The Art of Programming
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A channel with programming news and tips and tricks, for beginners but also for experienced programmers. 💻
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A nice PDF about dithering in 3D graphics (GLSL):

http://loopit.dk/banding_in_games.pdf
There are two ways of constructing a software design: one way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult.
Sir·Antony·Hoare¬
First tutorials about Vulkan appearing on YouTube:

http://www.youtube.com/playlist?list=PLUXvZMiAqNbK8jd7s52BIDtCbZnKNGp0P
VoidBee, a social network for game devs, open today!

http://www.voidbee.com
Interesting articles about OpenGL techniques:

http://rastergrid.com/blog/
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