π SEASON DEVELOPMENT HAS BEGUN
This week, we started working on one of the most anticipated Travis Run modules β the season system.
Once this functionality is completed, we will be able to officially announce the launch date of the first season, including weekly TRVS rewards.
Right after that, a countdown timer to the start of Season 1 will appear inside the Mini App.
π₯ The launch is getting closer
Hereβs a reminder of how the in-game reward economy works:
There will be a total of 15 seasons, with 10 weeks in each season.
A total of 35 000 000 TRVS has been allocated to the game reward pool.
Out of this amount:
π 90% (31 500 000 TRVS) will be distributed through weekly rewards to players
π 10% (3 500 000 TRVS) will be distributed through in-game promo campaigns and additional ecosystem mechanics
How the weekly reward pool will be distributed:
β
60% of the pool will be distributed among all users who collect more than 1 GEM during the week, proportionally to the number of GEM they earned
β
40% of the pool will be distributed among a selected top group of players based on distance covered, proportionally to their best run distance
This means that every player can participate in two separate TRVS reward distributions every week.
All earned rewards will be paid out every Monday before 12:00 UTC to the wallet inside the Mini App.
At the same time, we are also beginning a full-scale preparation of the marketing campaign.
The next major milestone is the completion of the season module, the launch of the countdown timer, and the official announcement of the season start date.
The Missions section will become available this week.
π£ @trvsrunbot
This week, we started working on one of the most anticipated Travis Run modules β the season system.
Once this functionality is completed, we will be able to officially announce the launch date of the first season, including weekly TRVS rewards.
Right after that, a countdown timer to the start of Season 1 will appear inside the Mini App.
Hereβs a reminder of how the in-game reward economy works:
There will be a total of 15 seasons, with 10 weeks in each season.
A total of 35 000 000 TRVS has been allocated to the game reward pool.
Out of this amount:
How the weekly reward pool will be distributed:
This means that every player can participate in two separate TRVS reward distributions every week.
All earned rewards will be paid out every Monday before 12:00 UTC to the wallet inside the Mini App.
At the same time, we are also beginning a full-scale preparation of the marketing campaign.
The next major milestone is the completion of the season module, the launch of the countdown timer, and the official announcement of the season start date.
The Missions section will become available this week.
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β€11π₯°9π6π₯5
There is now another way to earn more GEM in Travis Run besides regular runs.
Every day, 5 new game missions await you. Complete the tasks, visit the section after your game sessions, and claim additional rewards.
Now, progression in the game is built even more not only around distance and runs, but also around activity, engagement, and daily participation. This adds another layer to the gameplay, making it more interesting, deeper, and more rewarding for active players.
In addition to daily missions, the section also includes one-time missions. These are tasks that can only be rewarded once. We will continue expanding this section with new mechanics, new tasks, and new reward formats. Ahead are missions not only from Travis Run, but also from partners, which means this section will become even more important within the overall ecosystem over time.
Development of the season mechanics is already in full swing - the first announcements are coming soon!
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π8π₯6β€5π₯°3
Season development is now in full swing, and as we move closer to launch, weβre starting to reveal important details of the upcoming competitive system.
One of these mechanics is the battery system.
After the start of the seasons, only a limited number of runs per day will count toward the leaderboard.
All other game sessions are not going anywhere: you will still be able to play, farm GEM, test boosts and mechanics, but those runs will no longer count toward the leaderboard.
So the logic will be as follows:
Why we decided to introduce this mechanic:
A player is evaluated not only by the number of hours spent in the game, but also by how well they use their strongest attempts
This makes seasonal competition more balanced
when to play, which boosts to use, and how to manage your attempts
The strongest results carry more weight
In a few days, the start date of the first season will be announced, and a countdown timer to the launch will appear in the Mini App.
This will be a direct signal that the final stage of preparation is already underway and the launch is getting closer.
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π12β€9π₯5π₯°2
π SEASON 1: START DATE ANNOUNCEMENT
β‘ HOW THE FIRST SEASON WILL WORK
Season 1 will last 10 weeks - from May 4 to July 12.
Each week inside the season is a separate cycle with its own result snapshot and rewards.
Hereβs a reminder of how seasons work:
πΈ during the week, players make runs, collect GEM, and build distance
πΈ climb the leaderboard
πΈ at the end of the week, the results are locked
πΈ after that, rewards are calculated and paid out
πΈ then a new week begins with a new chance to show your result
Even if you donβt break into the top in the first week, the next week gives you a fresh chance to enter the race, improve your result, and claim even more rewards.
π WHAT WILL HAPPEN TO THE LEADERBOARD
After seasons launch, the leaderboard section will have 3 main modes:
DAY - results for the current day
WEEK - the current weekly race
SEASON - the overall result within the current season
This will make the competition structure clearer: youβll be able to track your daily progress, compete within the week, and see your overall position in the season.
π REWARDS FOR ACTIVE STAGE 0 PLAYERS
We decided to separately reward the players who actively played, tested Travis Run, and helped the project during Stage 0.
50,000 TRVS will be distributed among all leaderboard participants in the ALL TIME section, proportionally to the amount of GEM collected.
This is our way of recognizing those who were with the project at the early stage - running, testing mechanics, and helping us reach the launch of the full seasonal model.
The distribution will take place next Monday after the leaderboard switches to the seasons format.
In the next post, weβll break down exactly how to earn TRVS rewards in the weekly competitions.
π₯ Season 1 is coming
The long awaited launch of the first season with weekly competitive races and rewards will take place on May 4!
β‘ HOW THE FIRST SEASON WILL WORK
Season 1 will last 10 weeks - from May 4 to July 12.
Each week inside the season is a separate cycle with its own result snapshot and rewards.
Hereβs a reminder of how seasons work:
πΈ during the week, players make runs, collect GEM, and build distance
πΈ climb the leaderboard
πΈ at the end of the week, the results are locked
πΈ after that, rewards are calculated and paid out
πΈ then a new week begins with a new chance to show your result
Even if you donβt break into the top in the first week, the next week gives you a fresh chance to enter the race, improve your result, and claim even more rewards.
π WHAT WILL HAPPEN TO THE LEADERBOARD
After seasons launch, the leaderboard section will have 3 main modes:
DAY - results for the current day
WEEK - the current weekly race
SEASON - the overall result within the current season
This will make the competition structure clearer: youβll be able to track your daily progress, compete within the week, and see your overall position in the season.
π REWARDS FOR ACTIVE STAGE 0 PLAYERS
We decided to separately reward the players who actively played, tested Travis Run, and helped the project during Stage 0.
50,000 TRVS will be distributed among all leaderboard participants in the ALL TIME section, proportionally to the amount of GEM collected.
This is our way of recognizing those who were with the project at the early stage - running, testing mechanics, and helping us reach the launch of the full seasonal model.
The distribution will take place next Monday after the leaderboard switches to the seasons format.
In the next post, weβll break down exactly how to earn TRVS rewards in the weekly competitions.
π₯ Season 1 is coming
β€11π₯°6π5π₯3
Now letβs break down the main thing: how weekly rewards are distributed in Travis Run seasons.
Every week, a fixed TRVS pool is formed and divided into two parts:
This means there are two ways to earn rewards in the season:
β through stable and strong GEM collection
β through a powerful distance result
And with a strong distance result, you can claim both rewards at once.
This part of the pool is distributed among all players who collect more than 1 GEM during the week that counts toward the leaderboard.
But there is an important detail here. GEM on your balance and GEM used to calculate the weekly reward are not the same thing.
Every day, each player gets 15 ranked games. The results from these games are counted in the leaderboard section.
After your ranked attempts are over, you can still keep playing and receive GEM on your balance. But those game sessions no longer count toward the weekly leaderboard.
Which GEM counts toward the leaderboard result:
* Results from ranked games
* Referral rewards from partners during their ranked games
* Daily rewards * Missions
* Daily roulette
π DISTANCE REWARD
The second part of the weekly pool is distributed among players who enter the TOP X by their best ranked run of the week.
This does not count the total distance from all your runs. It only counts your single best ranked run during the week. If you make a strong result and enter the TOP X by distance in the current week, you become eligible for a share of the pool allocated for distance rewards, proportional to your result.
π WHEN PAYOUTS ARRIVE
After the week ends, the results are locked at 00:00 every Monday.
Then, within 12 hours, the rewards are sent to playersβ internal balances in the Mini App.
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β€12π4π₯4π₯°3
π SEASONS START TOMORROW IN TRAVIS RUN
Today, a major Mini App update will be rolled out with seasonal functionality, new statistics, ranking logic, and additional mechanics. The app may be temporarily unavailable during the update
This is the stage weβve been building toward all this time. From this moment on, Travis Run officially launches its seasonal system with weekly competition, leaderboards, and TRVS payouts.
Whatβs coming in the update:
π EXTENDED PLAYER STATS IN THE LEADERBOARD
By clicking on a player in the leaderboard, youβll now be able to open detailed statistics:
π how many games were played
π how much time was spent in the game
π a breakdown of collected GEM
π how much GEM came from runs and other activities
π how many boosts were used
This makes the leaderboard more transparent, and the competitive system more understandable and engaging
π A SEPARATE SECTION WITH SEASON AND WEEK STATISTICS
A new section will appear where all seasonal statistics will be available:
π history of all ranked weeks
π week by week statistics
π list of participants
π payout information
The full history of the seasons will now be stored in a separate transparent format inside the Mini App.
π RANKED GAMES AND EXTRA ATTEMPTS
Ranked games will go live immediately after the start of the first week of the first season.
Each player will have 15 ranked attempts per day. These attempts are the ones that count toward the seasonal rankings.
A new boost will also be added: +5 ranked attempts per day. The number of purchases for this boost is unlimited.
It is important to understand: GEM on your balance and ranked GEM are not the same thing.
You can continue playing and earning GEM to your balance even after your ranked attempts are used up, but only results counted as ranked will affect the leaderboard and weekly reward calculations.
βοΈ COSMETIC AND TECHNICAL MINI APP IMPROVEMENTS
The update will also include technical improvements:
π optimized Mini App loading speed
π optimized in-game performance
π support for non-standard screen resolutions on devices
π° SEASON 1 - WEEK 1 PRIZE POOL
The prize pool for the first week of the first season will be: 70000 TRVS
How it will be distributed:
βοΈ 40% of the pool (28 000 TRVS) will be distributed among the Top 50 players by distance
βοΈ 60% of the pool (42 000 TRVS) will be distributed among all players who earn 1+ ranked GEM during the week
Each player will be able to participate in two reward distribution formats at once:
through a strong distance result and through collecting ranked GEM.
β° WHEN PAYOUTS ARRIVE
After the week ends, the results are locked, and weekly payouts are sent every Monday before 12:00 UTC to the internal balance inside the Mini App.
π£ @trvsrunbot
As of tomorrow, Travis Run enters a new phase.
Season 1 starts at 00:00 UTC.
Today, a major Mini App update will be rolled out with seasonal functionality, new statistics, ranking logic, and additional mechanics. The app may be temporarily unavailable during the update
This is the stage weβve been building toward all this time. From this moment on, Travis Run officially launches its seasonal system with weekly competition, leaderboards, and TRVS payouts.
Whatβs coming in the update:
By clicking on a player in the leaderboard, youβll now be able to open detailed statistics:
This makes the leaderboard more transparent, and the competitive system more understandable and engaging
π A SEPARATE SECTION WITH SEASON AND WEEK STATISTICS
A new section will appear where all seasonal statistics will be available:
The full history of the seasons will now be stored in a separate transparent format inside the Mini App.
Ranked games will go live immediately after the start of the first week of the first season.
Each player will have 15 ranked attempts per day. These attempts are the ones that count toward the seasonal rankings.
A new boost will also be added: +5 ranked attempts per day. The number of purchases for this boost is unlimited.
It is important to understand: GEM on your balance and ranked GEM are not the same thing.
You can continue playing and earning GEM to your balance even after your ranked attempts are used up, but only results counted as ranked will affect the leaderboard and weekly reward calculations.
The update will also include technical improvements:
π° SEASON 1 - WEEK 1 PRIZE POOL
The prize pool for the first week of the first season will be: 70000 TRVS
How it will be distributed:
Each player will be able to participate in two reward distribution formats at once:
through a strong distance result and through collecting ranked GEM.
β° WHEN PAYOUTS ARRIVE
After the week ends, the results are locked, and weekly payouts are sent every Monday before 12:00 UTC to the internal balance inside the Mini App.
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β€14π₯5π3π₯°3
Payouts ranged from 120 to 2 862 TRVS depending on placement and the amount of GEM earned.
π₯ Kairat0707
π₯ Rakser1979
π₯ travisking2
Stage 0 has fulfilled its purpose, and everything that served as the foundation is now starting to turn into a full-scale game system.
Today, a new chapter of tournaments has already begun.
Ahead are the launch of the season, active marketing, new features and mechanics, weekly rewards, promo campaigns, and a new phase of the project.
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β€17π11π₯11π₯°3
π LAST DAY OF WEEK 1 OF SEASON 1
Today marks the end of the first week of the first season in Travis Run, and itβs already clear that the season launch has been strong:
Preliminary stats for the week:
π 870+ players are participating
π 3200+ boosts have been purchased
π 1,000,000+ GEM have been collected
Top 3 players by GEM so far:
π₯ Rakser1979 - 123,505 GEM
π₯ AlexeyNefedov - 104,837 GEM
π₯ Kairat0707 - 53,149 GEM
Top 3 players by distance so far:
π₯ AlexeyNefedov - 161,980 meters
π₯ Kairat0707 - 17,843 meters
π₯ ivaxapunk - 12,814 meters
As a reminder, 40% of the Week 1 prize pool (28,000 TRVS) is distributed proportionally based on distance records among the Top 50 players in the leaderboard. This means the battle for distance is especially important right now: even within the top ranks, reward distribution depends not only on placement, but on the strength of the actual result.
At the moment, the Top 3 players account for almost 60% (16,800 TRVS) of the Week 1 distance pool.
However, the final picture can still change before the results are locked.
Today at 00:00 UTC, a snapshot of the final weekly results will be taken. After that, within 12 hours, all results will be reviewed and rewards will be sent to wallets inside the Mini App.
The ΡΠΈΠ½Π°Π» is close - now is the perfect time to make your best run.
π£ @trvsrunbot
Today marks the end of the first week of the first season in Travis Run, and itβs already clear that the season launch has been strong:
Preliminary stats for the week:
Top 3 players by GEM so far:
π₯ Rakser1979 - 123,505 GEM
π₯ AlexeyNefedov - 104,837 GEM
π₯ Kairat0707 - 53,149 GEM
Top 3 players by distance so far:
π₯ AlexeyNefedov - 161,980 meters
π₯ Kairat0707 - 17,843 meters
π₯ ivaxapunk - 12,814 meters
As a reminder, 40% of the Week 1 prize pool (28,000 TRVS) is distributed proportionally based on distance records among the Top 50 players in the leaderboard. This means the battle for distance is especially important right now: even within the top ranks, reward distribution depends not only on placement, but on the strength of the actual result.
At the moment, the Top 3 players account for almost 60% (16,800 TRVS) of the Week 1 distance pool.
However, the final picture can still change before the results are locked.
Today at 00:00 UTC, a snapshot of the final weekly results will be taken. After that, within 12 hours, all results will be reviewed and rewards will be sent to wallets inside the Mini App.
The ΡΠΈΠ½Π°Π» is close - now is the perfect time to make your best run.
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β€17π₯9π6π₯°3
π° WEEK 1 OF SEASON 1 IS COMPLETE
The first week of Season 1 is now closed, and payouts have already been sent to all participantsβ wallets inside the Mini App.
This was the first full cycle of the new Travis Run competitive system: with in-game economy, boosts, burning mechanics, and real rewards in TRVS.
And we can confidently say: the season started strong.
Week 1 results:
π 2,758,446 GEM collected
π 897 participants took part / 890 participants received payouts
π 3,715 boosts purchased for 7,258 TRVS
(3,109 TRVS sent to the referral pool / 4,149 TRVS sent to the burn pool)
π Payouts ranged from 0.02 TRVS to 10,713 TRVS
The top players of Week 1 claimed much more than many could have expected at the start. They showed not just activity, but real skill, strong strategy, and smart boost usage.
This is an important signal for everyone: in Travis Run, big rewards do not come by accident. They come from a combination of gameplay, strategy, and the right decisions throughout the week.
π¦ Highest payouts of the week:
For GEM:
π₯ Kairat0707 - 2,566 TRVS
π₯ Rakser1979 - 1,954 TRVS
π₯ AlekseyNefedov - 1,606 TRVS
For distance:
π₯ Kairat0707 - 10,713 TRVS
π₯ AlekseyNefedov - 8,853 TRVS
π₯ ivaxapunk - 700 TRVS
Total rewards:
π₯ AlekseyNefedov - 10,459 TRVS
π₯ Kairat0707 - 13,279 TRVS
π₯ Rakser1979 - 2,341 TRVS
And this is only the first week of the seasonβ¦
The leaders have already set a very high bar. But itβs important to understand: this is a long race. The season is long, and every week is a new cycle, a new battle, and a new chance to claim your share of the prize pool.
What happened in Week 1 does not close the door for anyone. On the contrary, it shows how much potential there is.
You can view the full Week 1 results in the Statistics section inside the Mini App. You can access it through the Leaderboard section.
Are we starting the real acceleration?
π£ @trvsrunbot
The first week of Season 1 is now closed, and payouts have already been sent to all participantsβ wallets inside the Mini App.
This was the first full cycle of the new Travis Run competitive system: with in-game economy, boosts, burning mechanics, and real rewards in TRVS.
And we can confidently say: the season started strong.
Week 1 results:
(3,109 TRVS sent to the referral pool / 4,149 TRVS sent to the burn pool)
The top players of Week 1 claimed much more than many could have expected at the start. They showed not just activity, but real skill, strong strategy, and smart boost usage.
This is an important signal for everyone: in Travis Run, big rewards do not come by accident. They come from a combination of gameplay, strategy, and the right decisions throughout the week.
For GEM:
π₯ Kairat0707 - 2,566 TRVS
π₯ Rakser1979 - 1,954 TRVS
π₯ AlekseyNefedov - 1,606 TRVS
For distance:
π₯ Kairat0707 - 10,713 TRVS
π₯ AlekseyNefedov - 8,853 TRVS
π₯ ivaxapunk - 700 TRVS
Total rewards:
π₯ AlekseyNefedov - 10,459 TRVS
π₯ Kairat0707 - 13,279 TRVS
π₯ Rakser1979 - 2,341 TRVS
And this is only the first week of the seasonβ¦
The leaders have already set a very high bar. But itβs important to understand: this is a long race. The season is long, and every week is a new cycle, a new battle, and a new chance to claim your share of the prize pool.
What happened in Week 1 does not close the door for anyone. On the contrary, it shows how much potential there is.
You can view the full Week 1 results in the Statistics section inside the Mini App. You can access it through the Leaderboard section.
Are we starting the real acceleration?
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π₯10β€6π₯°5π3
π WEEK 2 OF SEASON 1 HAS ALREADY STARTED
The prize pool for the current week will once again be: 70,000 TRVS
Rewards are distributed in two directions:
π 60% of the pool - among players who collect more than 1 ranked GEM during the week, distributed proportionally to their result
π 40% of the pool - among the top players by distance, distributed proportionally to their result
But Week 2 comes with an important change: distance rewards will now go to the Top 70 players, instead of the Top 50 as in Week 1.
This means the chance to enter the distance reward distribution is now higher β more players can compete for a share of the distance pool.
As a reminder: every player has 15 ranked attempts per day.
These are the attempts that count toward the leaderboard and weekly reward calculations. And if your attempts run out, you can purchase a boost that gives +5 ranked attempts per day. This boost can be used without limits during the current day.
Week 1 has already shown that strong strategy, a good run, and smart boost usage can lead to very serious results.
π£ @trvsrunbot
The prize pool for the current week will once again be: 70,000 TRVS
Rewards are distributed in two directions:
But Week 2 comes with an important change: distance rewards will now go to the Top 70 players, instead of the Top 50 as in Week 1.
This means the chance to enter the distance reward distribution is now higher β more players can compete for a share of the distance pool.
As a reminder: every player has 15 ranked attempts per day.
These are the attempts that count toward the leaderboard and weekly reward calculations. And if your attempts run out, you can purchase a boost that gives +5 ranked attempts per day. This boost can be used without limits during the current day.
Week 1 has already shown that strong strategy, a good run, and smart boost usage can lead to very serious results.
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β€27π₯9π8π₯°4
There are just a little over 2 days left until the results are locked and the second prize pool is distributed, which means now is the perfect time to join the battle.
Interim results of Week 2:
Week 2 is already noticeably stronger than Week 1 β more players, more GEM, more boosts, more competition.
And that means only one thing: the fight for the prize pool is getting hotter and more interesting.
For now, we are sharing the preliminary leader results and the current payout forecast:
For GEM:
π₯Rakser1979 / 182,335 GEM / estimated payout: 2172 TRVS
π₯Afruja931 / 106,555 GEM / estimated payout: 1243 TRVS
π₯MRMaksh / 104,560 GEM / estimated payout: 1219 TRVS
For distance:
π₯matvey1792 / 81,214 meters / estimated payout: 5979 TRVS
π₯Jovani_007 / 26,576 meters / estimated payout: 1956 TRVS
π₯CrazyMoney8 / 20,693 meters / estimated payout: 1523 TRVS
Important: these are preliminary figures. Final payouts will be calculated only after the week ends and the results are locked, and they may differ from the current estimates.
One important thing is already clear: collecting GEM remains a stable way to participate in the distribution, but distance opens up a much higher reward potential. One strong ranked run with the right boost strategy can bring more TRVS than calmly collecting GEM throughout the entire week.
As a reminder: in Week 2, distance rewards go to the Top 70 players, not the Top 50 as in Week 1.
This means the chance to enter the distribution is now higher, and the battle for distance is especially important right now.
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β€24π14π₯°13π₯10
π WEEK 2 OF SEASON 1: THE RACE IS GAINING MOMENTUM
The second week of the first season is complete, and itβs time to sum up the results.
Results in numbers:
π 117,168 games were played
π 6,395,648 GEM collected during the week
π 1,729 participants received payouts, almost 2x compared to last week
π 12,229 boosts purchased for 22,598 TRVS 9,389 TRVS sent to the referral pool 13,209 TRVS sent to the burn pool
π Payouts ranged from 0,01 TRVS to 6848 TRVS
Now this is starting to look like a real seasonal race. Activity is growing, the in-game economy is coming alive, and players are getting better at using boosts, ranked attempts, and strategy for a specific result.
Maximum payouts of Week 2:
FOR GEM:
π₯Rakser1979 - 1,468 TRVS
π₯TraviskingBd - 1,406 TRVS
π₯AlekseyNefedov - 1,298
TRVS FOR DISTANCE:
π₯AlekseyNefedov - 6,848 TRVS
π₯Kairat0707 - 5,455 TRVS
π₯ivaxapunk - 1,692 TRVS
All payouts for the second week have already been sent to wallets inside the Mini App. Full weekly statistics can be viewed in the statistics section through the leaderboard. There are still 8 weeks left in the first season: new cycles, new results, new payouts, and new chances to claim your share of TRVS.
PLANNED FOR THIS WEEK:
π Expansion of the boost shop
π New tracks for GEM in the shop - the ability to choose a map design that feels more comfortable to play on and is easier on the eyes
π Small gameplay changes that will help make the competition more balanced
π Further optimization of game stability and result processing
Also, last week we identified an issue where, on some combinations of device, network, or VPN, run results could fail to be counted correctly. During the week, 530 problematic runs were recorded - less than 0.5% of the total number of games.
Most of the causes have already been fixed, and we continue working to reduce this number even further. If you notice that something is wrong with your result, please contact support at @trvsupportt.
We review every case manually and assign fair values.
Week 3 has already started, and the race continues.
π£ @trvsrunbot
The second week of the first season is complete, and itβs time to sum up the results.
The number of players and runs has grown significantly. Boosts are being used more actively, and the weekly burn amounted to almost 20% of the weekly prize pool.
Results in numbers:
Now this is starting to look like a real seasonal race. Activity is growing, the in-game economy is coming alive, and players are getting better at using boosts, ranked attempts, and strategy for a specific result.
Maximum payouts of Week 2:
FOR GEM:
π₯Rakser1979 - 1,468 TRVS
π₯TraviskingBd - 1,406 TRVS
π₯AlekseyNefedov - 1,298
TRVS FOR DISTANCE:
π₯AlekseyNefedov - 6,848 TRVS
π₯Kairat0707 - 5,455 TRVS
π₯ivaxapunk - 1,692 TRVS
All payouts for the second week have already been sent to wallets inside the Mini App. Full weekly statistics can be viewed in the statistics section through the leaderboard. There are still 8 weeks left in the first season: new cycles, new results, new payouts, and new chances to claim your share of TRVS.
PLANNED FOR THIS WEEK:
Also, last week we identified an issue where, on some combinations of device, network, or VPN, run results could fail to be counted correctly. During the week, 530 problematic runs were recorded - less than 0.5% of the total number of games.
Most of the causes have already been fixed, and we continue working to reduce this number even further. If you notice that something is wrong with your result, please contact support at @trvsupportt.
We review every case manually and assign fair values.
Week 3 has already started, and the race continues.
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π₯12β€10π5π₯°1
The weekly prize pool remains the same: 70,000 TRVS. This week, distance rewards will go to the Top 100 players.
This means even more participants will be able to compete for a share of the distance pool.
Getting into the distribution is now more realistic, and the fight for leaderboard positions becomes more interesting.
How the Week 3 pool is distributed:
As a reminder: every player has 15 ranked attempts each day.
These attempts count toward the leaderboard and weekly reward calculations.
If your attempts run out, you can purchase the β+5 ranked attemptsβ boost, which is valid only on the day of purchase.
Weeks 1 and 2 have already shown that one strong run and a smart boost strategy can lead to a serious result. And now that the distance Top has been expanded to 100 places, the chance to get into the rewards is even higher.
Week 3 has already started.
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β€19π₯14π6
New running tracks have been added to Travis Run. You can buy them with GEM and instantly update the look of your game.
We saw your messages that the bright orange track was not comfortable for everyone during long runs β some players said their eyes were really getting tired.
Now you can choose a calmer and more comfortable map visual, play longer, feel better, and stay focused on the run and the battle for TRVS in the weekly distribution.
As a reminder: Week 3 is now in full swing. This week, distance rewards go to the Top 100 players.
Now is the perfect time to enter the game, choose a comfortable track, and make your best run.
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β€20π₯15π10π₯°3
π 3/10 WEEKS OF SEASON 1 ARE COMPLETE
The first three weeks of Season 1 are already behind us.
Travis Run is growing: more players, more runs, and a much tighter battle for TRVS.
Week 3 payouts have been sent to wallets inside the Mini App with a slight delay, but still within the rules: payouts are processed within 12 hours after the end of the week.
π₯ The main Week 3 results:
π Players completed 132,738 runs over the last 7 days.
π 9,020,291 GEM were collected during Week 3.
This is more than 40% higher than the previous week.
π 2,260 players received payouts in TRVS.
That is 2.5 times more than in the first week of the season.
π Players spent 22,727 TRVS on boosts:
β’ 9,574 TRVS were sent to the referral pool
β’ 13,153 TRVS were sent to the burn pool
π Final payouts to participants ranged from 0.007 TRVS to 5,118 TRVS.
Week 3 leaders by GEM:
π₯ Rakser1979 - 1,322 TRVS
π₯ TraviskingBd - 813 TRVS
π₯ Kairat0707 - 631 TRVS
Week 3 leaders by distance:
π₯ Matvey1792 - 4,858 TRVS
π₯ Rakser1979 - 3,612 TRVS
π₯ lyolishkaO - 2,395 TRVS
Week 3 once again confirms that Travis Run offers different paths to rewards: you can steadily collect GEM and receive your share of the distribution, or focus on distance, make a strong ranked run, and compete for one of the largest payouts of the week.
This week, distance rewards were distributed among the Top 100 players. Expanding the number of reward places worked exactly as planned: more participants had a real chance to enter the distribution and claim their share of the pool.
Full Week 3 results are already available in the Statistics section inside the Mini App. You can access it through the leaderboard.
Week 4 has started. The race continues!
π£ @trvsrunbot
The first three weeks of Season 1 are already behind us.
Travis Run is growing: more players, more runs, and a much tighter battle for TRVS.
Week 3 payouts have been sent to wallets inside the Mini App with a slight delay, but still within the rules: payouts are processed within 12 hours after the end of the week.
This is more than 40% higher than the previous week.
That is 2.5 times more than in the first week of the season.
β’ 9,574 TRVS were sent to the referral pool
β’ 13,153 TRVS were sent to the burn pool
Week 3 leaders by GEM:
π₯ Rakser1979 - 1,322 TRVS
π₯ TraviskingBd - 813 TRVS
π₯ Kairat0707 - 631 TRVS
Week 3 leaders by distance:
π₯ Matvey1792 - 4,858 TRVS
π₯ Rakser1979 - 3,612 TRVS
π₯ lyolishkaO - 2,395 TRVS
Week 3 once again confirms that Travis Run offers different paths to rewards: you can steadily collect GEM and receive your share of the distribution, or focus on distance, make a strong ranked run, and compete for one of the largest payouts of the week.
This week, distance rewards were distributed among the Top 100 players. Expanding the number of reward places worked exactly as planned: more participants had a real chance to enter the distribution and claim their share of the pool.
Full Week 3 results are already available in the Statistics section inside the Mini App. You can access it through the leaderboard.
Week 4 has started. The race continues!
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β€8π₯3π₯°2
We can see activity growing throughout the season, and we want this growth to be reflected not only in the leaderboard, but also in the rewards you are competing for.
That is why this week we are increasing the prize pool to 100,000 TRVS.
The number of reward places for distance remains unchanged: the Top 100 players by distance will receive rewards.
Week 4 prize pool distribution:
This will be distributed among all players who earn more than 1 ranked GEM during the week, proportionally to their results.
This will be distributed among the Top 100 players by distance, proportionally to their best ranked run.
As a reminder: every player has 15 ranked attempts each day. These are the attempts that count toward the leaderboard and weekly reward calculations.
If you run out of attempts, the β+5 ranked attemptsβ boost is available in the shop. It is valid for the current day, and there is no limit on the number of purchases.
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π₯13β€9π4π₯°3
β‘οΈ TRAVIS RUN GAME UPDATE DROPS TODAY
The season is in full swing, competition for distance is getting tighter, which means the game itself needs to become deeper too.
Starting today, a new update will be available in Travis Run: minor bugs have been fixed, gameplay has been improved, and brand-new boosts for ranked run strategies have been added.
Whatβs changing:
π Minor Bug Fixes
We continue improving game stability and fixing discovered issues.
π Increased Speed on Long Distances
The farther you run, the harder it becomes to continue the race. Long-distance runs now become a true test of reaction and focus, while leaderboard competition becomes fairer: maintaining top results in late-game stages will be harder for everyone, leading to a more balanced coin distribution.
+4 NEW BOOST TYPES INCLUDED IN THIS UPDATE:
π BOOST 1: QUICK START
You can now start your run instantly from one of four difficulty levels:
normal start from 0m
start from 500m
start from 1000m
start from 2000m
Quick Start is designed for players who want to compete for the distance pool without wasting time on the easy part of the run. You immediately enter a more difficult section of the track and can fight for high results much faster.
Each difficulty level also features a map change, helping indicate which level you are currently on.
π BOOST 2: GEM MULTIPLIERS
x1.1 GEM
x1.3 GEM
The multiplier works for a single run and stacks multiplicatively with other multipliers collected during the race, as well as with the mini-game at the end of the run.
This opens up new strategies for players focused on GEM farming and maximizing their weekly distribution rewards.
βοΈ BOOST 3: JETPACK
After activation, Travis flies into the sky and spends 30 seconds soaring through the clouds, collecting coins with no obstacles.
Cooldown between activations: 30 seconds.
πΉ BOOST 4: SKATEBOARD
After activation, Travis rides a skateboard for 30 seconds:
movement speed is 20% faster than normal running
protection from one obstacle collision
after a collision, the skateboard breaks, but the run continues
Cooldown between activations: 5 seconds.
Additionally, the Shield Boost now has a 15-second cooldown between activations.
Shield duration remains 30 seconds, but each collision reduces the remaining shield time by 5 seconds.
The shop and gameplay mechanics continue to expand.
Now your strategy will depend even more on what you are aiming for in each specific run: GEM farming, distance pushing, or going all-in for the maximum possible result.
π£ @trvsrunbo
The season is in full swing, competition for distance is getting tighter, which means the game itself needs to become deeper too.
Starting today, a new update will be available in Travis Run: minor bugs have been fixed, gameplay has been improved, and brand-new boosts for ranked run strategies have been added.
Whatβs changing:
We continue improving game stability and fixing discovered issues.
The farther you run, the harder it becomes to continue the race. Long-distance runs now become a true test of reaction and focus, while leaderboard competition becomes fairer: maintaining top results in late-game stages will be harder for everyone, leading to a more balanced coin distribution.
+4 NEW BOOST TYPES INCLUDED IN THIS UPDATE:
π BOOST 1: QUICK START
You can now start your run instantly from one of four difficulty levels:
normal start from 0m
start from 500m
start from 1000m
start from 2000m
Quick Start is designed for players who want to compete for the distance pool without wasting time on the easy part of the run. You immediately enter a more difficult section of the track and can fight for high results much faster.
Each difficulty level also features a map change, helping indicate which level you are currently on.
π BOOST 2: GEM MULTIPLIERS
x1.1 GEM
x1.3 GEM
The multiplier works for a single run and stacks multiplicatively with other multipliers collected during the race, as well as with the mini-game at the end of the run.
This opens up new strategies for players focused on GEM farming and maximizing their weekly distribution rewards.
βοΈ BOOST 3: JETPACK
After activation, Travis flies into the sky and spends 30 seconds soaring through the clouds, collecting coins with no obstacles.
Cooldown between activations: 30 seconds.
πΉ BOOST 4: SKATEBOARD
After activation, Travis rides a skateboard for 30 seconds:
movement speed is 20% faster than normal running
protection from one obstacle collision
after a collision, the skateboard breaks, but the run continues
Cooldown between activations: 5 seconds.
Additionally, the Shield Boost now has a 15-second cooldown between activations.
Shield duration remains 30 seconds, but each collision reduces the remaining shield time by 5 seconds.
The shop and gameplay mechanics continue to expand.
Now your strategy will depend even more on what you are aiming for in each specific run: GEM farming, distance pushing, or going all-in for the maximum possible result.
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β€16π14π₯5π₯°4
π WEEK 4 IS COMPLETE
This week, the race became noticeably more interesting: new boosts were added to the game, long-distance runs became harder, and players started building more advanced combined strategies.
Main Week 4 results:
π Players completed 117,369 runs over the last 7 days
π 10,692,152 GEM collected during the week
π 2,167 players received payouts in TRVS
π 11,153 boosts were purchased
π Players spent 20,462 TRVS on boosts
β’ 9,502 TRVS were sent to the referral pool
β’ 10,959 TRVS were sent to the burn pool
π Payouts to participants ranged from 0.01 TRVS to 9,677 TRVS
It is also worth highlighting the new boosts - this week, players started actively using the updated mechanics, and the most popular new boost was the jetpack, purchased 872 times.
Maximum Week 4 payouts:
GEM leaders:
π₯ Matvey1792 - 1,819 TRVS
π₯ Rakser1979 - 1,806 TRVS
π₯ Astapc4ik - 819 TRVS
Distance leaders:
π₯ Rakser1979 - 7,871 TRVS
π₯ No_humble - 5,000 TRVS
π₯ Lionforyou - 4,141 TRVS
The results of the week once again confirmed that it is not just the number of runs that matters, but one strong ranked run built correctly for the chosen goal.
Fast Starts help players enter a more difficult track right away and join the fight for the distance Top faster. New boosts add more options for combinations, which means even more room for strategy.
Full Week 4 results are already available in the Statistics section inside the Mini App. You can access it through the leaderboard section.
The race continues.
π£ @trvsrunbot
This week, the race became noticeably more interesting: new boosts were added to the game, long-distance runs became harder, and players started building more advanced combined strategies.
Main Week 4 results:
β’ 9,502 TRVS were sent to the referral pool
β’ 10,959 TRVS were sent to the burn pool
It is also worth highlighting the new boosts - this week, players started actively using the updated mechanics, and the most popular new boost was the jetpack, purchased 872 times.
Maximum Week 4 payouts:
GEM leaders:
π₯ Matvey1792 - 1,819 TRVS
π₯ Rakser1979 - 1,806 TRVS
π₯ Astapc4ik - 819 TRVS
Distance leaders:
π₯ Rakser1979 - 7,871 TRVS
π₯ No_humble - 5,000 TRVS
π₯ Lionforyou - 4,141 TRVS
The results of the week once again confirmed that it is not just the number of runs that matters, but one strong ranked run built correctly for the chosen goal.
Fast Starts help players enter a more difficult track right away and join the fight for the distance Top faster. New boosts add more options for combinations, which means even more room for strategy.
Full Week 4 results are already available in the Statistics section inside the Mini App. You can access it through the leaderboard section.
The race continues.
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π₯10β€9π4
Week 5 of Season 1 has officially started.
This weekβs prize pool is 100,000 TRVS, and the TOP 100 players will once again receive distance rewards!
But this week the competition is going to be even more exciting.
After the latest update, long runs have become significantly harder: speed now keeps increasing continuously and no longer reaches a plateau. The farther you run, the higher the pressure - and the less room there is for mistakes.
This means the distance leaderboard could become much more dynamic: holding a long run is now harder, giving more players a real chance to break into the TOP rankings.
Week 5 Prize Pool Distribution:
Every player receives 15 ranked attempts per day.
These are the runs that count toward the leaderboard and weekly reward calculations.
If you run out of attempts, the β+5 Ranked Attemptsβ boost is available in the shop and works for the current day only. There is no limit on purchases.
What weβre preparing this week:
π« Travis Pass
This week weβre launching Travis Pass for active players. More details will be shared in a separate post.
π² Wheel of Fortune Upgrade
The wheel is getting an update with additional spins and various new rewards. More details coming in a separate announcement as well.
Week 5 has already begun - and now the race is not just more active, but harder, fairer, and more exciting than ever.
π @trvsrunbot
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β€22π22π₯6π₯°3
Technical maintenance is currently underway in Travis Run.
Seasonal week payouts will become available after the update is complete. Estimated time: another 1-3 hours.
A Mini App update with the new Travis Pass section will also be released today. Weβll share more details about it in a separate post today.
Travis Run will return to normal operation soon.
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π₯14β€11π3
π WEEK 5 IS COMPLETE
The fifth week and the first half of Season 1 are now behind us. Over the past week, around 2,500 new players joined Travis Run, which means competition in the season has become noticeably tighter.
Weekly stats:
π 4,098 players participated
π 14,498,446 GEM collected by players
π 17,733 boosts purchased
π 27,763 TRVS spent on boosts (27.7% of the prize pool)
β’ 12,564 TRVS were sent to the referral pool
β’ 15,199 TRVS were sent to the burn pool
π Payouts to participants ranged from 0.005 TRVS to 8,030 TRVS
Maximum payouts of the week:
GEM leaders:
π₯ AlekseyNefedov - 2,203 TRVS
π₯ Rakser1979 - 1,512 TRVS
π₯ astapc4ik - 1,334 TRVS
Distance leaders:
π₯ AlekseyNefedov - 5,827 TRVS
π₯ Kairat0707 - 4,005 TRVS
π₯ Matvey1792 - 3,557 TRVS
After the technical maintenance was completed, payouts were sent to wallets inside the Mini App.
Full results are available in the Statistics section through the leaderboard.
Week 6 has started. The race continues!
π£ @trvsrunbot
The fifth week and the first half of Season 1 are now behind us. Over the past week, around 2,500 new players joined Travis Run, which means competition in the season has become noticeably tighter.
Weekly stats:
β’ 12,564 TRVS were sent to the referral pool
β’ 15,199 TRVS were sent to the burn pool
Maximum payouts of the week:
GEM leaders:
π₯ AlekseyNefedov - 2,203 TRVS
π₯ Rakser1979 - 1,512 TRVS
π₯ astapc4ik - 1,334 TRVS
Distance leaders:
π₯ AlekseyNefedov - 5,827 TRVS
π₯ Kairat0707 - 4,005 TRVS
π₯ Matvey1792 - 3,557 TRVS
After the technical maintenance was completed, payouts were sent to wallets inside the Mini App.
Full results are available in the Statistics section through the leaderboard.
Week 6 has started. The race continues!
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β€3π1π₯1