Travis Run (EN)
๐ฅ TRVS LISTING IS TOMORROW
How to prepare:
๐ฃ Install Axiome Wallet if you haven't yet
๐ฃ Top up your AXM balance
๐ฃ Add the TRVS token in your wallet settings in advance
See you on Axiome Swap!
How to prepare:
See you on Axiome Swap!
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๐ WEEKLY TRVS REWARDS: HOW IT WORKS
After seasons launch, every Monday morning Travis Run distributes TRVS from the rewards pool among players.
35.000.000 TRVS is allocated for rewards - the majority will be distributed among players through the seasons and weekly rewards mechanic (the remaining portion will go to promos and other reward types).
โญ๏ธ TWO DISTRIBUTIONS EVERY WEEK:
If you're playing, you participate in both simultaneously:
1๏ธโฃ GEM DISTRIBUTION
Throughout the week you accumulate GEM through runs, referrals and other mechanics. At the end of the week your GEM is compared to the total pool of all players and you receive a proportional share of the TRVS allocated for this distribution.
The more GEM you collected during the week relative to others โ the bigger your reward.
โ๏ธ Works for everyone who plays
โ๏ธ The more consistently you play โ the more you earn
โ๏ธ Daily wheel, referrals and missions โ everything counts
2๏ธโฃ TOP DISTANCE DISTRIBUTION
For those who want truly serious prizes.
A separate pool with more substantial rewards for the top players by best single-run distance of the week.
Here it's not about the number of sessions โ it's about the quality of each run.
โก HOW TO RUN FURTHER? BOOSTS!
After seasons launch, boosts will appear in the shop for TRVS.
๐ There will be more boosts and each one gives its own advantage in a run
๐ The more boosts you use โ the further you run. The further you run โ the higher your chance of reaching the top by distance
โก๏ธ TOTAL: TWO WAYS TO EARN TRVS EVERY WEEK:
โ๏ธ Accumulate GEM and receive your share from the common pool
โ๏ธ Beat the distance record and reach the top for solid prizes
Rewards every Monday. We will announce the season start date in a separate post ๐
๐ฃ @trvsrunbot
After seasons launch, every Monday morning Travis Run distributes TRVS from the rewards pool among players.
35.000.000 TRVS is allocated for rewards - the majority will be distributed among players through the seasons and weekly rewards mechanic (the remaining portion will go to promos and other reward types).
โญ๏ธ TWO DISTRIBUTIONS EVERY WEEK:
If you're playing, you participate in both simultaneously:
Throughout the week you accumulate GEM through runs, referrals and other mechanics. At the end of the week your GEM is compared to the total pool of all players and you receive a proportional share of the TRVS allocated for this distribution.
The more GEM you collected during the week relative to others โ the bigger your reward.
For those who want truly serious prizes.
A separate pool with more substantial rewards for the top players by best single-run distance of the week.
Here it's not about the number of sessions โ it's about the quality of each run.
โก HOW TO RUN FURTHER? BOOSTS!
After seasons launch, boosts will appear in the shop for TRVS.
IMPORTANT: Current boosts from Stage 0 will reset when seasons launch. Right now the first boosts are available for GEM to get familiar with the basic game mechanic. New boosts will be available in the shop for TRVS at a dynamic rate.
Rewards every Monday. We will announce the season start date in a separate post ๐
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After the TRVS listing and the release of the app's core functionality, we are launching marketing campaigns targeting a wide crypto audience.
All new users will arrive without a referral link โ and we won't let them just hang in the air. They will be automatically distributed into the structures of users who have proven their support for the project, namely those with 5,000+ TRVS on their balance.
The more TRVS you hold - the longer you stay in the distribution pool and the more people can enter your structure.
The mechanic will activate within a week after listing. The exact date will be announced separately.
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Today at 10:00 (UTC) TRVS goes live on Axiome Trade!
Here's where you'll be able to trade:
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๐ TRVS FARMING: COMING SOON
Today TRVS launches on Axiome Swap โ and the next step after listing is to put your tokens to work. TRVS farming at 120% APR is on the way. While Travis runs, your TRVS grows!
โ๏ธ HOW IT WORKS:
๐ Lock your TRVS in the pool
๐ New TRVS accrues every day from the rewards pool
๐ Instant withdrawal at any time
๐ 10% of the withdrawn amount is burned upon exiting farming
Farming rewards pool: 25,000,000 TRVS from the project tokenomics.
โก๏ธ HOW MUCH CAN YOU EARN:
Your stake ร 1.2 รท 365 = TRVS per day
๐ฃ 1,000 TRVS = ~3.3 TRVS per day
๐ฃ 5,000 TRVS = ~16.4 TRVS per day
๐ฃ 10,000 TRVS = ~32.9 TRVS per day
No minimum threshold โ you can start with any amount.
We are finalizing details with the Axiome team, discussing where exactly farming will be available: Axiome Wallet or the Travis Run mini app.
The exact date and platform will be announced in a separate post within the coming week.
๐ @trvsrunbot
Today TRVS launches on Axiome Swap โ and the next step after listing is to put your tokens to work. TRVS farming at 120% APR is on the way. While Travis runs, your TRVS grows!
Farming rewards pool: 25,000,000 TRVS from the project tokenomics.
โก๏ธ HOW MUCH CAN YOU EARN:
Your stake ร 1.2 รท 365 = TRVS per day
No minimum threshold โ you can start with any amount.
We are finalizing details with the Axiome team, discussing where exactly farming will be available: Axiome Wallet or the Travis Run mini app.
The exact date and platform will be announced in a separate post within the coming week.
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๐ฅ TRVS/AXM: TRADING IS LIVE
The TRVS/AXM pair is now available on Axiome Swap.
๐ TRVS on Axiome Trade
The TRVS/AXM pair is now available on Axiome Swap.
๐ TRVS on Axiome Trade
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๐ TRVS/AXM FIRST DAY
Today was an important day and you were part of it. Everyone who bought, supported, wrote, reposted and simply believed - from the entire Travis team, thank you ๐ค
Current stats:
๐ Trading volume: $62,000
๐ Market cap: $1,180,000
๐ Current price: 3.28 AXM per 1 TRVS
๐ Growth from listing price: +328%
The next few weeks are going to be packed โ updates, new mechanics, promos - it's all already in the works!
Stay tuned, we're running into an exciting journey๐
Today was an important day and you were part of it. Everyone who bought, supported, wrote, reposted and simply believed - from the entire Travis team, thank you ๐ค
Current stats:
The next few weeks are going to be packed โ updates, new mechanics, promos - it's all already in the works!
Stay tuned, we're running into an exciting journey๐
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The listing is behind us, and now the teamโs full focus is on updates, Mini App development, and building out the full product.
This week will be packed. Below is a list of what we are preparing to launch:
We are launching full TRVS functionality inside the Mini App: users will be able to receive, store, and send tokens directly within the app via MEMO.
This is an important step toward turning the Mini App into not just a game, but a ะฟะพะปะฝะพัะตะฝะฝัะน hub for interacting with the token.
We continue fixing and improving everything that was discovered during Stage 0.
Every bug report you send to @trvsupportt directly helps us speed up releases and make the product stronger.
We are launching TRVS farming inside the Mini App.
Later, farming will also become available in Axiome Wallet.
We are launching a system for automatic distribution of new users into the structures of holders with 5000+ TRVS.
This means that marketing traffic will start working for holders.
A separate holders leaderboard will also appear inside the Mini App, showing the estimated share from referral distribution.
This week we will announce the first of three planned promos.
Participation terms and the launch date will be published in a separate post.
We will keep publishing announcements as each update becomes ready.
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๐ฏ 5000 TRAVIS RUN USERS
Today, we have already reached 5000 users, and this is a truly important milestone!
Because at the start of any project, what matters most is not just the number of people, but a live and active community - and that is exactly the kind of community now forming around Travis Run.
In just one week, we grew 5x, and that did not happen by chance.
It is the result of your interest in the project, the result of your trust, and the result of the fact that you are not just joining yourselves, but also telling others about Travis Run.
What is especially important is that we reached this number without turning on full-scale marketing - only through recommendations, partners, and the strength of the community. And that means that once we complete the key product mechanics and launch marketing at full power, things are going to get really hot.
Thank you to everyone who has been with us from the very beginning - everyone who joined, stayed, played, wrote feedback, tested, and invited others.
You made this number real, and we are only just starting to accelerate.
Ahead of us are new mechanics, updates, promos, large scale marketing, and many more strong moves
๐ฏ NEXT GOAL: 10.000 USERS
Today, we have already reached 5000 users, and this is a truly important milestone!
Because at the start of any project, what matters most is not just the number of people, but a live and active community - and that is exactly the kind of community now forming around Travis Run.
In just one week, we grew 5x, and that did not happen by chance.
It is the result of your interest in the project, the result of your trust, and the result of the fact that you are not just joining yourselves, but also telling others about Travis Run.
What is especially important is that we reached this number without turning on full-scale marketing - only through recommendations, partners, and the strength of the community. And that means that once we complete the key product mechanics and launch marketing at full power, things are going to get really hot.
Thank you to everyone who has been with us from the very beginning - everyone who joined, stayed, played, wrote feedback, tested, and invited others.
You made this number real, and we are only just starting to accelerate.
Ahead of us are new mechanics, updates, promos, large scale marketing, and many more strong moves
Alongside this, the market is also showing strong dynamics: TRVS launched at a listing price of 1 AXM, is now trading around 4.5 AXM, and is up 20%+ just today.
๐ฏ NEXT GOAL: 10.000 USERS
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Still in development:
In upcoming posts we'll tell you more about the released mechanics
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An important update is already available.
This is the foundation of the entire Travis economy - all token interactions within the project will work from here.
All purchases inside the mini-app โ boosts, Travis Pass and others โ are also charged from this wallet.
Deposits work through a MEMO identifier. Without MEMO, tokens will not be credited automatically โ always enter your personal code when topping up.
The wallet will evolve alongside the project - new currencies, convenient functionality, new mechanics.
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Starting today, all new users who join Travis Run without a referral link are automatically added to the structures of holders with 5 000+ TRVS.
HOW IT WORKS:
Your distribution percentage depends on two factors:
5,000โ9,999 TRVS = 1 point
10,000โ24,999 TRVS = 2 points
25,000โ49,999 TRVS = 3 points
50,000โ99,999 TRVS = 4 points
100,000+ TRVS = 5 points
1โ3 place = x2.0
4โ6 place = x1.5
7โ20 place = x1.15
21+ place = x1.0
We're already preparing marketing campaigns for a wide audience. Every new user without a referral link will end up in someone's structure. Before the launch is the best time to secure your spot!
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The mini app may behave unstably - brief disruptions are possible. We apologize for any inconvenience.
We're working to make every future interaction with the app faster and smoother!
Thank you for your understanding and patience ๐ค
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๐ฎ INTERIM TRAVIS RUN GAME UPDATE
Here's what changed:
๐ Extended the game screen and raised Travis higher - removed accidental screen collapses on iPhone during slides
๐ Moved the boosts section higher - now always visible during a run
๐ Added 2 new stick control methods - switch in settings and find what works best for you
๐ Calibrated the 2 existing control methods
๐ Extended jump and slide duration by 20% - fewer accidental collisions
๐ Added jump from slide and slide from jump - Travis is now more agile
๐ Fixed the bug with accelerated distance calculation on PC
๐ Fixed various compatibility bugs
๐ FARMING:
Plans have been adjusted. This is one of the core features of the entire Travis economy and our goal is to make it as polished as possible. A separate announcement with all the details is coming soon - we'll have good news for you shortly!
๐ PROMO CAMPAIGN #1:
Moving the announcement to tomorrow - a separate post will cover the timeline, prize pool distribution and all participation details.
Here's what changed:
Plans have been adjusted. This is one of the core features of the entire Travis economy and our goal is to make it as polished as possible. A separate announcement with all the details is coming soon - we'll have good news for you shortly!
Moving the announcement to tomorrow - a separate post will cover the timeline, prize pool distribution and all participation details.
P.S. Over the next few days, brief disruptions to the mini app may occur during evening and morning hours due to technical maintenance. We're actively working on stability and new features - thank you for your patience and understanding ๐ค
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๐ฅ 10X SINCE TRVS LISTING
10 days ago TRVS launched at a price of 1 AXM - today the token is trading around 10 AXM and is setting a new all time high almost every day.
Pure organic growth in the most active and engaged community
Thank you to everyone who believes in Travis and is walking this path with us๐
On our end, we keep strengthening the project: developing new mechanics, expanding TRVS utility and reinforcing its role within the Axiome ecosystem.
Lots of exciting updates still ahead!
10 days ago TRVS launched at a price of 1 AXM - today the token is trading around 10 AXM and is setting a new all time high almost every day.
Pure organic growth in the most active and engaged community
Thank you to everyone who believes in Travis and is walking this path with us
On our end, we keep strengthening the project: developing new mechanics, expanding TRVS utility and reinforcing its role within the Axiome ecosystem.
Lots of exciting updates still ahead!
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Last week was packed and this one will be no less busy. Here's what's coming:
We're moving the shop from the game into a dedicated mini-app section with full item purchases for TRVS. Reminder: all TRVS purchases follow the referral distribution โ 70% is distributed across 15 levels down, and the undistributed remainder is burned.
At the same time, we're expanding the boost lineup and in-game items and adding new game mechanics.
Stage 0 was designed for you to get familiar with the game and its mechanics. GEM boosts were part of this introductory phase. When the full TRVS shop launches, current boosts will be reset, and the GEM counter will be cleared before seasons start. But before that happens, we'll separately reward active leaderboard players โ your contribution will not go unnoticed ๐ค
Customizable bot notifications for every incoming transaction and new referral at any level. Notification settings will be available in the profile section.
Opening the missions section โ additional ways to earn GEM beyond runs. The mission list will be continuously expanding.
Speeding up the loading of large leaderboard tables. Working on the project architecture to optimize performance and ensure correct data display.
By the end of this week we will be significantly closer to launching seasons with weekly TRVS distributions and the next phase of the project. At the current development pace we're targeting the end of April.
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๐ฌ TRAVIS VIRAL PROMO - EARN TRVS FOR VIEWS
Travis Viral Promo is a program for those ready to help spread Travis content on social media and earn real TRVS for it. Starting budget $15 000 in TRVS equivalent at the time of distribution
HOW IT WORKS:
๐ Take a ready made video from Viral Promo
๐ Post it on TikTok, Instagram Reels or YouTube Shorts
๐ Send the link through the Travis bot
๐ The video goes through moderation
๐ Gain views and earn TRVS
We provide all the content for publishing. Your only job is to post it correctly on your accounts and grow the views.
REWARDS:
๐ต 10 000 views = $5 in TRVS
๐ต 100 000 views = $20 in TRVS
๐ต 1 000 000 views = $150 in TRVS
Payouts are final at each level and do not stack. The TRVS payout amount is calculated at the exchange rate at the time of settlement.
IMPORTANT CONDITIONS:
๐ Minimum participation threshold = 10,000 views
๐ No limits per participant
๐ Only real views count - bot views are monitored by dedicated software and excluded from the program
๐ Mandatory video branding required - all materials will be provided in advance
๐ Weekly settlements and a separate leaderboard
๐ Bonuses for top participants of the week on top of base payouts
WHEN IT STARTS:
The program launches after the first 10 episodes of the Travis series are released and the content pack for participants is prepared. Expected to launch in parallel with the start of seasons.
Before the launch a detailed guide will be published - how to set up accounts, publish, make content unique, what time to post and what mistakes to avoid.
๐ฃ @trvsrunbotโโโโโโโโโโโโโโโโ
Travis Viral Promo is a program for those ready to help spread Travis content on social media and earn real TRVS for it. Starting budget $15 000 in TRVS equivalent at the time of distribution
HOW IT WORKS:
We provide all the content for publishing. Your only job is to post it correctly on your accounts and grow the views.
REWARDS:
Payouts are final at each level and do not stack. The TRVS payout amount is calculated at the exchange rate at the time of settlement.
IMPORTANT CONDITIONS:
WHEN IT STARTS:
The program launches after the first 10 episodes of the Travis series are released and the content pack for participants is prepared. Expected to launch in parallel with the start of seasons.
Before the launch a detailed guide will be published - how to set up accounts, publish, make content unique, what time to post and what mistakes to avoid.
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The shop has now been moved out of the game itself into a separate section of the Mini App, so that the system of items and boosts becomes not just part of the gameplay, but a full element of the TRVS ecosystem and a part of the projectโs economy.
Referral rewards for shop purchases are now live as well. As a reminder: for all purchases made with TRVS, referral distribution applies:
70% of each purchase is distributed across 15 levels down, while the undistributed remainder is sent to the BURN wallet and burned once a week.
An important note regarding Stage 0: all purchases that were made with GEM during the Stage 0 phase have been reset with the launch of the shop.
Stage 0 was created as a phase for getting familiar with the game, testing mechanics, and preparing for the next phase of the project, which is now approaching. Purchases made with GEM were part of that introductory period.
Now Travis Run is moving to a new model, where the shop becomes a full part of the TRVS economy.
Alongside the shop launch, a game update is now also available:
In addition, starting from last week, the Telegram bot now includes notifications for key operations:
Temporary issues with the app may occur during the day due to technical work.
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โจ NEW MECHANICS IN TRAVIS RUN
We continue expanding the game mechanics and making the gameplay more interesting, deeper, and more diverse.
After the update, new elements have appeared directly on the track:
โฃ๏ธ x2 and x3 GEM multipliers - increase the value of collected coins by 2x and 3x respectively
โฃ๏ธ magnet - attracts coins. All coins within the visible game screen radius are automatically pulled toward Travis
โฃ๏ธ x2 distance gain - doubles the rate at which distance is accumulated without increasing Travisโs speed
New boosts have also been added:
๐ก revive - after game over, you can continue the run. Each next revive within the same run costs 2x more than the previous one
๐ก a separate boost for collisions with vinyl records
๐ก the minigame with x1.5-x3 GEM multiplier has now been moved into a separate boost
Each boost and item now has a clearer role, and the gameplay itself has become more varied.
Going forward, the shop, boosts, and game mechanics will continue to expand with new elements. A lot of exciting things are ahead!
๐ฃ @trvsrunbot
We continue expanding the game mechanics and making the gameplay more interesting, deeper, and more diverse.
After the update, new elements have appeared directly on the track:
New boosts have also been added:
Each boost and item now has a clearer role, and the gameplay itself has become more varied.
Going forward, the shop, boosts, and game mechanics will continue to expand with new elements. A lot of exciting things are ahead!
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