Payouts ranged from 120 to 2 862 TRVS depending on placement and the amount of GEM earned.
π₯ Kairat0707
π₯ Rakser1979
π₯ travisking2
Stage 0 has fulfilled its purpose, and everything that served as the foundation is now starting to turn into a full-scale game system.
Today, a new chapter of tournaments has already begun.
Ahead are the launch of the season, active marketing, new features and mechanics, weekly rewards, promo campaigns, and a new phase of the project.
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β€17π11π₯11π₯°3
π LAST DAY OF WEEK 1 OF SEASON 1
Today marks the end of the first week of the first season in Travis Run, and itβs already clear that the season launch has been strong:
Preliminary stats for the week:
π 870+ players are participating
π 3200+ boosts have been purchased
π 1,000,000+ GEM have been collected
Top 3 players by GEM so far:
π₯ Rakser1979 - 123,505 GEM
π₯ AlexeyNefedov - 104,837 GEM
π₯ Kairat0707 - 53,149 GEM
Top 3 players by distance so far:
π₯ AlexeyNefedov - 161,980 meters
π₯ Kairat0707 - 17,843 meters
π₯ ivaxapunk - 12,814 meters
As a reminder, 40% of the Week 1 prize pool (28,000 TRVS) is distributed proportionally based on distance records among the Top 50 players in the leaderboard. This means the battle for distance is especially important right now: even within the top ranks, reward distribution depends not only on placement, but on the strength of the actual result.
At the moment, the Top 3 players account for almost 60% (16,800 TRVS) of the Week 1 distance pool.
However, the final picture can still change before the results are locked.
Today at 00:00 UTC, a snapshot of the final weekly results will be taken. After that, within 12 hours, all results will be reviewed and rewards will be sent to wallets inside the Mini App.
The ΡΠΈΠ½Π°Π» is close - now is the perfect time to make your best run.
π£ @trvsrunbot
Today marks the end of the first week of the first season in Travis Run, and itβs already clear that the season launch has been strong:
Preliminary stats for the week:
Top 3 players by GEM so far:
π₯ Rakser1979 - 123,505 GEM
π₯ AlexeyNefedov - 104,837 GEM
π₯ Kairat0707 - 53,149 GEM
Top 3 players by distance so far:
π₯ AlexeyNefedov - 161,980 meters
π₯ Kairat0707 - 17,843 meters
π₯ ivaxapunk - 12,814 meters
As a reminder, 40% of the Week 1 prize pool (28,000 TRVS) is distributed proportionally based on distance records among the Top 50 players in the leaderboard. This means the battle for distance is especially important right now: even within the top ranks, reward distribution depends not only on placement, but on the strength of the actual result.
At the moment, the Top 3 players account for almost 60% (16,800 TRVS) of the Week 1 distance pool.
However, the final picture can still change before the results are locked.
Today at 00:00 UTC, a snapshot of the final weekly results will be taken. After that, within 12 hours, all results will be reviewed and rewards will be sent to wallets inside the Mini App.
The ΡΠΈΠ½Π°Π» is close - now is the perfect time to make your best run.
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β€17π₯9π6π₯°3
π° WEEK 1 OF SEASON 1 IS COMPLETE
The first week of Season 1 is now closed, and payouts have already been sent to all participantsβ wallets inside the Mini App.
This was the first full cycle of the new Travis Run competitive system: with in-game economy, boosts, burning mechanics, and real rewards in TRVS.
And we can confidently say: the season started strong.
Week 1 results:
π 2,758,446 GEM collected
π 897 participants took part / 890 participants received payouts
π 3,715 boosts purchased for 7,258 TRVS
(3,109 TRVS sent to the referral pool / 4,149 TRVS sent to the burn pool)
π Payouts ranged from 0.02 TRVS to 10,713 TRVS
The top players of Week 1 claimed much more than many could have expected at the start. They showed not just activity, but real skill, strong strategy, and smart boost usage.
This is an important signal for everyone: in Travis Run, big rewards do not come by accident. They come from a combination of gameplay, strategy, and the right decisions throughout the week.
π¦ Highest payouts of the week:
For GEM:
π₯ Kairat0707 - 2,566 TRVS
π₯ Rakser1979 - 1,954 TRVS
π₯ AlekseyNefedov - 1,606 TRVS
For distance:
π₯ Kairat0707 - 10,713 TRVS
π₯ AlekseyNefedov - 8,853 TRVS
π₯ ivaxapunk - 700 TRVS
Total rewards:
π₯ AlekseyNefedov - 10,459 TRVS
π₯ Kairat0707 - 13,279 TRVS
π₯ Rakser1979 - 2,341 TRVS
And this is only the first week of the seasonβ¦
The leaders have already set a very high bar. But itβs important to understand: this is a long race. The season is long, and every week is a new cycle, a new battle, and a new chance to claim your share of the prize pool.
What happened in Week 1 does not close the door for anyone. On the contrary, it shows how much potential there is.
You can view the full Week 1 results in the Statistics section inside the Mini App. You can access it through the Leaderboard section.
Are we starting the real acceleration?
π£ @trvsrunbot
The first week of Season 1 is now closed, and payouts have already been sent to all participantsβ wallets inside the Mini App.
This was the first full cycle of the new Travis Run competitive system: with in-game economy, boosts, burning mechanics, and real rewards in TRVS.
And we can confidently say: the season started strong.
Week 1 results:
(3,109 TRVS sent to the referral pool / 4,149 TRVS sent to the burn pool)
The top players of Week 1 claimed much more than many could have expected at the start. They showed not just activity, but real skill, strong strategy, and smart boost usage.
This is an important signal for everyone: in Travis Run, big rewards do not come by accident. They come from a combination of gameplay, strategy, and the right decisions throughout the week.
For GEM:
π₯ Kairat0707 - 2,566 TRVS
π₯ Rakser1979 - 1,954 TRVS
π₯ AlekseyNefedov - 1,606 TRVS
For distance:
π₯ Kairat0707 - 10,713 TRVS
π₯ AlekseyNefedov - 8,853 TRVS
π₯ ivaxapunk - 700 TRVS
Total rewards:
π₯ AlekseyNefedov - 10,459 TRVS
π₯ Kairat0707 - 13,279 TRVS
π₯ Rakser1979 - 2,341 TRVS
And this is only the first week of the seasonβ¦
The leaders have already set a very high bar. But itβs important to understand: this is a long race. The season is long, and every week is a new cycle, a new battle, and a new chance to claim your share of the prize pool.
What happened in Week 1 does not close the door for anyone. On the contrary, it shows how much potential there is.
You can view the full Week 1 results in the Statistics section inside the Mini App. You can access it through the Leaderboard section.
Are we starting the real acceleration?
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π₯10β€6π₯°5π3
π WEEK 2 OF SEASON 1 HAS ALREADY STARTED
The prize pool for the current week will once again be: 70,000 TRVS
Rewards are distributed in two directions:
π 60% of the pool - among players who collect more than 1 ranked GEM during the week, distributed proportionally to their result
π 40% of the pool - among the top players by distance, distributed proportionally to their result
But Week 2 comes with an important change: distance rewards will now go to the Top 70 players, instead of the Top 50 as in Week 1.
This means the chance to enter the distance reward distribution is now higher β more players can compete for a share of the distance pool.
As a reminder: every player has 15 ranked attempts per day.
These are the attempts that count toward the leaderboard and weekly reward calculations. And if your attempts run out, you can purchase a boost that gives +5 ranked attempts per day. This boost can be used without limits during the current day.
Week 1 has already shown that strong strategy, a good run, and smart boost usage can lead to very serious results.
π£ @trvsrunbot
The prize pool for the current week will once again be: 70,000 TRVS
Rewards are distributed in two directions:
But Week 2 comes with an important change: distance rewards will now go to the Top 70 players, instead of the Top 50 as in Week 1.
This means the chance to enter the distance reward distribution is now higher β more players can compete for a share of the distance pool.
As a reminder: every player has 15 ranked attempts per day.
These are the attempts that count toward the leaderboard and weekly reward calculations. And if your attempts run out, you can purchase a boost that gives +5 ranked attempts per day. This boost can be used without limits during the current day.
Week 1 has already shown that strong strategy, a good run, and smart boost usage can lead to very serious results.
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β€27π₯9π8π₯°4
There are just a little over 2 days left until the results are locked and the second prize pool is distributed, which means now is the perfect time to join the battle.
Interim results of Week 2:
Week 2 is already noticeably stronger than Week 1 β more players, more GEM, more boosts, more competition.
And that means only one thing: the fight for the prize pool is getting hotter and more interesting.
For now, we are sharing the preliminary leader results and the current payout forecast:
For GEM:
π₯Rakser1979 / 182,335 GEM / estimated payout: 2172 TRVS
π₯Afruja931 / 106,555 GEM / estimated payout: 1243 TRVS
π₯MRMaksh / 104,560 GEM / estimated payout: 1219 TRVS
For distance:
π₯matvey1792 / 81,214 meters / estimated payout: 5979 TRVS
π₯Jovani_007 / 26,576 meters / estimated payout: 1956 TRVS
π₯CrazyMoney8 / 20,693 meters / estimated payout: 1523 TRVS
Important: these are preliminary figures. Final payouts will be calculated only after the week ends and the results are locked, and they may differ from the current estimates.
One important thing is already clear: collecting GEM remains a stable way to participate in the distribution, but distance opens up a much higher reward potential. One strong ranked run with the right boost strategy can bring more TRVS than calmly collecting GEM throughout the entire week.
As a reminder: in Week 2, distance rewards go to the Top 70 players, not the Top 50 as in Week 1.
This means the chance to enter the distribution is now higher, and the battle for distance is especially important right now.
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β€24π14π₯°13π₯10
π WEEK 2 OF SEASON 1: THE RACE IS GAINING MOMENTUM
The second week of the first season is complete, and itβs time to sum up the results.
Results in numbers:
π 117,168 games were played
π 6,395,648 GEM collected during the week
π 1,729 participants received payouts, almost 2x compared to last week
π 12,229 boosts purchased for 22,598 TRVS 9,389 TRVS sent to the referral pool 13,209 TRVS sent to the burn pool
π Payouts ranged from 0,01 TRVS to 6848 TRVS
Now this is starting to look like a real seasonal race. Activity is growing, the in-game economy is coming alive, and players are getting better at using boosts, ranked attempts, and strategy for a specific result.
Maximum payouts of Week 2:
FOR GEM:
π₯Rakser1979 - 1,468 TRVS
π₯TraviskingBd - 1,406 TRVS
π₯AlekseyNefedov - 1,298
TRVS FOR DISTANCE:
π₯AlekseyNefedov - 6,848 TRVS
π₯Kairat0707 - 5,455 TRVS
π₯ivaxapunk - 1,692 TRVS
All payouts for the second week have already been sent to wallets inside the Mini App. Full weekly statistics can be viewed in the statistics section through the leaderboard. There are still 8 weeks left in the first season: new cycles, new results, new payouts, and new chances to claim your share of TRVS.
PLANNED FOR THIS WEEK:
π Expansion of the boost shop
π New tracks for GEM in the shop - the ability to choose a map design that feels more comfortable to play on and is easier on the eyes
π Small gameplay changes that will help make the competition more balanced
π Further optimization of game stability and result processing
Also, last week we identified an issue where, on some combinations of device, network, or VPN, run results could fail to be counted correctly. During the week, 530 problematic runs were recorded - less than 0.5% of the total number of games.
Most of the causes have already been fixed, and we continue working to reduce this number even further. If you notice that something is wrong with your result, please contact support at @trvsupportt.
We review every case manually and assign fair values.
Week 3 has already started, and the race continues.
π£ @trvsrunbot
The second week of the first season is complete, and itβs time to sum up the results.
The number of players and runs has grown significantly. Boosts are being used more actively, and the weekly burn amounted to almost 20% of the weekly prize pool.
Results in numbers:
Now this is starting to look like a real seasonal race. Activity is growing, the in-game economy is coming alive, and players are getting better at using boosts, ranked attempts, and strategy for a specific result.
Maximum payouts of Week 2:
FOR GEM:
π₯Rakser1979 - 1,468 TRVS
π₯TraviskingBd - 1,406 TRVS
π₯AlekseyNefedov - 1,298
TRVS FOR DISTANCE:
π₯AlekseyNefedov - 6,848 TRVS
π₯Kairat0707 - 5,455 TRVS
π₯ivaxapunk - 1,692 TRVS
All payouts for the second week have already been sent to wallets inside the Mini App. Full weekly statistics can be viewed in the statistics section through the leaderboard. There are still 8 weeks left in the first season: new cycles, new results, new payouts, and new chances to claim your share of TRVS.
PLANNED FOR THIS WEEK:
Also, last week we identified an issue where, on some combinations of device, network, or VPN, run results could fail to be counted correctly. During the week, 530 problematic runs were recorded - less than 0.5% of the total number of games.
Most of the causes have already been fixed, and we continue working to reduce this number even further. If you notice that something is wrong with your result, please contact support at @trvsupportt.
We review every case manually and assign fair values.
Week 3 has already started, and the race continues.
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π₯12β€10π5π₯°1
The weekly prize pool remains the same: 70,000 TRVS. This week, distance rewards will go to the Top 100 players.
This means even more participants will be able to compete for a share of the distance pool.
Getting into the distribution is now more realistic, and the fight for leaderboard positions becomes more interesting.
How the Week 3 pool is distributed:
As a reminder: every player has 15 ranked attempts each day.
These attempts count toward the leaderboard and weekly reward calculations.
If your attempts run out, you can purchase the β+5 ranked attemptsβ boost, which is valid only on the day of purchase.
Weeks 1 and 2 have already shown that one strong run and a smart boost strategy can lead to a serious result. And now that the distance Top has been expanded to 100 places, the chance to get into the rewards is even higher.
Week 3 has already started.
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β€19π₯14π6
New running tracks have been added to Travis Run. You can buy them with GEM and instantly update the look of your game.
We saw your messages that the bright orange track was not comfortable for everyone during long runs β some players said their eyes were really getting tired.
Now you can choose a calmer and more comfortable map visual, play longer, feel better, and stay focused on the run and the battle for TRVS in the weekly distribution.
As a reminder: Week 3 is now in full swing. This week, distance rewards go to the Top 100 players.
Now is the perfect time to enter the game, choose a comfortable track, and make your best run.
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β€20π₯15π10π₯°3
π 3/10 WEEKS OF SEASON 1 ARE COMPLETE
The first three weeks of Season 1 are already behind us.
Travis Run is growing: more players, more runs, and a much tighter battle for TRVS.
Week 3 payouts have been sent to wallets inside the Mini App with a slight delay, but still within the rules: payouts are processed within 12 hours after the end of the week.
π₯ The main Week 3 results:
π Players completed 132,738 runs over the last 7 days.
π 9,020,291 GEM were collected during Week 3.
This is more than 40% higher than the previous week.
π 2,260 players received payouts in TRVS.
That is 2.5 times more than in the first week of the season.
π Players spent 22,727 TRVS on boosts:
β’ 9,574 TRVS were sent to the referral pool
β’ 13,153 TRVS were sent to the burn pool
π Final payouts to participants ranged from 0.007 TRVS to 5,118 TRVS.
Week 3 leaders by GEM:
π₯ Rakser1979 - 1,322 TRVS
π₯ TraviskingBd - 813 TRVS
π₯ Kairat0707 - 631 TRVS
Week 3 leaders by distance:
π₯ Matvey1792 - 4,858 TRVS
π₯ Rakser1979 - 3,612 TRVS
π₯ lyolishkaO - 2,395 TRVS
Week 3 once again confirms that Travis Run offers different paths to rewards: you can steadily collect GEM and receive your share of the distribution, or focus on distance, make a strong ranked run, and compete for one of the largest payouts of the week.
This week, distance rewards were distributed among the Top 100 players. Expanding the number of reward places worked exactly as planned: more participants had a real chance to enter the distribution and claim their share of the pool.
Full Week 3 results are already available in the Statistics section inside the Mini App. You can access it through the leaderboard.
Week 4 has started. The race continues!
π£ @trvsrunbot
The first three weeks of Season 1 are already behind us.
Travis Run is growing: more players, more runs, and a much tighter battle for TRVS.
Week 3 payouts have been sent to wallets inside the Mini App with a slight delay, but still within the rules: payouts are processed within 12 hours after the end of the week.
This is more than 40% higher than the previous week.
That is 2.5 times more than in the first week of the season.
β’ 9,574 TRVS were sent to the referral pool
β’ 13,153 TRVS were sent to the burn pool
Week 3 leaders by GEM:
π₯ Rakser1979 - 1,322 TRVS
π₯ TraviskingBd - 813 TRVS
π₯ Kairat0707 - 631 TRVS
Week 3 leaders by distance:
π₯ Matvey1792 - 4,858 TRVS
π₯ Rakser1979 - 3,612 TRVS
π₯ lyolishkaO - 2,395 TRVS
Week 3 once again confirms that Travis Run offers different paths to rewards: you can steadily collect GEM and receive your share of the distribution, or focus on distance, make a strong ranked run, and compete for one of the largest payouts of the week.
This week, distance rewards were distributed among the Top 100 players. Expanding the number of reward places worked exactly as planned: more participants had a real chance to enter the distribution and claim their share of the pool.
Full Week 3 results are already available in the Statistics section inside the Mini App. You can access it through the leaderboard.
Week 4 has started. The race continues!
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β€8π₯3π₯°2
We can see activity growing throughout the season, and we want this growth to be reflected not only in the leaderboard, but also in the rewards you are competing for.
That is why this week we are increasing the prize pool to 100,000 TRVS.
The number of reward places for distance remains unchanged: the Top 100 players by distance will receive rewards.
Week 4 prize pool distribution:
This will be distributed among all players who earn more than 1 ranked GEM during the week, proportionally to their results.
This will be distributed among the Top 100 players by distance, proportionally to their best ranked run.
As a reminder: every player has 15 ranked attempts each day. These are the attempts that count toward the leaderboard and weekly reward calculations.
If you run out of attempts, the β+5 ranked attemptsβ boost is available in the shop. It is valid for the current day, and there is no limit on the number of purchases.
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π₯13β€9π4π₯°3
β‘οΈ TRAVIS RUN GAME UPDATE DROPS TODAY
The season is in full swing, competition for distance is getting tighter, which means the game itself needs to become deeper too.
Starting today, a new update will be available in Travis Run: minor bugs have been fixed, gameplay has been improved, and brand-new boosts for ranked run strategies have been added.
Whatβs changing:
π Minor Bug Fixes
We continue improving game stability and fixing discovered issues.
π Increased Speed on Long Distances
The farther you run, the harder it becomes to continue the race. Long-distance runs now become a true test of reaction and focus, while leaderboard competition becomes fairer: maintaining top results in late-game stages will be harder for everyone, leading to a more balanced coin distribution.
+4 NEW BOOST TYPES INCLUDED IN THIS UPDATE:
π BOOST 1: QUICK START
You can now start your run instantly from one of four difficulty levels:
normal start from 0m
start from 500m
start from 1000m
start from 2000m
Quick Start is designed for players who want to compete for the distance pool without wasting time on the easy part of the run. You immediately enter a more difficult section of the track and can fight for high results much faster.
Each difficulty level also features a map change, helping indicate which level you are currently on.
π BOOST 2: GEM MULTIPLIERS
x1.1 GEM
x1.3 GEM
The multiplier works for a single run and stacks multiplicatively with other multipliers collected during the race, as well as with the mini-game at the end of the run.
This opens up new strategies for players focused on GEM farming and maximizing their weekly distribution rewards.
βοΈ BOOST 3: JETPACK
After activation, Travis flies into the sky and spends 30 seconds soaring through the clouds, collecting coins with no obstacles.
Cooldown between activations: 30 seconds.
πΉ BOOST 4: SKATEBOARD
After activation, Travis rides a skateboard for 30 seconds:
movement speed is 20% faster than normal running
protection from one obstacle collision
after a collision, the skateboard breaks, but the run continues
Cooldown between activations: 5 seconds.
Additionally, the Shield Boost now has a 15-second cooldown between activations.
Shield duration remains 30 seconds, but each collision reduces the remaining shield time by 5 seconds.
The shop and gameplay mechanics continue to expand.
Now your strategy will depend even more on what you are aiming for in each specific run: GEM farming, distance pushing, or going all-in for the maximum possible result.
π£ @trvsrunbo
The season is in full swing, competition for distance is getting tighter, which means the game itself needs to become deeper too.
Starting today, a new update will be available in Travis Run: minor bugs have been fixed, gameplay has been improved, and brand-new boosts for ranked run strategies have been added.
Whatβs changing:
We continue improving game stability and fixing discovered issues.
The farther you run, the harder it becomes to continue the race. Long-distance runs now become a true test of reaction and focus, while leaderboard competition becomes fairer: maintaining top results in late-game stages will be harder for everyone, leading to a more balanced coin distribution.
+4 NEW BOOST TYPES INCLUDED IN THIS UPDATE:
π BOOST 1: QUICK START
You can now start your run instantly from one of four difficulty levels:
normal start from 0m
start from 500m
start from 1000m
start from 2000m
Quick Start is designed for players who want to compete for the distance pool without wasting time on the easy part of the run. You immediately enter a more difficult section of the track and can fight for high results much faster.
Each difficulty level also features a map change, helping indicate which level you are currently on.
π BOOST 2: GEM MULTIPLIERS
x1.1 GEM
x1.3 GEM
The multiplier works for a single run and stacks multiplicatively with other multipliers collected during the race, as well as with the mini-game at the end of the run.
This opens up new strategies for players focused on GEM farming and maximizing their weekly distribution rewards.
βοΈ BOOST 3: JETPACK
After activation, Travis flies into the sky and spends 30 seconds soaring through the clouds, collecting coins with no obstacles.
Cooldown between activations: 30 seconds.
πΉ BOOST 4: SKATEBOARD
After activation, Travis rides a skateboard for 30 seconds:
movement speed is 20% faster than normal running
protection from one obstacle collision
after a collision, the skateboard breaks, but the run continues
Cooldown between activations: 5 seconds.
Additionally, the Shield Boost now has a 15-second cooldown between activations.
Shield duration remains 30 seconds, but each collision reduces the remaining shield time by 5 seconds.
The shop and gameplay mechanics continue to expand.
Now your strategy will depend even more on what you are aiming for in each specific run: GEM farming, distance pushing, or going all-in for the maximum possible result.
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β€16π14π₯5π₯°4
π WEEK 4 IS COMPLETE
This week, the race became noticeably more interesting: new boosts were added to the game, long-distance runs became harder, and players started building more advanced combined strategies.
Main Week 4 results:
π Players completed 117,369 runs over the last 7 days
π 10,692,152 GEM collected during the week
π 2,167 players received payouts in TRVS
π 11,153 boosts were purchased
π Players spent 20,462 TRVS on boosts
β’ 9,502 TRVS were sent to the referral pool
β’ 10,959 TRVS were sent to the burn pool
π Payouts to participants ranged from 0.01 TRVS to 9,677 TRVS
It is also worth highlighting the new boosts - this week, players started actively using the updated mechanics, and the most popular new boost was the jetpack, purchased 872 times.
Maximum Week 4 payouts:
GEM leaders:
π₯ Matvey1792 - 1,819 TRVS
π₯ Rakser1979 - 1,806 TRVS
π₯ Astapc4ik - 819 TRVS
Distance leaders:
π₯ Rakser1979 - 7,871 TRVS
π₯ No_humble - 5,000 TRVS
π₯ Lionforyou - 4,141 TRVS
The results of the week once again confirmed that it is not just the number of runs that matters, but one strong ranked run built correctly for the chosen goal.
Fast Starts help players enter a more difficult track right away and join the fight for the distance Top faster. New boosts add more options for combinations, which means even more room for strategy.
Full Week 4 results are already available in the Statistics section inside the Mini App. You can access it through the leaderboard section.
The race continues.
π£ @trvsrunbot
This week, the race became noticeably more interesting: new boosts were added to the game, long-distance runs became harder, and players started building more advanced combined strategies.
Main Week 4 results:
β’ 9,502 TRVS were sent to the referral pool
β’ 10,959 TRVS were sent to the burn pool
It is also worth highlighting the new boosts - this week, players started actively using the updated mechanics, and the most popular new boost was the jetpack, purchased 872 times.
Maximum Week 4 payouts:
GEM leaders:
π₯ Matvey1792 - 1,819 TRVS
π₯ Rakser1979 - 1,806 TRVS
π₯ Astapc4ik - 819 TRVS
Distance leaders:
π₯ Rakser1979 - 7,871 TRVS
π₯ No_humble - 5,000 TRVS
π₯ Lionforyou - 4,141 TRVS
The results of the week once again confirmed that it is not just the number of runs that matters, but one strong ranked run built correctly for the chosen goal.
Fast Starts help players enter a more difficult track right away and join the fight for the distance Top faster. New boosts add more options for combinations, which means even more room for strategy.
Full Week 4 results are already available in the Statistics section inside the Mini App. You can access it through the leaderboard section.
The race continues.
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π₯10β€9π4
Week 5 of Season 1 has officially started.
This weekβs prize pool is 100,000 TRVS, and the TOP 100 players will once again receive distance rewards!
But this week the competition is going to be even more exciting.
After the latest update, long runs have become significantly harder: speed now keeps increasing continuously and no longer reaches a plateau. The farther you run, the higher the pressure - and the less room there is for mistakes.
This means the distance leaderboard could become much more dynamic: holding a long run is now harder, giving more players a real chance to break into the TOP rankings.
Week 5 Prize Pool Distribution:
Every player receives 15 ranked attempts per day.
These are the runs that count toward the leaderboard and weekly reward calculations.
If you run out of attempts, the β+5 Ranked Attemptsβ boost is available in the shop and works for the current day only. There is no limit on purchases.
What weβre preparing this week:
π« Travis Pass
This week weβre launching Travis Pass for active players. More details will be shared in a separate post.
π² Wheel of Fortune Upgrade
The wheel is getting an update with additional spins and various new rewards. More details coming in a separate announcement as well.
Week 5 has already begun - and now the race is not just more active, but harder, fairer, and more exciting than ever.
π @trvsrunbot
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β€22π22π₯6π₯°3
Technical maintenance is currently underway in Travis Run.
Seasonal week payouts will become available after the update is complete. Estimated time: another 1-3 hours.
A Mini App update with the new Travis Pass section will also be released today. Weβll share more details about it in a separate post today.
Travis Run will return to normal operation soon.
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π₯14β€11π3
π WEEK 5 IS COMPLETE
The fifth week and the first half of Season 1 are now behind us. Over the past week, around 2,500 new players joined Travis Run, which means competition in the season has become noticeably tighter.
Weekly stats:
π 4,098 players participated
π 14,498,446 GEM collected by players
π 17,733 boosts purchased
π 27,763 TRVS spent on boosts (27.7% of the prize pool)
β’ 12,564 TRVS were sent to the referral pool
β’ 15,199 TRVS were sent to the burn pool
π Payouts to participants ranged from 0.005 TRVS to 8,030 TRVS
Maximum payouts of the week:
GEM leaders:
π₯ AlekseyNefedov - 2,203 TRVS
π₯ Rakser1979 - 1,512 TRVS
π₯ astapc4ik - 1,334 TRVS
Distance leaders:
π₯ AlekseyNefedov - 5,827 TRVS
π₯ Kairat0707 - 4,005 TRVS
π₯ Matvey1792 - 3,557 TRVS
After the technical maintenance was completed, payouts were sent to wallets inside the Mini App.
Full results are available in the Statistics section through the leaderboard.
Week 6 has started. The race continues!
π£ @trvsrunbot
The fifth week and the first half of Season 1 are now behind us. Over the past week, around 2,500 new players joined Travis Run, which means competition in the season has become noticeably tighter.
Weekly stats:
β’ 12,564 TRVS were sent to the referral pool
β’ 15,199 TRVS were sent to the burn pool
Maximum payouts of the week:
GEM leaders:
π₯ AlekseyNefedov - 2,203 TRVS
π₯ Rakser1979 - 1,512 TRVS
π₯ astapc4ik - 1,334 TRVS
Distance leaders:
π₯ AlekseyNefedov - 5,827 TRVS
π₯ Kairat0707 - 4,005 TRVS
π₯ Matvey1792 - 3,557 TRVS
After the technical maintenance was completed, payouts were sent to wallets inside the Mini App.
Full results are available in the Statistics section through the leaderboard.
Week 6 has started. The race continues!
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β€3π1π₯1
Week 6 of Season 1 has already started! The weekly prize pool remains 100,000 TRVS, and distance rewards will once again go to the Top 100 players.
The first half of the season is already behind us, and the competition is getting tighter every week. More players are joining, which means every ranked attempt becomes more important.
Week 6 prize pool distribution:
As a reminder: every player has 15 ranked attempts each day.
These are the attempts that count toward the leaderboard and weekly reward calculations.
If you run out of attempts, the β+5 ranked attemptsβ boost is available in the shop. It is valid only during the current day, and there is no limit on purchases.
What weβre preparing this week:
A separate mode for players who want to test pure skill.
Boosts will not be available in this mode. Only pure skill matters!
A separate small distance-based prize pool will be allocated for SKILL Mode.
This week, we will also share more details about the launch of farming directly inside Axiome Wallet and announce the launch date for the mechanic. This is an important step for the TRVS ecosystem!
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π₯6β€5π1
Travis Pass will appear in Travis Run very soon - a subscription for active players who want more daily opportunities and want to get the most out of every week of the season.
Pass does not replace the basic game rules and does not guarantee victory in the leaderboard, but it gives players more tools, more daily actions, and more control over their progress.
What Travis Pass gives you:
The base limit for all players remains the same β 15 ranked games per day. With an active Pass, a player receives 20 ranked attempts per day.
After a successful ranked run, the player receives the regular reward, plus an additional Travis Pass bonus: +10% GEM to the earned result.
The bonus is credited as a separate PASS transaction.
Every day, a player with an active Pass receives +2 additional spins of the wheel with ranked GEM.
This is another daily way to boost progress and add more actions inside the season.
Travis Pass also provides daily game boosts:
- 15 boosts per day for the weekly subscription
- 20 boosts per day for the monthly subscription
Boosts are credited every day at 00:00 UTC. The set will be different each day.
Pass holders will unlock a separate wheel mode β PASS SPIN.
This is a risk mechanic for those who want to have more influence on their weekly progress and fight for a position in the GEM leaderboard.
We will share more details about PASS SPIN in the next post.
All current missions β both permanent and daily β will give Pass holders 2x more GEM.
This makes the Missions section even more useful for players who enter the game every day.
Travis Pass holders will be highlighted in the leaderboard with a PASS badge and a special golden frame.
In the future, Pass will also expand visual benefits in the profile, game, and leaderboard.
Travis Pass price:
250 TRVS - 1 week
900 TRVS - 1 month
Payment is made from the Mini App balance.
Auto-renewal can be disabled at any time.
TRVS from Pass payments are distributed using the same mechanism as boost purchases: 70% goes to the referral pool up to 15 levels deep, and 30% goes to the burn pool.
βοΈ The subscription release is moved to tomorrow, June 9.
π @trvsrunbot
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β€8π4π₯2
π² PASS SPIN: RISK MECHANIC FOR TRAVIS PASS HOLDERS
Together with Travis Pass, a separate mechanic will appear in the game β PASS SPIN.
This is not a regular daily wheel. It is a risk mode for players who want to have more influence on their result and add more emotion and profit potential inside the season.
Important rule:
This means you first need to play, collect GEM through runs and activities, build a positive weekly result β and only after that you can use your weekly GEM progress in PASS SPIN.
Available spin balance = GEM earned during the current season week.
All wins and losses in PASS SPIN also affect your weekly GEM result.
At the same time, you cannot go below zero: the worst-case scenario is losing your current weekly GEM progress down to zero, but never going into a negative balance.
How PASS SPIN works:
The player chooses a GEM stake, starts the spin, and receives a result depending on the multiplier that lands.
π Available stakes: from 100 to 3000 GEM
π Available multiplier sectors: from x0 to x5
PASS SPIN limits:
π up to 30 spins per day
π up to 30,000 GEM daily turnover
π limits reset every day at 00:00 UTC
These limits are needed to keep the mechanic interesting while preventing it from becoming an uncontrolled source of progress.
PASS SPIN has an RTP of around 1.05.
In simple terms: over the long run, the mechanic is mathematically favorable.
But this does not mean that every single spin will be profitable.
PASS SPIN is created for players who enjoy risk, dynamics, and extra decision-making inside the season.
Keep your result or take the risk?
Secure your current progress or try to boost your position?
Play carefully or go for a big multiplier?
Now Travis Pass holders will have another way to make the seasonal race more dynamic.
π£ @trvsrunbot
Together with Travis Pass, a separate mechanic will appear in the game β PASS SPIN.
This is not a regular daily wheel. It is a risk mode for players who want to have more influence on their result and add more emotion and profit potential inside the season.
Important rule:
PASS SPIN does not use your general GEM balance.
It uses the GEM earned during the current season week.
This means you first need to play, collect GEM through runs and activities, build a positive weekly result β and only after that you can use your weekly GEM progress in PASS SPIN.
Available spin balance = GEM earned during the current season week.
All wins and losses in PASS SPIN also affect your weekly GEM result.
At the same time, you cannot go below zero: the worst-case scenario is losing your current weekly GEM progress down to zero, but never going into a negative balance.
How PASS SPIN works:
The player chooses a GEM stake, starts the spin, and receives a result depending on the multiplier that lands.
PASS SPIN limits:
These limits are needed to keep the mechanic interesting while preventing it from becoming an uncontrolled source of progress.
PASS SPIN has an RTP of around 1.05.
In simple terms: over the long run, the mechanic is mathematically favorable.
But this does not mean that every single spin will be profitable.
PASS SPIN is created for players who enjoy risk, dynamics, and extra decision-making inside the season.
Keep your result or take the risk?
Secure your current progress or try to boost your position?
Play carefully or go for a big multiplier?
Now Travis Pass holders will have another way to make the seasonal race more dynamic.
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β€9π7π₯3
Travis Pass was launched in Travis Run yesterday.
Some players may have already noticed Pass holders in the leaderboard - they are highlighted with a special PASS badge and a golden frame.
You can purchase the same subscription through the βProfileβ section in the Mini App.
What Travis Pass gives you:
π 20 ranked attempts every day instead of 15
π +10% GEM for ranked runs as a separate transaction
π +2 additional daily wheel spins
π from 15 to 20 daily game boosts
π x2 GEM in missions
π access to PASS SPIN
π highlighting in the leaderboard
Pass is created for active players who want more opportunities every day and want to get the most out of every week of the season.
And now, a small giveaway for 20 weekly Travis Passes.
The rules are simple:
1) Open the daily wheel
2) Spin the wheel
3) If you get 700 GEM or 900 GEM - take a screenshot and send it to @trvsupportt
The first 10 lucky players will receive Travis Pass on their account.
π£ @trvsrunbot
Some players may have already noticed Pass holders in the leaderboard - they are highlighted with a special PASS badge and a golden frame.
You can purchase the same subscription through the βProfileβ section in the Mini App.
What Travis Pass gives you:
Pass is created for active players who want more opportunities every day and want to get the most out of every week of the season.
And now, a small giveaway for 20 weekly Travis Passes.
The rules are simple:
1) Open the daily wheel
2) Spin the wheel
3) If you get 700 GEM or 900 GEM - take a screenshot and send it to @trvsupportt
The first 10 lucky players will receive Travis Pass on their account.
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β€27π₯11π7
π WEEK 6 IS COMPLETE
This week, Travis Pass appeared in Travis Run, bringing new premium mechanics, additional GEM progress, and PASS SPIN.
The week was important not only in terms of activity, but also in terms of the economy: a new weekly GEM record was set, the first turnover from PASS mechanics appeared, and the final burn pool exceeded 20% of the prize pool.
Main weekly stats:
π 3,077 players shared the 100,000 TRVS prize pool
π 16,154,564 GEM collected by players during the week
π Player payouts ranged from 0.005 TRVS to 7,541 TRVS
This week also set an all-time record for the amount of GEM collected in a single week.
Boost economy:
π 13,679 boosts purchased by players
π 22,986 TRVS spent on boosts
β’ 10,538 TRVS sent to the referral pool
β’ 12,448 TRVS sent to the burn pool
Travis Pass stats:
π 26 Travis Pass purchases during the first week
π 13,650 TRVS spent on subscriptions
β’ 5,738 TRVS sent to the referral pool
β’ 7,912 TRVS sent to the burn pool
π 779,700 GEM turnover in PASS SPIN
π 104,550 GEM net won into weekly results through PASS SPIN
π 104,605 GEM additionally credited through the +10% GEM bonus from Travis Pass
π 209,155 GEM total weekly GEM growth for Pass participants
Final burn pool of the week:
π₯ 20,360 TRVS
Best results of the week:
GEM leaders:
π₯ AlekseyNefedov - 1,033,648 GEM / 3,801 TRVS
π₯ Vesela1981 - 439,160 GEM / 1,615 TRVS
π₯ astapc4ik - 278,492 GEM / 1,024 TRVS
Distance leaders:
π₯ Kairat0707 - 113,332 m / 4,876 TRVS
π₯ AlekseyNefedov - 86,932 m / 3,740 TRVS
π₯ astapc4ik - 79,007 m / 3,399 TRVS
A separate reminder: automation, farming, and any attempts to obtain results unfairly are prohibited in Travis Run. This week, around 170 bots were blocked. If abuse is detected, the account is blocked permanently.
Full results are available in the Statistics section through the leaderboard.
Week 7 has already started. The race continues.
π£ @trvsrunbot
This week, Travis Pass appeared in Travis Run, bringing new premium mechanics, additional GEM progress, and PASS SPIN.
The week was important not only in terms of activity, but also in terms of the economy: a new weekly GEM record was set, the first turnover from PASS mechanics appeared, and the final burn pool exceeded 20% of the prize pool.
Main weekly stats:
This week also set an all-time record for the amount of GEM collected in a single week.
Boost economy:
β’ 10,538 TRVS sent to the referral pool
β’ 12,448 TRVS sent to the burn pool
Travis Pass stats:
β’ 5,738 TRVS sent to the referral pool
β’ 7,912 TRVS sent to the burn pool
Final burn pool of the week:
π₯ 20,360 TRVS
Best results of the week:
GEM leaders:
π₯ AlekseyNefedov - 1,033,648 GEM / 3,801 TRVS
π₯ Vesela1981 - 439,160 GEM / 1,615 TRVS
π₯ astapc4ik - 278,492 GEM / 1,024 TRVS
Distance leaders:
π₯ Kairat0707 - 113,332 m / 4,876 TRVS
π₯ AlekseyNefedov - 86,932 m / 3,740 TRVS
π₯ astapc4ik - 79,007 m / 3,399 TRVS
A separate reminder: automation, farming, and any attempts to obtain results unfairly are prohibited in Travis Run. This week, around 170 bots were blocked. If abuse is detected, the account is blocked permanently.
Full results are available in the Statistics section through the leaderboard.
Week 7 has already started. The race continues.
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β€15π₯°6π5π₯3
β οΈ IMPORTANT NOTICE
Over the past few hours, more than 4,000 new profiles have been registered in Travis Run.
After an internal review, we found that a significant part of this wave shows signs of inorganic activity: mass registrations, connected accounts, and behavior similar to bot farms, result manipulation, and airdrop hunting.
To protect honest players, the leaderboard, and the season economy, we have temporarily frozen the suspicious registration wave until an additional review is completed.
Suspicious profiles have been temporarily restricted, their results will be removed from the leaderboard shortly, and their impact on weekly rewards has been stopped.
The team is currently conducting an additional activity review.
Automation, farms, multi-accounting, and any attempts to unfairly influence season results are prohibited in Travis Run.
Our goal is to make sure rewards go to real players, not account networks created for manipulation.
If your profile was restricted by mistake, please contact support: @trvsupportt
We will conduct an additional manual review.
Over the past few hours, more than 4,000 new profiles have been registered in Travis Run.
After an internal review, we found that a significant part of this wave shows signs of inorganic activity: mass registrations, connected accounts, and behavior similar to bot farms, result manipulation, and airdrop hunting.
To protect honest players, the leaderboard, and the season economy, we have temporarily frozen the suspicious registration wave until an additional review is completed.
Suspicious profiles have been temporarily restricted, their results will be removed from the leaderboard shortly, and their impact on weekly rewards has been stopped.
The team is currently conducting an additional activity review.
Automation, farms, multi-accounting, and any attempts to unfairly influence season results are prohibited in Travis Run.
Our goal is to make sure rewards go to real players, not account networks created for manipulation.
If your profile was restricted by mistake, please contact support: @trvsupportt
We will conduct an additional manual review.
β€73π₯11π4