One good trusted person is looking for a job. I decided to help and post it on my blog. You can write to him directly @invisor666
The following is his text:
My level design skills may be of use to you. I am an experienced builder who is constantly improving my skills. My work is distinguished by a serious approach to construction, based on the realization of the convenience of the users' perception of the game and their interaction with the environment. I make the gameplay as comfortable as possible for users' perception and their interaction with the environment.
The main benefits are:
- Detailing buildings and environments to the maximum level to fully immerse players in the gameplay;
- Reasonable use of only those or other elements that will not stand out from the overall logic and picture of the location;
- Optimal use of game space. I do not engage in unreasonable increase in the size of buildings to gigantism or simple filling of voids;
- Author's realistic and elaborated system of building flora and terraforms, based on the physical characteristics of their species and biomes. I always study the characteristics of real objects before building;
- Improved environments for ease of movement and interaction to create optimal game balance. Effective staging and intensity of lighting.
My Minecraft resume is at the link
https://drive.google.com/file/d/1XDDTaRCfT5b7_h_G-H8G2gv0mWRymE2Z/view?usp=share_link
And a portfolio of both Minecraft and the c SANDBOX project that is in development (but on pause for now, as it is too big and not suitable for release on ALPHA).
https://www.artstation.com/invisor6669
https://www.planetminecraft.com/member/invisor/
I would be grateful if you would take a look at my resume and portfolio. I am ready to answer any questions you may have.
Best regards, Stanislav
You can contact me with @invisor666 tg profile
The following is his text:
My level design skills may be of use to you. I am an experienced builder who is constantly improving my skills. My work is distinguished by a serious approach to construction, based on the realization of the convenience of the users' perception of the game and their interaction with the environment. I make the gameplay as comfortable as possible for users' perception and their interaction with the environment.
The main benefits are:
- Detailing buildings and environments to the maximum level to fully immerse players in the gameplay;
- Reasonable use of only those or other elements that will not stand out from the overall logic and picture of the location;
- Optimal use of game space. I do not engage in unreasonable increase in the size of buildings to gigantism or simple filling of voids;
- Author's realistic and elaborated system of building flora and terraforms, based on the physical characteristics of their species and biomes. I always study the characteristics of real objects before building;
- Improved environments for ease of movement and interaction to create optimal game balance. Effective staging and intensity of lighting.
My Minecraft resume is at the link
https://drive.google.com/file/d/1XDDTaRCfT5b7_h_G-H8G2gv0mWRymE2Z/view?usp=share_link
And a portfolio of both Minecraft and the c SANDBOX project that is in development (but on pause for now, as it is too big and not suitable for release on ALPHA).
https://www.artstation.com/invisor6669
https://www.planetminecraft.com/member/invisor/
I would be grateful if you would take a look at my resume and portfolio. I am ready to answer any questions you may have.
Best regards, Stanislav
You can contact me with @invisor666 tg profile
ArtStation
Invisor
Mastercraft Minecraft Builder
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The $VOXL → $TON exchange is happening on March 16, 2025! Don’t sleep on this—here’s how to swap your tokens:
5 active referrals (each must collect 10 models).
Base exchange rate: 20% of your balance (if you have 5 active referrals).
Every extra referral adds +1% to your exchange limit!
No cheating—we’re watching!✅ For those who didn’t meet the requirements:
You can still exchange 10%—just collect 3 models, and you’re good to go!
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🌟The biggest BTC symbol created by drones
In Austin, Texas, the largest BTC symbol was created using drones, which earned Gemini a Guinness World Record.🔥
In Austin, Texas, the largest BTC symbol was created using drones, which earned Gemini a Guinness World Record.
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Uh, TODAY will be intense—$VOXL to $TON exchange is now available in Voxel! ‼️
🧊 Right now, you can open the app and check the "Wallet" section to see how many tokens you'll be able to exchange tomorrow. The exact rate will also be announced then. 👛
Link📎 VOXEL
Link
Only 12 hours left—I suggest you hurry up!🔼
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Alright, folks, it’s time to swap your hard-earned $VOXL for $TON!
The exchange will be open from 08:00 to 14:00 UTC. We’ll do this at least once a month, but the more active you are, the more often we’ll run it.
✔️ 5 active referrals (each must collect at least 10 models).➡️ If you meet this condition, you can exchange 20% of your balance.✔️ For each additional active referral, you get +1% extra!⚠️ Referrals must be active! If the conditions are not met, you can only exchange 20% and no more.
No worries! Now you can exchange 10% of your balance if you collect 3 models.
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One good trusted person is looking for a job. I decided to help and post it on my blog. You can write to him directly @invisor666
The following is his text
Hello - My name is Stanislav Fedorov and at the moment I am actively looking for a freelance job or part-time work.
I have an extensive pool of skills in many areas.
At the moment I have been doing Seo promotion of websites for 6 years already
My responsibilities include:
Optimization of sites (compilation of semantics, relevance tables, introduction of sites in metrics and control systems, technical analysis of the site, micropartitioning site content (became especially relevant with the emergence of AI bots), competitor analysis, optimization of the site and individual pages, control and optimization of Web Vitals parameters, analysis of optimization and promotion of the site as a whole)
Filling content sites (work with various CMS, HTML code, work with AI tools (generation of images, relevant seo optimized texts)).
Reporting (daily, weekly, monthly)
Control and attraction of targeted traffic and behavioral factors.
Making plans for long-term and short-term work.
Previously I also worked as a content manager of sites and worked with databases, before that I worked as a specialist in warranty repairs of computer equipment with many leading foreign vendors and even before that in the trading house Energomash seller of electrical goods.
You can read my resume at https://vladimir.hh.ru/resume/890294e6ff059adbd30039ed1f575768434d39.
Portfolio on SEO - I can provide on request.
In parallel, I run a private complex channel on Cryptocurrency Finance, Economics and Politics.
Separately it is worth mentioning another area of my skills - it is game design and levelling design
I have extensive experience in professional development of maps and plugins for Minecraft on the largest servers in Russia. And also experience in teaching dozens of students to the level of a pro with the help of my personally developed training system. Together with programmers we have created the largest in Russia server of creativity with the integration of the system of ranks, donation, achives and many degrees of unlocking tools on the lands (rafts)
I won an international Minecraft builder contest organized by one of the largest gaming crypto-companies - ENJIN in partnership with Microsoft. With a big prize pool of 6000$.
I have experience working and creating independent minigames in one of the partner studios THE SANDBOX.
Experience in creating engines for board games and their rules. My life hobby of taking apart hundreds of games into component parts of game play and technical mechanics.
I was a semi-professional player in a lot of competitive games of different themes (both strategy (top 16 Russia), MOBA (top 3% of the world), and shooters (I led the team to the level of the national team of Europe)). That's why I started to be interested in designing convenient and interesting locations for users.
My main work profile is insanely realistic terraform, but I also have no problem with many architectural styles. At my other studio, I did mostly map layout, architecture, terraform and construction with 3d models.
My level design skills may be of use to you. I am an experienced builder who is constantly improving my skills. My work is distinguished by a serious approach to construction, based on the realization of the convenience of the users' perception of the game and their interaction with the environment. I make the gameplay as comfortable as possible for users' perception and their interaction with the environment.
The main benefits are:
- Detailing buildings and environments to the maximum level to fully immerse players in the gameplay;
- Reasonable use of only those or other elements that will not stand out from the overall logic and picture of the location;
- Optimal use of game space. I do not engage in unreasonable increase in the size of buildings to gigantism or simple filling of voids;
The following is his text
Hello - My name is Stanislav Fedorov and at the moment I am actively looking for a freelance job or part-time work.
I have an extensive pool of skills in many areas.
At the moment I have been doing Seo promotion of websites for 6 years already
My responsibilities include:
Optimization of sites (compilation of semantics, relevance tables, introduction of sites in metrics and control systems, technical analysis of the site, micropartitioning site content (became especially relevant with the emergence of AI bots), competitor analysis, optimization of the site and individual pages, control and optimization of Web Vitals parameters, analysis of optimization and promotion of the site as a whole)
Filling content sites (work with various CMS, HTML code, work with AI tools (generation of images, relevant seo optimized texts)).
Reporting (daily, weekly, monthly)
Control and attraction of targeted traffic and behavioral factors.
Making plans for long-term and short-term work.
Previously I also worked as a content manager of sites and worked with databases, before that I worked as a specialist in warranty repairs of computer equipment with many leading foreign vendors and even before that in the trading house Energomash seller of electrical goods.
You can read my resume at https://vladimir.hh.ru/resume/890294e6ff059adbd30039ed1f575768434d39.
Portfolio on SEO - I can provide on request.
In parallel, I run a private complex channel on Cryptocurrency Finance, Economics and Politics.
Separately it is worth mentioning another area of my skills - it is game design and levelling design
I have extensive experience in professional development of maps and plugins for Minecraft on the largest servers in Russia. And also experience in teaching dozens of students to the level of a pro with the help of my personally developed training system. Together with programmers we have created the largest in Russia server of creativity with the integration of the system of ranks, donation, achives and many degrees of unlocking tools on the lands (rafts)
I won an international Minecraft builder contest organized by one of the largest gaming crypto-companies - ENJIN in partnership with Microsoft. With a big prize pool of 6000$.
I have experience working and creating independent minigames in one of the partner studios THE SANDBOX.
Experience in creating engines for board games and their rules. My life hobby of taking apart hundreds of games into component parts of game play and technical mechanics.
I was a semi-professional player in a lot of competitive games of different themes (both strategy (top 16 Russia), MOBA (top 3% of the world), and shooters (I led the team to the level of the national team of Europe)). That's why I started to be interested in designing convenient and interesting locations for users.
My main work profile is insanely realistic terraform, but I also have no problem with many architectural styles. At my other studio, I did mostly map layout, architecture, terraform and construction with 3d models.
My level design skills may be of use to you. I am an experienced builder who is constantly improving my skills. My work is distinguished by a serious approach to construction, based on the realization of the convenience of the users' perception of the game and their interaction with the environment. I make the gameplay as comfortable as possible for users' perception and their interaction with the environment.
The main benefits are:
- Detailing buildings and environments to the maximum level to fully immerse players in the gameplay;
- Reasonable use of only those or other elements that will not stand out from the overall logic and picture of the location;
- Optimal use of game space. I do not engage in unreasonable increase in the size of buildings to gigantism or simple filling of voids;
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- Author's realistic and elaborated system of building flora and terraforms, based on the physical characteristics of their species and biomes. I always study the characteristics of real objects before building;
- Improved environments for ease of movement and interaction to create optimal game balance. Effective staging and intensity of lighting.
My Minecraft resume is at the link
https://drive.google.com/file/d/1XDDTaRCfT5b7_h_G-H8G2gv0mWRymE2Z/view?usp=share_link
And a portfolio of both Minecraft and the c SANDBOX project that is in development (but on pause for now, as it is too big and not suitable for release on ALPHA).
https://www.artstation.com/invisor6669
https://www.planetminecraft.com/member/invisor/
I would be grateful if you would take a look at my resume and portfolio. I am ready to answer any questions you may have.
Best regards, Stanislav
You can contact me with @invisor666 tg profile
- Improved environments for ease of movement and interaction to create optimal game balance. Effective staging and intensity of lighting.
My Minecraft resume is at the link
https://drive.google.com/file/d/1XDDTaRCfT5b7_h_G-H8G2gv0mWRymE2Z/view?usp=share_link
And a portfolio of both Minecraft and the c SANDBOX project that is in development (but on pause for now, as it is too big and not suitable for release on ALPHA).
https://www.artstation.com/invisor6669
https://www.planetminecraft.com/member/invisor/
I would be grateful if you would take a look at my resume and portfolio. I am ready to answer any questions you may have.
Best regards, Stanislav
You can contact me with @invisor666 tg profile
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🏆 Last chance to claim your share of 1,000 TON!
⚡️ Hey traders, this is your final reminder!
Everyone who unlocks the "Consistent Trader" achievement by today will share 1,000 TON❤️
🗓 Deadline: 18:00 UTC
JOIN STORMTRADE🕊
Everyone who unlocks the "Consistent Trader" achievement by today will share 1,000 TON
JOIN STORMTRADE
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Telegram
Storm Trade Bot
Leveraged DEX in Telegram
⚡️ Web - app.storm.tg
🙋 Community - @storm_trade_fam
🤝 Support - @storm_support_bot
⚡️ Web - app.storm.tg
🙋 Community - @storm_trade_fam
🤝 Support - @storm_support_bot
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Guys, this is insane! 🔥
💯 Today, in CITY HOLDER, they’re launching Wonders of the World – the most powerful collection in the game! And it's not just pretty pictures, but actual game-changing bonuses. They even made a separate section for it in Construction.
⚠️ What you need to know:
The collection has 33 unique Wonders – inspired by legendary landmarks from around the world.
➡️ Only 3,333 chests, no duplicates! One Wonder = one per account. That means max 33 chests, and you’ve got the full set. No second chances – if you miss out, that's it.
The bonuses are insane:
This is next-level! The collection is super rare, and later it will even be converted into NFTs, so you can trade them.
🗓 Launch is today! I’m definitely not missing this, and neither should you. Grab those chests while you can! 🚀
👉 JOIN CITY HOLDER
The collection has 33 unique Wonders – inspired by legendary landmarks from around the world.
The bonuses are insane:
+44% to hourly income💵
+44% to population🕯
-27% to construction costs📌
+255 prestige keys per day‼️
-60% cooldown reduction✔️
+700% tap power💥
This is next-level! The collection is super rare, and later it will even be converted into NFTs, so you can trade them.
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The release is in 8 days — the countdown timer at login is a reminder that things are about to get more exciting. For now, it’s simple: log in daily, complete available tasks, and wait to see what happens next.
Let’s figure it out together!
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🎮 Remember collecting Mortal Kombat II stickers and filling up your album as a kid?
Now it's Sticker Kombat – the world's first NFT sticker collection with an interactive NFT album!
📌 204 unique NFT stickers featuring iconic battle scenes
📖 NFT album where you can stick and organize your collection
💎 Trade and sell stickers on GetGems
🏆 Exclusive rewards for collectors:
🔥 10,000 USDT for the first fully completed album!
💰 500 USDT for each Legendary Shao Kahn sticker!
🚀 Starter pack: NFT album + 10 NFT stickers for just 19.99 TON!
👉 Get yours now at stickerkombat.com
Now it's Sticker Kombat – the world's first NFT sticker collection with an interactive NFT album!
📌 204 unique NFT stickers featuring iconic battle scenes
📖 NFT album where you can stick and organize your collection
💎 Trade and sell stickers on GetGems
🏆 Exclusive rewards for collectors:
🔥 10,000 USDT for the first fully completed album!
💰 500 USDT for each Legendary Shao Kahn sticker!
🚀 Starter pack: NFT album + 10 NFT stickers for just 19.99 TON!
👉 Get yours now at stickerkombat.com
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