Missed our news? The new update is here:
โ Added mobile device support for fullscreen mode
โ Added haptic engine support (even if the game is minimized)
โ Main menu buttons are redesigned
โ Round results screen is redesigned
โ Activated experimental auto-leave system for specific matches
โ Bug fixes and small improvements
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TON Punks has added $18,400 in farming rewards to the TON/PUNK v2 pool. Until May 6, participants will share 10,000 STON ($16.9K) and 1,500 USDT!
Withdrawal lock: 28 days
1. Add TON and PUNK to the liquidity pool on ston.fi
2. Stake the received LP tokens in farming.
Instructions on how to participate are also available in the video guide.
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This month we focused on new comprehensive game mechanics, improving gameplay and introducing progressing system.
1. Ranked system
District Clash now features a seasonal rank system, confisting of 15 groups. In the end of the season, each player receives a reward corresponding to his current rank. The "Rank" section of main menu will uncover more information about ranking system.
2. Missions
Starting today, each player is assigned with 2 daily and 1 weekly mission. Rewards for each mission are known before completion - look for your favorite bonuses in the "Missions" section!
3. Balance changes
- The number of rerolls is adjusted from 1 to 3.
- Reroll now bans previously dropped bonuses until the end of the match.
- Turret now upgrades on death, just like gangmembers and mercenaries. Turrets from different districts could have different max HP.
4. Other changes
- Fixed an issue causing the match to freeze on last stage
- Fixed an issue causing lags when confirming game actions
โ Bug fixes and minor improvements
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Today's patch is focused on quality of life improvement and balancing popular bonuses:
โ Minor change in main menu layout
- Added an option to skip specific district fight, if all of your gangmembers and mercenaries there are already dead.
- Balance changes of the following popular bonuses:
1) TRAINING: Gain +1 damage; Tough Up 2
2) UZI: Weapon; Dexterity 1; Jam 40%; -1 damage
3) MUSCLES: Tough Up 6; Cannot equip with a weapon
4) PUNK-47: Weapon; Deals +0-4 damage with each attack
5) ADAPT: Tough Down 3; Combo: Tough Up 2
6) EVASION: Opponent has +5% Jam; Tough Up 1
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The first ranked season has ended โ rewards have been distributed and are now waiting for you in the Garage and Lootboxes in the main menu.
Match format: now only 1 vs 1
Slot Machine: 4 bonus options instead of 3
Mercenary Recruitment: +2 when holding 0 districts, +1 when holding 1 district
Turn Order: Fighters enter battle based on district assignment order (unless affected by Stealth or Taunt)
Ranking: you must win with a full rank-up bar to advance
Balance changes:
โข CLOAK now grants Stealth, -5 HP, and +3 Damage
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Weโre keeping the pace โ every update makes the game smoother. Hereโs whatโs new today:
1. Matchmaking โ now more compact.
You can freely browse the main menu while the game finds you an opponent.
2. Rank screen โ more informative.
See your previous, current, and next rank all at once for full context.
3. Animations โ streamlined.
When multiple identical perks trigger, youโll see one quick animation instead of a long chain of repeats.
4. Battle skip โ now supported.
If you lose connection or the game restarts, you can skip the battle animation and jump straight to the result.
5. UI โ more stable.
Interface elements now display correctly across all screen resolutions.
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TON Punks has added $10,000 in farming rewards to the TON/PUNK v2 pool. Until June 6, participants will share 10,000 USDT!
Withdrawal lock: 28 days
1. Add TON and PUNK to the liquidity pool on ston.fi
2. Stake the received LP tokens in farming.
Instructions on how to participate are also available in the video guide.
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Tactics are everything. The gameplay is now faster and sharper โ time to rethink your strategy and climb higher.
1. Turn order visibility
You can now see the order in which fighters enter battle. Smart placement + the right gear = victory.
2. Slot machine changes:
> Rerolls are now available every round
> Bonus lock applies only to the current round
3. Improved navigation
The main menu now displays all active actions more clearly.
4. Taunt / Stealth โ updated perk logic:
โข TAUNT: Triggers on round start if the wearer is the first of his gang to fight for a district.
โข STEALTH: Triggers on round start if the wearer is the last of his gang to fight for a district.
5. Bonus rebalance:
โข BANDAGE โ Tough Up 1; Combo: Heal 3
โข DRAIN HACK โ Lifesteal 1
โข KICK BOOTS โ Taunt: Tough Up 2; Stealth: Tough Up 1
โข CLOAK โ Taunt: +1 damage until round end; Stealth: +2 damage until round end
โข ADAPT โ Tough Down 1; Combo: Tough Up 2
6. Bug fixes and minor improvements
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On June 1st, a new ranked season begins in District Clash โ and with it, a new era: reworked ranking system, fresh lootbox, and new mechanics.
โข Katana - Weapon; Taunt + Rush
โข Akimbo - You may equip 2 different weapons
โข Riot Shield - Weapon; Bodyguard
And these are just a few highlights. The new gear introduces
fresh mechanics like Blitz, Last Act, and more.
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Starting June 1 โ the revamped ranked system goes live: 25 Ranks + Legend, with a brand new progression logic. End-of-season rewards depend on the highest rank achieved.
โข Win: +1 star
โข Win streak: +2 stars
โข Loss: -1 star
โข Loss on streak: streak reset
Seasons start at Rank 25. Win with max stars โ move up to the next rank with 1 star. Lose with 0 stars โ drop down and start with max stars minus one. The first 5 ranks are a safe zone โ losses donโt drop you down.
At Legend rank, stars are hidden but still tracked. Leaderboard position depends on hidden stars. If tied, win rate decides. Still tied? The earlier Legend entry wins.
Each new season resets rank by 15 levels. Rewards depend on the peak rank โ starting from Rank 15, new lootboxes are added to the pool.
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Starting today, the game is available to everyone!
1. UKRYTIE: Brotherhood; Blitz: Tough Up 5; Last Act: Tough Down 5
2. AKIMBO: Equip 2 different weapons; Tough Down 5
3. TRAP: Last Act: Deal 4 damage
4. MAGNUM: Weapon; Blitz: Deal 7 damage
5. PUNCH GLOVE: Blitz: Deal 2 damage; Opponent: -1 damage until end of turn
6. BERSERK VIAL: Blitz: +3 damage; Combo: -2 damage; Tough Down 1
7. SPRINT: Rush: Ignore Jam; Priority; Combo: 2 self-damage
8. FIREWALL: Bodyguard: Reflect 3
9. NUMB VIAL: Tough Up 10; -1 damage; Priority
10. FREEZE GUN: Weapon; Stealth; Cooldown 2; Opponent Jam +80%
11. RIOT SHIELD: Weapon; Bodyguard: Lifesteal 2
12. KATANA: Weapon; Taunt + Rush: +3 damage; Opponent Jam +10%
Free for all players:
โข BACKDOOR: Last Act: Tough Up 2; Opponent Tough Down 2
โข BULLET FRENZY: Combo: Deal 3 damage
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โข One-Armed Bandit: Use reroll in the slot machine
โข Economy Mode: Finish a match using equipping only free bonuses
โข Ram: Equip a gangmember with 4 similar bonuses
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