No CCU Limit
- Multiple Map-Server for MMO Mode
- Account & Character Management for MMO Mode
- Sqlite, MySQL database for MMO Mode
- Character save as Binary file for Singleplayer/LAN Mode
- Characters with various stats (Hp, Mp, Armor, Accuracy, Evasion, Critical Rate, Critical Damage Rate, Block Rate, Block Damage Rate, Move Speed, Attack Speed, Weight Limit
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MegaFiers - 2 (Latest version)
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MegaFiers is complete Mesh deformation, animation and Morphing system including over 50 modifiers such as Bend, Twist, FFD, Displace, Taper and many more. They can be stacked in any combination and any number of modifiers can be applied to a mesh to achieve complex results. Objects can stretch, squash or be bent over of deformed, whatever your imagination allows. Or use the Space Warps to automatically...
Gnome's Army (NEW Asset)
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Perfect to make evil army for First person and Third person games.
Can be exported to Unity 4 and used with Mecanim.

4 Animated gnome characters:

1.Gnome Worker, 62 animations See it on video!
2.Gnome Warrior, 71 animations See it on video!
3.Gnome Priest, 66 animations See it on video!
4.Gnome Archer, 67 animations See it on video!

Gnome characters with armor and weapons hav about - 6,500 - 13,000 polygons, 13,00-25,000 triangles, 6,700-13,400 vertexes
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Underwater Rendering for Stylized Water 2 (Extension) (Latest version)
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🌊 Features:
• Underwater fog based on the water's deep/shallow colors. Option to use volumes to blend settings.
• Waterline rendering for partially submerged cameras (supports split screen)
• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.
• Caustics rendering on geometry. Directional projection option.
• Blurring and distortion
• Underside of the water is correctly shaded, to seamlessly match.
6 Old Light Sources (NEW Asset)
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Good for fantasy, Medieval and pirate games.
Textures are in .TIF file format. (diffuse, normals and specular).
1024x1024 for brazer and 512x512 for other light sources.
1. Medieval_brazer: 1,177 polygons, 1,240 vertexes, 2,360 triangles.
2. Medieval_candlestick_A: 990 polygons, 1,019 vertexes, 1,949 triangles.
3. Medieval_candlestick_B: 2,702 polygons, 2,733 vertexes, 5,109 triangles.
4. Medieval_oil_lamp_A: 713 polygons, 730 vertexes, 1,400 triangles.
5. Medieval_oil_lamp_B: 2,083 polygons, 2,086 vertexes, 4,108 triangles.
6. Sack_C: 609 polygons, 672 vertexes, 1,158 triangles.
12 Old Furnishings (NEW Asset)
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- Bed_A: 2,000 polygons, 1,956 vertexes, 3,812 triangles.
- Bed_B: 1,628 polygons, 1,592 vertexes, 3,032 triangles.
- Bookshelves: 885 polygons, 989 vertexes, 1,446 triangles.
- Cabinet_A: 724 polygons, 702 vertexes, 1,198 triangles.
- Cabinet_B: 1,042 polygons, 1,181 vertexes, 1,852 triangles.
- Chair: 1,854 polygons, 1,816 vertexes, 3,256 triangles.
- Dinner_table: 802 polygons, 910 vertexes, 1,468 triangles.
- Dinner_stool: 308 polygons, 361 vertexes, 608 triangles.
Modular Combat Robot (NEW Asset)
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This is a humanoid robot model that is designed to be very modular. The pack contains two different versions of the model: one where absolutely everything can be switched out or disabled as you want, and one where some key parts are combined to optimize performance.

Key facts
- Poly count around 5k to 7.5k tris, depending on configuration
- 3 base diffuse/normal/roughness maps (2048x2048) and many combinations thereof
- Tons of color variations + PSD file to make your own
- Fully rigged to work with humanoid animations (animations not included)
- Custom batch material replacer editor utility (Window/Material Batch Replacer)
- Weapon not included>
Toony Colors Pro 2 (Latest version)
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FEATURES:

Shader Generator Tool: create your own custom shader choosing among dozens of features (so powerful it has its own dedicated documentation)
Hybrid Shader working with both the Built-in and Universal Render Pipelines automatically
Desktop/Mobile versions of the shaders
PBS Version of the Shaders supporting Metallic and Specular workflows
Water Shaders: generate your own stylized water shader with depth-based effects, reflections, and more
Volumetric Shadows for Particles (NEW Asset)
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Key Features:
-Choose between 6, 12, and 24 slices
-Choose between an orthographic directional light or a perspective spotlight
-Control the appearance and quality of volumetric shadows for particle effects
-Supports soft particles
-Supports emissive effects like fire
-Includes custom surface shading with normal mapping
-Supports Unity's soft and hard shadows for shadowing surfaces
-Includes a solution for casting solid surface shadows on particles
Realistic Waterfall Prefab (NEW Asset)
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Realistic waterfalls are hard to realize. This time, we give you complete waterfall prefabs. You can use them directly in your game! There are three styles of waterfall: particle style, refraction style and standard mesh style. And standard mesh style has three levels of quality. According to your efficiency concerns, you can use the proper one of them~
>>20+ textures you can acquire
>>4 SoundFX(wav) you can acquire
>>5 Waterfall Prefab you can acquire
>>Compatible with SRP ,URP , HDRP
Miami City crime Simulator: City Mafia War Game (NEW Asset)
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Fighting mafia war game with tactical battle strategies for city survival is in your hands. Fight against the grand gangster Vegas to win the rope hero battle war game title.

Features
• After the world war, Miami Crimes increased
• Miami city police fail in peace stability in the city
• Take responsibility as a real superhero to fight
• Complete war mission against city mafia war
• Save people from Bank robbers and car theft
• Complete rescue mission of city innocent people
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Stylized Grass PBR Materials Vol 01 (NEW Asset)
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This pack contains a high quality stylized grass PBR substance. It can be randomized at the touch of a button offering multiple configuration elements.

There is also a PBR tesselation shader included so that what you see is exactly what you get.

Available settings:
Grass base color
Grass blade color
Grass blade amount
Rock color
Rock amount
Rock size
Dirt level
Dirt color
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