🏁 TRVS/AXM FIRST DAY
Today was an important day and you were part of it. Everyone who bought, supported, wrote, reposted and simply believed - from the entire Travis team, thank you 🤝
Current stats:
🟠 Trading volume: $62,000
🟠 Market cap: $1,180,000
🟠 Current price: 3.28 AXM per 1 TRVS
🟠 Growth from listing price: +328%
The next few weeks are going to be packed — updates, new mechanics, promos - it's all already in the works!
Stay tuned, we're running into an exciting journey🏃
Today was an important day and you were part of it. Everyone who bought, supported, wrote, reposted and simply believed - from the entire Travis team, thank you 🤝
Current stats:
The next few weeks are going to be packed — updates, new mechanics, promos - it's all already in the works!
Stay tuned, we're running into an exciting journey🏃
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The listing is behind us, and now the team’s full focus is on updates, Mini App development, and building out the full product.
This week will be packed. Below is a list of what we are preparing to launch:
We are launching full TRVS functionality inside the Mini App: users will be able to receive, store, and send tokens directly within the app via MEMO.
This is an important step toward turning the Mini App into not just a game, but a полноценный hub for interacting with the token.
We continue fixing and improving everything that was discovered during Stage 0.
Every bug report you send to @trvsupportt directly helps us speed up releases and make the product stronger.
We are launching TRVS farming inside the Mini App.
Later, farming will also become available in Axiome Wallet.
We are launching a system for automatic distribution of new users into the structures of holders with 5000+ TRVS.
This means that marketing traffic will start working for holders.
A separate holders leaderboard will also appear inside the Mini App, showing the estimated share from referral distribution.
This week we will announce the first of three planned promos.
Participation terms and the launch date will be published in a separate post.
We will keep publishing announcements as each update becomes ready.
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🎯 5000 TRAVIS RUN USERS
Today, we have already reached 5000 users, and this is a truly important milestone!
Because at the start of any project, what matters most is not just the number of people, but a live and active community - and that is exactly the kind of community now forming around Travis Run.
In just one week, we grew 5x, and that did not happen by chance.
It is the result of your interest in the project, the result of your trust, and the result of the fact that you are not just joining yourselves, but also telling others about Travis Run.
What is especially important is that we reached this number without turning on full-scale marketing - only through recommendations, partners, and the strength of the community. And that means that once we complete the key product mechanics and launch marketing at full power, things are going to get really hot.
Thank you to everyone who has been with us from the very beginning - everyone who joined, stayed, played, wrote feedback, tested, and invited others.
You made this number real, and we are only just starting to accelerate.
Ahead of us are new mechanics, updates, promos, large scale marketing, and many more strong moves
🎯 NEXT GOAL: 10.000 USERS
Today, we have already reached 5000 users, and this is a truly important milestone!
Because at the start of any project, what matters most is not just the number of people, but a live and active community - and that is exactly the kind of community now forming around Travis Run.
In just one week, we grew 5x, and that did not happen by chance.
It is the result of your interest in the project, the result of your trust, and the result of the fact that you are not just joining yourselves, but also telling others about Travis Run.
What is especially important is that we reached this number without turning on full-scale marketing - only through recommendations, partners, and the strength of the community. And that means that once we complete the key product mechanics and launch marketing at full power, things are going to get really hot.
Thank you to everyone who has been with us from the very beginning - everyone who joined, stayed, played, wrote feedback, tested, and invited others.
You made this number real, and we are only just starting to accelerate.
Ahead of us are new mechanics, updates, promos, large scale marketing, and many more strong moves
Alongside this, the market is also showing strong dynamics: TRVS launched at a listing price of 1 AXM, is now trading around 4.5 AXM, and is up 20%+ just today.
🎯 NEXT GOAL: 10.000 USERS
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Still in development:
In upcoming posts we'll tell you more about the released mechanics
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An important update is already available.
This is the foundation of the entire Travis economy - all token interactions within the project will work from here.
All purchases inside the mini-app — boosts, Travis Pass and others — are also charged from this wallet.
Deposits work through a MEMO identifier. Without MEMO, tokens will not be credited automatically — always enter your personal code when topping up.
The wallet will evolve alongside the project - new currencies, convenient functionality, new mechanics.
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Starting today, all new users who join Travis Run without a referral link are automatically added to the structures of holders with 5 000+ TRVS.
HOW IT WORKS:
Your distribution percentage depends on two factors:
5,000–9,999 TRVS = 1 point
10,000–24,999 TRVS = 2 points
25,000–49,999 TRVS = 3 points
50,000–99,999 TRVS = 4 points
100,000+ TRVS = 5 points
1–3 place = x2.0
4–6 place = x1.5
7–20 place = x1.15
21+ place = x1.0
We're already preparing marketing campaigns for a wide audience. Every new user without a referral link will end up in someone's structure. Before the launch is the best time to secure your spot!
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The mini app may behave unstably - brief disruptions are possible. We apologize for any inconvenience.
We're working to make every future interaction with the app faster and smoother!
Thank you for your understanding and patience 🤝
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🎮 INTERIM TRAVIS RUN GAME UPDATE
Here's what changed:
🟠 Extended the game screen and raised Travis higher - removed accidental screen collapses on iPhone during slides
🟠 Moved the boosts section higher - now always visible during a run
🟠 Added 2 new stick control methods - switch in settings and find what works best for you
🟠 Calibrated the 2 existing control methods
🟠 Extended jump and slide duration by 20% - fewer accidental collisions
🟠 Added jump from slide and slide from jump - Travis is now more agile
🟠 Fixed the bug with accelerated distance calculation on PC
🟠 Fixed various compatibility bugs
🕜 FARMING:
Plans have been adjusted. This is one of the core features of the entire Travis economy and our goal is to make it as polished as possible. A separate announcement with all the details is coming soon - we'll have good news for you shortly!
🕜 PROMO CAMPAIGN #1:
Moving the announcement to tomorrow - a separate post will cover the timeline, prize pool distribution and all participation details.
Here's what changed:
Plans have been adjusted. This is one of the core features of the entire Travis economy and our goal is to make it as polished as possible. A separate announcement with all the details is coming soon - we'll have good news for you shortly!
Moving the announcement to tomorrow - a separate post will cover the timeline, prize pool distribution and all participation details.
P.S. Over the next few days, brief disruptions to the mini app may occur during evening and morning hours due to technical maintenance. We're actively working on stability and new features - thank you for your patience and understanding 🤝
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🔥 10X SINCE TRVS LISTING
10 days ago TRVS launched at a price of 1 AXM - today the token is trading around 10 AXM and is setting a new all time high almost every day.
Pure organic growth in the most active and engaged community
Thank you to everyone who believes in Travis and is walking this path with us😉
On our end, we keep strengthening the project: developing new mechanics, expanding TRVS utility and reinforcing its role within the Axiome ecosystem.
Lots of exciting updates still ahead!
10 days ago TRVS launched at a price of 1 AXM - today the token is trading around 10 AXM and is setting a new all time high almost every day.
Pure organic growth in the most active and engaged community
Thank you to everyone who believes in Travis and is walking this path with us
On our end, we keep strengthening the project: developing new mechanics, expanding TRVS utility and reinforcing its role within the Axiome ecosystem.
Lots of exciting updates still ahead!
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Last week was packed and this one will be no less busy. Here's what's coming:
We're moving the shop from the game into a dedicated mini-app section with full item purchases for TRVS. Reminder: all TRVS purchases follow the referral distribution — 70% is distributed across 15 levels down, and the undistributed remainder is burned.
At the same time, we're expanding the boost lineup and in-game items and adding new game mechanics.
Stage 0 was designed for you to get familiar with the game and its mechanics. GEM boosts were part of this introductory phase. When the full TRVS shop launches, current boosts will be reset, and the GEM counter will be cleared before seasons start. But before that happens, we'll separately reward active leaderboard players — your contribution will not go unnoticed 🤝
Customizable bot notifications for every incoming transaction and new referral at any level. Notification settings will be available in the profile section.
Opening the missions section — additional ways to earn GEM beyond runs. The mission list will be continuously expanding.
Speeding up the loading of large leaderboard tables. Working on the project architecture to optimize performance and ensure correct data display.
By the end of this week we will be significantly closer to launching seasons with weekly TRVS distributions and the next phase of the project. At the current development pace we're targeting the end of April.
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🎬 TRAVIS VIRAL PROMO - EARN TRVS FOR VIEWS
Travis Viral Promo is a program for those ready to help spread Travis content on social media and earn real TRVS for it. Starting budget $15 000 in TRVS equivalent at the time of distribution
HOW IT WORKS:
🟠 Take a ready made video from Viral Promo
🟠 Post it on TikTok, Instagram Reels or YouTube Shorts
🟠 Send the link through the Travis bot
🟠 The video goes through moderation
🟠 Gain views and earn TRVS
We provide all the content for publishing. Your only job is to post it correctly on your accounts and grow the views.
REWARDS:
🔵 10 000 views = $5 in TRVS
🔵 100 000 views = $20 in TRVS
🔵 1 000 000 views = $150 in TRVS
Payouts are final at each level and do not stack. The TRVS payout amount is calculated at the exchange rate at the time of settlement.
IMPORTANT CONDITIONS:
🟠 Minimum participation threshold = 10,000 views
🟠 No limits per participant
🟠 Only real views count - bot views are monitored by dedicated software and excluded from the program
🟠 Mandatory video branding required - all materials will be provided in advance
🟠 Weekly settlements and a separate leaderboard
🟠 Bonuses for top participants of the week on top of base payouts
WHEN IT STARTS:
The program launches after the first 10 episodes of the Travis series are released and the content pack for participants is prepared. Expected to launch in parallel with the start of seasons.
Before the launch a detailed guide will be published - how to set up accounts, publish, make content unique, what time to post and what mistakes to avoid.
🔣 @trvsrunbot
Travis Viral Promo is a program for those ready to help spread Travis content on social media and earn real TRVS for it. Starting budget $15 000 in TRVS equivalent at the time of distribution
HOW IT WORKS:
We provide all the content for publishing. Your only job is to post it correctly on your accounts and grow the views.
REWARDS:
Payouts are final at each level and do not stack. The TRVS payout amount is calculated at the exchange rate at the time of settlement.
IMPORTANT CONDITIONS:
WHEN IT STARTS:
The program launches after the first 10 episodes of the Travis series are released and the content pack for participants is prepared. Expected to launch in parallel with the start of seasons.
Before the launch a detailed guide will be published - how to set up accounts, publish, make content unique, what time to post and what mistakes to avoid.
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The shop has now been moved out of the game itself into a separate section of the Mini App, so that the system of items and boosts becomes not just part of the gameplay, but a full element of the TRVS ecosystem and a part of the project’s economy.
Referral rewards for shop purchases are now live as well. As a reminder: for all purchases made with TRVS, referral distribution applies:
70% of each purchase is distributed across 15 levels down, while the undistributed remainder is sent to the BURN wallet and burned once a week.
An important note regarding Stage 0: all purchases that were made with GEM during the Stage 0 phase have been reset with the launch of the shop.
Stage 0 was created as a phase for getting familiar with the game, testing mechanics, and preparing for the next phase of the project, which is now approaching. Purchases made with GEM were part of that introductory period.
Now Travis Run is moving to a new model, where the shop becomes a full part of the TRVS economy.
Alongside the shop launch, a game update is now also available:
In addition, starting from last week, the Telegram bot now includes notifications for key operations:
Temporary issues with the app may occur during the day due to technical work.
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✨ NEW MECHANICS IN TRAVIS RUN
We continue expanding the game mechanics and making the gameplay more interesting, deeper, and more diverse.
After the update, new elements have appeared directly on the track:
❣️ x2 and x3 GEM multipliers - increase the value of collected coins by 2x and 3x respectively
❣️ magnet - attracts coins. All coins within the visible game screen radius are automatically pulled toward Travis
❣️ x2 distance gain - doubles the rate at which distance is accumulated without increasing Travis’s speed
New boosts have also been added:
🛡 revive - after game over, you can continue the run. Each next revive within the same run costs 2x more than the previous one
🛡 a separate boost for collisions with vinyl records
🛡 the minigame with x1.5-x3 GEM multiplier has now been moved into a separate boost
Each boost and item now has a clearer role, and the gameplay itself has become more varied.
Going forward, the shop, boosts, and game mechanics will continue to expand with new elements. A lot of exciting things are ahead!
🔣 @trvsrunbot
We continue expanding the game mechanics and making the gameplay more interesting, deeper, and more diverse.
After the update, new elements have appeared directly on the track:
New boosts have also been added:
Each boost and item now has a clearer role, and the gameplay itself has become more varied.
Going forward, the shop, boosts, and game mechanics will continue to expand with new elements. A lot of exciting things are ahead!
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🗓 SEASON DEVELOPMENT HAS BEGUN
This week, we started working on one of the most anticipated Travis Run modules — the season system.
Once this functionality is completed, we will be able to officially announce the launch date of the first season, including weekly TRVS rewards.
Right after that, a countdown timer to the start of Season 1 will appear inside the Mini App.
🔥 The launch is getting closer
Here’s a reminder of how the in-game reward economy works:
There will be a total of 15 seasons, with 10 weeks in each season.
A total of 35 000 000 TRVS has been allocated to the game reward pool.
Out of this amount:
🟠 90% (31 500 000 TRVS) will be distributed through weekly rewards to players
🟠 10% (3 500 000 TRVS) will be distributed through in-game promo campaigns and additional ecosystem mechanics
How the weekly reward pool will be distributed:
✅ 60% of the pool will be distributed among all users who collect more than 1 GEM during the week, proportionally to the number of GEM they earned
✅ 40% of the pool will be distributed among a selected top group of players based on distance covered, proportionally to their best run distance
This means that every player can participate in two separate TRVS reward distributions every week.
All earned rewards will be paid out every Monday before 12:00 UTC to the wallet inside the Mini App.
At the same time, we are also beginning a full-scale preparation of the marketing campaign.
The next major milestone is the completion of the season module, the launch of the countdown timer, and the official announcement of the season start date.
The Missions section will become available this week.
🔣 @trvsrunbot
This week, we started working on one of the most anticipated Travis Run modules — the season system.
Once this functionality is completed, we will be able to officially announce the launch date of the first season, including weekly TRVS rewards.
Right after that, a countdown timer to the start of Season 1 will appear inside the Mini App.
Here’s a reminder of how the in-game reward economy works:
There will be a total of 15 seasons, with 10 weeks in each season.
A total of 35 000 000 TRVS has been allocated to the game reward pool.
Out of this amount:
How the weekly reward pool will be distributed:
This means that every player can participate in two separate TRVS reward distributions every week.
All earned rewards will be paid out every Monday before 12:00 UTC to the wallet inside the Mini App.
At the same time, we are also beginning a full-scale preparation of the marketing campaign.
The next major milestone is the completion of the season module, the launch of the countdown timer, and the official announcement of the season start date.
The Missions section will become available this week.
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There is now another way to earn more GEM in Travis Run besides regular runs.
Every day, 5 new game missions await you. Complete the tasks, visit the section after your game sessions, and claim additional rewards.
Now, progression in the game is built even more not only around distance and runs, but also around activity, engagement, and daily participation. This adds another layer to the gameplay, making it more interesting, deeper, and more rewarding for active players.
In addition to daily missions, the section also includes one-time missions. These are tasks that can only be rewarded once. We will continue expanding this section with new mechanics, new tasks, and new reward formats. Ahead are missions not only from Travis Run, but also from partners, which means this section will become even more important within the overall ecosystem over time.
Development of the season mechanics is already in full swing - the first announcements are coming soon!
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Season development is now in full swing, and as we move closer to launch, we’re starting to reveal important details of the upcoming competitive system.
One of these mechanics is the battery system.
After the start of the seasons, only a limited number of runs per day will count toward the leaderboard.
All other game sessions are not going anywhere: you will still be able to play, farm GEM, test boosts and mechanics, but those runs will no longer count toward the leaderboard.
So the logic will be as follows:
Why we decided to introduce this mechanic:
A player is evaluated not only by the number of hours spent in the game, but also by how well they use their strongest attempts
This makes seasonal competition more balanced
when to play, which boosts to use, and how to manage your attempts
The strongest results carry more weight
In a few days, the start date of the first season will be announced, and a countdown timer to the launch will appear in the Mini App.
This will be a direct signal that the final stage of preparation is already underway and the launch is getting closer.
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🏁 SEASON 1: START DATE ANNOUNCEMENT
⚡ HOW THE FIRST SEASON WILL WORK
Season 1 will last 10 weeks - from May 4 to July 12.
Each week inside the season is a separate cycle with its own result snapshot and rewards.
Here’s a reminder of how seasons work:
🔸 during the week, players make runs, collect GEM, and build distance
🔸 climb the leaderboard
🔸 at the end of the week, the results are locked
🔸 after that, rewards are calculated and paid out
🔸 then a new week begins with a new chance to show your result
Even if you don’t break into the top in the first week, the next week gives you a fresh chance to enter the race, improve your result, and claim even more rewards.
📊 WHAT WILL HAPPEN TO THE LEADERBOARD
After seasons launch, the leaderboard section will have 3 main modes:
DAY - results for the current day
WEEK - the current weekly race
SEASON - the overall result within the current season
This will make the competition structure clearer: you’ll be able to track your daily progress, compete within the week, and see your overall position in the season.
🎁 REWARDS FOR ACTIVE STAGE 0 PLAYERS
We decided to separately reward the players who actively played, tested Travis Run, and helped the project during Stage 0.
50,000 TRVS will be distributed among all leaderboard participants in the ALL TIME section, proportionally to the amount of GEM collected.
This is our way of recognizing those who were with the project at the early stage - running, testing mechanics, and helping us reach the launch of the full seasonal model.
The distribution will take place next Monday after the leaderboard switches to the seasons format.
In the next post, we’ll break down exactly how to earn TRVS rewards in the weekly competitions.
🔥 Season 1 is coming
The long awaited launch of the first season with weekly competitive races and rewards will take place on May 4!
⚡ HOW THE FIRST SEASON WILL WORK
Season 1 will last 10 weeks - from May 4 to July 12.
Each week inside the season is a separate cycle with its own result snapshot and rewards.
Here’s a reminder of how seasons work:
🔸 during the week, players make runs, collect GEM, and build distance
🔸 climb the leaderboard
🔸 at the end of the week, the results are locked
🔸 after that, rewards are calculated and paid out
🔸 then a new week begins with a new chance to show your result
Even if you don’t break into the top in the first week, the next week gives you a fresh chance to enter the race, improve your result, and claim even more rewards.
📊 WHAT WILL HAPPEN TO THE LEADERBOARD
After seasons launch, the leaderboard section will have 3 main modes:
DAY - results for the current day
WEEK - the current weekly race
SEASON - the overall result within the current season
This will make the competition structure clearer: you’ll be able to track your daily progress, compete within the week, and see your overall position in the season.
🎁 REWARDS FOR ACTIVE STAGE 0 PLAYERS
We decided to separately reward the players who actively played, tested Travis Run, and helped the project during Stage 0.
50,000 TRVS will be distributed among all leaderboard participants in the ALL TIME section, proportionally to the amount of GEM collected.
This is our way of recognizing those who were with the project at the early stage - running, testing mechanics, and helping us reach the launch of the full seasonal model.
The distribution will take place next Monday after the leaderboard switches to the seasons format.
In the next post, we’ll break down exactly how to earn TRVS rewards in the weekly competitions.
🔥 Season 1 is coming
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Now let’s break down the main thing: how weekly rewards are distributed in Travis Run seasons.
Every week, a fixed TRVS pool is formed and divided into two parts:
This means there are two ways to earn rewards in the season:
— through stable and strong GEM collection
— through a powerful distance result
And with a strong distance result, you can claim both rewards at once.
This part of the pool is distributed among all players who collect more than 1 GEM during the week that counts toward the leaderboard.
But there is an important detail here. GEM on your balance and GEM used to calculate the weekly reward are not the same thing.
Every day, each player gets 15 ranked games. The results from these games are counted in the leaderboard section.
After your ranked attempts are over, you can still keep playing and receive GEM on your balance. But those game sessions no longer count toward the weekly leaderboard.
Which GEM counts toward the leaderboard result:
* Results from ranked games
* Referral rewards from partners during their ranked games
* Daily rewards * Missions
* Daily roulette
📏 DISTANCE REWARD
The second part of the weekly pool is distributed among players who enter the TOP X by their best ranked run of the week.
This does not count the total distance from all your runs. It only counts your single best ranked run during the week. If you make a strong result and enter the TOP X by distance in the current week, you become eligible for a share of the pool allocated for distance rewards, proportional to your result.
🔒 WHEN PAYOUTS ARRIVE
After the week ends, the results are locked at 00:00 every Monday.
Then, within 12 hours, the rewards are sent to players’ internal balances in the Mini App.
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🏁 SEASONS START TOMORROW IN TRAVIS RUN
Today, a major Mini App update will be rolled out with seasonal functionality, new statistics, ranking logic, and additional mechanics. The app may be temporarily unavailable during the update
This is the stage we’ve been building toward all this time. From this moment on, Travis Run officially launches its seasonal system with weekly competition, leaderboards, and TRVS payouts.
What’s coming in the update:
📊 EXTENDED PLAYER STATS IN THE LEADERBOARD
By clicking on a player in the leaderboard, you’ll now be able to open detailed statistics:
🟠 how many games were played
🟠 how much time was spent in the game
🟠 a breakdown of collected GEM
🟠 how much GEM came from runs and other activities
🟠 how many boosts were used
This makes the leaderboard more transparent, and the competitive system more understandable and engaging
🗂 A SEPARATE SECTION WITH SEASON AND WEEK STATISTICS
A new section will appear where all seasonal statistics will be available:
🟠 history of all ranked weeks
🟠 week by week statistics
🟠 list of participants
🟠 payout information
The full history of the seasons will now be stored in a separate transparent format inside the Mini App.
🔋 RANKED GAMES AND EXTRA ATTEMPTS
Ranked games will go live immediately after the start of the first week of the first season.
Each player will have 15 ranked attempts per day. These attempts are the ones that count toward the seasonal rankings.
A new boost will also be added: +5 ranked attempts per day. The number of purchases for this boost is unlimited.
It is important to understand: GEM on your balance and ranked GEM are not the same thing.
You can continue playing and earning GEM to your balance even after your ranked attempts are used up, but only results counted as ranked will affect the leaderboard and weekly reward calculations.
⚙️ COSMETIC AND TECHNICAL MINI APP IMPROVEMENTS
The update will also include technical improvements:
🟠 optimized Mini App loading speed
🟠 optimized in-game performance
🟠 support for non-standard screen resolutions on devices
💰 SEASON 1 - WEEK 1 PRIZE POOL
The prize pool for the first week of the first season will be: 70000 TRVS
How it will be distributed:
✔️ 40% of the pool (28 000 TRVS) will be distributed among the Top 50 players by distance
✔️ 60% of the pool (42 000 TRVS) will be distributed among all players who earn 1+ ranked GEM during the week
Each player will be able to participate in two reward distribution formats at once:
through a strong distance result and through collecting ranked GEM.
⏰ WHEN PAYOUTS ARRIVE
After the week ends, the results are locked, and weekly payouts are sent every Monday before 12:00 UTC to the internal balance inside the Mini App.
🔣 @trvsrunbot
As of tomorrow, Travis Run enters a new phase.
Season 1 starts at 00:00 UTC.
Today, a major Mini App update will be rolled out with seasonal functionality, new statistics, ranking logic, and additional mechanics. The app may be temporarily unavailable during the update
This is the stage we’ve been building toward all this time. From this moment on, Travis Run officially launches its seasonal system with weekly competition, leaderboards, and TRVS payouts.
What’s coming in the update:
By clicking on a player in the leaderboard, you’ll now be able to open detailed statistics:
This makes the leaderboard more transparent, and the competitive system more understandable and engaging
🗂 A SEPARATE SECTION WITH SEASON AND WEEK STATISTICS
A new section will appear where all seasonal statistics will be available:
The full history of the seasons will now be stored in a separate transparent format inside the Mini App.
Ranked games will go live immediately after the start of the first week of the first season.
Each player will have 15 ranked attempts per day. These attempts are the ones that count toward the seasonal rankings.
A new boost will also be added: +5 ranked attempts per day. The number of purchases for this boost is unlimited.
It is important to understand: GEM on your balance and ranked GEM are not the same thing.
You can continue playing and earning GEM to your balance even after your ranked attempts are used up, but only results counted as ranked will affect the leaderboard and weekly reward calculations.
The update will also include technical improvements:
💰 SEASON 1 - WEEK 1 PRIZE POOL
The prize pool for the first week of the first season will be: 70000 TRVS
How it will be distributed:
Each player will be able to participate in two reward distribution formats at once:
through a strong distance result and through collecting ranked GEM.
⏰ WHEN PAYOUTS ARRIVE
After the week ends, the results are locked, and weekly payouts are sent every Monday before 12:00 UTC to the internal balance inside the Mini App.
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Payouts ranged from 120 to 2 862 TRVS depending on placement and the amount of GEM earned.
🥇 Kairat0707
🥈 Rakser1979
🥉 travisking2
Stage 0 has fulfilled its purpose, and everything that served as the foundation is now starting to turn into a full-scale game system.
Today, a new chapter of tournaments has already begun.
Ahead are the launch of the season, active marketing, new features and mechanics, weekly rewards, promo campaigns, and a new phase of the project.
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