Channel name was changed to «Three,js R3f WebGL News»
Channel name was changed to «📰 Three,js R3f WebGL News | Новости»
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Creating Stylized Water Effects with React Three Fiber | Стилизованная вода с R3F
https://tympanus.net/codrops/2025/03/04/creating-stylized-water-effects-with-react-three-fiber/
#tutorials #r3f #water #effects
https://tympanus.net/codrops/2025/03/04/creating-stylized-water-effects-with-react-three-fiber/
#tutorials #r3f #water #effects
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Three Piñata, an open-source library which let's you slice, smash and blow-up 3D geometry in real-time! | Библиотека реалтайм разбития геометрии
https://dgreenheck.github.io/three-pinata/
https://github.com/dgreenheck/three-pinata
#threejs #slice #rapier #csg
https://dgreenheck.github.io/three-pinata/
https://github.com/dgreenheck/three-pinata
#threejs #slice #rapier #csg
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Glass Flux Loader | Пример загрузчика
https://codepen.io/blacklead-studio/pen/LEYWZXz
#r3f #loading #glass #distortion #effects
https://codepen.io/blacklead-studio/pen/LEYWZXz
#r3f #loading #glass #distortion #effects
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Dissolve Effect Tutorial | Пример эффекта растворения
https://tympanus.net/codrops/2025/02/17/implementing-a-dissolve-effect-with-shaders-and-particles-in-three-js/
#particles #shaders #dissolve #effects #glsl #tutorial #lesson
https://tympanus.net/codrops/2025/02/17/implementing-a-dissolve-effect-with-shaders-and-particles-in-three-js/
#particles #shaders #dissolve #effects #glsl #tutorial #lesson
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Motion Vectors for 3D Content
https://activetheory.ghost.io/motion-vectors/
#optimization #performance #casestudy #inspiration
https://activetheory.ghost.io/motion-vectors/
#optimization #performance #casestudy #inspiration
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Channel name was changed to «📰 Three.js R3f WebGL News | Новости»
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Multiple Window Threejs Scene Sync | Синхронизация сцены для окон с three.js
https://bgstaal.github.io/multipleWindow3dScene/
https://github.com/bgstaal/multipleWindow3dScene
#code #sync
https://bgstaal.github.io/multipleWindow3dScene/
https://github.com/bgstaal/multipleWindow3dScene
#code #sync
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three-kvy-core
The OOP-driven way to work with hashtag#threejs. Feature classes are attached to Object3D within a module-customizable shared context which aggregates basic initializations and provides own game event loop.
Fully compatible with existing Three.js logic.
Framework-agnostic, tiny (~11 kB), and non-intrusive.
Attach features dynamically, create reusable modules, and simplify your 3D code.
https://www.npmjs.com/package/@vladkrutenyuk/three-kvy-core
#code
The OOP-driven way to work with hashtag#threejs. Feature classes are attached to Object3D within a module-customizable shared context which aggregates basic initializations and provides own game event loop.
Fully compatible with existing Three.js logic.
Framework-agnostic, tiny (~11 kB), and non-intrusive.
Attach features dynamically, create reusable modules, and simplify your 3D code.
https://www.npmjs.com/package/@vladkrutenyuk/three-kvy-core
#code
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Channel name was changed to «📰 Three.js R3f WebGL News Inspiration Examples | Новости Уроки Примеры»