Travis Run (EN)
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๐Ÿค™๐Ÿป News, drops, TRVS updates and all things Run Travis Run
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๐Ÿ•œ Scheduled maintenance is underway in Travis Run today

The mini app may behave unstably - brief disruptions are possible. We apologize for any inconvenience.
We're working to make every future interaction with the app faster and smoother!

Thank you for your understanding and patience ๐Ÿค
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๐ŸŽฎ INTERIM TRAVIS RUN GAME UPDATE

Here's what changed:
๐ŸŸ  Extended the game screen and raised Travis higher - removed accidental screen collapses on iPhone during slides
๐ŸŸ  Moved the boosts section higher - now always visible during a run
๐ŸŸ  Added 2 new stick control methods - switch in settings and find what works best for you
๐ŸŸ  Calibrated the 2 existing control methods
๐ŸŸ  Extended jump and slide duration by 20% - fewer accidental collisions
๐ŸŸ  Added jump from slide and slide from jump - Travis is now more agile
๐ŸŸ  Fixed the bug with accelerated distance calculation on PC
๐ŸŸ  Fixed various compatibility bugs


๐Ÿ•œ FARMING:

Plans have been adjusted. This is one of the core features of the entire Travis economy and our goal is to make it as polished as possible. A separate announcement with all the details is coming soon - we'll have good news for you shortly!


๐Ÿ•œ PROMO CAMPAIGN #1:

Moving the announcement to tomorrow - a separate post will cover the timeline, prize pool distribution and all participation details.


P.S. Over the next few days, brief disruptions to the mini app may occur during evening and morning hours due to technical maintenance. We're actively working on stability and new features - thank you for your patience and understanding ๐Ÿค
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๐Ÿ”ฅ 10X SINCE TRVS LISTING

10 days ago TRVS launched at a price of 1 AXM - today the token is trading around 10 AXM and is setting a new all time high almost every day.

Pure organic growth in the most active and engaged community
Thank you to everyone who believes in Travis and is walking this path with us ๐Ÿ˜‰

On our end, we keep strengthening the project: developing new mechanics, expanding TRVS utility and reinforcing its role within the Axiome ecosystem.

Lots of exciting updates still ahead!
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๐Ÿ—“ PLANS FOR THE WEEK:

Last week was packed and this one will be no less busy. Here's what's coming:


๐Ÿ›’ SHOP. MIGRATION AND EXPANSION:

We're moving the shop from the game into a dedicated mini-app section with full item purchases for TRVS. Reminder: all TRVS purchases follow the referral distribution โ€” 70% is distributed across 15 levels down, and the undistributed remainder is burned.
At the same time, we're expanding the boost lineup and in-game items and adding new game mechanics.

โš ๏ธ Important note about current boosts and GEM.

Stage 0 was designed for you to get familiar with the game and its mechanics. GEM boosts were part of this introductory phase. When the full TRVS shop launches, current boosts will be reset, and the GEM counter will be cleared before seasons start. But before that happens, we'll separately reward active leaderboard players โ€” your contribution will not go unnoticed ๐Ÿค



๐Ÿ”” NOTIFICATIONS

Customizable bot notifications for every incoming transaction and new referral at any level. Notification settings will be available in the profile section.


๐Ÿ†— MISSIONS SECTION

Opening the missions section โ€” additional ways to earn GEM beyond runs. The mission list will be continuously expanding.


โฃ๏ธ OPTIMIZATION

Speeding up the loading of large leaderboard tables. Working on the project architecture to optimize performance and ensure correct data display.


By the end of this week we will be significantly closer to launching seasons with weekly TRVS distributions and the next phase of the project. At the current development pace we're targeting the end of April.

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๐ŸŽฌ TRAVIS VIRAL PROMO - EARN TRVS FOR VIEWS

Travis Viral Promo is a program for those ready to help spread Travis content on social media and earn real TRVS for it. Starting budget $15 000 in TRVS equivalent at the time of distribution

HOW IT WORKS:

๐ŸŸ  Take a ready made video from Viral Promo
๐ŸŸ  Post it on TikTok, Instagram Reels or YouTube Shorts
๐ŸŸ  Send the link through the Travis bot
๐ŸŸ  The video goes through moderation
๐ŸŸ  Gain views and earn TRVS
We provide all the content for publishing. Your only job is to post it correctly on your accounts and grow the views.


REWARDS:

๐Ÿ”ต 10 000 views = $5 in TRVS
๐Ÿ”ต 100 000 views = $20 in TRVS
๐Ÿ”ต 1 000 000 views = $150 in TRVS

Payouts are final at each level and do not stack. The TRVS payout amount is calculated at the exchange rate at the time of settlement.


IMPORTANT CONDITIONS:

๐ŸŸ  Minimum participation threshold = 10,000 views
๐ŸŸ  No limits per participant
๐ŸŸ  Only real views count - bot views are monitored by dedicated software and excluded from the program
๐ŸŸ  Mandatory video branding required - all materials will be provided in advance
๐ŸŸ  Weekly settlements and a separate leaderboard
๐ŸŸ  Bonuses for top participants of the week on top of base payouts


WHEN IT STARTS:

The program launches after the first 10 episodes of the Travis series are released and the content pack for participants is prepared. Expected to launch in parallel with the start of seasons.

Before the launch a detailed guide will be published - how to set up accounts, publish, make content unique, what time to post and what mistakes to avoid.

๐Ÿ”ฃ @trvsrunbotโ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹
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๐Ÿ›’ THE TRAVIS RUN SHOP IS OPEN

The shop has now been moved out of the game itself into a separate section of the Mini App, so that the system of items and boosts becomes not just part of the gameplay, but a full element of the TRVS ecosystem and a part of the projectโ€™s economy.

Referral rewards for shop purchases are now live as well. As a reminder: for all purchases made with TRVS, referral distribution applies:
70% of each purchase is distributed across 15 levels down, while the undistributed remainder is sent to the BURN wallet and burned once a week.


An important note regarding Stage 0: all purchases that were made with GEM during the Stage 0 phase have been reset with the launch of the shop.

Stage 0 was created as a phase for getting familiar with the game, testing mechanics, and preparing for the next phase of the project, which is now approaching. Purchases made with GEM were part of that introductory period.
Now Travis Run is moving to a new model, where the shop becomes a full part of the TRVS economy.


Alongside the shop launch, a game update is now also available:

๐ŸŸ  swipe controls have been improved
๐ŸŸ  a number of bugs have been fixed
๐ŸŸ  new track elements have been added (weโ€™ll cover them in a separate post)
๐ŸŸ  new boosts have been added (weโ€™ll cover them in a separate post)
๐ŸŸ  if internet connection is lost or the connection to Telegram drops during a long run, results are no longer lost. After re-entering the game, all data is delivered to the system correctly.

In addition, starting from last week, the Telegram bot now includes notifications for key operations:

โœ… notifications for all TRVS transactions
โœ… notifications for referral payouts
โœ… notifications about new referrals, including users coming from marketing distribution

Temporary issues with the app may occur during the day due to technical work.

๐Ÿ”ฃ @trvsrunbot
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โœจ NEW MECHANICS IN TRAVIS RUN

We continue expanding the game mechanics and making the gameplay more interesting, deeper, and more diverse.


After the update, new elements have appeared directly on the track:

โฃ๏ธ x2 and x3 GEM multipliers - increase the value of collected coins by 2x and 3x respectively
โฃ๏ธ magnet - attracts coins. All coins within the visible game screen radius are automatically pulled toward Travis
โฃ๏ธ x2 distance gain - doubles the rate at which distance is accumulated without increasing Travisโ€™s speed


New boosts have also been added:


๐Ÿ›ก revive - after game over, you can continue the run. Each next revive within the same run costs 2x more than the previous one
๐Ÿ›ก a separate boost for collisions with vinyl records
๐Ÿ›ก the minigame with x1.5-x3 GEM multiplier has now been moved into a separate boost

Each boost and item now has a clearer role, and the gameplay itself has become more varied.

Going forward, the shop, boosts, and game mechanics will continue to expand with new elements. A lot of exciting things are ahead!

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๐Ÿ—“ SEASON DEVELOPMENT HAS BEGUN

This week, we started working on one of the most anticipated Travis Run modules โ€” the season system.

Once this functionality is completed, we will be able to officially announce the launch date of the first season, including weekly TRVS rewards.

Right after that, a countdown timer to the start of Season 1 will appear inside the Mini App.

๐Ÿ”ฅ The launch is getting closer


Hereโ€™s a reminder of how the in-game reward economy works:

There will be a total of 15 seasons, with 10 weeks in each season.
A total of 35 000 000 TRVS has been allocated to the game reward pool.

Out of this amount:

๐ŸŸ  90% (31 500 000 TRVS) will be distributed through weekly rewards to players
๐ŸŸ  10% (3 500 000 TRVS) will be distributed through in-game promo campaigns and additional ecosystem mechanics


How the weekly reward pool will be distributed:

โœ… 60% of the pool will be distributed among all users who collect more than 1 GEM during the week, proportionally to the number of GEM they earned
โœ… 40% of the pool will be distributed among a selected top group of players based on distance covered, proportionally to their best run distance

This means that every player can participate in two separate TRVS reward distributions every week.

All earned rewards will be paid out every Monday before 12:00 UTC to the wallet inside the Mini App.


At the same time, we are also beginning a full-scale preparation of the marketing campaign.

The next major milestone is the completion of the season module, the launch of the countdown timer, and the official announcement of the season start date.

The Missions section will become available this week.

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๐ŸŽฏ MISSIONS IN TRAVIS RUN ARE NOW AVAILABLE

There is now another way to earn more GEM in Travis Run besides regular runs.

Every day, 5 new game missions await you. Complete the tasks, visit the section after your game sessions, and claim additional rewards.

Now, progression in the game is built even more not only around distance and runs, but also around activity, engagement, and daily participation. This adds another layer to the gameplay, making it more interesting, deeper, and more rewarding for active players.

In addition to daily missions, the section also includes one-time missions. These are tasks that can only be rewarded once. We will continue expanding this section with new mechanics, new tasks, and new reward formats. Ahead are missions not only from Travis Run, but also from partners, which means this section will become even more important within the overall ecosystem over time.

Development of the season mechanics is already in full swing - the first announcements are coming soon!

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๐Ÿ”‹ BATTERY MECHANIC IN TRAVIS RUN

Season development is now in full swing, and as we move closer to launch, weโ€™re starting to reveal important details of the upcoming competitive system.

One of these mechanics is the battery system.

After the start of the seasons, only a limited number of runs per day will count toward the leaderboard.
All other game sessions are not going anywhere: you will still be able to play, farm GEM, test boosts and mechanics, but those runs will no longer count toward the leaderboard.

So the logic will be as follows:

๐ŸŸ  the first X runs per day count toward the rankings
๐ŸŸ  all following runs remain playable, but without affecting the leaderboard
๐ŸŸ  the number of runs is reset every 24 hours
๐ŸŸ  additional attempts can be purchased through a separate boost in the shop

Why we decided to introduce this mechanic:

โœ”๏ธ the ranking becomes fairer
A player is evaluated not only by the number of hours spent in the game, but also by how well they use their strongest attempts

โœ”๏ธ it reduces the advantage of those who can play for many hours in a row
This makes seasonal competition more balanced

โœ”๏ธ it increases the value of every ranked run and adds more strategy:
when to play, which boosts to use, and how to manage your attempts

โœ”๏ธ the leaderboard becomes cleaner and more interesting
The strongest results carry more weight

โœ”๏ธ it helps make the seasons clearer, more manageable, and more competitive

In a few days, the start date of the first season will be announced, and a countdown timer to the launch will appear in the Mini App.

This will be a direct signal that the final stage of preparation is already underway and the launch is getting closer.

๐Ÿ”ฃ @trvsrunbot
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๐Ÿ SEASON 1: START DATE ANNOUNCEMENT

The long awaited launch of the first season with weekly competitive races and rewards will take place on May 4!


โšก HOW THE FIRST SEASON WILL WORK

Season 1 will last 10 weeks - from May 4 to July 12.

Each week inside the season is a separate cycle with its own result snapshot and rewards.

Hereโ€™s a reminder of how seasons work:

๐Ÿ”ธ during the week, players make runs, collect GEM, and build distance
๐Ÿ”ธ climb the leaderboard
๐Ÿ”ธ at the end of the week, the results are locked
๐Ÿ”ธ after that, rewards are calculated and paid out
๐Ÿ”ธ then a new week begins with a new chance to show your result

Even if you donโ€™t break into the top in the first week, the next week gives you a fresh chance to enter the race, improve your result, and claim even more rewards.


๐Ÿ“Š WHAT WILL HAPPEN TO THE LEADERBOARD

After seasons launch, the leaderboard section will have 3 main modes:

DAY - results for the current day
WEEK - the current weekly race
SEASON - the overall result within the current season

This will make the competition structure clearer: youโ€™ll be able to track your daily progress, compete within the week, and see your overall position in the season.


๐ŸŽ REWARDS FOR ACTIVE STAGE 0 PLAYERS

We decided to separately reward the players who actively played, tested Travis Run, and helped the project during Stage 0.

50,000 TRVS will be distributed among all leaderboard participants in the ALL TIME section, proportionally to the amount of GEM collected.

This is our way of recognizing those who were with the project at the early stage - running, testing mechanics, and helping us reach the launch of the full seasonal model.

The distribution will take place next Monday after the leaderboard switches to the seasons format.

In the next post, weโ€™ll break down exactly how to earn TRVS rewards in the weekly competitions.

๐Ÿ”ฅ Season 1 is coming
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๐Ÿช™ WEEKLY REWARDS IN TRVS

Now letโ€™s break down the main thing: how weekly rewards are distributed in Travis Run seasons.

Every week, a fixed TRVS pool is formed and divided into two parts:

๐ŸŸ  60% reward for GEM
๐ŸŸ  40% reward for distance

This means there are two ways to earn rewards in the season:

โ€” through stable and strong GEM collection
โ€” through a powerful distance result

And with a strong distance result, you can claim both rewards at once.

๐Ÿ’Ž GEM REWARD

This part of the pool is distributed among all players who collect more than 1 GEM during the week that counts toward the leaderboard.

But there is an important detail here. GEM on your balance and GEM used to calculate the weekly reward are not the same thing.

Every day, each player gets 15 ranked games. The results from these games are counted in the leaderboard section.

After your ranked attempts are over, you can still keep playing and receive GEM on your balance. But those game sessions no longer count toward the weekly leaderboard.

Which GEM counts toward the leaderboard result:

* Results from ranked games
* Referral rewards from partners during their ranked games
* Daily rewards * Missions
* Daily roulette

๐Ÿ“ DISTANCE REWARD

The second part of the weekly pool is distributed among players who enter the TOP X by their best ranked run of the week.

This does not count the total distance from all your runs. It only counts your single best ranked run during the week. If you make a strong result and enter the TOP X by distance in the current week, you become eligible for a share of the pool allocated for distance rewards, proportional to your result.


๐Ÿ”’ WHEN PAYOUTS ARRIVE

After the week ends, the results are locked at 00:00 every Monday.

Then, within 12 hours, the rewards are sent to playersโ€™ internal balances in the Mini App.

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๐Ÿ SEASONS START TOMORROW IN TRAVIS RUN

As of tomorrow, Travis Run enters a new phase.
Season 1 starts at 00:00 UTC.


Today, a major Mini App update will be rolled out with seasonal functionality, new statistics, ranking logic, and additional mechanics. The app may be temporarily unavailable during the update

This is the stage weโ€™ve been building toward all this time. From this moment on, Travis Run officially launches its seasonal system with weekly competition, leaderboards, and TRVS payouts.

Whatโ€™s coming in the update:

๐Ÿ“Š EXTENDED PLAYER STATS IN THE LEADERBOARD

By clicking on a player in the leaderboard, youโ€™ll now be able to open detailed statistics:

๐ŸŸ  how many games were played
๐ŸŸ  how much time was spent in the game
๐ŸŸ  a breakdown of collected GEM
๐ŸŸ  how much GEM came from runs and other activities
๐ŸŸ  how many boosts were used

This makes the leaderboard more transparent, and the competitive system more understandable and engaging

๐Ÿ—‚ A SEPARATE SECTION WITH SEASON AND WEEK STATISTICS

A new section will appear where all seasonal statistics will be available:

๐ŸŸ  history of all ranked weeks
๐ŸŸ  week by week statistics
๐ŸŸ  list of participants
๐ŸŸ  payout information

The full history of the seasons will now be stored in a separate transparent format inside the Mini App.


๐Ÿ”‹ RANKED GAMES AND EXTRA ATTEMPTS

Ranked games will go live immediately after the start of the first week of the first season.
Each player will have 15 ranked attempts per day. These attempts are the ones that count toward the seasonal rankings.

A new boost will also be added: +5 ranked attempts per day. The number of purchases for this boost is unlimited.

It is important to understand: GEM on your balance and ranked GEM are not the same thing.
You can continue playing and earning GEM to your balance even after your ranked attempts are used up, but only results counted as ranked will affect the leaderboard and weekly reward calculations.



โš™๏ธ COSMETIC AND TECHNICAL MINI APP IMPROVEMENTS

The update will also include technical improvements:

๐ŸŸ  optimized Mini App loading speed
๐ŸŸ  optimized in-game performance
๐ŸŸ  support for non-standard screen resolutions on devices


๐Ÿ’ฐ SEASON 1 - WEEK 1 PRIZE POOL

The prize pool for the first week of the first season will be: 70000 TRVS

How it will be distributed:

โœ”๏ธ 40% of the pool (28 000 TRVS) will be distributed among the Top 50 players by distance

โœ”๏ธ 60% of the pool (42 000 TRVS) will be distributed among all players who earn 1+ ranked GEM during the week

Each player will be able to participate in two reward distribution formats at once:
through a strong distance result and through collecting ranked GEM.


โฐ WHEN PAYOUTS ARRIVE

After the week ends, the results are locked, and weekly payouts are sent every Monday before 12:00 UTC to the internal balance inside the Mini App.

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๐ŸŽ 50,000 TRVS HAVE BEEN DISTRIBUTED AMONG STAGE 0 PLAYERS

Payouts ranged from 120 to 2 862 TRVS depending on placement and the amount of GEM earned.

๐Ÿ”ฅ The Top 10 Stage 0 leaders claimed nearly 40% of the total pool:

๐Ÿฅ‡ Kairat0707
๐Ÿฅˆ Rakser1979
๐Ÿฅ‰ travisking2
๐ŸŸ  Tairik2
๐ŸŸ  bdtop1dan
๐ŸŸ  Afruja931
๐ŸŸ  mahafuzul72
๐ŸŸ  mosfekur93
๐ŸŸ  Mdarifbd22

Stage 0 has fulfilled its purpose, and everything that served as the foundation is now starting to turn into a full-scale game system.

Today, a new chapter of tournaments has already begun.

Ahead are the launch of the season, active marketing, new features and mechanics, weekly rewards, promo campaigns, and a new phase of the project.

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๐Ÿ LAST DAY OF WEEK 1 OF SEASON 1

Today marks the end of the first week of the first season in Travis Run, and itโ€™s already clear that the season launch has been strong:

Preliminary stats for the week:

๐ŸŸ  870+ players are participating
๐ŸŸ  3200+ boosts have been purchased
๐ŸŸ  1,000,000+ GEM have been collected

Top 3 players by GEM so far:

๐Ÿฅ‡ Rakser1979 - 123,505 GEM
๐Ÿฅˆ AlexeyNefedov - 104,837 GEM
๐Ÿฅ‰ Kairat0707 - 53,149 GEM

Top 3 players by distance so far:

๐Ÿฅ‡ AlexeyNefedov - 161,980 meters
๐Ÿฅˆ Kairat0707 - 17,843 meters
๐Ÿฅ‰ ivaxapunk - 12,814 meters

As a reminder, 40% of the Week 1 prize pool (28,000 TRVS) is distributed proportionally based on distance records among the Top 50 players in the leaderboard. This means the battle for distance is especially important right now: even within the top ranks, reward distribution depends not only on placement, but on the strength of the actual result.

At the moment, the Top 3 players account for almost 60% (16,800 TRVS) of the Week 1 distance pool.
However, the final picture can still change before the results are locked.

Today at 00:00 UTC, a snapshot of the final weekly results will be taken. After that, within 12 hours, all results will be reviewed and rewards will be sent to wallets inside the Mini App.

The ั„ะธะฝะฐะป is close - now is the perfect time to make your best run.

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๐Ÿ’ฐ WEEK 1 OF SEASON 1 IS COMPLETE

The first week of Season 1 is now closed, and payouts have already been sent to all participantsโ€™ wallets inside the Mini App.

This was the first full cycle of the new Travis Run competitive system: with in-game economy, boosts, burning mechanics, and real rewards in TRVS.

And we can confidently say: the season started strong.


Week 1 results:

๐ŸŸ  2,758,446 GEM collected
๐ŸŸ  897 participants took part / 890 participants received payouts
๐ŸŸ  3,715 boosts purchased for 7,258 TRVS
(3,109 TRVS sent to the referral pool / 4,149 TRVS sent to the burn pool)
๐ŸŸ  Payouts ranged from 0.02 TRVS to 10,713 TRVS

The top players of Week 1 claimed much more than many could have expected at the start. They showed not just activity, but real skill, strong strategy, and smart boost usage.

This is an important signal for everyone: in Travis Run, big rewards do not come by accident. They come from a combination of gameplay, strategy, and the right decisions throughout the week.


๐Ÿ“ฆ Highest payouts of the week:

For GEM:

๐Ÿฅ‡ Kairat0707 - 2,566 TRVS
๐Ÿฅˆ Rakser1979 - 1,954 TRVS
๐Ÿฅ‰ AlekseyNefedov - 1,606 TRVS

For distance:

๐Ÿฅ‡ Kairat0707 - 10,713 TRVS
๐Ÿฅˆ AlekseyNefedov - 8,853 TRVS
๐Ÿฅ‰ ivaxapunk - 700 TRVS

Total rewards:

๐Ÿฅ‡ AlekseyNefedov - 10,459 TRVS
๐Ÿฅˆ Kairat0707 - 13,279 TRVS
๐Ÿฅ‰ Rakser1979 - 2,341 TRVS


And this is only the first week of the seasonโ€ฆ

The leaders have already set a very high bar. But itโ€™s important to understand: this is a long race. The season is long, and every week is a new cycle, a new battle, and a new chance to claim your share of the prize pool.

What happened in Week 1 does not close the door for anyone. On the contrary, it shows how much potential there is.

You can view the full Week 1 results in the Statistics section inside the Mini App. You can access it through the Leaderboard section.

Are we starting the real acceleration?

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๐Ÿ WEEK 2 OF SEASON 1 HAS ALREADY STARTED

The prize pool for the current week will once again be: 70,000 TRVS

Rewards are distributed in two directions:

๐ŸŸ  60% of the pool - among players who collect more than 1 ranked GEM during the week, distributed proportionally to their result
๐ŸŸ  40% of the pool - among the top players by distance, distributed proportionally to their result

But Week 2 comes with an important change: distance rewards will now go to the Top 70 players, instead of the Top 50 as in Week 1.

This means the chance to enter the distance reward distribution is now higher โ€” more players can compete for a share of the distance pool.

As a reminder: every player has 15 ranked attempts per day.
These are the attempts that count toward the leaderboard and weekly reward calculations. And if your attempts run out, you can purchase a boost that gives +5 ranked attempts per day. This boost can be used without limits during the current day.

Week 1 has already shown that strong strategy, a good run, and smart boost usage can lead to very serious results.

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๐Ÿ”ฅ WEEK 2 IS ENTERING THE FINAL STRETCH

There are just a little over 2 days left until the results are locked and the second prize pool is distributed, which means now is the perfect time to join the battle.

Interim results of Week 2:

๐ŸŸ 1420 participants are already taking part in the distribution
๐ŸŸ 3,500,000+ GEM collected this week
๐ŸŸ 6300+ boosts purchased
๐ŸŸ 12,000+ TRVS spent on boosts (Burn 58%)

Week 2 is already noticeably stronger than Week 1 โ€” more players, more GEM, more boosts, more competition.

And that means only one thing: the fight for the prize pool is getting hotter and more interesting.

For now, we are sharing the preliminary leader results and the current payout forecast:


For GEM:

๐Ÿฅ‡Rakser1979 / 182,335 GEM / estimated payout: 2172 TRVS
๐ŸฅˆAfruja931 / 106,555 GEM / estimated payout: 1243 TRVS
๐Ÿฅ‰MRMaksh / 104,560 GEM / estimated payout: 1219 TRVS

For distance:

๐Ÿฅ‡matvey1792 / 81,214 meters / estimated payout: 5979 TRVS
๐ŸฅˆJovani_007 / 26,576 meters / estimated payout: 1956 TRVS
๐Ÿฅ‰CrazyMoney8 / 20,693 meters / estimated payout: 1523 TRVS

Important: these are preliminary figures. Final payouts will be calculated only after the week ends and the results are locked, and they may differ from the current estimates.

One important thing is already clear: collecting GEM remains a stable way to participate in the distribution, but distance opens up a much higher reward potential. One strong ranked run with the right boost strategy can bring more TRVS than calmly collecting GEM throughout the entire week.


As a reminder: in Week 2, distance rewards go to the Top 70 players, not the Top 50 as in Week 1.

This means the chance to enter the distribution is now higher, and the battle for distance is especially important right now.

๐Ÿ”ฃ @trvsrunbot
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โค24๐Ÿ‘14๐Ÿฅฐ13๐Ÿ”ฅ10
๐Ÿ WEEK 2 OF SEASON 1: THE RACE IS GAINING MOMENTUM

The second week of the first season is complete, and itโ€™s time to sum up the results.

The number of players and runs has grown significantly. Boosts are being used more actively, and the weekly burn amounted to almost 20% of the weekly prize pool.


Results in numbers:

๐ŸŸ 117,168 games were played

๐ŸŸ 6,395,648 GEM collected during the week

๐ŸŸ 1,729 participants received payouts, almost 2x compared to last week

๐ŸŸ 12,229 boosts purchased for 22,598 TRVS 9,389 TRVS sent to the referral pool 13,209 TRVS sent to the burn pool

๐ŸŸ Payouts ranged from 0,01 TRVS to 6848 TRVS

Now this is starting to look like a real seasonal race. Activity is growing, the in-game economy is coming alive, and players are getting better at using boosts, ranked attempts, and strategy for a specific result.


Maximum payouts of Week 2:

FOR GEM:

๐Ÿฅ‡Rakser1979 - 1,468 TRVS
๐ŸฅˆTraviskingBd - 1,406 TRVS
๐Ÿฅ‰AlekseyNefedov - 1,298

TRVS FOR DISTANCE:

๐Ÿฅ‡AlekseyNefedov - 6,848 TRVS
๐ŸฅˆKairat0707 - 5,455 TRVS
๐Ÿฅ‰ivaxapunk - 1,692 TRVS

All payouts for the second week have already been sent to wallets inside the Mini App. Full weekly statistics can be viewed in the statistics section through the leaderboard. There are still 8 weeks left in the first season: new cycles, new results, new payouts, and new chances to claim your share of TRVS.


PLANNED FOR THIS WEEK:

๐ŸŸ Expansion of the boost shop

๐ŸŸ New tracks for GEM in the shop - the ability to choose a map design that feels more comfortable to play on and is easier on the eyes

๐ŸŸ Small gameplay changes that will help make the competition more balanced

๐ŸŸ Further optimization of game stability and result processing

Also, last week we identified an issue where, on some combinations of device, network, or VPN, run results could fail to be counted correctly. During the week, 530 problematic runs were recorded - less than 0.5% of the total number of games.

Most of the causes have already been fixed, and we continue working to reduce this number even further. If you notice that something is wrong with your result, please contact support at @trvsupportt.

We review every case manually and assign fair values.

Week 3 has already started, and the race continues.


๐Ÿ”ฃ @trvsrunbot
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๐Ÿ”ฅ12โค10๐Ÿ‘5๐Ÿฅฐ1
โฃ๏ธ WEEK 3 OF SEASON 1 HAS STARTED

The weekly prize pool remains the same: 70,000 TRVS. This week, distance rewards will go to the Top 100 players.

This means even more participants will be able to compete for a share of the distance pool.
Getting into the distribution is now more realistic, and the fight for leaderboard positions becomes more interesting.


How the Week 3 pool is distributed:

๐ŸŸ 60% of the pool (42,000 TRVS) - among players who collect more than 1 ranked GEM during the week, proportionally to their result

๐ŸŸ 40% of the pool (28,000 TRVS) - among the Top 100 players by distance, proportionally to their result

As a reminder: every player has 15 ranked attempts each day.
These attempts count toward the leaderboard and weekly reward calculations.


If your attempts run out, you can purchase the โ€œ+5 ranked attemptsโ€ boost, which is valid only on the day of purchase.

Weeks 1 and 2 have already shown that one strong run and a smart boost strategy can lead to a serious result. And now that the distance Top has been expanded to 100 places, the chance to get into the rewards is even higher.

Week 3 has already started.

๐Ÿ”ฃ @trvsrunbot
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โค19๐Ÿ”ฅ14๐Ÿ‘6
๐Ÿ”ฅ NEW RUNNING TRACKS ARE ALREADY IN THE SHOP

New running tracks have been added to Travis Run. You can buy them with GEM and instantly update the look of your game.

We saw your messages that the bright orange track was not comfortable for everyone during long runs โ€” some players said their eyes were really getting tired.

Now you can choose a calmer and more comfortable map visual, play longer, feel better, and stay focused on the run and the battle for TRVS in the weekly distribution.

As a reminder: Week 3 is now in full swing. This week, distance rewards go to the Top 100 players.

Now is the perfect time to enter the game, choose a comfortable track, and make your best run.

๐Ÿ”ฃ @trvsrunbot
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โค20๐Ÿ”ฅ15๐Ÿ‘10๐Ÿฅฐ3